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1<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
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3<HTML>
4<HEAD>
5   <TITLE>class  OSGGA_EXPORT osgGA::KeySwitchMatrixManipulator</TITLE>
6   <META NAME="GENERATOR" CONTENT="DOC++ 3.4.6">
7</HEAD>
8<BODY BGCOLOR="#ffffff">
9
10<H2>class  OSGGA_EXPORT <A HREF="#DOC.DOCU">osgGA::KeySwitchMatrixManipulator</A></H2></H2><BLOCKQUOTE> KeySwitchMatrixManipulator is a decorator which allows the type of camera manipulator being used to be switched by pressing a key.</BLOCKQUOTE>
11<HR>
12
13<H2>Inheritance:</H2>
14<APPLET CODE="ClassGraph.class" WIDTH=600 HEIGHT=125>
15<param name=classes value="Mosg::Object,M,CGUIEventHandler,MGUIEventHandler.html,CMatrixManipulator,MMatrixManipulator.html,CKeySwitchMatrixManipulator,MKeySwitchMatrixManipulator.html">
16<param name=before value="M,M,M,M">
17<param name=after value="Md_SPSP,Md_SP,Md_,M">
18<param name=indent value="0,1,2,3">
19<param name=arrowdir value="down">
20</APPLET>
21<HR>
22
23<DL>
24<P><DL>
25<DT><H3>Public Methods</H3><DD><DT>
26<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual   const char* <B><A HREF="#DOC.2.9.3">className</A></B>() const
27<DT>
28<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.9.4">addMatrixManipulator</A></B>(int key, std::string name, <!1><A HREF="MatrixManipulator.html">MatrixManipulator</A>* cm)
29<DD><I> Add a camera manipulator with an associated name, and a key to trigger the switch,</I>
30<DT>
31<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.9.5">addNumberedMatrixManipulator</A></B>(<!1><A HREF="MatrixManipulator.html">MatrixManipulator</A>* cm)
32<DD><I> Add a camera manipulator with an autogenerated keybinding which is '1' + previous number of camera's registerd</I>
33<DT>
34<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>unsigned int <B><A HREF="#DOC.2.9.6">getNumMatrixManipulators</A></B>() const
35<DT>
36<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.9.7">selectMatrixManipulator</A></B>(unsigned int num)
37<DT>
38<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="KeySwitchMatrixManipulator.html#DOC.2.9.2">KeyManipMap</A>&amp; <B><A HREF="#DOC.2.9.8">getKeyManipMap</A></B>()
39<DD><I>Get the complete list of manipulators attached to this keyswitch manipulator</I>
40<DT>
41<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const <!1><A HREF="KeySwitchMatrixManipulator.html#DOC.2.9.2">KeyManipMap</A>&amp; <B><A HREF="#DOC.2.9.9">getKeyManipMap</A></B>() const
42<DD><I>Get the const complete list of manipulators attached to this keyswitch manipulator</I>
43<DT>
44<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="MatrixManipulator.html">MatrixManipulator</A>* <B><A HREF="#DOC.2.9.10">getCurrentMatrixManipulator</A></B>()
45<DD><I>Get the current active manipulators</I>
46<DT>
47<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const <!1><A HREF="MatrixManipulator.html">MatrixManipulator</A>* <B><A HREF="#DOC.2.9.11">getCurrentMatrixManipulator</A></B>() const
48<DD><I>Get the const current active manipulators</I>
49<DT>
50<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="MatrixManipulator.html">MatrixManipulator</A>* <B><A HREF="#DOC.2.9.12">getMatrixManipulator</A></B>(unsigned int key)
51<DD><I>Get manipulator assigned to a specified key</I>
52<DT>
53<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const <!1><A HREF="MatrixManipulator.html">MatrixManipulator</A>* <B><A HREF="#DOC.2.9.13">getMatrixManipulator</A></B>(unsigned int key) const
54<DD><I>Get const manipulator assigned to a specified key</I>
55<DT>
56<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual   void <B><A HREF="#DOC.2.9.14">setMinimumDistance</A></B>(float minimumDistance)
57<DD><I>set the minimum distance (as ratio) the eye point can be zoomed in towards the center before the center is pushed forward</I>
58<DT>
59<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual   void <B><A HREF="#DOC.2.9.15">setCoordinateFrameCallback</A></B>(<!1><A HREF="CoordinateFrameCallback.html">CoordinateFrameCallback</A>* cb)
60<DD><I>set the coordinate frame which callback tells the manipulator which way is up, east and north</I>
