OpenSceneGraph  3.2.0
osgShadow::MinimalDrawBoundsShadowMap Member List
This is the complete list of members for osgShadow::MinimalDrawBoundsShadowMap, including all inherited members.
_baseTextureCoordIndexosgShadow::StandardShadowMap [protected]
_baseTextureUnitosgShadow::StandardShadowMap [protected]
_dataVarianceosg::Object [protected]
_debugDumposgShadow::DebugShadowMap [protected]
_depthColorFragmentShaderosgShadow::DebugShadowMap [protected]
_dirtyosgShadow::ShadowTechnique [protected]
_doDebugDrawosgShadow::DebugShadowMap [protected]
_hudOriginosgShadow::DebugShadowMap [protected]
_hudSizeosgShadow::DebugShadowMap [protected]
_lightosgShadow::StandardShadowMap [protected]
_mainFragmentShaderosgShadow::StandardShadowMap [protected]
_mainVertexShaderosgShadow::StandardShadowMap [protected]
_maxFarPlaneosgShadow::MinimalShadowMap [protected]
_minLightMarginosgShadow::MinimalShadowMap [protected]
_modellingSpaceToWorldosgShadow::MinimalShadowMap [protected]
_nameosg::Object [protected]
_observerSetosg::Referenced [mutable, protected]
_orthoOriginosgShadow::DebugShadowMap [protected]
_orthoSizeosgShadow::DebugShadowMap [protected]
_polygonOffsetFactorosgShadow::StandardShadowMap [protected]
_polygonOffsetUnitsosgShadow::StandardShadowMap [protected]
_refCountosg::Referenced [mutable, protected]
_shadowedSceneosgShadow::ShadowTechnique [protected]
_shadowFragmentShaderosgShadow::StandardShadowMap [protected]
_shadowReceivingCoarseBoundAccuracyosgShadow::MinimalShadowMap [protected]
_shadowTextureCoordIndexosgShadow::StandardShadowMap [protected]
_shadowTextureUnitosgShadow::StandardShadowMap [protected]
_shadowVertexShaderosgShadow::StandardShadowMap [protected]
_textureSizeosgShadow::StandardShadowMap [protected]
_userDataContainerosg::Object [protected]
_viewDataMaposgShadow::ViewDependentShadowTechnique [protected]
_viewDataMapMutexosgShadow::ViewDependentShadowTechnique [protected]
_viewportOriginosgShadow::DebugShadowMap [protected]
_viewportSizeosgShadow::DebugShadowMap [protected]
addObserver(Observer *observer) const osg::Referenced
BaseClass typedefosgShadow::MinimalDrawBoundsShadowMap
BOUNDING_BOX enum valueosgShadow::MinimalShadowMap
BOUNDING_SPHERE enum valueosgShadow::MinimalShadowMap
className() const =0osg::Object [pure virtual]
cleanSceneGraph()osgShadow::ViewDependentShadowTechnique [virtual]
clone(const CopyOp &) const =0osg::Object [pure virtual]
cloneType() const =0osg::Object [pure virtual]
computeDataVariance()osg::Object [inline, virtual]
computeOrthogonalVector(const osg::Vec3 &direction) const osgShadow::ShadowTechnique [protected]
cull(osgUtil::CullVisitor &cv)osgShadow::ViewDependentShadowTechnique [virtual]
DataVariance enum nameosg::Object
DebugShadowMap()osgShadow::DebugShadowMap
DebugShadowMap(const DebugShadowMap &dsm, const osg::CopyOp &copyop=osg::CopyOp::SHALLOW_COPY)osgShadow::DebugShadowMap
DEFAULT_ACCURACY enum valueosgShadow::MinimalShadowMap
DeleteHandler classosg::Referenced [friend]
deleteUsingDeleteHandler() const osg::Referenced [protected]
dirty()osgShadow::ViewDependentShadowTechnique [virtual]
DYNAMIC enum valueosg::Object
EMPTY_BOX enum valueosgShadow::MinimalShadowMap
getBaseTextureCoordIndex(void) const osgShadow::StandardShadowMap [inline]
getBaseTextureUnit(void) const osgShadow::StandardShadowMap [inline]
getDataVariance() const osg::Object [inline]
getDebugDraw(void) const osgShadow::DebugShadowMap [inline]
getDebugDump(void) const osgShadow::DebugShadowMap [inline]
getDeleteHandler()osg::Referenced [static]
getGlobalReferencedMutex()osg::Referenced [static]
getLight(void)osgShadow::StandardShadowMap [inline]
getLight(void) const osgShadow::StandardShadowMap [inline]
getMainFragmentShader()osgShadow::StandardShadowMap [inline]
getMainVertexShader()osgShadow::StandardShadowMap [inline]
