OpenSceneGraph  3.2.0
osgFX::BumpMapping Member List
This is the complete list of members for osgFX::BumpMapping, including all inherited members.
_boundingSphereosg::Node [mutable, protected]
_boundingSphereComputedosg::Node [mutable, protected]
_childrenosg::Group [protected]
_computeBoundCallbackosg::Node [protected]
_cullCallbackosg::Node [protected]
_cullingActiveosg::Node [protected]
_dataVarianceosg::Object [protected]
_eventCallbackosg::Node [protected]
_initialBoundosg::Node [protected]
_nameosg::Object [protected]
_nodeMaskosg::Node [protected]
_numChildrenRequiringEventTraversalosg::Node [protected]
_numChildrenRequiringUpdateTraversalosg::Node [protected]
_numChildrenWithCullingDisabledosg::Node [protected]
_numChildrenWithOccluderNodesosg::Node [protected]
_observerSetosg::Referenced [mutable, protected]
_parentsosg::Node [protected]
_refCountosg::Referenced [mutable, protected]
_statesetosg::Node [protected]
_updateCallbackosg::Node [protected]
_userDataContainerosg::Object [protected]
accept(NodeVisitor &nv)osg::Node [virtual]
addChild(Node *child)osg::Group [virtual]
addCullCallback(NodeCallback *nc)osg::Node [inline]
addDescription(const std::string &desc)osg::Node
addEventCallback(NodeCallback *nc)osg::Node [inline]
addObserver(Observer *observer) const osg::Referenced
addParent(osg::Group *node)osg::Node [protected]
addTechnique(Technique *tech)osgFX::Effect [inline, protected]
addUpdateCallback(NodeCallback *nc)osg::Node [inline]
asCamera()osg::Node [inline, virtual]
asCamera() const osg::Node [inline, virtual]
ascend(NodeVisitor &nv)osg::Node [virtual]
asGeode()osg::Node [inline, virtual]
asGeode() const osg::Node [inline, virtual]
asGroup()osg::Group [inline, virtual]
asGroup() const osg::Group [inline, virtual]
asSwitch()osg::Node [inline, virtual]
asSwitch() const osg::Node [inline, virtual]
asTerrain()osg::Node [inline, virtual]
asTerrain() const osg::Node [inline, virtual]
asTransform()osg::Node [inline, virtual]
asTransform() const osg::Node [inline, virtual]
AUTO_DETECT enum valueosgFX::Effect
BumpMapping()osgFX::BumpMapping
BumpMapping(const BumpMapping &copy, const osg::CopyOp &copyop=osg::CopyOp::SHALLOW_COPY)osgFX::BumpMapping
childInserted(unsigned int)osg::Group [inline, protected, virtual]
childRemoved(unsigned int, unsigned int)osg::Group [inline, protected, virtual]
className() const osgFX::Effect [inline, virtual]
clone(const CopyOp &copyop) const osg::Node [inline, virtual]
cloneType() const osg::Node [inline, virtual]
computeBound() const osg::Group [virtual]
computeDataVariance()osg::Object [inline, virtual]
containsNode(const Node *node) const osg::Group [inline]
containsOccluderNodes() const osg::Node
DataVariance enum nameosg::Object
define_techniques()osgFX::BumpMapping [protected, virtual]
DeleteHandler classosg::Referenced [friend]
deleteUsingDeleteHandler() const osg::Referenced [protected]
DescriptionList typedefosg::Node
dirtyBound()osg::Node
dirtyTechniques()osgFX::Effect [inline, protected]
DYNAMIC enum valueosg::Object
Effect()osgFX::Effect
Effect(const Effect &copy, const osg::CopyOp &copyop=osg::CopyOp::SHALLOW_COPY)osgFX::Effect
effectAuthor() const =0osgFX::Effect [pure virtual]
effectDescription() const =0osgFX::Effect [pure virtual]
effectName() const =0osgFX::Effect [pure virtual]
getBound() const osg::Node [inline]
getChild(unsigned int i)osg::Group [inline]
getChild(unsigned int i) const osg::Group [inline]
getChildIndex(const Node *node) const osg::Group [inline]
getComputeBoundingSphereCallback()osg::Node [inline]
getComputeBoundingSphereCallback() const osg::Node [inline]
getCullCallback()osg::Node [inline]
getCullCallback() const osg::Node [inline]
getCullingActive() const osg::Node [inline]
getDataVariance() const osg::Object [inline]
getDeleteHandler()osg::Referenced [static]
getDescription(unsigned int i) const osg::Node
getDescription(unsigned int i)osg::Node
getDescriptions()osg::Node