61<DT>
62<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual   void <B><A HREF="#DOC.2.9.16">setByMatrix</A></B>(const osg::Matrixd&amp; matrix)
63<DD><I>Set the position of the matrix manipulator using a 4x4 Matrix</I>
64<DT>
65<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual   void <B><A HREF="#DOC.2.9.17">setByInverseMatrix</A></B>(const osg::Matrixd&amp; matrix)
66<DD><I>set the position of the matrix manipulator using a 4x4 Matrix</I>
67<DT>
68<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual   osg::Matrixd <B><A HREF="#DOC.2.9.18">getMatrix</A></B>() const
69<DD><I>get the position of the manipulator as 4x4 Matrix</I>
70<DT>
71<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual   osg::Matrixd <B><A HREF="#DOC.2.9.19">getInverseMatrix</A></B>() const
72<DD><I>get the position of the manipulator as a inverse matrix of the manipulator, typically used as a model view matrix</I>
73<DT>
74<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual   osgUtil::SceneView::FusionDistanceMode <B><A HREF="#DOC.2.9.20">getFusionDistanceMode</A></B>() const
75<DD><I>Get the FusionDistanceMode.</I>
76<DT>
77<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual   float <B><A HREF="#DOC.2.9.21">getFusionDistanceValue</A></B>() const
78<DD><I>Get the FusionDistanceValue.</I>
79<DT>
80<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual   void <B><A HREF="#DOC.2.9.22">setNode</A></B>(osg::Node* n)
81<DT>
82<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual   const osg::Node* <B><A HREF="#DOC.2.9.23">getNode</A></B>() const
83<DT>
84<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual   osg::Node* <B><A HREF="#DOC.2.9.24">getNode</A></B>()
85<DT>
86<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual   void <B><A HREF="#DOC.2.9.25">setHomePosition</A></B>(const osg::Vec3d&amp; eye, const osg::Vec3d&amp; center, const osg::Vec3d&amp; up)
87<DT>
88<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual   void <B><A HREF="#DOC.2.9.26">setAutoComputeHomePosition</A></B>(bool flag)
89<DT>
90<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual   void <B><A HREF="#DOC.2.9.27">computeHomePosition</A></B>()
91<DT>
92<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual   void <B><A HREF="#DOC.2.9.28">home</A></B>(const <!1><A HREF="GUIEventAdapter.html">GUIEventAdapter</A>&amp; ee, <!1><A HREF="GUIActionAdapter.html">GUIActionAdapter</A>&amp; aa)
93<DT>
94<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual   void <B><A HREF="#DOC.2.9.29">init</A></B>(const <!1><A HREF="GUIEventAdapter.html">GUIEventAdapter</A>&amp; ee, <!1><A HREF="GUIActionAdapter.html">GUIActionAdapter</A>&amp; aa)
95<DT>
96<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual   bool <B><A HREF="#DOC.2.9.30">handle</A></B>(const <!1><A HREF="GUIEventAdapter.html">GUIEventAdapter</A>&amp; ea, <!1><A HREF="GUIActionAdapter.html">GUIActionAdapter</A>&amp; us)
97<DT>
98<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual   void <B><A HREF="#DOC.2.9.31">getUsage</A></B>(osg::ApplicationUsage&amp; usage) const
99<DD><I>Get the keyboard and mouse usage of this manipulator</I>
100</DL></P>
101
102<P><DL>
103<DT><H3>Public</H3><DD><DT>
104<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>typedef  std::pair&lt;std::string, osg::ref_ptr&lt;<!1><A HREF="MatrixManipulator.html">MatrixManipulator</A>&gt; &gt;  <B><A HREF="#DOC.2.9.1">NamedManipulator</A></B>
105<DT>
106<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>typedef  std::map&lt;int, <!1><A HREF="KeySwitchMatrixManipulator.html#DOC.2.9.1">NamedManipulator</A>&gt;  <B><A HREF="#DOC.2.9.2">KeyManipMap</A></B>
107</DL></P>
108
109</DL>
110<HR><H3>Inherited from <A HREF="MatrixManipulator.html">MatrixManipulator</A>:</H3>
111<DL>
112<P><DL>
113<DT><H3>Public Classes</H3><DD><DT>
114class  <B><A HREF="CoordinateFrameCallback.html">CoordinateFrameCallback</A></B>: public osg::Referenced
115<DD><I>callback class to use to allow matrix manipulators to querry the application for the local coordinate frame</I>
116</DL></P>
117
118<P><DL>
119<DT><H3>Public Methods</H3><DD><DT>
120<IMG ALT="o" SRC=icon2.gif>float <B>getMinimumDistance</B>() const
121<DT>
