OpenSceneGraph  3.2.0
osg::State Member List
This is the complete list of members for osg::State, including all inherited members.
_abortRenderingPtrosg::State [protected]
_appliedProgramObjectSetosg::State [protected]
_arrayDispatchersosg::State [protected]
_attributeBindingListosg::State [protected]
_attributeMaposg::State [protected]
_checkGLErrorsosg::State [protected]
_colorAliasosg::State [protected]
_colorArrayosg::State [protected]
_completeDynamicObjectRenderingCallbackosg::State [protected]
_contextIDosg::State [protected]
_currentActiveTextureUnitosg::State [protected]
_currentClientActiveTextureUnitosg::State [protected]
_currentEBOosg::State [protected]
_currentPBOosg::State [protected]
_currentShaderCompositionProgramosg::State [protected]
_currentShaderCompositionUniformListosg::State [protected]
_currentVBOosg::State [protected]
_displaySettingsosg::State [protected]
_dynamicObjectCountosg::State [protected]
_extensionProcsInitializedosg::State [protected]
_fogArrayosg::State [protected]
_fogCoordAliasosg::State [protected]
_frameStamposg::State [protected]
_glActiveTextureosg::State [protected]
_glBeginEndAdapterosg::State [protected]
_glBindBufferosg::State [protected]
_glClientActiveTextureosg::State [protected]
_glDisableVertexAttribArrayosg::State [protected]
_glDrawArraysInstancedosg::State [protected]
_glDrawElementsInstancedosg::State [protected]
_glEnableVertexAttribArrayosg::State [protected]
_glFogCoordPointerosg::State [protected]
_glMaxTextureCoordsosg::State [protected]
_glMaxTextureUnitsosg::State [protected]
_glMultiTexCoord4fosg::State [protected]
_glSecondaryColorPointerosg::State [protected]
_glVertexAttrib4fosg::State [protected]
_glVertexAttrib4fvosg::State [protected]
_glVertexAttribIPointerosg::State [protected]
_glVertexAttribLPointerosg::State [protected]
_glVertexAttribPointerosg::State [protected]
_gpuTickosg::State [protected]
_gpuTimestamposg::State [protected]
_graphicsContextosg::State [protected]
_graphicsCostEstimatorosg::State [protected]
_identityosg::State [protected]
_initialInverseViewMatrixosg::State [protected]
_initialViewMatrixosg::State [protected]
_isFogCoordSupportedosg::State [mutable, protected]
_isFogCoordSupportResolvedosg::State [mutable, protected]
_isSecondaryColorSupportedosg::State [mutable, protected]
_isSecondaryColorSupportResolvedosg::State [mutable, protected]
_isVertexBufferObjectSupportedosg::State [mutable, protected]
_isVertexBufferObjectSupportResolvedosg::State [mutable, protected]
_lastAppliedProgramObjectosg::State [protected]
_maxBufferObjectPoolSizeosg::State [protected]
_maxTexturePoolSizeosg::State [protected]
_modelViewosg::State [protected]
_modelViewCacheosg::State [protected]
_modelViewMatrixUniformosg::State [protected]
_modelViewProjectionMatrixUniformosg::State [protected]
_modeMaposg::State [protected]
_normalAliasosg::State [protected]
_normalArrayosg::State [protected]
_normalMatrixUniformosg::State [protected]
_observerSetosg::Referenced [mutable, protected]
_projectionosg::State [protected]
_projectionMatrixUniformosg::State [protected]
_quadIndicesGLuintosg::State
_quadIndicesGLushortosg::State
_refCountosg::Referenced [mutable, protected]
_secondaryColorAliasosg::State [protected]
_secondaryColorArrayosg::State [protected]
_shaderComposerosg::State [protected]
_shaderCompositionDirtyosg::State [protected]
_shaderCompositionEnabledosg::State [protected]
_startTickosg::State [protected]
_stateStateStackosg::State [protected]
_texCoordAliasListosg::State [protected]
_texCoordArrayListosg::State [protected]
_textureAttributeMapListosg::State [protected]
_textureModeMapListosg::State [protected]
_timestampBitsosg::State [protected]
_uniformMaposg::State [protected]
_useModelViewAndProjectionUniformsosg::State [protected]
_useVertexAttributeAliasingosg::State [protected]
_vertexAliasosg::State [protected]
_vertexArrayosg::State [protected]
_vertexAttribArrayListosg::State [protected]
addObserver(Observer *observer) const osg::Referenced
