OpenSceneGraph  3.2.0
osgGA::StateSetManipulator Member List
This is the complete list of members for osgGA::StateSetManipulator, including all inherited members.
_backfaceosgGA::StateSetManipulator [protected]
_dataVarianceosg::Object [protected]
_ignoreHandledEventsMaskosgGA::GUIEventHandler [protected]
_initializedosgGA::StateSetManipulator [protected]
_keyEventCyclePolygonModeosgGA::StateSetManipulator [protected]
_keyEventToggleBackfaceCullingosgGA::StateSetManipulator [protected]
_keyEventToggleLightingosgGA::StateSetManipulator [protected]
_keyEventToggleTexturingosgGA::StateSetManipulator [protected]
_lightingosgGA::StateSetManipulator [protected]
_maxNumOfTextureUnitsosgGA::StateSetManipulator [protected]
_nameosg::Object [protected]
_nestedCallbackosg::NodeCallback
_observerSetosg::Referenced [mutable, protected]
_refCountosg::Referenced [mutable, protected]
_statesetosgGA::StateSetManipulator [protected]
_textureosgGA::StateSetManipulator [protected]
_userDataContainerosg::Object [protected]
addNestedCallback(NodeCallback *nc)osg::NodeCallback [inline]
addObserver(Observer *observer) const osg::Referenced
className() const osgGA::StateSetManipulator [inline, virtual]
clone()osgGA::StateSetManipulator [protected]
osgGA::GUIEventHandler::clone(const CopyOp &) const =0osg::Object [pure virtual]
cloneType() const =0osg::Object [pure virtual]
computeDataVariance()osg::Object [inline, virtual]
cyclePolygonMode()osgGA::StateSetManipulator
DataVariance enum nameosg::Object
DeleteHandler classosg::Referenced [friend]
deleteUsingDeleteHandler() const osg::Referenced [protected]
DYNAMIC enum valueosg::Object
event(osg::NodeVisitor *nv, osg::Drawable *drawable)osgGA::GUIEventHandler [virtual]
EventCallback()osg::Drawable::EventCallback [inline]
EventCallback(const EventCallback &, const CopyOp &)osg::Drawable::EventCallback [inline]
getBackfaceEnabled() const osgGA::StateSetManipulator [inline]
getDataVariance() const osg::Object [inline]
getDeleteHandler()osg::Referenced [static]
getGlobalReferencedMutex()osg::Referenced [static]
getIgnoreHandledEventsMask() const osgGA::GUIEventHandler [inline]
getKeyEventCyclePolygonMode() const osgGA::StateSetManipulator [inline]
getKeyEventToggleBackfaceCulling() const osgGA::StateSetManipulator [inline]
getKeyEventToggleLighting() const osgGA::StateSetManipulator [inline]
getKeyEventToggleTexturing() const osgGA::StateSetManipulator [inline]
getLightingEnabled() const osgGA::StateSetManipulator [inline]
getMaximumNumOfTextureUnits() const osgGA::StateSetManipulator [inline]
getName() const osg::Object [inline]
getNestedCallback()osg::NodeCallback [inline]
getNestedCallback() const osg::NodeCallback [inline]
getObserverSet() const osg::Referenced [inline]
getOrCreateObserverSet() const osg::Referenced
getOrCreatePolygonMode()osgGA::StateSetManipulator [protected]
getOrCreateUserDataContainer()osg::Object
getPolygonMode() const osgGA::StateSetManipulator
getRefMutex() const osg::Referenced [inline]
getStateSet()osgGA::StateSetManipulator [virtual]
getStateSet() const osgGA::StateSetManipulator [virtual]
getTextureEnabled() const osgGA::StateSetManipulator [inline]
getThreadSafeReferenceCounting()osg::Referenced [static]
getThreadSafeRefUnref() const osg::Referenced [inline]
getUsage(osg::ApplicationUsage &usage) const osgGA::StateSetManipulator [virtual]
getUserData()osg::Object [virtual]
getUserData() const osg::Object [virtual]
getUserDataContainer()osg::Object [inline]
getUserDataContainer() const osg::Object [inline]
getUserValue(const std::string &name, T &value) const osg::Object
GUIEventHandler()osgGA::GUIEventHandler [inline]
GUIEventHandler(const GUIEventHandler &eh, const osg::CopyOp &copyop)osgGA::GUIEventHandler [inline]
handle(const GUIEventAdapter &ea, GUIActionAdapter &us)osgGA::StateSetManipulator [virtual]
