OpenSceneGraph  3.2.0
osg::StateSet Member List
This is the complete list of members for osg::StateSet, including all inherited members.
_attributeListosg::StateSet [protected]
_binModeosg::StateSet [protected]
_binNameosg::StateSet [protected]
_binNumosg::StateSet [protected]
_dataVarianceosg::Object [protected]
_eventCallbackosg::StateSet [protected]
_modeListosg::StateSet [protected]
_nameosg::Object [protected]
_nestRenderBinsosg::StateSet [protected]
_numChildrenRequiringEventTraversalosg::StateSet [protected]
_numChildrenRequiringUpdateTraversalosg::StateSet [protected]
_observerSetosg::Referenced [mutable, protected]
_parentsosg::StateSet [protected]
_refCountosg::Referenced [mutable, protected]
_renderingHintosg::StateSet [protected]
_textureAttributeListosg::StateSet [protected]
_textureModeListosg::StateSet [protected]
_uniformListosg::StateSet [protected]
_updateCallbackosg::StateSet [protected]
_userDataContainerosg::Object [protected]
addObserver(Observer *observer) const osg::Referenced
addParent(osg::Object *object)osg::StateSet [protected]
addUniform(Uniform *uniform, StateAttribute::OverrideValue value=StateAttribute::ON)osg::StateSet
AttributeList typedefosg::StateSet
checkValidityOfAssociatedModes(State &state) const osg::StateSet
className() const osg::StateSet [inline, virtual]
clear()osg::StateSet
clone(const CopyOp &copyop) const osg::StateSet [inline, virtual]
cloneType() const osg::StateSet [inline, virtual]
compare(const StateSet &rhs, bool compareAttributeContents=false) const osg::StateSet
compareAttributeContents(const AttributeList &lhs, const AttributeList &rhs)osg::StateSet [protected]
compareAttributePtrs(const AttributeList &lhs, const AttributeList &rhs)osg::StateSet [protected]
compareModes(const ModeList &lhs, const ModeList &rhs)osg::StateSet [protected]
compileGLObjects(State &state) const osg::StateSet
computeDataVariance()osg::StateSet [virtual]
DataVariance enum nameosg::Object
DEFAULT_BIN enum valueosg::StateSet
DeleteHandler classosg::Referenced [friend]
deleteUsingDeleteHandler() const osg::Referenced [protected]
DYNAMIC enum valueosg::Object
getAttribute(StateAttribute::Type type, unsigned int member=0)osg::StateSet
getAttribute(StateAttribute::Type type, unsigned int member=0) const osg::StateSet
getAttribute(AttributeList &attributeList, const StateAttribute::Type type, unsigned int member)osg::StateSet [protected]
getAttribute(const AttributeList &attributeList, const StateAttribute::Type type, unsigned int member) const osg::StateSet [protected]
getAttributeList()osg::StateSet [inline]
getAttributeList() const osg::StateSet [inline]
getAttributePair(StateAttribute::Type type, unsigned int member=0) const osg::StateSet
getAttributePair(const AttributeList &attributeList, const StateAttribute::Type type, unsigned int member) const osg::StateSet [protected]
getBinName() const osg::StateSet [inline]
getBinNumber() const osg::StateSet [inline]
getDataVariance() const osg::Object [inline]
getDeleteHandler()osg::Referenced [static]
getEventCallback()osg::StateSet [inline]
getEventCallback() const osg::StateSet [inline]
getGlobalReferencedMutex()osg::Referenced [static]
getMode(StateAttribute::GLMode mode) const osg::StateSet
getMode(const ModeList &modeList, StateAttribute::GLMode mode) const osg::StateSet [protected]
getModeList()osg::StateSet [inline]
getModeList() const osg::StateSet [inline]
getName() const osg::Object [inline]
getNestRenderBins() const osg::StateSet [inline]
getNumChildrenRequiringEventTraversal() const osg::StateSet [inline]
getNumChildrenRequiringUpdateTraversal() const osg::StateSet [inline]
getNumParents() const osg::StateSet [inline]
getNumTextureAttributeLists() const osg::StateSet [inline]
getNumTextureModeLists() const osg::StateSet [inline]
getObserverSet() const osg::Referenced [inline]
getOrCreateObserverSet() const osg::Referenced
getOrCreateTextureAttributeList(unsigned int unit)osg::StateSet [inline, protected]