AppliedProgramObjectSet typedefosg::State [protected]
apply(const StateSet *dstate)osg::State
apply()osg::State
applyAttribute(const StateAttribute *attribute)osg::State [inline]
applyAttribute(const StateAttribute *attribute, AttributeStack &as)osg::State [inline, protected]
applyAttributeList(AttributeMap &attributeMap, const StateSet::AttributeList &attributeList)osg::State [inline, protected]
applyAttributeListOnTexUnit(unsigned int unit, AttributeMap &attributeMap, const StateSet::AttributeList &attributeList)osg::State [inline, protected]
applyAttributeMap(AttributeMap &attributeMap)osg::State [inline, protected]
applyAttributeMapOnTexUnit(unsigned int unit, AttributeMap &attributeMap)osg::State [inline, protected]
applyAttributeOnTexUnit(unsigned int unit, const StateAttribute *attribute, AttributeStack &as)osg::State [inline, protected]
applyDisablingOfVertexAttributes()osg::State
applyGlobalDefaultAttribute(AttributeStack &as)osg::State [inline, protected]
applyGlobalDefaultAttributeOnTexUnit(unsigned int unit, AttributeStack &as)osg::State [inline, protected]
applyMode(StateAttribute::GLMode mode, bool enabled)osg::State [inline]
applyMode(StateAttribute::GLMode mode, bool enabled, ModeStack &ms)osg::State [inline, protected]
applyModeList(ModeMap &modeMap, const StateSet::ModeList &modeList)osg::State [inline, protected]
applyModeListOnTexUnit(unsigned int unit, ModeMap &modeMap, const StateSet::ModeList &modeList)osg::State [inline, protected]
applyModelViewAndProjectionUniformsIfRequired()osg::State
applyModelViewMatrix(const osg::RefMatrix *matrix)osg::State
applyModelViewMatrix(const osg::Matrix &)osg::State
applyModeMap(ModeMap &modeMap)osg::State [inline, protected]
applyModeMapOnTexUnit(unsigned int unit, ModeMap &modeMap)osg::State [inline, protected]
applyModeOnTexUnit(unsigned int unit, StateAttribute::GLMode mode, bool enabled, ModeStack &ms)osg::State [inline, protected]
applyProjectionMatrix(const osg::RefMatrix *matrix)osg::State
applyShaderComposition()osg::State
applyShaderCompositionUniform(const osg::Uniform *uniform, StateAttribute::OverrideValue value=StateAttribute::ON)osg::State [inline]
applyTextureAttribute(unsigned int unit, const StateAttribute *attribute)osg::State [inline]
applyTextureMode(unsigned int unit, StateAttribute::GLMode mode, bool enabled)osg::State [inline]
applyUniformList(UniformMap &uniformMap, const StateSet::UniformList &uniformList)osg::State [inline, protected]
applyUniformMap(UniformMap &uniformMap)osg::State [inline, protected]
AttributeMap typedefosg::State [protected]
AttributePair typedefosg::State
AttributeVec typedefosg::State
bindElementBufferObject(osg::GLBufferObject *ebo)osg::State [inline]
bindPixelBufferObject(osg::GLBufferObject *pbo)osg::State [inline]
bindVertexBufferObject(osg::GLBufferObject *vbo)osg::State [inline]
buffer typedefosg::State [protected]
captureCurrentState(StateSet &stateset) const osg::State
CheckForGLErrors enum nameosg::State
checkGLErrors(const char *str) const osg::State
checkGLErrors(StateAttribute::GLMode mode) const osg::State
checkGLErrors(const StateAttribute *attribute) const osg::State
Color(float r, float g, float b, float a=1.0f)osg::State [inline]
computeFogCoordSupported() const osg::State [protected]
computeSecondaryColorSupported() const osg::State [protected]
computeVertexBufferObjectSupported() const osg::State [protected]
convertVertexShaderSourceToOsgBuiltIns(std::string &source) const osg::State
decrementDynamicObjectCount()osg::State [inline]
DeleteHandler classosg::Referenced [friend]
deleteUsingDeleteHandler() const osg::Referenced [protected]
dirtyAllAttributes()osg::State
dirtyAllModes()osg::State
dirtyAllVertexArrays()osg::State
dirtyColorPointer()osg::State [inline]
dirtyFogCoordPointer()osg::State [inline]
dirtyNormalPointer()osg::State [inline]
dirtySecondaryColorPointer()osg::State [inline]
dirtyTexCoordPointer(unsigned int unit)osg::State [inline]
dirtyTexCoordPointersAboveAndIncluding(unsigned int unit)osg::State [inline]
