# FIXME: For OS X, need flag for Framework or dylib IF (DYNAMIC_OPENSCENEGRAPH) ADD_DEFINITIONS(-DOSGUTIL_LIBRARY) ELSE (DYNAMIC_OPENSCENEGRAPH) ADD_DEFINITIONS(-DOSG_LIBRARY_STATIC) ENDIF(DYNAMIC_OPENSCENEGRAPH) # # MSFBO resolve blit to depth buffer control. # OPTION(OSG_MULTISAMPLE_FBO_RESOLVE_IGNORES_DEPTH "Set to ON to ignore depth when resolving multisampled FBO rendering. This is a workaround for a crash on OS X with NVIDIA driver 1.5.49." OFF) IF(OSG_MULTISAMPLE_FBO_RESOLVE_IGNORES_DEPTH) ADD_DEFINITIONS(-DOSG_MULTISAMPLE_FBO_RESOLVE_IGNORES_DEPTH) ENDIF(OSG_MULTISAMPLE_FBO_RESOLVE_IGNORES_DEPTH) SET(LIB_NAME osgUtil) SET(HEADER_PATH ${OpenSceneGraph_SOURCE_DIR}/include/${LIB_NAME}) SET(LIB_PUBLIC_HEADERS ${HEADER_PATH}/ConvertVec ${HEADER_PATH}/CubeMapGenerator ${HEADER_PATH}/CullVisitor ${HEADER_PATH}/DelaunayTriangulator ${HEADER_PATH}/DisplayRequirementsVisitor ${HEADER_PATH}/DrawElementTypeSimplifier ${HEADER_PATH}/EdgeCollector ${HEADER_PATH}/Export ${HEADER_PATH}/GLObjectsVisitor ${HEADER_PATH}/HalfWayMapGenerator ${HEADER_PATH}/HighlightMapGenerator ${HEADER_PATH}/IntersectionVisitor ${HEADER_PATH}/IntersectVisitor ${HEADER_PATH}/LineSegmentIntersector ${HEADER_PATH}/OperationArrayFunctor ${HEADER_PATH}/Optimizer ${HEADER_PATH}/PlaneIntersector ${HEADER_PATH}/PolytopeIntersector ${HEADER_PATH}/PositionalStateContainer ${HEADER_PATH}/ReflectionMapGenerator ${HEADER_PATH}/RenderBin ${HEADER_PATH}/RenderLeaf ${HEADER_PATH}/RenderStage ${HEADER_PATH}/ReversePrimitiveFunctor ${HEADER_PATH}/SceneView ${HEADER_PATH}/SceneGraphBuilder ${HEADER_PATH}/Simplifier ${HEADER_PATH}/SmoothingVisitor ${HEADER_PATH}/StateGraph ${HEADER_PATH}/Statistics ${HEADER_PATH}/TangentSpaceGenerator ${HEADER_PATH}/Tessellator ${HEADER_PATH}/TransformAttributeFunctor ${HEADER_PATH}/TransformCallback ${HEADER_PATH}/TriStripVisitor ${HEADER_PATH}/UpdateVisitor ${HEADER_PATH}/Version ) ADD_LIBRARY(${LIB_NAME} ${OPENSCENEGRAPH_USER_DEFINED_DYNAMIC_OR_STATIC} ${LIB_PUBLIC_HEADERS} CubeMapGenerator.cpp CullVisitor.cpp DelaunayTriangulator.cpp DisplayRequirementsVisitor.cpp DrawElementTypeSimplifier.cpp EdgeCollector.cpp GLObjectsVisitor.cpp HalfWayMapGenerator.cpp HighlightMapGenerator.cpp IntersectionVisitor.cpp IntersectVisitor.cpp LineSegmentIntersector.cpp Optimizer.cpp PlaneIntersector.cpp PolytopeIntersector.cpp PositionalStateContainer.cpp RenderBin.cpp RenderLeaf.cpp RenderStage.cpp ReversePrimitiveFunctor.cpp SceneView.cpp Simplifier.cpp SmoothingVisitor.cpp SceneGraphBuilder.cpp StateGraph.cpp Statistics.cpp TangentSpaceGenerator.cpp Tessellator.cpp TransformAttributeFunctor.cpp TransformCallback.cpp TriStrip_graph_array.h TriStrip_heap_array.h TriStrip_tri_stripper.cpp TriStrip_tri_stripper.h TriStripVisitor.cpp UpdateVisitor.cpp Version.cpp ) LINK_INTERNAL(${LIB_NAME} osg OpenThreads ) LINK_CORELIB_DEFAULT(${LIB_NAME}) INCLUDE(ModuleInstall OPTIONAL)