OpenSceneGraph  3.2.0
osgAnimation::BasicAnimationManager Member List
This is the complete list of members for osgAnimation::BasicAnimationManager, including all inherited members.
_animationsosgAnimation::AnimationManagerBase [protected]
_animationsPlayingosgAnimation::BasicAnimationManager [protected]
_automaticLinkosgAnimation::AnimationManagerBase [protected]
_dataVarianceosg::Object [protected]
_lastUpdateosgAnimation::BasicAnimationManager [protected]
_linkerosgAnimation::AnimationManagerBase [protected]
_nameosg::Object [protected]
_needToLinkosgAnimation::AnimationManagerBase [protected]
_nestedCallbackosg::NodeCallback
_observerSetosg::Referenced [mutable, protected]
_refCountosg::Referenced [mutable, protected]
_targetsosgAnimation::AnimationManagerBase [protected]
_userDataContainerosg::Object [protected]
addNestedCallback(NodeCallback *nc)osg::NodeCallback [inline]
addObserver(Observer *observer) const osg::Referenced
AnimationLayers typedefosgAnimation::BasicAnimationManager [protected]
AnimationManagerBase()osgAnimation::AnimationManagerBase
AnimationManagerBase(const AnimationManagerBase &b, const osg::CopyOp &copyop=osg::CopyOp::SHALLOW_COPY)osgAnimation::AnimationManagerBase
BasicAnimationManager()osgAnimation::BasicAnimationManager
BasicAnimationManager(const AnimationManagerBase &b, const osg::CopyOp &copyop=osg::CopyOp::SHALLOW_COPY)osgAnimation::BasicAnimationManager
buildTargetReference()osgAnimation::AnimationManagerBase [virtual]
className() const =0osg::Object [pure virtual]
clearTargets()osgAnimation::AnimationManagerBase
clone(const CopyOp &) const =0osg::Object [pure virtual]
cloneType() const =0osg::Object [pure virtual]
computeDataVariance()osg::Object [inline, virtual]
DataVariance enum nameosg::Object
DeleteHandler classosg::Referenced [friend]
deleteUsingDeleteHandler() const osg::Referenced [protected]
dirty()osgAnimation::AnimationManagerBase
DYNAMIC enum valueosg::Object
findAnimation(Animation *pAnimation)osgAnimation::BasicAnimationManager
getAnimationList() const osgAnimation::AnimationManagerBase [inline]
getAutomaticLink() const osgAnimation::AnimationManagerBase
getDataVariance() const osg::Object [inline]
getDeleteHandler()osg::Referenced [static]
getGlobalReferencedMutex()osg::Referenced [static]
getName() const osg::Object [inline]
getNestedCallback()osg::NodeCallback [inline]
getNestedCallback() const osg::NodeCallback [inline]
getObserverSet() const osg::Referenced [inline]
getOrCreateLinkVisitor()osgAnimation::AnimationManagerBase
getOrCreateObserverSet() const osg::Referenced
getOrCreateUserDataContainer()osg::Object
getRefMutex() const osg::Referenced [inline]
getThreadSafeReferenceCounting()osg::Referenced [static]
getThreadSafeRefUnref() const osg::Referenced [inline]
getUserData()osg::Object [virtual]
getUserData() const osg::Object [virtual]
getUserDataContainer()osg::Object [inline]
getUserDataContainer() const osg::Object [inline]
getUserValue(const std::string &name, T &value) const osg::Object
isAutomaticLink() const osgAnimation::AnimationManagerBase [inline]
isPlaying(Animation *pAnimation)osgAnimation::BasicAnimationManager
isPlaying(const std::string &animationName)osgAnimation::BasicAnimationManager
isSameKindAs(const Object *) const osg::Object [inline, virtual]
libraryName() const =0osg::Object [pure virtual]
link(osg::Node *subgraph)osgAnimation::AnimationManagerBase [virtual]
META_Object(osgAnimation, BasicAnimationManager)osgAnimation::BasicAnimationManager
osgAnimation::AnimationManagerBase::META_Object(osg, NodeCallback)osg::NodeCallback
needToLink() const osgAnimation::AnimationManagerBase [virtual]
NodeCallback()osg::NodeCallback [inline]
NodeCallback(const NodeCallback &nc, const CopyOp &)osg::NodeCallback [inline]
Object()osg::Object [inline]
Object(bool threadSafeRefUnref)osg::Object [inline, explicit]
Object(const Object &, const CopyOp &copyop=CopyOp::SHALLOW_COPY)osg::Object
operator()(osg::Node *node, osg::NodeVisitor *nv)osgAnimation::AnimationManagerBase [virtual]
osg::Referenced::operator=(const Referenced &)osg::Referenced [inline]
playAnimation(Animation *pAnimation, int priority=0, float weight=1.0)osgAnimation::BasicAnimationManager
ref() const osg::Referenced [inline]
referenceCount() const osg::Referenced [inline]
Referenced()osg::Referenced
Referenced(bool threadSafeRefUnref)osg::Referenced [explicit]
Referenced(const Referenced &)osg::Referenced
registerAnimation(Animation *)osgAnimation::AnimationManagerBase [virtual]
releaseGLObjects(osg::State *=0) const osg::Object [inline, virtual]
removeNestedCallback(NodeCallback *nc)osg::NodeCallback [inline]
removeObserver(Observer *observer) const osg::Referenced
resizeGLObjectBuffers(unsigned int)osg::Object [inline, virtual]
setAutomaticLink(bool)osgAnimation::AnimationManagerBase
setDataVariance(DataVariance dv)osg::Object [inline]
setDeleteHandler(DeleteHandler *handler)osg::Referenced [static]
setLinkVisitor(LinkVisitor *)osgAnimation::AnimationManagerBase
setName(const std::string &name)osg::Object [inline, virtual]
setName(const char *name)osg::Object [inline]
setNestedCallback(NodeCallback *nc)osg::NodeCallback [inline]
setThreadSafeReferenceCounting(bool enableThreadSafeReferenceCounting)osg::Referenced [static]
setThreadSafeRefUnref(bool threadSafe)osg::Object [virtual]
setUserData(Referenced *obj)osg::Object [virtual]
setUserDataContainer(osg::UserDataContainer *udc)osg::Object
setUserValue(const std::string &name, const T &value)osg::Object
signalObserversAndDelete(bool signalDelete, bool doDelete) const osg::Referenced [protected]
STATIC enum valueosg::Object
stopAll()osgAnimation::BasicAnimationManager
stopAnimation(Animation *pAnimation)osgAnimation::BasicAnimationManager
TargetSet typedefosgAnimation::AnimationManagerBase
traverse(Node *node, NodeVisitor *nv)osg::NodeCallback
unref() const osg::Referenced [inline]
unref_nodelete() const osg::Referenced
unregisterAnimation(Animation *)osgAnimation::AnimationManagerBase [virtual]
UNSPECIFIED enum valueosg::Object
update(double time)osgAnimation::BasicAnimationManager [virtual]
~AnimationManagerBase()osgAnimation::AnimationManagerBase [virtual]
~BasicAnimationManager()osgAnimation::BasicAnimationManager [virtual]
~NodeCallback()osg::NodeCallback [inline, protected, virtual]
~Object()osg::Object [protected, virtual]
~Referenced()osg::Referenced [protected, virtual]
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