122<IMG ALT="o" SRC=icon2.gif><!1><A HREF="CoordinateFrameCallback.html">CoordinateFrameCallback</A>* <B>getCoordinateFrameCallback</B>()
123<DT>
124<IMG ALT="o" SRC=icon2.gif>const <!1><A HREF="CoordinateFrameCallback.html">CoordinateFrameCallback</A>* <B>getCoordinateFrameCallback</B>() const
125<DT>
126<IMG ALT="o" SRC=icon2.gif>osg::CoordinateFrame <B>getCoordinateFrame</B>(const osg::Vec3d&amp; position) const
127<DT>
128<IMG ALT="o" SRC=icon2.gif>osg::Vec3d <B>getSideVector</B>(const osg::CoordinateFrame&amp; cf) const
129<DT>
130<IMG ALT="o" SRC=icon2.gif>osg::Vec3d <B>getFrontVector</B>(const osg::CoordinateFrame&amp; cf) const
131<DT>
132<IMG ALT="o" SRC=icon2.gif>osg::Vec3d <B>getUpVector</B>(const osg::CoordinateFrame&amp; cf) const
133<DT>
134<IMG ALT="o" SRC=icon2.gif>virtual   void <B>getHomePosition</B>(osg::Vec3d&amp; eye, osg::Vec3d&amp; center, osg::Vec3d&amp; up)
135<DT>
136<IMG ALT="o" SRC=icon2.gif>bool <B>getAutoComputeHomePosition</B>() const
137<DT>
138<IMG ALT="o" SRC=icon2.gif>virtual   void <B>accept</B>(<!1><A HREF="GUIEventHandlerVisitor.html">GUIEventHandlerVisitor</A>&amp; v)
139</DL></P>
140
141<P><DL>
142<DT><H3>Protected Fields</H3><DD><DT>
143<IMG ALT="o" SRC=icon2.gif>double <B>_minimumDistance</B>
144<DT>
145<IMG ALT="o" SRC=icon2.gif>bool <B>_autoComputeHomePosition</B>
146<DT>
147<IMG ALT="o" SRC=icon2.gif>osg::Vec3d <B>_homeEye</B>
148<DT>
149<IMG ALT="o" SRC=icon2.gif>osg::Vec3d <B>_homeCenter</B>
150<DT>
151<IMG ALT="o" SRC=icon2.gif>osg::Vec3d <B>_homeUp</B>
152<DT>
153<IMG ALT="o" SRC=icon2.gif>osg::ref_ptr&lt;<!1><A HREF="CoordinateFrameCallback.html">CoordinateFrameCallback</A>&gt;  <B>_coordinateFrameCallback</B>
154</DL></P>
155
156</DL>
157<HR><H3>Inherited from <A HREF="GUIEventHandler.html">GUIEventHandler</A>:</H3>
158<DL>
159<P><DL>
160<DT><H3>Public Methods</H3><DD><DT>
161<IMG ALT="o" SRC=icon2.gif>META_Object <B>(osgGA, GUIEventHandler) const </B>() const
162<DT>
163<IMG ALT="o" SRC=icon2.gif>virtual   <!1><A HREF="CompositeGUIEventHandler.html">CompositeGUIEventHandler</A>* <B>getComposite</B>()
164</DL></P>
165
166</DL>
167
168<A NAME="DOC.DOCU"></A>
169<HR>
170<H2>Documentation</H2>
171<BLOCKQUOTE>
172KeySwitchMatrixManipulator is a decorator which allows the type of camera manipulator
173being used to be switched by pressing a key. E.g. '1' for a TrackballManipultor,
174'2' for a DriveManipulator, '3' for a FlightManipulator. The manipulators available,
175and the associated switch keys, can be configured.</BLOCKQUOTE>
176<DL>
177
178<A NAME="NamedManipulator"></A>
179<A NAME="DOC.2.9.1"></A>
180<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>typedef  std::pair&lt;std::string, osg::ref_ptr&lt;<!1><A HREF="MatrixManipulator.html">MatrixManipulator</A>&gt; &gt;  NamedManipulator</B></TT>
181<DL><DT><DD></DL><P>
182<A NAME="KeyManipMap"></A>
183<A NAME="DOC.2.9.2"></A>
184<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>typedef  std::map&lt;int, <!1><A HREF="KeySwitchMatrixManipulator.html#DOC.2.9.1">NamedManipulator</A>&gt;  KeyManipMap</B></TT>
185<DL><DT><DD></DL><P>
186<A NAME="className"></A>
187<A NAME="DOC.2.9.3"></A>
188<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual   const char* className() const </B></TT>
189<DL><DT><DD></DL><P>
190<A NAME="addMatrixManipulator"></A>
191<A NAME="DOC.2.9.4"></A>
192<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void addMatrixManipulator(int key, std::string name, <!1><A HREF="MatrixManipulator.html">MatrixManipulator</A>* cm)</B></TT>
193<DD>
194Add a camera manipulator with an associated name, and a key to
195trigger the switch,
196<DL><DT><DD></DL><P>
197<A NAME="addNumberedMatrixManipulator"></A>
198<A NAME="DOC.2.9.5"></A>
199<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void addNumberedMatrixManipulator(<!1><A HREF="MatrixManipulator.html">MatrixManipulator</A>* cm)</B></TT>
200<DD>
201Add a camera manipulator with an autogenerated keybinding which is '1' + previous number of camera's registerd
202<DL><DT><DD></DL><P>
203<A NAME="getNumMatrixManipulators"></A>
204<A NAME="DOC.2.9.6"></A>
205<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>unsigned int getNumMatrixManipulators() const </B></TT>
206<DL><DT><DD></DL><P>
