OpenSceneGraph  3.2.0
osgGA::SphericalManipulator Member List
This is the complete list of members for osgGA::SphericalManipulator, including all inherited members.
_allowThrowosgGA::SphericalManipulator [protected]
_autoComputeHomePositionosgGA::CameraManipulator [protected]
_centerosgGA::SphericalManipulator [protected]
_coordinateFrameCallbackosgGA::CameraManipulator [protected]
_dataVarianceosg::Object [protected]
_delta_frame_timeosgGA::SphericalManipulator [protected]
_distanceosgGA::SphericalManipulator [protected]
_elevationosgGA::SphericalManipulator [protected]
_ga_t0osgGA::SphericalManipulator [protected]
_ga_t1osgGA::SphericalManipulator [protected]
_headingosgGA::SphericalManipulator [protected]
_homeCenterosgGA::CameraManipulator [protected]
_homeDistanceosgGA::SphericalManipulator [protected]
_homeEyeosgGA::CameraManipulator [protected]
_homeUposgGA::CameraManipulator [protected]
_ignoreHandledEventsMaskosgGA::GUIEventHandler [protected]
_intersectTraversalMaskosgGA::CameraManipulator [protected]
_last_frame_timeosgGA::SphericalManipulator [protected]
_minimumZoomScaleosgGA::SphericalManipulator [protected]
_modelScaleosgGA::SphericalManipulator [protected]
_nameosg::Object [protected]
_nestedCallbackosg::NodeCallback
_nodeosgGA::SphericalManipulator [protected]
_observerSetosg::Referenced [mutable, protected]
_refCountosg::Referenced [mutable, protected]
_rotationModeosgGA::SphericalManipulator [protected]
_thrownosgGA::SphericalManipulator [protected]
_userDataContainerosg::Object [protected]
_zoomDeltaosgGA::SphericalManipulator [protected]
addMouseEvent(const osgGA::GUIEventAdapter &ea)osgGA::SphericalManipulator [protected]
addNestedCallback(NodeCallback *nc)osg::NodeCallback [inline]
addObserver(Observer *observer) const osg::Referenced
calcMovement()osgGA::SphericalManipulator [protected]
CameraManipulator()osgGA::CameraManipulator [protected]
CameraManipulator(const CameraManipulator &mm, const osg::CopyOp &copyOp=osg::CopyOp::SHALLOW_COPY)osgGA::CameraManipulator [protected]
className() const osgGA::SphericalManipulator [inline, virtual]
clone(const CopyOp &) const =0osg::Object [pure virtual]
cloneType() const =0osg::Object [pure virtual]
computeDataVariance()osg::Object [inline, virtual]
computeHomePosition()osgGA::SphericalManipulator [virtual]
osgGA::CameraManipulator::computeHomePosition(const osg::Camera *camera=NULL, bool useBoundingBox=false)osgGA::CameraManipulator [virtual]
computeViewPosition(const osg::BoundingSphere &bound, double &scale, double &distance, osg::Vec3d &center)osgGA::SphericalManipulator
DataVariance enum nameosg::Object
DeleteHandler classosg::Referenced [friend]
deleteUsingDeleteHandler() const osg::Referenced [protected]
DYNAMIC enum valueosg::Object
ELEVATION enum valueosgGA::SphericalManipulator
ELEVATION_HEADING enum valueosgGA::SphericalManipulator
event(osg::NodeVisitor *nv, osg::Drawable *drawable)osgGA::GUIEventHandler [virtual]
EventCallback()osg::Drawable::EventCallback [inline]
EventCallback(const EventCallback &, const CopyOp &)osg::Drawable::EventCallback [inline]
flushMouseEventStack()osgGA::SphericalManipulator [protected]
getAllowThrow() const osgGA::SphericalManipulator [inline]
getAutoComputeHomePosition() const osgGA::CameraManipulator [inline]
getCenter() const osgGA::SphericalManipulator [inline]
getCoordinateFrame(const osg::Vec3d &position) const osgGA::CameraManipulator [inline]
getCoordinateFrameCallback()osgGA::CameraManipulator [inline]
getCoordinateFrameCallback() const osgGA::CameraManipulator [inline]
getDataVariance() const osg::Object [inline]
getDeleteHandler()osg::Referenced [static]