getDescriptions() const osg::Node
getDiffuseTextureUnit() const osgFX::BumpMapping [inline]
getEnabled() const osgFX::Effect [inline]
getEventCallback()osg::Node [inline]
getEventCallback() const osg::Node [inline]
getGlobalReferencedMutex()osg::Referenced [static]
getInitialBound() const osg::Node [inline]
getLightNumber() const osgFX::BumpMapping [inline]
getName() const osg::Object [inline]
getNodeMask() const osg::Node [inline]
getNormalMapTextureUnit() const osgFX::BumpMapping [inline]
getNumChildren() const osg::Group [inline]
getNumChildrenRequiringEventTraversal() const osg::Node [inline]
getNumChildrenRequiringUpdateTraversal() const osg::Node [inline]
getNumChildrenWithCullingDisabled() const osg::Node [inline]
getNumChildrenWithOccluderNodes() const osg::Node [inline]
getNumDescriptions() const osg::Node
getNumParents() const osg::Node [inline]
getNumTechniques() const osgFX::Effect [inline]
getObserverSet() const osg::Referenced [inline]
getOrCreateObserverSet() const osg::Referenced
getOrCreateStateSet()osg::Node
getOrCreateUserDataContainer()osg::Object
getOverrideDiffuseTexture()osgFX::BumpMapping [inline]
getOverrideDiffuseTexture() const osgFX::BumpMapping [inline]
getOverrideNormalMapTexture()osgFX::BumpMapping [inline]
getOverrideNormalMapTexture() const osgFX::BumpMapping [inline]
getParent(unsigned int i)osg::Node [inline]
getParent(unsigned int i) const osg::Node [inline]
getParentalNodePaths(osg::Node *haltTraversalAtNode=0) const osg::Node
getParents() const osg::Node [inline]
getParents()osg::Node [inline]
getRefMutex() const osg::Referenced [inline]
getSelectedTechnique() const osgFX::Effect [inline]
getStateSet()osg::Node [inline]
getStateSet() const osg::Node [inline]
getTechnique(int i)osgFX::Effect [inline]
getTechnique(int i) const osgFX::Effect [inline]
getThreadSafeReferenceCounting()osg::Referenced [static]
getThreadSafeRefUnref() const osg::Referenced [inline]
getUpdateCallback()osg::Node [inline]
getUpdateCallback() const osg::Node [inline]
getUserData()osg::Object [virtual]
getUserData() const osg::Object [virtual]
getUserDataContainer()osg::Object [inline]
getUserDataContainer() const osg::Object [inline]
getUserValue(const std::string &name, T &value) const osg::Object
getWorldMatrices(const osg::Node *haltTraversalAtNode=0) const osg::Node
Group()osg::Group
Group(const Group &, const CopyOp &copyop=CopyOp::SHALLOW_COPY)osg::Group
inherited_traverse(osg::NodeVisitor &nv)osgFX::Effect [inline]
insertChild(unsigned int index, Node *child)osg::Group [virtual]
isCullingActive() const osg::Node [inline]
isSameKindAs(const osg::Object *obj) const osgFX::Effect [inline, virtual]
libraryName() const osgFX::Effect [inline, virtual]
META_Effect(osgFX, BumpMapping,"Bump Mapping","This effect makes surfaces appear bumpy. Children nodes must use two textures, ""one for diffuse color and one for the normal map (which can be created ""from a height map with tools like nVIDIA's normal map generator). Furthermore, ""tangent-space basis vectors must be created and assigned to each Geometry; this ""can be done quickly by calling BumpMapping::prepareChildren(). Note that both ""diffuse and normal map textures must have corresponding UV maps defined in ""Geometry objects.\n""This effect defines a preferred technique which uses ARB vertex & fragment ""programs, and a fallback technique which doesn't use fragment programs. The ""latter is more limited though since it can't handle ambient and specular ""components.","Marco Jez")osgFX::BumpMapping
META_Node(osg, Group)osg::Group
Node()osg::Node
Node(const Node &, const CopyOp &copyop=CopyOp::SHALLOW_COPY)osg::Node
NodeMask typedefosg::Node
Object()osg::Object [inline]
Object(bool threadSafeRefUnref)osg::Object [inline, explicit]
Object(const Object &, const CopyOp &copyop=CopyOp::SHALLOW_COPY)osg::Object
operator=(const BumpMapping &)osgFX::BumpMapping [inline, protected]
