HowToLearn
Resources
Distribution
Modules
Conventions
CoreOSG
Structure
Helper
Nodes
Drawables
State
Demos
How to learn about using the OpenSceneGraph
Available Resources
- what to use once you leave the room
The Distribution
- what ye gets for ye money
Modules
- the libraries that project is composed of
Conventions
- naming and maths conventions
Core OSG
- whats makes a scene graph
Structure of a scene graph
- composing your world
Helper Classes
- the glue that holds everything together
Nodes
- the internal graph
Drawables
- the leaves draw your world
State
- controlling OpenGL state machine
Demos
- code that shows you how it's done