getDistance() const osgGA::SphericalManipulator [inline]
getElevtion() const osgGA::SphericalManipulator [inline]
getFrontVector(const osg::CoordinateFrame &cf) const osgGA::CameraManipulator [inline]
getFusionDistanceMode() const osgGA::SphericalManipulator [inline, virtual]
getFusionDistanceValue() const osgGA::SphericalManipulator [inline, virtual]
getGlobalReferencedMutex()osg::Referenced [static]
getHeading() const osgGA::SphericalManipulator [inline]
getHomeDistance() const osgGA::SphericalManipulator [inline]
getHomePosition(osg::Vec3d &eye, osg::Vec3d &center, osg::Vec3d &up) const osgGA::CameraManipulator [inline, virtual]
getIgnoreHandledEventsMask() const osgGA::GUIEventHandler [inline]
getIntersectTraversalMask() const osgGA::CameraManipulator [inline]
getInverseMatrix() const osgGA::SphericalManipulator [virtual]
getManipulatorName() const osgGA::CameraManipulator [protected]
getMatrix() const osgGA::SphericalManipulator [virtual]
getMinimumZoomScale() const osgGA::SphericalManipulator [inline]
getName() const osg::Object [inline]
getNestedCallback()osg::NodeCallback [inline]
getNestedCallback() const osg::NodeCallback [inline]
getNode() const osgGA::SphericalManipulator [virtual]
getNode()osgGA::SphericalManipulator [virtual]
getObserverSet() const osg::Referenced [inline]
getOrCreateObserverSet() const osg::Referenced
getOrCreateUserDataContainer()osg::Object
getRefMutex() const osg::Referenced [inline]
getRotationMode() const osgGA::SphericalManipulator [inline]
getScroolWheelZoomDelta() const osgGA::SphericalManipulator [inline]
getSideVector(const osg::CoordinateFrame &cf) const osgGA::CameraManipulator [inline]
getThreadSafeReferenceCounting()osg::Referenced [static]
getThreadSafeRefUnref() const osg::Referenced [inline]
getUpVector(const osg::CoordinateFrame &cf) const osgGA::CameraManipulator [inline]
getUsage(osg::ApplicationUsage &usage) const osgGA::SphericalManipulator [virtual]
getUserData()osg::Object [virtual]
getUserData() const osg::Object [virtual]
getUserDataContainer()osg::Object [inline]
getUserDataContainer() const osg::Object [inline]
getUserValue(const std::string &name, T &value) const osg::Object
GUIEventHandler()osgGA::GUIEventHandler [inline]
GUIEventHandler(const GUIEventHandler &eh, const osg::CopyOp &copyop)osgGA::GUIEventHandler [inline]
handle(const osgGA::GUIEventAdapter &ea, osgGA::GUIActionAdapter &us)osgGA::SphericalManipulator [virtual]
osgGA::GUIEventHandler::handle(const GUIEventAdapter &ea, GUIActionAdapter &aa, osg::Object *, osg::NodeVisitor *)osgGA::GUIEventHandler [inline, virtual]
handleWithCheckAgainstIgnoreHandledEventsMask(const GUIEventAdapter &ea, GUIActionAdapter &aa, osg::Object *object, osg::NodeVisitor *nv)osgGA::GUIEventHandler [inline]
handleWithCheckAgainstIgnoreHandledEventsMask(const GUIEventAdapter &ea, GUIActionAdapter &aa)osgGA::GUIEventHandler [inline]
HEADING enum valueosgGA::SphericalManipulator
home(const osgGA::GUIEventAdapter &ea, osgGA::GUIActionAdapter &us)osgGA::SphericalManipulator [virtual]
home(double)osgGA::SphericalManipulator [virtual]
init(const osgGA::GUIEventAdapter &ea, osgGA::GUIActionAdapter &us)osgGA::SphericalManipulator [virtual]
isMouseMoving()osgGA::SphericalManipulator [protected]
isSameKindAs(const Object *) const osg::Object [inline, virtual]
libraryName() const =0osg::Object [pure virtual]
MAP enum valueosgGA::SphericalManipulator
META_Object(osgGA, GUIEventHandler)osgGA::GUIEventHandler
osg::NodeCallback::META_Object(osg, NodeCallback)osg::NodeCallback
osg::Drawable::EventCallback::META_Object(osg, EventCallback)osg::Drawable::EventCallback
NodeCallback()osg::NodeCallback [inline]
