OpenSceneGraph  3.2.0
osgGA::FirstPersonManipulator Member List
This is the complete list of members for osgGA::FirstPersonManipulator, including all inherited members.
_accelerationosgGA::FirstPersonManipulator [protected]
_accelerationFlagIndexosgGA::FirstPersonManipulator [protected, static]
_allowThrowosgGA::StandardManipulator [protected]
_animationDataosgGA::StandardManipulator [protected]
_autoComputeHomePositionosgGA::CameraManipulator [protected]
_coordinateFrameCallbackosgGA::CameraManipulator [protected]
_dataVarianceosg::Object [protected]
_delta_frame_timeosgGA::StandardManipulator [protected]
_eyeosgGA::FirstPersonManipulator [protected]
_flagsosgGA::StandardManipulator [protected]
_ga_t0osgGA::StandardManipulator [protected]
_ga_t1osgGA::StandardManipulator [protected]
_homeCenterosgGA::CameraManipulator [protected]
_homeEyeosgGA::CameraManipulator [protected]
_homeUposgGA::CameraManipulator [protected]
_ignoreHandledEventsMaskosgGA::GUIEventHandler [protected]
_intersectTraversalMaskosgGA::CameraManipulator [protected]
_last_frame_timeosgGA::StandardManipulator [protected]
_maxVelocityosgGA::FirstPersonManipulator [protected]
_maxVelocityFlagIndexosgGA::FirstPersonManipulator [protected, static]
_modelSizeosgGA::StandardManipulator [protected]
_mouseCenterXosgGA::StandardManipulator [protected]
_mouseCenterYosgGA::StandardManipulator [protected]
_nameosg::Object [protected]
_nestedCallbackosg::NodeCallback
_nodeosgGA::StandardManipulator [protected]
_observerSetosg::Referenced [mutable, protected]
_refCountosg::Referenced [mutable, protected]
_relativeFlagsosgGA::StandardManipulator [protected]
_rotationosgGA::FirstPersonManipulator [protected]
_thrownosgGA::StandardManipulator [protected]
_userDataContainerosg::Object [protected]
_velocityosgGA::FirstPersonManipulator [protected]
_verticalAxisFixedosgGA::StandardManipulator [protected]
_wheelMovementosgGA::FirstPersonManipulator [protected]
_wheelMovementFlagIndexosgGA::FirstPersonManipulator [protected, static]
addMouseEvent(const osgGA::GUIEventAdapter &ea)osgGA::StandardManipulator [protected]
addNestedCallback(NodeCallback *nc)osg::NodeCallback [inline]
addObserver(Observer *observer) const osg::Referenced
allocAnimationData()osgGA::FirstPersonManipulator [inline, protected, virtual]
allocateRelativeFlag()osgGA::StandardManipulator [protected, static]
applyAnimationStep(const double currentProgress, const double prevProgress)osgGA::FirstPersonManipulator [protected, virtual]
CameraManipulator()osgGA::CameraManipulator [protected]
CameraManipulator(const CameraManipulator &mm, const osg::CopyOp &copyOp=osg::CopyOp::SHALLOW_COPY)osgGA::CameraManipulator [protected]
centerMousePointer(const osgGA::GUIEventAdapter &ea, osgGA::GUIActionAdapter &us)osgGA::StandardManipulator [protected, virtual]
className() const osgGA::StandardManipulator [inline, virtual]
clone(const CopyOp &) const =0osg::Object [pure virtual]
cloneType() const =0osg::Object [pure virtual]
COMPUTE_HOME_USING_BBOX enum valueosgGA::StandardManipulator
computeDataVariance()osg::Object [inline, virtual]
computeHomePosition(const osg::Camera *camera=NULL, bool useBoundingBox=false)osgGA::CameraManipulator [virtual]
DataVariance enum nameosg::Object
DEFAULT_SETTINGS enum valueosgGA::StandardManipulator
DeleteHandler classosg::Referenced [friend]
deleteUsingDeleteHandler() const osg::Referenced [protected]
DYNAMIC enum valueosg::Object
event(osg::NodeVisitor *nv, osg::Drawable *drawable)osgGA::GUIEventHandler [virtual]
EventCallback()osg::Drawable::EventCallback [inline]
EventCallback(const EventCallback &, const CopyOp &)osg::Drawable::EventCallback [inline]
finishAnimation()osgGA::StandardManipulator [virtual]
FirstPersonManipulator(int flags=DEFAULT_SETTINGS)osgGA::FirstPersonManipulator
FirstPersonManipulator(const FirstPersonManipulator &fpm, const osg::CopyOp &copyOp=osg::CopyOp::SHALLOW_COPY)osgGA::FirstPersonManipulator
fixVerticalAxis(osg::Quat &rotation, const osg::Vec3d &localUp, bool disallowFlipOver)osgGA::StandardManipulator [protected, static]