dirtyVertexAttribPointer(unsigned int index)osg::State [inline]
dirtyVertexAttribPointersAboveAndIncluding(unsigned int index)osg::State [inline]
dirtyVertexPointer()osg::State [inline]
disableAllVertexArrays()osg::State
disableColorPointer()osg::State [inline]
disableFogCoordPointer()osg::State [inline]
disableNormalPointer()osg::State [inline]
disableSecondaryColorPointer()osg::State [inline]
disableTexCoordPointer(unsigned int unit)osg::State [inline]
disableTexCoordPointersAboveAndIncluding(unsigned int unit)osg::State [inline]
disableVertexAttribPointer(unsigned int index)osg::State
disableVertexAttribPointersAboveAndIncluding(unsigned int index)osg::State
disableVertexPointer()osg::State [inline]
DrawArraysInstancedProc typedefosg::State [protected]
DrawElementsInstancedProc typedefosg::State [protected]
drawQuads(GLint first, GLsizei count, GLsizei primCount=0)osg::State
EnabledTexCoordArrayList typedefosg::State [protected]
EnabledVertexAttribArrayList typedefosg::State [protected]
frameCompleted()osg::State [virtual]
getAbortRendering() const osg::State [inline]
getActiveTextureUnit() const osg::State [inline]
getArrayDispatchers()osg::State [inline]
getAttribLocation(const std::string &name) const osg::State [inline]
getAttributeBindingList()osg::State [inline]
getAttributeVec(const osg::StateAttribute *attribute)osg::State [inline]
getCheckForGLErrors() const osg::State [inline]
getClientActiveTextureUnit() const osg::State [inline]
getColorAlias()osg::State [inline]
getContextID() const osg::State [inline]
getCurrentElementBufferObject()osg::State [inline]
getCurrentPixelBufferObject()osg::State [inline]
getCurrentShaderCompositionUniformList()osg::State [inline]
getCurrentVertexBufferObject()osg::State [inline]
getCurrentViewport() const osg::State [inline]
getDeleteHandler()osg::Referenced [static]
getDisplaySettings() const osg::State [inline]
getDynamicObjectCount() const osg::State [inline]
getDynamicObjectRenderingCompletedCallback()osg::State [inline]
getFogCoordAlias()osg::State [inline]
getFrameStamp()osg::State [inline]
getFrameStamp() const osg::State [inline]
getGLBeginEndAdapter()osg::State [inline]
getGlobalDefaultAttribute(StateAttribute::Type type, unsigned int member=0)osg::State [inline]
getGlobalDefaultModeValue(StateAttribute::GLMode mode)osg::State [inline]
getGlobalDefaultTextureAttribute(unsigned int unit, StateAttribute::Type type, unsigned int member=0)osg::State [inline]
getGlobalDefaultTextureModeValue(unsigned int unit, StateAttribute::GLMode mode)osg::State [inline]
getGlobalReferencedMutex()osg::Referenced [static]
getGpuTick() const osg::State [inline]
getGpuTime() const osg::State [inline]
getGpuTimestamp() const osg::State [inline]
getGraphicsContext()osg::State [inline]
getGraphicsContext() const osg::State [inline]
getGraphicsCostEstimator()osg::State [inline]
getGraphicsCostEstimator() const osg::State [inline]
getInitialInverseViewMatrix() const osg::State [inline]
getInitialViewMatrix() const osg::State [inline]
getLastAppliedAttribute(StateAttribute::Type type, unsigned int member=0) const osg::State
getLastAppliedAttribute(const AttributeMap &attributeMap, StateAttribute::Type type, unsigned int member) const osg::State [protected]
getLastAppliedMode(StateAttribute::GLMode mode) const osg::State
getLastAppliedMode(const ModeMap &modeMap, StateAttribute::GLMode mode) const osg::State [protected]
getLastAppliedProgramObject() const osg::State [inline]
getLastAppliedTextureAttribute(unsigned int unit, StateAttribute::Type type, unsigned int member=0) const osg::State
getLastAppliedTextureMode(unsigned int unit, StateAttribute::GLMode mode) const osg::State
getMaxBufferObjectPoolSize() const osg::State [inline]
getMaxTexturePoolSize() const osg::State [inline]
getModelViewMatrix() const osg::State [inline]
getModelViewMatrixUniform()osg::State [inline]
getModelViewProjectionMatrixUniform()osg::State [inline]
getModeValidity(StateAttribute::GLMode mode)osg::State [inline]