NodeCallback(const NodeCallback &nc, const CopyOp &)osg::NodeCallback [inline]
Object()osg::Object [inline]
Object(bool threadSafeRefUnref)osg::Object [inline, explicit]
Object(const Object &, const CopyOp &copyop=CopyOp::SHALLOW_COPY)osg::Object
operator()(osg::Node *node, osg::NodeVisitor *nv)osgGA::GUIEventHandler [virtual]
osg::Referenced::operator=(const Referenced &)osg::Referenced [inline]
ref() const osg::Referenced [inline]
referenceCount() const osg::Referenced [inline]
Referenced()osg::Referenced
Referenced(bool threadSafeRefUnref)osg::Referenced [explicit]
Referenced(const Referenced &)osg::Referenced
releaseGLObjects(osg::State *=0) const osg::Object [inline, virtual]
removeNestedCallback(NodeCallback *nc)osg::NodeCallback [inline]
removeObserver(Observer *observer) const osg::Referenced
resizeGLObjectBuffers(unsigned int)osg::Object [inline, virtual]
RotationMode enum nameosgGA::SphericalManipulator
setAllowThrow(bool allowThrow)osgGA::SphericalManipulator [inline]
setAutoComputeHomePosition(bool flag)osgGA::CameraManipulator [inline, virtual]
setByInverseMatrix(const osg::Matrixd &matrix)osgGA::SphericalManipulator [inline, virtual]
setByMatrix(const osg::Matrixd &matrix)osgGA::SphericalManipulator [virtual]
setCenter(const osg::Vec3d &center)osgGA::SphericalManipulator [inline]
setCoordinateFrameCallback(CoordinateFrameCallback *cb)osgGA::CameraManipulator [inline, virtual]
setDataVariance(DataVariance dv)osg::Object [inline]
setDeleteHandler(DeleteHandler *handler)osg::Referenced [static]
setDistance(double distance)osgGA::SphericalManipulator
setElevation(double elevation)osgGA::SphericalManipulator [inline]
setHeading(double azimuth)osgGA::SphericalManipulator [inline]
setHomePosition(const osg::Vec3d &eye, const osg::Vec3d &center, const osg::Vec3d &up, bool autoComputeHomePosition=false)osgGA::CameraManipulator [inline, virtual]
setIgnoreHandledEventsMask(unsigned int mask)osgGA::GUIEventHandler [inline]
setIntersectTraversalMask(unsigned int mask)osgGA::CameraManipulator [inline]
setMinimumZoomScale(double minimumZoomScale)osgGA::SphericalManipulator [inline]
setName(const std::string &name)osg::Object [inline, virtual]
setName(const char *name)osg::Object [inline]
setNestedCallback(NodeCallback *nc)osg::NodeCallback [inline]
setNode(osg::Node *)osgGA::SphericalManipulator [virtual]
setRotationMode(RotationMode mode)osgGA::SphericalManipulator
setScroolWheelZoomDelta(double zoomDelta)osgGA::SphericalManipulator [inline]
setThreadSafeReferenceCounting(bool enableThreadSafeReferenceCounting)osg::Referenced [static]
setThreadSafeRefUnref(bool threadSafe)osg::Object [virtual]
setUserData(Referenced *obj)osg::Object [virtual]
setUserDataContainer(osg::UserDataContainer *udc)osg::Object
setUserValue(const std::string &name, const T &value)osg::Object
signalObserversAndDelete(bool signalDelete, bool doDelete) const osg::Referenced [protected]
SphericalManipulator()osgGA::SphericalManipulator
STATIC enum valueosg::Object
traverse(Node *node, NodeVisitor *nv)osg::NodeCallback
unref() const osg::Referenced [inline]
unref_nodelete() const osg::Referenced
UNSPECIFIED enum valueosg::Object
updateCamera(osg::Camera &camera)osgGA::CameraManipulator [inline, virtual]
zoomOn(const osg::BoundingSphere &bound)osgGA::SphericalManipulator
~CameraManipulator()osgGA::CameraManipulator [protected, virtual]
~NodeCallback()osg::NodeCallback [inline, protected, virtual]
~Object()osg::Object [protected, virtual]
~Referenced()osg::Referenced [protected, virtual]
~SphericalManipulator()osgGA::SphericalManipulator [protected, virtual]
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