fixVerticalAxis(osg::Vec3d &eye, osg::Quat &rotation, bool disallowFlipOver)osgGA::StandardManipulator [protected]
fixVerticalAxis(const osg::Vec3d &forward, const osg::Vec3d &up, osg::Vec3d &newUp, const osg::Vec3d &localUp, bool disallowFlipOver)osgGA::StandardManipulator [protected, static]
flushMouseEventStack()osgGA::StandardManipulator [protected]
getAcceleration(bool *relativeToModelSize=NULL) const osgGA::FirstPersonManipulator
getAllowThrow() const osgGA::StandardManipulator [inline]
getAnimationTime() const osgGA::StandardManipulator
getAutoComputeHomePosition() const osgGA::CameraManipulator [inline]
getCoordinateFrame(const osg::Vec3d &position) const osgGA::CameraManipulator [inline]
getCoordinateFrameCallback()osgGA::CameraManipulator [inline]
getCoordinateFrameCallback() const osgGA::CameraManipulator [inline]
getDataVariance() const osg::Object [inline]
getDeleteHandler()osg::Referenced [static]
getFrontVector(const osg::CoordinateFrame &cf) const osgGA::CameraManipulator [inline]
getFusionDistanceMode() const osgGA::CameraManipulator [inline, virtual]
getFusionDistanceValue() const osgGA::CameraManipulator [inline, virtual]
getGlobalReferencedMutex()osg::Referenced [static]
getHomePosition(osg::Vec3d &eye, osg::Vec3d &center, osg::Vec3d &up) const osgGA::CameraManipulator [inline, virtual]
getIgnoreHandledEventsMask() const osgGA::GUIEventHandler [inline]
getIntersectTraversalMask() const osgGA::CameraManipulator [inline]
getInverseMatrix() const osgGA::FirstPersonManipulator [virtual]
getManipulatorName() const osgGA::CameraManipulator [protected]
getMatrix() const osgGA::FirstPersonManipulator [virtual]
getMaxVelocity(bool *relativeToModelSize=NULL) const osgGA::FirstPersonManipulator
getName() const osg::Object [inline]
getNestedCallback()osg::NodeCallback [inline]
getNestedCallback() const osg::NodeCallback [inline]
getNode() const osgGA::StandardManipulator [virtual]
getNode()osgGA::StandardManipulator [virtual]
getObserverSet() const osg::Referenced [inline]
getOrCreateObserverSet() const osg::Referenced
getOrCreateUserDataContainer()osg::Object
getRefMutex() const osg::Referenced [inline]
getRelativeFlag(int index) const osgGA::StandardManipulator [inline, protected]
getSideVector(const osg::CoordinateFrame &cf) const osgGA::CameraManipulator [inline]
getThreadSafeReferenceCounting()osg::Referenced [static]
getThreadSafeRefUnref() const osg::Referenced [inline]
getThrowScale(const double eventTimeDelta) const osgGA::StandardManipulator [protected]
getTransformation(osg::Vec3d &eye, osg::Quat &rotation) const osgGA::FirstPersonManipulator [virtual]
getTransformation(osg::Vec3d &eye, osg::Vec3d &center, osg::Vec3d &up) const osgGA::FirstPersonManipulator [virtual]
getUpVector(const osg::CoordinateFrame &cf) const osgGA::CameraManipulator [inline]
getUsage(osg::ApplicationUsage &usage) const osgGA::StandardManipulator [virtual]
getUserData()osg::Object [virtual]
getUserData() const osg::Object [virtual]
getUserDataContainer()osg::Object [inline]
getUserDataContainer() const osg::Object [inline]
getUserValue(const std::string &name, T &value) const osg::Object
getVelocity() const osgGA::FirstPersonManipulator [inline]
getVerticalAxisFixed() const osgGA::StandardManipulator [inline]
getWheelMovement(bool *relativeToModelSize=NULL) const osgGA::FirstPersonManipulator
GUIEventHandler()osgGA::GUIEventHandler [inline]
GUIEventHandler(const GUIEventHandler &eh, const osg::CopyOp &copyop)osgGA::GUIEventHandler [inline]
handle(const osgGA::GUIEventAdapter &ea, osgGA::GUIActionAdapter &us)osgGA::StandardManipulator [virtual]
osgGA::GUIEventHandler::handle(const GUIEventAdapter &ea, GUIActionAdapter &aa, osg::Object *, osg::NodeVisitor *)osgGA::GUIEventHandler [inline, virtual]
handleFrame(const osgGA::GUIEventAdapter &ea, osgGA::GUIActionAdapter &us)osgGA::StandardManipulator [protected, virtual]
handleKeyDown(const osgGA::GUIEventAdapter &ea, osgGA::GUIActionAdapter &us)osgGA::StandardManipulator [protected, virtual]
