OpenSceneGraph  3.2.0
Classes | Namespaces | Defines
osgFX/Effect File Reference
#include <osgFX/Export>
#include <osgFX/Technique>
#include <osg/buffered_value>
#include <osg/ref_ptr>
#include <osg/Node>
#include <osg/Group>
#include <osg/Geode>
#include <osg/OccluderNode>
#include <vector>

Classes

class  osgFX::Effect
 The base class for special effects. More...

Namespaces

namespace  osgFX
 

The osgFX library is a NodeKit that extends the core scene graph to provide a special effects framework.


Defines

#define OSGFX__effect
#define META_Effect(library, classname, effectname, effectdescription, effectauthor)
 An helper macro that defines the methods like effectName() and effectDescription() making them return the strings passed as parameters, after the usual library name and class name.

Define Documentation

#define META_Effect (   library,
  classname,
  effectname,
  effectdescription,
  effectauthor 
)
Value:
META_Node(library, classname) \
    virtual const char *effectName() const        { return effectname; } \
    virtual const char *effectDescription() const { return effectdescription; } \
    virtual const char *effectAuthor() const      { return effectauthor; }

An helper macro that defines the methods like effectName() and effectDescription() making them return the strings passed as parameters, after the usual library name and class name.

#define OSGFX__effect
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