getNormalAlias()osg::State [inline]
getNormalMatrixUniform()osg::State [inline]
getObserverSet() const osg::Referenced [inline]
getOrCreateObserverSet() const osg::Referenced
getOrCreateTextureAttributeMap(unsigned int unit)osg::State [inline, protected]
getOrCreateTextureModeMap(unsigned int unit)osg::State [inline, protected]
getProjectionMatrix() const osg::State [inline]
getProjectionMatrixUniform()osg::State [inline]
getRefMutex() const osg::Referenced [inline]
getSecondaryColorAlias()osg::State [inline]
getShaderComposer()osg::State [inline]
getShaderComposer() const osg::State [inline]
getShaderCompositionEnabled() const osg::State [inline]
getStartTick() const osg::State [inline]
getStateSetStack()osg::State [inline]
getStateSetStackSize()osg::State [inline]
getTexCoordAliasList()osg::State [inline]
getThreadSafeReferenceCounting()osg::Referenced [static]
getThreadSafeRefUnref() const osg::Referenced [inline]
getTimestampBits() const osg::State [inline]
getUniformLocation(unsigned int uniformNameID) const osg::State [inline]
getUniformLocation(const std::string &uniformName) const osg::State [inline]
getUseModelViewAndProjectionUniforms() const osg::State [inline]
getUseVertexAttributeAliasing() const osg::State [inline]
getVertexAlias()osg::State [inline]
getViewFrustum() const osg::State
glDrawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei primcount)osg::State [inline]
glDrawElementsInstanced(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei primcount)osg::State [inline]
GLenumosg::State [protected]
GLintosg::State [protected]
haveAppliedAttribute(const StateAttribute *attribute)osg::State
haveAppliedAttribute(StateAttribute::Type type, unsigned int member=0)osg::State
haveAppliedAttribute(AttributeMap &attributeMap, const StateAttribute *attribute)osg::State [protected]
haveAppliedAttribute(AttributeMap &attributeMap, StateAttribute::Type type, unsigned int member)osg::State [protected]
haveAppliedMode(StateAttribute::GLMode mode, StateAttribute::GLModeValue value)osg::State
haveAppliedMode(StateAttribute::GLMode mode)osg::State
haveAppliedMode(ModeMap &modeMap, StateAttribute::GLMode mode, StateAttribute::GLModeValue value)osg::State [protected]
haveAppliedMode(ModeMap &modeMap, StateAttribute::GLMode mode)osg::State [protected]
haveAppliedTextureAttribute(unsigned int unit, const StateAttribute *attribute)osg::State
haveAppliedTextureAttribute(unsigned int unit, StateAttribute::Type type, unsigned int member=0)osg::State
haveAppliedTextureMode(unsigned int unit, StateAttribute::GLMode mode, StateAttribute::GLModeValue value)osg::State
haveAppliedTextureMode(unsigned int unit, StateAttribute::GLMode mode)osg::State
IndicesGLuint typedefosg::State
IndicesGLushort typedefosg::State
initializeExtensionProcs()osg::State
insertStateSet(unsigned int pos, const StateSet *dstate)osg::State
isFogCoordSupported() const osg::State [inline]
isSecondaryColorSupported() const osg::State [inline]
isVertexBufferObjectSupported() const osg::State [inline]
lazyDisablingOfVertexAttributes()osg::State
loadModelViewMatrix()osg::State [protected]
MatrixStack typedefosg::State [protected]
ModeMap typedefosg::State [protected]
MultiTexCoord(unsigned int unit, float x, float y=0.0f, float z=0.0f, float w=1.0f)osg::State [inline]
NEVER_CHECK_GL_ERRORS enum valueosg::State
Normal(float x, float y, float z)osg::State [inline]
normalized typedefosg::State [protected]
objectDeleted(void *object)osg::State [virtual]
Observer()osg::Observer
ONCE_PER_ATTRIBUTE enum valueosg::State
ONCE_PER_FRAME enum valueosg::State
operator=(const Referenced &)osg::Referenced [inline]
pointer typedefosg::State [protected]
pointer typedefosg::State [protected]
pointer typedefosg::State [protected]
pointer typedefosg::State [protected]
pointer typedefosg::State [protected]
popAllStateSets()osg::State
popAttributeList(AttributeMap &attributeMap, const StateSet::AttributeList &attributeList)osg::State [inline, protected]
popModeList(ModeMap &modeMap, const StateSet::ModeList &modeList)osg::State [inline, protected]
