root/OpenSceneGraph/branches/OpenSceneGraph-2.8/src/osgPlugins/OpenFlight/DataInputStream.h @ 11264

Revision 8003, 1.8 kB (checked in by robert, 10 years ago)

From Paul Martz, "Here's the mods to the OpenFlight? plugin to support FLT export. The ZIP file contains the new .cpp/h files as well as existing files that I modified.


Changes to existing files:

ReaderWriter?.cpp -- to support writeNode() of course.
ReaderWriterATTR.cpp -- to support writeObject -- we write .attr files for textures, if they don't already exist.
AttrData?.cpp/.h -- Minor fixes.
CMakeLists.txt -- to include the new files in the build."


From Robert Osfield, port to non Windows platforms just required fixing of header capitilization errors
that windows lets through the net due to having a case insensitive file system.


  • Property svn:eol-style set to native
  • Property svn:keywords set to Author Date Id Revision
Line 
1/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
2 *
3 * This library is open source and may be redistributed and/or modified under 
4 * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
5 * (at your option) any later version.  The full license is in LICENSE file
6 * included with this distribution, and on the openscenegraph.org website.
7 *
8 * This library is distributed in the hope that it will be useful,
9 * but WITHOUT ANY WARRANTY; without even the implied warranty of
10 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
11 * OpenSceneGraph Public License for more details.
12*/
13
14//
15// OpenFlight® loader for OpenSceneGraph
16//
17//  Copyright (C) 2005-2007  Brede Johansen
18//
19
20#ifndef FLT_DATAINPUTSTREAM
21#define FLT_DATAINPUTSTREAM 1
22
23#include <istream>
24#include <string>
25#include <osg/Vec3f>
26#include <osg/Vec3d>
27#include <osg/Vec4f>
28#include "Types.h"   
29
30namespace flt {
31
32class Record;
33
34class DataInputStream : public std::istream
35{
36    public:
37
38        explicit DataInputStream(std::streambuf* sb);
39
40        int8 readInt8(int8 def=0);
41        uint8 readUInt8(uint8 def=0);
42        int16 readInt16(int16 def=0);
43        uint16 readUInt16(uint16 def=0);
44        int32 readInt32(int32 def=0);
45        uint32 readUInt32(uint32 def=0);
46        float32 readFloat32(float32 def=0);
47        float64 readFloat64(float64 def=0);
48        void readCharArray(char* data, int size);
49        std::string readString(int size);
50        osg::Vec4f readColor32();
51        osg::Vec2f readVec2f();
52        osg::Vec3f readVec3f();
53        osg::Vec4f readVec4f();
54        osg::Vec3d readVec3d();
55
56        std::istream& forward(std::istream::off_type off);
57
58        int16 peekInt16();
59
60    protected:
61
62        bool                _byteswap;
63};
64
65} // end namespace
66
67#endif
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