207<A NAME="selectMatrixManipulator"></A>
208<A NAME="DOC.2.9.7"></A>
209<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void selectMatrixManipulator(unsigned int num)</B></TT>
210<DL><DT><DD></DL><P>
211<A NAME="getKeyManipMap"></A>
212<A NAME="DOC.2.9.8"></A>
213<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="KeySwitchMatrixManipulator.html#DOC.2.9.2">KeyManipMap</A>&amp; getKeyManipMap()</B></TT>
214<DD>Get the complete list of manipulators attached to this keyswitch manipulator
215<DL><DT><DD></DL><P>
216<A NAME="getKeyManipMap"></A>
217<A NAME="DOC.2.9.9"></A>
218<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>const <!1><A HREF="KeySwitchMatrixManipulator.html#DOC.2.9.2">KeyManipMap</A>&amp; getKeyManipMap() const </B></TT>
219<DD>Get the const complete list of manipulators attached to this keyswitch manipulator
220<DL><DT><DD></DL><P>
221<A NAME="getCurrentMatrixManipulator"></A>
222<A NAME="DOC.2.9.10"></A>
223<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="MatrixManipulator.html">MatrixManipulator</A>* getCurrentMatrixManipulator()</B></TT>
224<DD>Get the current active manipulators
225<DL><DT><DD></DL><P>
226<A NAME="getCurrentMatrixManipulator"></A>
227<A NAME="DOC.2.9.11"></A>
228<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>const <!1><A HREF="MatrixManipulator.html">MatrixManipulator</A>* getCurrentMatrixManipulator() const </B></TT>
229<DD>Get the const current active manipulators
230<DL><DT><DD></DL><P>
231<A NAME="getMatrixManipulator"></A>
232<A NAME="DOC.2.9.12"></A>
233<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="MatrixManipulator.html">MatrixManipulator</A>* getMatrixManipulator(unsigned int key)</B></TT>
234<DD>Get manipulator assigned to a specified key
235<DL><DT><DD></DL><P>
236<A NAME="getMatrixManipulator"></A>
237<A NAME="DOC.2.9.13"></A>
238<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>const <!1><A HREF="MatrixManipulator.html">MatrixManipulator</A>* getMatrixManipulator(unsigned int key) const </B></TT>
239<DD>Get const manipulator assigned to a specified key
240<DL><DT><DD></DL><P>
241<A NAME="setMinimumDistance"></A>
242<A NAME="DOC.2.9.14"></A>
243<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual   void setMinimumDistance(float minimumDistance)</B></TT>
244<DD>set the minimum distance (as ratio) the eye point can be zoomed in towards the
245center before the center is pushed forward
246<DL><DT><DD></DL><P>
247<A NAME="setCoordinateFrameCallback"></A>
248<A NAME="DOC.2.9.15"></A>
249<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual   void setCoordinateFrameCallback(<!1><A HREF="CoordinateFrameCallback.html">CoordinateFrameCallback</A>* cb)</B></TT>
250<DD>set the coordinate frame which callback tells the manipulator which way is up, east and north
251<DL><DT><DD></DL><P>
252<A NAME="setByMatrix"></A>
253<A NAME="DOC.2.9.16"></A>
254<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual   void setByMatrix(const osg::Matrixd&amp; matrix)</B></TT>
255<DD>Set the position of the matrix manipulator using a 4x4 Matrix
256<DL><DT><DD></DL><P>
257<A NAME="setByInverseMatrix"></A>
258<A NAME="DOC.2.9.17"></A>
259<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual   void setByInverseMatrix(const osg::Matrixd&amp; matrix)</B></TT>
260<DD>set the position of the matrix manipulator using a 4x4 Matrix
261<DL><DT><DD></DL><P>
262<A NAME="getMatrix"></A>
263<A NAME="DOC.2.9.18"></A>
264<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual   osg::Matrixd getMatrix() const </B></TT>
265<DD>get the position of the manipulator as 4x4 Matrix
266<DL><DT><DD></DL><P>
267<A NAME="getInverseMatrix"></A>
268<A NAME="DOC.2.9.19"></A>
269<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual   osg::Matrixd getInverseMatrix() const </B></TT>
270<DD>get the position of the manipulator as a inverse matrix of the manipulator, typically used as a model view matrix
271<DL><DT><DD></DL><P>
272<A NAME="getFusionDistanceMode"></A>
273<A NAME="DOC.2.9.20"></A>
274<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual   osgUtil::SceneView::FusionDistanceMode getFusionDistanceMode() const </B></TT>
275<DD>Get the FusionDistanceMode. Used by SceneView for setting up setereo convergence.