popStateSet()osg::State
popStateSetStackToSize(unsigned int size)osg::State [inline]
popUniformList(UniformMap &uniformMap, const StateSet::UniformList &uniformList)osg::State [inline, protected]
print(std::ostream &fout) const osg::State
pushAttributeList(AttributeMap &attributeMap, const StateSet::AttributeList &attributeList)osg::State [inline, protected]
pushModeList(ModeMap &modeMap, const StateSet::ModeList &modeList)osg::State [inline, protected]
pushStateSet(const StateSet *dstate)osg::State
pushUniformList(UniformMap &uniformMap, const StateSet::UniformList &uniformList)osg::State [inline, protected]
ref() const osg::Referenced [inline]
referenceCount() const osg::Referenced [inline]
Referenced()osg::Referenced
Referenced(bool threadSafeRefUnref)osg::Referenced [explicit]
Referenced(const Referenced &)osg::Referenced
removeObserver(Observer *observer) const osg::Referenced
removeStateSet(unsigned int pos)osg::State
reset()osg::State
resetVertexAttributeAlias(bool compactAliasing=true)osg::State
setAbortRenderingPtr(bool *abortPtr)osg::State [inline]
setActiveTextureUnit(unsigned int unit)osg::State [inline]
setAttributeBindingList(const Program::AttribBindingList &attribBindingList)osg::State [inline]
setCheckForGLErrors(CheckForGLErrors check)osg::State [inline]
setClientActiveTextureUnit(unsigned int unit)osg::State
setColorAlias(const VertexAttribAlias &alias)osg::State [inline]
setColorPointer(const Array *array)osg::State [inline]
setColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr, GLboolean normalized=GL_TRUE)osg::State [inline]
setContextID(unsigned int contextID)osg::State [inline]
setCurrentElementBufferObject(osg::GLBufferObject *ebo)osg::State [inline]
setCurrentPixelBufferObject(osg::GLBufferObject *pbo)osg::State [inline]
setCurrentVertexBufferObject(osg::GLBufferObject *vbo)osg::State [inline]
setDeleteHandler(DeleteHandler *handler)osg::Referenced [static]
setDisplaySettings(DisplaySettings *vs)osg::State [inline]
setDynamicObjectCount(unsigned int count, bool callCallbackOnZero=false)osg::State [inline]
setDynamicObjectRenderingCompletedCallback(DynamicObjectRenderingCompletedCallback *cb)osg::State [inline]
setFogCoordAlias(const VertexAttribAlias &alias)osg::State [inline]
setFogCoordPointer(const Array *array)osg::State [inline]
setFogCoordPointer(GLenum type, GLsizei stride, const GLvoid *ptr, GLboolean normalized=GL_FALSE)osg::State
setFrameStamp(FrameStamp *fs)osg::State [inline]
setGlobalDefaultAttribute(const StateAttribute *attribute)osg::State [inline]
setGlobalDefaultModeValue(StateAttribute::GLMode mode, bool enabled)osg::State [inline]
setGlobalDefaultTextureAttribute(unsigned int unit, const StateAttribute *attribute)osg::State [inline]
setGlobalDefaultTextureModeValue(unsigned int unit, StateAttribute::GLMode mode, bool enabled)osg::State [inline]
setGpuTimestamp(Timer_t tick, GLuint64EXT timestamp)osg::State [inline]
setGraphicsContext(GraphicsContext *context)osg::State [inline]
setGraphicsCostEstimator(GraphicsCostEstimator *gce)osg::State [inline]
setInitialViewMatrix(const osg::RefMatrix *matrix)osg::State
setInterleavedArrays(GLenum format, GLsizei stride, const GLvoid *pointer)osg::State
setLastAppliedProgramObject(const Program::PerContextProgram *program)osg::State [inline]
setMaxBufferObjectPoolSize(unsigned int size)osg::State
setMaxTexturePoolSize(unsigned int size)osg::State
setModeValidity(StateAttribute::GLMode mode, bool valid)osg::State [inline]
setNormalAlias(const VertexAttribAlias &alias)osg::State [inline]
setNormalPointer(const Array *array)osg::State [inline]
setNormalPointer(GLenum type, GLsizei stride, const GLvoid *ptr, GLboolean normalized=GL_FALSE)osg::State [inline]
setSecondaryColorAlias(const VertexAttribAlias &alias)osg::State [inline]
setSecondaryColorPointer(const Array *array)osg::State [inline]
setSecondaryColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr, GLboolean normalized=GL_TRUE)osg::State