getOrCreateTextureModeList(unsigned int unit)osg::StateSet [inline, protected]
getOrCreateUniform(const std::string &name, Uniform::Type type, unsigned int numElements=1)osg::StateSet
getOrCreateUserDataContainer()osg::Object
getParent(unsigned int i)osg::StateSet [inline]
getParent(unsigned int i) const osg::StateSet [inline]
getParents() const osg::StateSet [inline]
getParents()osg::StateSet [inline]
getRefMutex() const osg::Referenced [inline]
getRenderBinMode() const osg::StateSet [inline]
getRenderingHint() const osg::StateSet [inline]
getTextureAttribute(unsigned int unit, StateAttribute::Type type)osg::StateSet
getTextureAttribute(unsigned int unit, StateAttribute::Type type) const osg::StateSet
getTextureAttributeList()osg::StateSet [inline]
getTextureAttributeList() const osg::StateSet [inline]
getTextureAttributePair(unsigned int unit, StateAttribute::Type type) const osg::StateSet
getTextureMode(unsigned int unit, StateAttribute::GLMode mode) const osg::StateSet
getTextureModeList()osg::StateSet [inline]
getTextureModeList() const osg::StateSet [inline]
getThreadSafeReferenceCounting()osg::Referenced [static]
getThreadSafeRefUnref() const osg::Referenced [inline]
getUniform(const std::string &name)osg::StateSet
getUniform(const std::string &name) const osg::StateSet
getUniformList()osg::StateSet [inline]
getUniformList() const osg::StateSet [inline]
getUniformPair(const std::string &name) const osg::StateSet
getUpdateCallback()osg::StateSet [inline]
getUpdateCallback() const osg::StateSet [inline]
getUserData()osg::Object [virtual]
getUserData() const osg::Object [virtual]
getUserDataContainer()osg::Object [inline]
getUserDataContainer() const osg::Object [inline]
getUserValue(const std::string &name, T &value) const osg::Object
INHERIT_RENDERBIN_DETAILS enum valueosg::StateSet
isSameKindAs(const Object *obj) const osg::StateSet [inline, virtual]
libraryName() const osg::StateSet [inline, virtual]
merge(const StateSet &rhs)osg::StateSet
ModeList typedefosg::StateSet
Object()osg::Object [inline]
Object(bool threadSafeRefUnref)osg::Object [inline, explicit]
Object(const Object &, const CopyOp &copyop=CopyOp::SHALLOW_COPY)osg::Object
OPAQUE_BIN enum valueosg::StateSet
operator!=(const StateSet &rhs) const osg::StateSet [inline]
operator<(const StateSet &rhs) const osg::StateSet [inline]
operator=(const StateSet &)osg::StateSet [inline, protected]
osg::Referenced::operator=(const Referenced &)osg::Referenced [inline]
operator==(const StateSet &rhs) const osg::StateSet [inline]
osg::Drawable classosg::StateSet [friend]
osg::Node classosg::StateSet [friend]
osg::StateAttribute classosg::StateSet [friend]
osg::Uniform classosg::StateSet [friend]
OVERRIDE_RENDERBIN_DETAILS enum valueosg::StateSet
ParentList typedefosg::StateSet
ref() const osg::Referenced [inline]
RefAttributePair typedefosg::StateSet
referenceCount() const osg::Referenced [inline]
Referenced()osg::Referenced
Referenced(bool threadSafeRefUnref)osg::Referenced [explicit]
Referenced(const Referenced &)osg::Referenced
RefUniformPair typedefosg::StateSet
releaseGLObjects(State *state=0) const osg::StateSet [virtual]
removeAssociatedModes(const StateAttribute *attribute)osg::StateSet
removeAssociatedTextureModes(unsigned int unit, const StateAttribute *attribute)osg::StateSet
removeAttribute(StateAttribute::Type type, unsigned int member=0)osg::StateSet
removeAttribute(StateAttribute *attribute)osg::StateSet
removeMode(StateAttribute::GLMode mode)osg::StateSet
removeObserver(Observer *observer) const osg::Referenced
removeParent(osg::Object *object)osg::StateSet [protected]
removeTextureAttribute(unsigned int unit, StateAttribute::Type type)osg::StateSet
removeTextureAttribute(unsigned int unit, StateAttribute *attribute)osg::StateSet
removeTextureMode(unsigned int unit, StateAttribute::GLMode mode)osg::StateSet
removeUniform(const std::string &name)osg::StateSet
removeUniform(Uniform *uniform)osg::StateSet
RenderBinMode enum nameosg::StateSet
RenderingHint enum nameosg::StateSet
