| 1 | #!/bin/sh |
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| 21 | |
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| 22 | |
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| 23 | |
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| 24 | textureX=512 |
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| 25 | textureY=512 |
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| 26 | |
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| 27 | leaves=true |
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| 28 | depthmap=true |
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| 29 | |
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| 30 | output_dir="textures/" |
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| 31 | |
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| 32 | |
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| 33 | |
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| 34 | |
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| 35 | megapov="megapov" |
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| 36 | defaultpov="povray" |
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| 37 | if which $megapov ; |
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| 38 | then |
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| 39 | povray="$megapov" |
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| 40 | else |
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| 41 | povray="$defaultpov" |
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| 42 | depthmap="\'$megapov\' not found, we'll use '$defaultpov' instead. We can't compute depthmap on default povray. Please use MegaPov if you want depthmaps (can be found at http://megapov.inetart.net/megapov-1.1.tar.bz2, or try mirror http://mirror.isurf.ca/download.sourcemage.org/mirror/megapov-1.1.tar.bz2)." |
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| 43 | fi |
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| 44 | |
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| 45 | |
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| 46 | povname=$1 |
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| 47 | filename=`echo $povname | sed 's/\.pov$//'` |
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| 48 | |
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| 49 | |
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| 50 | |
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| 51 | |
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| 52 | |
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| 53 | |
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| 54 | |
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| 55 | objname=`grep "union {" $povname -A 1 | tail -n 1 | sed 's/^.*{ \(.*[0-9]*\)_stems/\1/' ` |
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| 56 | |
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| 57 | echo "objname=[$objname]" |
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| 58 | |
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| 59 | tmppov="/tmp/$objname.$$.pov" |
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| 60 | tmptex="/tmp/$objname.$$.tga" |
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| 61 | tmpdepth="/tmp/$objname.$$.depth.tga" |
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| 62 | |
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| 63 | |
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| 64 | result="/tmp/result.$$.txt" |
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| 65 | ( |
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| 66 | echo "ARBARO to POVRAY: automatic texture generation, by Fred Marmond, fmarmond@users.sf.net" |
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| 67 | echo "Input file : $povname" |
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| 68 | echo "Object name: $objname" |
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| 69 | echo |
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| 70 | echo "Options :" |
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| 71 | echo "textureX : $textureX" |
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| 72 | echo "textureY : $textureY" |
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| 73 | echo "leaves : $leaves" |
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| 74 | echo "depthmap : $depthmap" |
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| 75 | echo |
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| 76 | echo "Output files :" |
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| 77 | )>$result |
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| 78 | |
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| 79 | base_pov=" #include \"${filename}.inc\" |
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| 80 | //we set 'full blue' background, in order to make the transparent texture easily later |
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| 81 | background {rgb <0.0,0.0,0.0,0.0>} |
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| 82 | |
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| 83 | //comment it if you don't want lighting |
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| 84 | light_source { <5000,5000,-3000>, rgb 1.2 } |
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| 85 | light_source { <-5000,2000,3000>, rgb 0.5 shadowless } |
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| 86 | |
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| 87 | |
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| 88 | //#declare HEIGHT = ${objname}_height * 1.02; |
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| 89 | #declare HEIGHT = ${objname}_height * 1.3; |
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| 90 | #declare WIDTH = HEIGHT*${textureX}/${textureY}; |
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| 91 | " |
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| 92 | |
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| 93 | camera_face=" |
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| 94 | camera { orthographic location <0, HEIGHT*0.5, -40 > |
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| 95 | right <WIDTH, 0, 0> up <0, HEIGHT, 0.0> |
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| 96 | look_at <0, HEIGHT*0.5, 0> } |
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| 97 | " |
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| 98 | camera_side=" |
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| 99 | camera { orthographic location <40, HEIGHT*0.5, 0> |
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| 100 | right <WIDTH, 0, 0> up <0, HEIGHT, 0.0> |
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| 101 | look_at <0, HEIGHT*0.5, 0> } |
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| 102 | " |
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| 103 | camera_top=" |
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| 104 | camera { orthographic location <0, HEIGHT, 0> |
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| 105 | right <WIDTH, 0, 0> up <0, 0, WIDTH> |
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| 106 | look_at <0, HEIGHT*0.5, 0> } |
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| 107 | " |
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| 108 | |
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| 109 | obj_pov=" |
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| 110 | union { |
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| 111 | object { ${objname}_stems |
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| 112 | pigment {color rgb <1.0,1.0,0.0>} } |
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| 113 | " |
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| 114 | |
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| 115 | |
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| 116 | if [ "$leaves" = "true" ]; |
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| 117 | then |
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| 118 | obj_pov="$obj_pov |
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| 119 | object { ${objname}_leaves |
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| 120 | texture { pigment {color rgb <0.0,1.0,0.0>} |
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| 121 | finish { ambient 0.15 diffuse 0.8 }}} |
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| 122 | " |
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| 123 | fi |
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| 124 | obj_pov="$obj_pov }" |
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| 125 | |
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| 126 | |
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| 127 | if [ "$depthmap" = "true" ]; |
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| 128 | then |
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| 129 | depth_map=" |
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| 130 | #version unofficial MegaPov 1.1; |
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| 131 | #include \"pprocess.inc\" |
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| 132 | #declare DepthMin=35; |
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| 133 | #declare DepthMax=45; |
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| 134 | global_settings { |
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| 135 | assumed_gamma 1.0 |
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| 136 | post_process{ |
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| 137 | PP_Depth(DepthMin,DepthMax) |
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| 138 | save_file \"${tmpdepth}\" |
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| 139 | } |
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| 140 | } |
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| 141 | " |
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| 142 | fi |
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| 143 | |
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| 144 | |
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| 145 | |
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| 146 | function render() |
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| 147 | |
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| 148 | |
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| 149 | |
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| 150 | { |
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| 151 | camera_view="$1" |
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| 152 | view="$2" |
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| 153 | output_rgba="${output_dir}${objname}.${view}.tga" |
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| 154 | output_depth="${output_dir}${objname}.${view}.depth.tga" |
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| 155 | ( echo "$depth_map $base_pov $camera_view $obj_pov" ) > $tmppov |
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| 156 | $povray -I${tmppov} -O${tmptex} +UA +W${textureX} +H${textureY} -D +Ft && ( mv ${tmptex} ${output_rgba} && echo "out RGBA file: $output_rgba" >> $result ;if [ -f ${tmpdepth} ]; then mv ${tmpdepth} ${output_depth}; echo "out DEPTH file: $output_depth">> $result; fi ) || ( echo " FAILED..."; exit ) |
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| 157 | |
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| 158 | |
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| 159 | |
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| 160 | } |
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| 161 | |
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| 162 | render "$camera_face" "face" |
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| 163 | |
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| 164 | |
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| 165 | |
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| 166 | |
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| 167 | rm $tmppov |
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| 168 | echo |
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| 169 | echo "---------------------------------------------------------------------------" |
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| 170 | echo |
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| 171 | cat $result |
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| 172 | echo |
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| 173 | rm $result |
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