| 1 | <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN"> |
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| 2 | |
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| 3 | <HTML> |
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| 4 | <HEAD> |
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| 5 | <TITLE>class OSGGA_EXPORT osgGA::TerrainManipulator</TITLE> |
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| 6 | <META NAME="GENERATOR" CONTENT="DOC++ 3.4.6"> |
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| 7 | </HEAD> |
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| 8 | <BODY BGCOLOR="#ffffff"> |
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| 9 | |
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| 10 | <H2>class OSGGA_EXPORT <A HREF="#DOC.DOCU">osgGA::TerrainManipulator</A></H2></H2><HR> |
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| 11 | |
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| 12 | <H2>Inheritance:</H2> |
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| 13 | <APPLET CODE="ClassGraph.class" WIDTH=600 HEIGHT=125> |
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| 14 | <param name=classes value="Mosg::Object,M,CGUIEventHandler,MGUIEventHandler.html,CMatrixManipulator,MMatrixManipulator.html,CTerrainManipulator,MTerrainManipulator.html"> |
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| 15 | <param name=before value="M,M,M,M"> |
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| 16 | <param name=after value="Md_SPSP,Md_SP,Md_,M"> |
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| 17 | <param name=indent value="0,1,2,3"> |
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| 18 | <param name=arrowdir value="down"> |
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| 19 | </APPLET> |
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| 20 | <HR> |
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| 21 | |
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| 22 | <DL> |
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| 23 | <P><DL> |
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| 24 | <DT><H3>Public Classes</H3><DD><DT> |
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| 25 | <IMG ALT="[more]" BORDER=0 SRC=icon1.gif>enum <B><A HREF="#DOC.2.14.3">RotationMode</A></B> |
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| 26 | </DL></P> |
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| 27 | |
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| 28 | <P><DL> |
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| 29 | <DT><H3>Public Methods</H3><DD><DT> |
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| 30 | <IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.14.1">TerrainManipulator</A></B>() |
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| 31 | <DT> |
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| 32 | <IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual const char* <B><A HREF="#DOC.2.14.2">className</A></B>() const |
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| 33 | <DT> |
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| 34 | <IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.14.4">setRotationMode</A></B>(<!1><A HREF="TerrainManipulator.html#DOC.2.14.3">RotationMode</A> mode) |
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| 35 | <DT> |
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| 36 | <IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="TerrainManipulator.html#DOC.2.14.3">RotationMode</A> <B><A HREF="#DOC.2.14.5">getRotationMode</A></B>() const |
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| 37 | <DT> |
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| 38 | <IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.14.6">setByMatrix</A></B>(const osg::Matrixd& matrix) |
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| 39 | <DD><I>set the position of the matrix manipulator using a 4x4 Matrix</I> |
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| 40 | <DT> |
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| 41 | <IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.14.7">setByInverseMatrix</A></B>(const osg::Matrixd& matrix) |
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| 42 | <DD><I>set the position of the matrix manipulator using a 4x4 Matrix</I> |
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| 43 | <DT> |
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| 44 | <IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual osg::Matrixd <B><A HREF="#DOC.2.14.8">getMatrix</A></B>() const |
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| 45 | <DD><I>get the position of the manipulator as 4x4 Matrix</I> |
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| 46 | <DT> |
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| 47 | <IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual osg::Matrixd <B><A HREF="#DOC.2.14.9">getInverseMatrix</A></B>() const |
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| 48 | <DD><I>get the position of the manipulator as a inverse matrix of the manipulator, typically used as a model view matrix</I> |
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| 49 | <DT> |
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| 50 | <IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual osgUtil::SceneView::FusionDistanceMode <B><A HREF="#DOC.2.14.10">getFusionDistanceMode</A></B>() const |
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| 51 | <DD><I>Get the FusionDistanceMode.</I> |
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| 52 | <DT> |
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| 53 | <IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual float <B><A HREF="#DOC.2.14.11">getFusionDistanceValue</A></B>() const |
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| 54 | <DD><I>Get the FusionDistanceValue.</I> |
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| 55 | <DT> |
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| 56 | <IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.14.12">setNode</A></B>(osg::Node*) |
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| 57 | <DD><I>Attach a node to the manipulator.</I> |
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| 58 | <DT> |
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| 59 | <IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual const osg::Node* <B><A HREF="#DOC.2.14.13">getNode</A></B>() const |
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| 60 | <DD><I>Return node if attached</I> |
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| 61 | <DT> |
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| 62 | <IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual osg::Node* <B><A HREF="#DOC.2.14.14">getNode</A></B>() |