osgGA::GUIEventHandler::handle(const GUIEventAdapter &ea, GUIActionAdapter &aa, osg::Object *, osg::NodeVisitor *)osgGA::GUIEventHandler [inline, virtual]
handleWithCheckAgainstIgnoreHandledEventsMask(const GUIEventAdapter &ea, GUIActionAdapter &aa, osg::Object *object, osg::NodeVisitor *nv)osgGA::GUIEventHandler [inline]
handleWithCheckAgainstIgnoreHandledEventsMask(const GUIEventAdapter &ea, GUIActionAdapter &aa)osgGA::GUIEventHandler [inline]
isSameKindAs(const Object *) const osg::Object [inline, virtual]
libraryName() const =0osg::Object [pure virtual]
META_Object(osgGA, GUIEventHandler)osgGA::GUIEventHandler
osg::NodeCallback::META_Object(osg, NodeCallback)osg::NodeCallback
osg::Drawable::EventCallback::META_Object(osg, EventCallback)osg::Drawable::EventCallback
NodeCallback()osg::NodeCallback [inline]
NodeCallback(const NodeCallback &nc, const CopyOp &)osg::NodeCallback [inline]
Object()osg::Object [inline]
Object(bool threadSafeRefUnref)osg::Object [inline, explicit]
Object(const Object &, const CopyOp &copyop=CopyOp::SHALLOW_COPY)osg::Object
operator()(osg::Node *node, osg::NodeVisitor *nv)osgGA::GUIEventHandler [virtual]
osg::Referenced::operator=(const Referenced &)osg::Referenced [inline]
ref() const osg::Referenced [inline]
referenceCount() const osg::Referenced [inline]
Referenced()osg::Referenced
Referenced(bool threadSafeRefUnref)osg::Referenced [explicit]
Referenced(const Referenced &)osg::Referenced
releaseGLObjects(osg::State *=0) const osg::Object [inline, virtual]
removeNestedCallback(NodeCallback *nc)osg::NodeCallback [inline]
removeObserver(Observer *observer) const osg::Referenced
resizeGLObjectBuffers(unsigned int)osg::Object [inline, virtual]
setBackfaceEnabled(bool newbackface)osgGA::StateSetManipulator
setDataVariance(DataVariance dv)osg::Object [inline]
setDeleteHandler(DeleteHandler *handler)osg::Referenced [static]
setIgnoreHandledEventsMask(unsigned int mask)osgGA::GUIEventHandler [inline]
setKeyEventCyclePolygonMode(int key)osgGA::StateSetManipulator [inline]
setKeyEventToggleBackfaceCulling(int key)osgGA::StateSetManipulator [inline]
setKeyEventToggleLighting(int key)osgGA::StateSetManipulator [inline]
setKeyEventToggleTexturing(int key)osgGA::StateSetManipulator [inline]
setLightingEnabled(bool newlighting)osgGA::StateSetManipulator
setMaximumNumOfTextureUnits(unsigned int i)osgGA::StateSetManipulator [inline]
setName(const std::string &name)osg::Object [inline, virtual]
setName(const char *name)osg::Object [inline]
setNestedCallback(NodeCallback *nc)osg::NodeCallback [inline]
setPolygonMode(osg::PolygonMode::Mode newpolygonmode)osgGA::StateSetManipulator
setStateSet(osg::StateSet *)osgGA::StateSetManipulator [virtual]
setTextureEnabled(bool newtexture)osgGA::StateSetManipulator
setThreadSafeReferenceCounting(bool enableThreadSafeReferenceCounting)osg::Referenced [static]
setThreadSafeRefUnref(bool threadSafe)osg::Object [virtual]
setUserData(Referenced *obj)osg::Object [virtual]
setUserDataContainer(osg::UserDataContainer *udc)osg::Object
setUserValue(const std::string &name, const T &value)osg::Object
signalObserversAndDelete(bool signalDelete, bool doDelete) const osg::Referenced [protected]
StateSetManipulator(osg::StateSet *stateset=0)osgGA::StateSetManipulator
STATIC enum valueosg::Object
traverse(Node *node, NodeVisitor *nv)osg::NodeCallback
unref() const osg::Referenced [inline]
unref_nodelete() const osg::Referenced
UNSPECIFIED enum valueosg::Object
~NodeCallback()osg::NodeCallback [inline, protected, virtual]
~Object()osg::Object [protected, virtual]
~Referenced()osg::Referenced [protected, virtual]
~StateSetManipulator()osgGA::StateSetManipulator [protected, virtual]
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Generated at Thu Jul 25 2013 19:05:26 for the OpenSceneGraph by doxygen 1.7.6.1.