requiresEventTraversal() const osg::StateSet [inline]
requiresUpdateTraversal() const osg::StateSet [inline]
resizeGLObjectBuffers(unsigned int maxSize)osg::StateSet [virtual]
runEventCallbacks(osg::NodeVisitor *nv)osg::StateSet
runUpdateCallbacks(osg::NodeVisitor *nv)osg::StateSet
setAssociatedModes(const StateAttribute *attribute, StateAttribute::GLModeValue value)osg::StateSet
setAssociatedTextureModes(unsigned int unit, const StateAttribute *attribute, StateAttribute::GLModeValue value)osg::StateSet
setAttribute(StateAttribute *attribute, StateAttribute::OverrideValue value=StateAttribute::OFF)osg::StateSet
setAttribute(AttributeList &attributeList, StateAttribute *attribute, const StateAttribute::OverrideValue value=StateAttribute::OFF)osg::StateSet [protected]
setAttributeAndModes(StateAttribute *attribute, StateAttribute::GLModeValue value=StateAttribute::ON)osg::StateSet
setAttributeList(AttributeList &al)osg::StateSet [inline]
setBinName(const std::string &name)osg::StateSet [inline]
setBinNumber(int num)osg::StateSet [inline]
setDataVariance(DataVariance dv)osg::Object [inline]
setDeleteHandler(DeleteHandler *handler)osg::Referenced [static]
setEventCallback(Callback *ac)osg::StateSet
setGlobalDefaults()osg::StateSet
setMode(StateAttribute::GLMode mode, StateAttribute::GLModeValue value)osg::StateSet
setMode(ModeList &modeList, StateAttribute::GLMode mode, StateAttribute::GLModeValue value)osg::StateSet [protected]
setModeList(ModeList &ml)osg::StateSet [inline]
setModeToInherit(ModeList &modeList, StateAttribute::GLMode mode)osg::StateSet [protected]
setName(const std::string &name)osg::Object [inline, virtual]
setName(const char *name)osg::Object [inline]
setNestRenderBins(bool val)osg::StateSet [inline]
setNumChildrenRequiringEventTraversal(unsigned int num)osg::StateSet [protected]
setNumChildrenRequiringUpdateTraversal(unsigned int num)osg::StateSet [protected]
setRenderBinDetails(int binNum, const std::string &binName, RenderBinMode mode=USE_RENDERBIN_DETAILS)osg::StateSet
setRenderBinMode(RenderBinMode mode)osg::StateSet [inline]
setRenderBinToInherit()osg::StateSet
setRenderingHint(int hint)osg::StateSet
setTextureAttribute(unsigned int unit, StateAttribute *attribute, StateAttribute::OverrideValue value=StateAttribute::OFF)osg::StateSet
setTextureAttributeAndModes(unsigned int unit, StateAttribute *attribute, StateAttribute::GLModeValue value=StateAttribute::ON)osg::StateSet
setTextureAttributeList(TextureAttributeList &tal)osg::StateSet [inline]
setTextureMode(unsigned int unit, StateAttribute::GLMode mode, StateAttribute::GLModeValue value)osg::StateSet
setTextureModeList(TextureModeList &tml)osg::StateSet [inline]
setThreadSafeReferenceCounting(bool enableThreadSafeReferenceCounting)osg::Referenced [static]
setThreadSafeRefUnref(bool threadSafe)osg::StateSet [virtual]
setUniformList(UniformList &al)osg::StateSet [inline]
setUpdateCallback(Callback *ac)osg::StateSet
setUserData(Referenced *obj)osg::Object [virtual]
setUserDataContainer(osg::UserDataContainer *udc)osg::Object
setUserValue(const std::string &name, const T &value)osg::Object
signalObserversAndDelete(bool signalDelete, bool doDelete) const osg::Referenced [protected]
StateSet()osg::StateSet
StateSet(const StateSet &, const CopyOp &copyop=CopyOp::SHALLOW_COPY)osg::StateSet
STATIC enum valueosg::Object
TextureAttributeList typedefosg::StateSet
TextureModeList typedefosg::StateSet
TRANSPARENT_BIN enum valueosg::StateSet
UniformList typedefosg::StateSet
unref() const osg::Referenced [inline]
unref_nodelete() const osg::Referenced
UNSPECIFIED enum valueosg::Object
USE_RENDERBIN_DETAILS enum valueosg::StateSet
useRenderBinDetails() const osg::StateSet [inline]
~Object()osg::Object [protected, virtual]
~Referenced()osg::Referenced [protected, virtual]
~StateSet()osg::StateSet [protected, virtual]
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Generated at Thu Jul 25 2013 19:05:24 for the OpenSceneGraph by doxygen 1.7.6.1.