handleKeyUp(const osgGA::GUIEventAdapter &ea, osgGA::GUIActionAdapter &us)osgGA::StandardManipulator [protected, virtual]
handleMouseDeltaMovement(const osgGA::GUIEventAdapter &ea, osgGA::GUIActionAdapter &us)osgGA::StandardManipulator [protected, virtual]
handleMouseDrag(const osgGA::GUIEventAdapter &ea, osgGA::GUIActionAdapter &us)osgGA::StandardManipulator [protected, virtual]
handleMouseMove(const osgGA::GUIEventAdapter &ea, osgGA::GUIActionAdapter &us)osgGA::StandardManipulator [protected, virtual]
handleMousePush(const osgGA::GUIEventAdapter &ea, osgGA::GUIActionAdapter &us)osgGA::StandardManipulator [protected, virtual]
handleMouseRelease(const osgGA::GUIEventAdapter &ea, osgGA::GUIActionAdapter &us)osgGA::StandardManipulator [protected, virtual]
handleMouseWheel(const osgGA::GUIEventAdapter &ea, osgGA::GUIActionAdapter &us)osgGA::FirstPersonManipulator [protected, virtual]
handleResize(const osgGA::GUIEventAdapter &ea, osgGA::GUIActionAdapter &us)osgGA::StandardManipulator [protected, virtual]
handleWithCheckAgainstIgnoreHandledEventsMask(const GUIEventAdapter &ea, GUIActionAdapter &aa, osg::Object *object, osg::NodeVisitor *nv)osgGA::GUIEventHandler [inline]
handleWithCheckAgainstIgnoreHandledEventsMask(const GUIEventAdapter &ea, GUIActionAdapter &aa)osgGA::GUIEventHandler [inline]
home(const osgGA::GUIEventAdapter &ea, osgGA::GUIActionAdapter &us)osgGA::FirstPersonManipulator [virtual]
home(double)osgGA::FirstPersonManipulator [virtual]
init(const osgGA::GUIEventAdapter &ea, osgGA::GUIActionAdapter &us)osgGA::FirstPersonManipulator [virtual]
isAnimating() const osgGA::StandardManipulator
isMouseMoving() const osgGA::StandardManipulator [protected, virtual]
isSameKindAs(const Object *) const osg::Object [inline, virtual]
libraryName() const =0osg::Object [pure virtual]
META_Object(osgGA, FirstPersonManipulator)osgGA::FirstPersonManipulator
osgGA::StandardManipulator::META_Object(osgGA, GUIEventHandler)osgGA::GUIEventHandler
osgGA::osg::NodeCallback::META_Object(osg, NodeCallback)osg::NodeCallback
osg::Drawable::EventCallback::META_Object(osg, EventCallback)osg::Drawable::EventCallback
moveForward(const double distance)osgGA::FirstPersonManipulator [protected]
moveForward(const osg::Quat &rotation, const double distance)osgGA::FirstPersonManipulator [protected]
moveRight(const double distance)osgGA::FirstPersonManipulator [protected]
moveUp(const double distance)osgGA::FirstPersonManipulator [protected]
NodeCallback()osg::NodeCallback [inline]
NodeCallback(const NodeCallback &nc, const CopyOp &)osg::NodeCallback [inline]
numRelativeFlagsAllocatedosgGA::StandardManipulator [protected, static]
Object()osg::Object [inline]
Object(bool threadSafeRefUnref)osg::Object [inline, explicit]
Object(const Object &, const CopyOp &copyop=CopyOp::SHALLOW_COPY)osg::Object
operator()(osg::Node *node, osg::NodeVisitor *nv)osgGA::GUIEventHandler [virtual]
osg::Referenced::operator=(const Referenced &)osg::Referenced [inline]
performAnimationMovement(const osgGA::GUIEventAdapter &ea, osgGA::GUIActionAdapter &us)osgGA::StandardManipulator [protected, virtual]
performMouseDeltaMovement(const float dx, const float dy)osgGA::FirstPersonManipulator [protected, virtual]
performMovement()osgGA::StandardManipulator [protected, virtual]
performMovementLeftMouseButton(const double eventTimeDelta, const double dx, const double dy)osgGA::FirstPersonManipulator [protected, virtual]
performMovementMiddleMouseButton(const double eventTimeDelta, const double dx, const double dy)osgGA::StandardManipulator [protected, virtual]
performMovementRightMouseButton(const double eventTimeDelta, const double dx, const double dy)osgGA::StandardManipulator [protected, virtual]
PROCESS_MOUSE_WHEEL enum valueosgGA::StandardManipulator
ref() const osg::Referenced [inline]
referenceCount() const osg::Referenced [inline]
Referenced()osg::Referenced
Referenced(bool threadSafeRefUnref)osg::Referenced [explicit]
Referenced(const Referenced &)osg::Referenced