getMaxFarPlane() const osgShadow::MinimalShadowMap [inline]
getMinLightMargin() const osgShadow::MinimalShadowMap [inline]
getModellingSpaceToWorldTransform(void) const osgShadow::MinimalShadowMap [inline]
getName() const osg::Object [inline]
getObserverSet() const osg::Referenced [inline]
getOrCreateObserverSet() const osg::Referenced
getOrCreateUserDataContainer()osg::Object
getRefMutex() const osg::Referenced [inline]
getShadowedScene()osgShadow::ShadowTechnique [inline]
getShadowedScene() const osgShadow::ShadowTechnique [inline]
getShadowFragmentShader()osgShadow::StandardShadowMap [inline]
getShadowReceivingCoarseBoundAccuracy() const osgShadow::MinimalShadowMap [inline]
getShadowTextureCoordIndex(void) const osgShadow::StandardShadowMap [inline]
getShadowTextureUnit(void) const osgShadow::StandardShadowMap [inline]
getShadowVertexShader()osgShadow::StandardShadowMap [inline]
getTextureSize() const osgShadow::StandardShadowMap [inline]
getThreadSafeReferenceCounting()osg::Referenced [static]
getThreadSafeRefUnref() const osg::Referenced [inline]
getUserData()osg::Object [virtual]
getUserData() const osg::Object [virtual]
getUserDataContainer()osg::Object [inline]
getUserDataContainer() const osg::Object [inline]
getUserValue(const std::string &name, T &value) const osg::Object
getViewDependentData(osgUtil::CullVisitor *cv)osgShadow::ViewDependentShadowTechnique [protected, virtual]
init()osgShadow::ViewDependentShadowTechnique [virtual]
isSameKindAs(const Object *) const osg::Object [inline, virtual]
libraryName() const =0osg::Object [pure virtual]
META_Object(osgShadow, MinimalDrawBoundsShadowMap)osgShadow::MinimalDrawBoundsShadowMap
osgShadow::MinimalShadowMap::META_Object(osgShadow, MinimalShadowMap)osgShadow::MinimalShadowMap
osgShadow::StandardShadowMap::META_Object(osgShadow, StandardShadowMap)osgShadow::StandardShadowMap
osgShadow::DebugShadowMap::META_Object(osgShadow, DebugShadowMap)osgShadow::DebugShadowMap
osgShadow::ViewDependentShadowTechnique::META_Object(osgShadow, ViewDependentShadowTechnique)osgShadow::ViewDependentShadowTechnique
osgShadow::ShadowTechnique::META_Object(osgShadow, ShadowTechnique)osgShadow::ShadowTechnique
META_ViewDependentShadowTechniqueData(ThisClass, ThisClass::ViewData) struct CameraPostDrawCallbackosgShadow::MinimalDrawBoundsShadowMap [inline, protected]
MinimalDrawBoundsShadowMap()osgShadow::MinimalDrawBoundsShadowMap
MinimalDrawBoundsShadowMap(const MinimalDrawBoundsShadowMap &mdbsm, const osg::CopyOp &copyop=osg::CopyOp::SHALLOW_COPY)osgShadow::MinimalDrawBoundsShadowMap
MinimalShadowMap()osgShadow::MinimalShadowMap
MinimalShadowMap(const MinimalShadowMap &msm, const osg::CopyOp &copyop=osg::CopyOp::SHALLOW_COPY)osgShadow::MinimalShadowMap
Object()osg::Object [inline]
Object(bool threadSafeRefUnref)osg::Object [inline, explicit]
Object(const Object &, const CopyOp &copyop=CopyOp::SHALLOW_COPY)osg::Object
osg::Referenced::operator=(const Referenced &)osg::Referenced [inline]
ref() const osg::Referenced [inline]
referenceCount() const osg::Referenced [inline]
Referenced()osg::Referenced
Referenced(bool threadSafeRefUnref)osg::Referenced [explicit]
Referenced(const Referenced &)osg::Referenced
releaseGLObjects(osg::State *=0) const osg::Object [inline, virtual]
removeObserver(Observer *observer) const osg::Referenced
resizeGLObjectBuffers(unsigned int)osg::Object [inline, virtual]
searchAndReplaceShaderSource(osg::Shader *, std::string fromString, std::string toString)osgShadow::StandardShadowMap [protected, virtual]
setBaseTextureCoordIndex(unsigned int index)osgShadow::StandardShadowMap [inline]
setBaseTextureUnit(unsigned int unit)osgShadow::StandardShadowMap [inline]
setDataVariance(DataVariance dv)osg::Object [inline]
setDebugDraw(bool draw)osgShadow::DebugShadowMap [inline]