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| 63 | <DD><I>Return node if attached</I> |
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| 64 | <DT> |
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| 65 | <IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.14.15">home</A></B>(const <!1><A HREF="GUIEventAdapter.html">GUIEventAdapter</A>& ea, <!1><A HREF="GUIActionAdapter.html">GUIActionAdapter</A>& us) |
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| 66 | <DD><I>Move the camera to the default position.</I> |
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| 67 | <DT> |
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| 68 | <IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.14.16">init</A></B>(const <!1><A HREF="GUIEventAdapter.html">GUIEventAdapter</A>& ea, <!1><A HREF="GUIActionAdapter.html">GUIActionAdapter</A>& us) |
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| 69 | <DD><I>Start/restart the manipulator</I> |
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| 70 | <DT> |
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| 71 | <IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual bool <B><A HREF="#DOC.2.14.17">handle</A></B>(const <!1><A HREF="GUIEventAdapter.html">GUIEventAdapter</A>& ea, <!1><A HREF="GUIActionAdapter.html">GUIActionAdapter</A>& us) |
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| 72 | <DD><I>handle events, return true if handled, false otherwise</I> |
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| 73 | <DT> |
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| 74 | <IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.14.18">getUsage</A></B>(osg::ApplicationUsage& usage) const |
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| 75 | <DD><I>Get the keyboard and mouse usage of this manipulator</I> |
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| 76 | </DL></P> |
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| 77 | |
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| 78 | <P><DL> |
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| 79 | <DT><H3>Protected Fields</H3><DD><DT> |
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| 80 | <IMG ALT="[more]" BORDER=0 SRC=icon1.gif>osg::ref_ptr<const <!1><A HREF="GUIEventAdapter.html">GUIEventAdapter</A>> <B><A HREF="#DOC.2.14.28">_ga_t1</A></B> |
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| 81 | <DT> |
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| 82 | <IMG ALT="[more]" BORDER=0 SRC=icon1.gif>osg::ref_ptr<const <!1><A HREF="GUIEventAdapter.html">GUIEventAdapter</A>> <B><A HREF="#DOC.2.14.29">_ga_t0</A></B> |
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| 83 | <DT> |
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| 84 | <IMG ALT="[more]" BORDER=0 SRC=icon1.gif>osg::ref_ptr<osg::Node> <B><A HREF="#DOC.2.14.30">_node</A></B> |
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| 85 | <DT> |
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| 86 | <IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="TerrainManipulator.html#DOC.2.14.3">RotationMode</A> <B><A HREF="#DOC.2.14.31">_rotationMode</A></B> |
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| 87 | <DT> |
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| 88 | <IMG ALT="[more]" BORDER=0 SRC=icon1.gif>bool <B><A HREF="#DOC.2.14.32">_thrown</A></B> |
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| 89 | <DT> |
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| 90 | <IMG ALT="[more]" BORDER=0 SRC=icon1.gif>osg::Vec3d <B><A HREF="#DOC.2.14.33">_center</A></B> |
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| 91 | <DT> |
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| 92 | <IMG ALT="[more]" BORDER=0 SRC=icon1.gif>osg::Quat <B><A HREF="#DOC.2.14.34">_rotation</A></B> |
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| 93 | <DT> |
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| 94 | <IMG ALT="[more]" BORDER=0 SRC=icon1.gif>float <B><A HREF="#DOC.2.14.35">_distance</A></B> |
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| 95 | <DT> |
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| 96 | <IMG ALT="[more]" BORDER=0 SRC=icon1.gif>osg::Vec3d <B><A HREF="#DOC.2.14.36">_previousUp</A></B> |
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| 97 | </DL></P> |
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| 98 | |
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| 99 | <P><DL> |
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| 100 | <DT><H3>Protected Methods</H3><DD><DT> |
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| 101 | <IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <B><A HREF="#DOC.2.14.19">~TerrainManipulator</A></B>() |
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| 102 | <DT> |
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| 103 | <IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.14.20">flushMouseEventStack</A></B>() |
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| 104 | <DD><I>Reset the internal GUIEvent stack</I> |
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| 105 | <DT> |
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| 106 | <IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.14.21">addMouseEvent</A></B>(const <!1><A HREF="GUIEventAdapter.html">GUIEventAdapter</A>& ea) |
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| 107 | <DD><I>Add the current mouse GUIEvent to internal stack</I> |
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| 108 | <DT> |
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| 109 | <IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.14.22">computePosition</A></B>(const osg::Vec3d& eye, const osg::Vec3d& lv, const osg::Vec3d& up) |
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| 110 | <DT> |
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| 111 | <IMG ALT="[more]" BORDER=0 SRC=icon1.gif>bool <B><A HREF="#DOC.2.14.23">calcMovement</A></B>() |
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| 112 | <DD><I>For the give mouse movement calculate the movement of the camera.</I> |
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| 113 | <DT> |
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| 114 | <IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.14.24">trackball</A></B>(osg::Vec3& axis, double& angle, double p1x, double p1y, double p2x, double p2y) |
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| 115 | <DT> |
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| 116 | <IMG ALT="[more]" BORDER=0 SRC=icon1.gif>double <B><A HREF="#DOC.2.14.25">tb_project_to_sphere</A></B>(double r, double x, double y) |
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| 117 | <DT> |
