OpenSceneGraph  3.2.0
Classes
osgSim Namespace Reference

The osgSim library is a NodeKit that extends the core scene graph to support nodes and drawables that specific to the visual simulation, such a navigational light point support and OpenFlight style degrees of freedom transform. More...

Classes

class  SequenceGroup
 sequence group which can be used to synchronize related blink sequences. More...
class  BlinkSequence
class  ColorRange
 ColorRange is a ScalarsToColors object to define a color spectrum for a scalar range. More...
class  DOFTransform
 DOFTransform - encapsulates Multigen DOF behavior. More...
class  ElevationSlice
 Helper class for setting up and acquiring height above terrain intersections with terrain. More...
class  GeographicLocation
 Stores a double precision geographic location, latitude and longitude. More...
class  HeightAboveTerrain
 Helper class for setting up and acquiring height above terrain intersections with terrain. More...
class  Impostor
 Impostor - is a form of Level Of Detail group node which allows both switching between children depending on distance from eye point and image caching. More...
class  ImpostorSprite
 An ImposterSprite is a textured quad which is rendered in place of 3D geometry. More...
class  ImpostorSpriteManager
 Helper class for managing the reuse of ImpostorSprite resources. More...
class  InsertImpostorsVisitor
 Insert impostor nodes into scene graph. More...
class  LightPoint
class  LightPointNode
class  LightPointSystem
class  DatabaseCacheReadCallback
class  LineOfSight
 Helper class for setting up and acquiring line of sight intersections with terrain. More...
class  MultiSwitch
 MultiSwitch is a Group node which allows switching between sets of selected children. More...
class  ObjectRecordData
 When the OpenFlight importer encounters an Object record, it stores the data in one of these classes, and attaches the instance of the class as UserData to the corresponding osgLLGroup node. More...
class  OverlayNode
 OverlayNode is for creating texture overlays on scenes, with the overlay texture being generated by pre rendering an Overlay Subgraph to a texture, then projecting this resulting texture on the scene. More...
class  ScalarBar
 A ScalarBar is an osg::Geode to render a colored bar representing a range of scalars. More...
class  ScalarsToColors
 ScalarsToColors defines the interface to map a scalar value to a color, and provides a default implementation of the mapping functionaltity, with colors ranging from black to white across the min - max scalar range. More...
class  Sector
class  AzimRange
class  ElevationRange
class  AzimSector
class  ElevationSector
class  AzimElevationSector
class  ConeSector
class  DirectionalSector
class  ShapeAttribute
class  ShapeAttributeList
class  SphereSegment
 A SphereSegment is a Geode to represent an portion of a sphere (potentially the whole sphere). More...
class  VisibilityGroup
 VisibilityGroup renders (traverses) it's children only when the camera is inside a specified visibility volume. More...

Detailed Description

The osgSim library is a NodeKit that extends the core scene graph to support nodes and drawables that specific to the visual simulation, such a navigational light point support and OpenFlight style degrees of freedom transform.

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