setDebugDump(const std::string &debugDumpFile)osgShadow::DebugShadowMap [inline]
setDeleteHandler(DeleteHandler *handler)osg::Referenced [static]
setLight(osg::Light *light)osgShadow::StandardShadowMap [inline]
setMainFragmentShader(osg::Shader *shader)osgShadow::StandardShadowMap [inline]
setMainVertexShader(osg::Shader *shader)osgShadow::StandardShadowMap [inline]
setMaxFarPlane(float maxFarPlane)osgShadow::MinimalShadowMap [inline]
setMinLightMargin(float minLightMargin)osgShadow::MinimalShadowMap [inline]
setModellingSpaceToWorldTransform(const osg::Matrix &modellingSpaceToWorld)osgShadow::MinimalShadowMap [inline]
setName(const std::string &name)osg::Object [inline, virtual]
setName(const char *name)osg::Object [inline]
setShadowFragmentShader(osg::Shader *shader)osgShadow::StandardShadowMap [inline]
setShadowReceivingCoarseBoundAccuracy(ShadowReceivingCoarseBoundAccuracy accuracy)osgShadow::MinimalShadowMap [inline]
setShadowTextureCoordIndex(unsigned int index)osgShadow::StandardShadowMap [inline]
setShadowTextureUnit(unsigned int unit)osgShadow::StandardShadowMap [inline]
setShadowVertexShader(osg::Shader *shader)osgShadow::StandardShadowMap [inline]
setTextureSize(const osg::Vec2s &textureSize)osgShadow::StandardShadowMap [inline]
setThreadSafeReferenceCounting(bool enableThreadSafeReferenceCounting)osg::Referenced [static]
setThreadSafeRefUnref(bool threadSafe)osg::Object [virtual]
setUserData(Referenced *obj)osg::Object [virtual]
setUserDataContainer(osg::UserDataContainer *udc)osg::Object
setUserValue(const std::string &name, const T &value)osg::Object
setViewDependentData(osgUtil::CullVisitor *cv, ViewDependentShadowTechnique::ViewData *data)osgShadow::ViewDependentShadowTechnique [protected, virtual]
ShadowedScene classosgShadow::ShadowTechnique [friend]
ShadowReceivingCoarseBoundAccuracy enum nameosgShadow::MinimalShadowMap
ShadowTechnique()osgShadow::ShadowTechnique
ShadowTechnique(const ShadowTechnique &es, const osg::CopyOp &copyop=osg::CopyOp::SHALLOW_COPY)osgShadow::ShadowTechnique
signalObserversAndDelete(bool signalDelete, bool doDelete) const osg::Referenced [protected]
StandardShadowMap()osgShadow::StandardShadowMap
StandardShadowMap(const StandardShadowMap &ssm, const osg::CopyOp &copyop=osg::CopyOp::SHALLOW_COPY)osgShadow::StandardShadowMap
STATIC enum valueosg::Object
ThisClass typedefosgShadow::MinimalDrawBoundsShadowMap
traverse(osg::NodeVisitor &nv)osgShadow::ViewDependentShadowTechnique [virtual]
unref() const osg::Referenced [inline]
unref_nodelete() const osg::Referenced
UNSPECIFIED enum valueosg::Object
update(osg::NodeVisitor &nv)osgShadow::ViewDependentShadowTechnique [virtual]
updateTextureCoordIndices(unsigned int baseTexCoordIndex, unsigned int shadowTexCoordIndex)osgShadow::StandardShadowMap [protected, virtual]
ViewDataosgShadow::MinimalDrawBoundsShadowMap [friend]
ViewDataMap typedefosgShadow::ViewDependentShadowTechnique [protected]
ViewDependentShadowTechnique(void)osgShadow::ViewDependentShadowTechnique
ViewDependentShadowTechnique(const ViewDependentShadowTechnique &vdst, const osg::CopyOp &copyop=osg::CopyOp::SHALLOW_COPY)osgShadow::ViewDependentShadowTechnique
~DebugShadowMap()osgShadow::DebugShadowMap [protected, virtual]
~MinimalDrawBoundsShadowMap(void)osgShadow::MinimalDrawBoundsShadowMap [protected, virtual]
~MinimalShadowMap(void)osgShadow::MinimalShadowMap [protected, virtual]
~Object()osg::Object [protected, virtual]
~Referenced()osg::Referenced [protected, virtual]
~ShadowTechnique()osgShadow::ShadowTechnique [protected, virtual]
~StandardShadowMap(void)osgShadow::StandardShadowMap [protected, virtual]
~ViewDependentShadowTechnique(void)osgShadow::ViewDependentShadowTechnique [protected]
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Generated at Thu Jul 25 2013 19:05:26 for the OpenSceneGraph by doxygen 1.7.6.1.