releaseGLObjects(osg::State *=0) const osg::Object [inline, virtual]
removeNestedCallback(NodeCallback *nc)osg::NodeCallback [inline]
removeObserver(Observer *observer) const osg::Referenced
resizeGLObjectBuffers(unsigned int)osg::Object [inline, virtual]
rotateYawPitch(osg::Quat &rotation, const double yaw, const double pitch, const osg::Vec3d &localUp=osg::Vec3d(0., 0., 0.))osgGA::StandardManipulator [protected, static]
SET_CENTER_ON_WHEEL_FORWARD_MOVEMENT enum valueosgGA::StandardManipulator
setAcceleration(const double &acceleration, bool relativeToModelSize=false)osgGA::FirstPersonManipulator [virtual]
setAllowThrow(bool allowThrow)osgGA::StandardManipulator [virtual]
setAnimationTime(const double t)osgGA::StandardManipulator [virtual]
setAutoComputeHomePosition(bool flag)osgGA::CameraManipulator [inline, virtual]
setByInverseMatrix(const osg::Matrixd &matrix)osgGA::FirstPersonManipulator [virtual]
setByMatrix(const osg::Matrixd &matrix)osgGA::FirstPersonManipulator [virtual]
setCenterByMousePointerIntersection(const osgGA::GUIEventAdapter &ea, osgGA::GUIActionAdapter &us)osgGA::StandardManipulator [protected, virtual]
setCoordinateFrameCallback(CoordinateFrameCallback *cb)osgGA::CameraManipulator [inline, virtual]
setDataVariance(DataVariance dv)osg::Object [inline]
setDeleteHandler(DeleteHandler *handler)osg::Referenced [static]
setHomePosition(const osg::Vec3d &eye, const osg::Vec3d &center, const osg::Vec3d &up, bool autoComputeHomePosition=false)osgGA::CameraManipulator [inline, virtual]
setIgnoreHandledEventsMask(unsigned int mask)osgGA::GUIEventHandler [inline]
setIntersectTraversalMask(unsigned int mask)osgGA::CameraManipulator [inline]
setMaxVelocity(const double &maxVelocity, bool relativeToModelSize=false)osgGA::FirstPersonManipulator [virtual]
setName(const std::string &name)osg::Object [inline, virtual]
setName(const char *name)osg::Object [inline]
setNestedCallback(NodeCallback *nc)osg::NodeCallback [inline]
setNode(osg::Node *)osgGA::StandardManipulator [virtual]
setRelativeFlag(int index, bool value)osgGA::StandardManipulator [inline, protected]
setThreadSafeReferenceCounting(bool enableThreadSafeReferenceCounting)osg::Referenced [static]
setThreadSafeRefUnref(bool threadSafe)osg::Object [virtual]
setTransformation(const osg::Vec3d &eye, const osg::Quat &rotation)osgGA::FirstPersonManipulator [virtual]
setTransformation(const osg::Vec3d &eye, const osg::Vec3d &center, const osg::Vec3d &up)osgGA::FirstPersonManipulator [virtual]
setUserData(Referenced *obj)osg::Object [virtual]
setUserDataContainer(osg::UserDataContainer *udc)osg::Object
setUserValue(const std::string &name, const T &value)osg::Object
setVelocity(const double &velocity)osgGA::FirstPersonManipulator [virtual]
setVerticalAxisFixed(bool value)osgGA::StandardManipulator [virtual]
setWheelMovement(const double &wheelMovement, bool relativeToModelSize=false)osgGA::FirstPersonManipulator [virtual]
signalObserversAndDelete(bool signalDelete, bool doDelete) const osg::Referenced [protected]
StandardManipulator(int flags=DEFAULT_SETTINGS)osgGA::StandardManipulator
StandardManipulator(const StandardManipulator &m, const osg::CopyOp &copyOp=osg::CopyOp::SHALLOW_COPY)osgGA::StandardManipulator
startAnimationByMousePointerIntersection(const osgGA::GUIEventAdapter &ea, osgGA::GUIActionAdapter &us)osgGA::FirstPersonManipulator [protected, virtual]
STATIC enum valueosg::Object
traverse(Node *node, NodeVisitor *nv)osg::NodeCallback
unref() const osg::Referenced [inline]
unref_nodelete() const osg::Referenced
UNSPECIFIED enum valueosg::Object
UPDATE_MODEL_SIZE enum valueosgGA::StandardManipulator
updateCamera(osg::Camera &camera)osgGA::CameraManipulator [inline, virtual]
UserInteractionFlags enum nameosgGA::StandardManipulator
~CameraManipulator()osgGA::CameraManipulator [protected, virtual]
~NodeCallback()osg::NodeCallback [inline, protected, virtual]
~Object()osg::Object [protected, virtual]
~Referenced()osg::Referenced [protected, virtual]
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