276<DL><DT><DD></DL><P>
277<A NAME="getFusionDistanceValue"></A>
278<A NAME="DOC.2.9.21"></A>
279<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual   float getFusionDistanceValue() const </B></TT>
280<DD>Get the FusionDistanceValue. Used by SceneView for setting up setereo convergence.
281<DL><DT><DD></DL><P>
282<A NAME="setNode"></A>
283<A NAME="DOC.2.9.22"></A>
284<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual   void setNode(osg::Node* n)</B></TT>
285<DL><DT><DD></DL><P>
286<A NAME="getNode"></A>
287<A NAME="DOC.2.9.23"></A>
288<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual   const osg::Node* getNode() const </B></TT>
289<DL><DT><DD></DL><P>
290<A NAME="getNode"></A>
291<A NAME="DOC.2.9.24"></A>
292<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual   osg::Node* getNode()</B></TT>
293<DL><DT><DD></DL><P>
294<A NAME="setHomePosition"></A>
295<A NAME="DOC.2.9.25"></A>
296<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual   void setHomePosition(const osg::Vec3d&amp; eye, const osg::Vec3d&amp; center, const osg::Vec3d&amp; up)</B></TT>
297<DL><DT><DD></DL><P>
298<A NAME="setAutoComputeHomePosition"></A>
299<A NAME="DOC.2.9.26"></A>
300<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual   void setAutoComputeHomePosition(bool flag)</B></TT>
301<DL><DT><DD></DL><P>
302<A NAME="computeHomePosition"></A>
303<A NAME="DOC.2.9.27"></A>
304<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual   void computeHomePosition()</B></TT>
305<DL><DT><DD></DL><P>
306<A NAME="home"></A>
307<A NAME="DOC.2.9.28"></A>
308<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual   void home(const <!1><A HREF="GUIEventAdapter.html">GUIEventAdapter</A>&amp; ee, <!1><A HREF="GUIActionAdapter.html">GUIActionAdapter</A>&amp; aa)</B></TT>
309<DL><DT><DD></DL><P>
310<A NAME="init"></A>
311<A NAME="DOC.2.9.29"></A>
312<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual   void init(const <!1><A HREF="GUIEventAdapter.html">GUIEventAdapter</A>&amp; ee, <!1><A HREF="GUIActionAdapter.html">GUIActionAdapter</A>&amp; aa)</B></TT>
313<DL><DT><DD></DL><P>
314<A NAME="handle"></A>
315<A NAME="DOC.2.9.30"></A>
316<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual   bool handle(const <!1><A HREF="GUIEventAdapter.html">GUIEventAdapter</A>&amp; ea, <!1><A HREF="GUIActionAdapter.html">GUIActionAdapter</A>&amp; us)</B></TT>
317<DL><DT><DD></DL><P>
318<A NAME="getUsage"></A>
319<A NAME="DOC.2.9.31"></A>
320<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual   void getUsage(osg::ApplicationUsage&amp; usage) const </B></TT>
321<DD>Get the keyboard and mouse usage of this manipulator
322<DL><DT><DD></DL><P></DL>
323
324<HR><DL><DT><B>This class has no child classes.</B></DL>
325
326<DL><DT><DD></DL><P><P><I><A HREF="index.html">Alphabetic index</A></I> <I><A HREF="HIER.html">HTML hierarchy of classes</A> or <A HREF="HIERjava.html">Java</A></I></P><HR>
327<BR>
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