setShaderComposer(ShaderComposer *sc)osg::State [inline]
setShaderCompositionEnabled(bool flag)osg::State [inline]
setStartTick(Timer_t tick)osg::State [inline]
setTexCoordAliasList(const VertexAttribAliasList &aliasList)osg::State [inline]
setTexCoordPointer(unsigned int unit, const Array *array)osg::State [inline]
setTexCoordPointer(unsigned int unit, GLint size, GLenum type, GLsizei stride, const GLvoid *ptr, GLboolean normalized=GL_FALSE)osg::State [inline]
setThreadSafeReferenceCounting(bool enableThreadSafeReferenceCounting)osg::Referenced [static]
setThreadSafeRefUnref(bool threadSafe)osg::Referenced [virtual]
setTimestampBits(int bits)osg::State [inline]
setUpVertexAttribAlias(VertexAttribAlias &alias, GLuint location, const std::string glName, const std::string osgName, const std::string &declaration)osg::State [protected]
setUseModelViewAndProjectionUniforms(bool flag)osg::State [inline]
setUseVertexAttributeAliasing(bool flag)osg::State [inline]
setVertexAlias(const VertexAttribAlias &alias)osg::State [inline]
setVertexAttribIPointer(unsigned int unit, const Array *array)osg::State [inline]
setVertexAttribIPointer(unsigned int index, GLint size, GLenum type, GLsizei stride, const GLvoid *ptr)osg::State
setVertexAttribLPointer(unsigned int unit, const Array *array)osg::State [inline]
setVertexAttribLPointer(unsigned int index, GLint size, GLenum type, GLsizei stride, const GLvoid *ptr)osg::State
setVertexAttribPointer(unsigned int unit, const Array *array)osg::State [inline]
setVertexAttribPointer(unsigned int index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *ptr)osg::State
setVertexPointer(const Array *array)osg::State [inline]
setVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr, GLboolean normalized=GL_FALSE)osg::State [inline]
signalObserversAndDelete(bool signalDelete, bool doDelete) const osg::Referenced [protected]
State()osg::State
StateSetStack typedefosg::State
stride typedefosg::State [protected]
stride typedefosg::State [protected]
stride typedefosg::State [protected]
stride typedefosg::State [protected]
stride typedefosg::State [protected]
TexCoord(float x, float y=0.0f, float z=0.0f, float w=1.0f)osg::State [inline]
TextureAttributeMapList typedefosg::State [protected]
TextureModeMapList typedefosg::State [protected]
type typedefosg::State [protected]
unbindElementBufferObject()osg::State [inline]
unbindPixelBufferObject()osg::State [inline]
unbindVertexBufferObject()osg::State [inline]
UniformMap typedefosg::State [protected]
unref() const osg::Referenced [inline]
unref_nodelete() const osg::Referenced
updateModelViewAndProjectionMatrixUniforms()osg::State
VerteAttrib(unsigned int location, float x, float y=0.0f, float z=0.0f, float w=0.0f)osg::State [inline]
Vertex(float x, float y, float z, float w=1.0f)osg::State [inline]
VertexAttrib4fProc typedefosg::State [protected]
VertexAttrib4fvProc typedefosg::State [protected]
VertexAttribAliasList typedefosg::State
void(GL_APIENTRY *ActiveTextureProc)(GLenum texture)osg::State [protected]
void(GL_APIENTRY *FogCoordPointerProc)(GLenum typeosg::State [protected]
void(GL_APIENTRY *SecondaryColorPointerProc)(GLint sizeosg::State [protected]
void(GL_APIENTRY *MultiTexCoord4fProc)(GLenum targetosg::State [protected]
void(GL_APIENTRY *VertexAttribPointerProc)(unsigned intosg::State [protected]
void(GL_APIENTRY *VertexAttribIPointerProc)(unsigned intosg::State [protected]
void(GL_APIENTRY *VertexAttribLPointerProc)(unsigned intosg::State [protected]
void(GL_APIENTRY *EnableVertexAttribProc)(unsigned int)osg::State [protected]
void(GL_APIENTRY *DisableVertexAttribProc)(unsigned int)osg::State [protected]
void(GL_APIENTRY *BindBufferProc)(GLenum targetosg::State [protected]
w typedefosg::State [protected]
x typedefosg::State [protected]
y typedefosg::State [protected]
z typedefosg::State [protected]
~Observer()osg::Observer [virtual]
~Referenced()osg::Referenced [protected, virtual]
~State()osg::State [protected, virtual]
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