osgFX::Effect::operator=(const Effect &)osgFX::Effect [inline, protected]
osg::Referenced::operator=(const Referenced &)osg::Referenced [inline]
osg::Drawable classosg::Node [friend]
osg::Group classosg::Node [friend]
osg::StateSet classosg::Node [friend]
ParentList typedefosg::Node
prepareChildren()osgFX::BumpMapping
prepareGeometry(osg::Geometry *geo)osgFX::BumpMapping
prepareNode(osg::Node *node)osgFX::BumpMapping
ref() const osg::Referenced [inline]
referenceCount() const osg::Referenced [inline]
Referenced()osg::Referenced
Referenced(bool threadSafeRefUnref)osg::Referenced [explicit]
Referenced(const Referenced &)osg::Referenced
releaseGLObjects(osg::State *=0) const osg::Group [virtual]
removeChild(Node *child)osg::Group [inline]
removeChild(unsigned int pos, unsigned int numChildrenToRemove=1)osg::Group [inline]
removeChildren(unsigned int pos, unsigned int numChildrenToRemove)osg::Group [virtual]
removeCullCallback(NodeCallback *nc)osg::Node [inline]
removeEventCallback(NodeCallback *nc)osg::Node [inline]
removeObserver(Observer *observer) const osg::Referenced
removeParent(osg::Group *node)osg::Node [protected]
removeUpdateCallback(NodeCallback *nc)osg::Node [inline]
replaceChild(Node *origChild, Node *newChild)osg::Group [virtual]
resizeGLObjectBuffers(unsigned int maxSize)osg::Group [virtual]
selectTechnique(int i=AUTO_DETECT)osgFX::Effect [inline]
setChild(unsigned int i, Node *node)osg::Group [virtual]
setComputeBoundingSphereCallback(ComputeBoundingSphereCallback *callback)osg::Node [inline]
setCullCallback(NodeCallback *nc)osg::Node [inline]
setCullingActive(bool active)osg::Node
setDataVariance(DataVariance dv)osg::Object [inline]
setDeleteHandler(DeleteHandler *handler)osg::Referenced [static]
setDescriptions(const DescriptionList &descriptions)osg::Node
setDiffuseTextureUnit(int n)osgFX::BumpMapping [inline]
setEnabled(bool v)osgFX::Effect [inline]
setEventCallback(NodeCallback *nc)osg::Node
setInitialBound(const osg::BoundingSphere &bsphere)osg::Node [inline]
setLightNumber(int n)osgFX::BumpMapping [inline]
setName(const std::string &name)osg::Object [inline, virtual]
setName(const char *name)osg::Object [inline]
setNodeMask(NodeMask nm)osg::Node [inline]
setNormalMapTextureUnit(int n)osgFX::BumpMapping [inline]
setNumChildrenRequiringEventTraversal(unsigned int num)osg::Node [protected]
setNumChildrenRequiringUpdateTraversal(unsigned int num)osg::Node [protected]
setNumChildrenWithCullingDisabled(unsigned int num)osg::Node [protected]
setNumChildrenWithOccluderNodes(unsigned int num)osg::Node [protected]
setOverrideDiffuseTexture(osg::Texture2D *texture)osgFX::BumpMapping [inline]
setOverrideNormalMapTexture(osg::Texture2D *texture)osgFX::BumpMapping [inline]
setStateSet(osg::StateSet *stateset)osg::Node
setThreadSafeReferenceCounting(bool enableThreadSafeReferenceCounting)osg::Referenced [static]
setThreadSafeRefUnref(bool threadSafe)osg::Group [virtual]
setUpdateCallback(NodeCallback *nc)osg::Node
setUpDemo()osgFX::BumpMapping [virtual]
setUserData(Referenced *obj)osg::Object [virtual]
setUserDataContainer(osg::UserDataContainer *udc)osg::Object
setUserValue(const std::string &name, const T &value)osg::Object
signalObserversAndDelete(bool signalDelete, bool doDelete) const osg::Referenced [protected]
STATIC enum valueosg::Object
TechniqueSelection enum nameosgFX::Effect
traverse(osg::NodeVisitor &nv)osgFX::Effect [virtual]
unref() const osg::Referenced [inline]
unref_nodelete() const osg::Referenced
UNSPECIFIED enum valueosg::Object
~BumpMapping()osgFX::BumpMapping [inline, protected, virtual]
~Effect()osgFX::Effect [protected, virtual]
~Group()osg::Group [protected, virtual]
~Node()osg::Node [protected, virtual]
~Object()osg::Object [protected, virtual]
~Referenced()osg::Referenced [protected, virtual]
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Generated at Thu Jul 25 2013 19:05:25 for the OpenSceneGraph by doxygen 1.7.6.1.