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| 118 | <IMG ALT="[more]" BORDER=0 SRC=icon1.gif>bool <B><A HREF="#DOC.2.14.26">isMouseMoving</A></B>() |
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| 119 | <DD><I>Check the speed at which the mouse is moving.</I> |
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| 120 | <DT> |
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| 121 | <IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.14.27">clampOrientation</A></B>() |
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| 122 | </DL></P> |
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| 123 | |
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| 124 | </DL> |
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| 125 | <HR><H3>Inherited from <A HREF="MatrixManipulator.html">MatrixManipulator</A>:</H3> |
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| 126 | <DL> |
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| 127 | <P><DL> |
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| 128 | <DT><H3>Public Classes</H3><DD><DT> |
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| 129 | class <B><A HREF="CoordinateFrameCallback.html">CoordinateFrameCallback</A></B>: public osg::Referenced |
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| 130 | <DD><I>callback class to use to allow matrix manipulators to querry the application for the local coordinate frame</I> |
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| 131 | </DL></P> |
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| 132 | |
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| 133 | <P><DL> |
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| 134 | <DT><H3>Public Methods</H3><DD><DT> |
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| 135 | <IMG ALT="o" SRC=icon2.gif>virtual void <B>setMinimumDistance</B>(float minimumDistance) |
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| 136 | <DT> |
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| 137 | <IMG ALT="o" SRC=icon2.gif>float <B>getMinimumDistance</B>() const |
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| 138 | <DT> |
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| 139 | <IMG ALT="o" SRC=icon2.gif>virtual void <B>setCoordinateFrameCallback</B>(<!1><A HREF="CoordinateFrameCallback.html">CoordinateFrameCallback</A>* cb) |
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| 140 | <DT> |
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| 141 | <IMG ALT="o" SRC=icon2.gif><!1><A HREF="CoordinateFrameCallback.html">CoordinateFrameCallback</A>* <B>getCoordinateFrameCallback</B>() |
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| 142 | <DT> |
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| 143 | <IMG ALT="o" SRC=icon2.gif>const <!1><A HREF="CoordinateFrameCallback.html">CoordinateFrameCallback</A>* <B>getCoordinateFrameCallback</B>() const |
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| 144 | <DT> |
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| 145 | <IMG ALT="o" SRC=icon2.gif>osg::CoordinateFrame <B>getCoordinateFrame</B>(const osg::Vec3d& position) const |
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| 146 | <DT> |
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| 147 | <IMG ALT="o" SRC=icon2.gif>osg::Vec3d <B>getSideVector</B>(const osg::CoordinateFrame& cf) const |
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| 148 | <DT> |
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| 149 | <IMG ALT="o" SRC=icon2.gif>osg::Vec3d <B>getFrontVector</B>(const osg::CoordinateFrame& cf) const |
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| 150 | <DT> |
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| 151 | <IMG ALT="o" SRC=icon2.gif>osg::Vec3d <B>getUpVector</B>(const osg::CoordinateFrame& cf) const |
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| 152 | <DT> |
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| 153 | <IMG ALT="o" SRC=icon2.gif>virtual void <B>setHomePosition</B>(const osg::Vec3d& eye, const osg::Vec3d& center, const osg::Vec3d& up) |
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| 154 | <DT> |
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| 155 | <IMG ALT="o" SRC=icon2.gif>virtual void <B>getHomePosition</B>(osg::Vec3d& eye, osg::Vec3d& center, osg::Vec3d& up) |
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| 156 | <DT> |
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| 157 | <IMG ALT="o" SRC=icon2.gif>virtual void <B>setAutoComputeHomePosition</B>(bool flag) |
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| 158 | <DT> |
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| 159 | <IMG ALT="o" SRC=icon2.gif>bool <B>getAutoComputeHomePosition</B>() const |
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| 160 | <DT> |
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| 161 | <IMG ALT="o" SRC=icon2.gif>virtual void <B>computeHomePosition</B>() |
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| 162 | <DT> |
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| 163 | <IMG ALT="o" SRC=icon2.gif>virtual void <B>accept</B>(<!1><A HREF="GUIEventHandlerVisitor.html">GUIEventHandlerVisitor</A>& v) |
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| 164 | </DL></P> |
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| 165 | |
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| 166 | <P><DL> |
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| 167 | <DT><H3>Protected Fields</H3><DD><DT> |
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| 168 | <IMG ALT="o" SRC=icon2.gif>double <B>_minimumDistance</B> |
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| 169 | <DT> |
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| 170 | <IMG ALT="o" SRC=icon2.gif>bool <B>_autoComputeHomePosition</B> |
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| 171 | <DT> |
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| 172 | <IMG ALT="o" SRC=icon2.gif>osg::Vec3d <B>_homeEye</B> |
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| 173 | <DT> |
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| 174 | <IMG ALT="o" SRC=icon2.gif>osg::Vec3d <B>_homeCenter</B> |
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| 175 | <DT> |
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| 176 | <IMG ALT="o" SRC=icon2.gif>osg::Vec3d <B>_homeUp</B> |
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| 177 | <DT> |
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| 178 | <IMG ALT="o" SRC=icon2.gif>osg::ref_ptr<<!1><A HREF="CoordinateFrameCallback.html">CoordinateFrameCallback</A>> <B>_coordinateFrameCallback</B> |
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| 179 | </DL></P> |
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| 180 | |
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| 181 | </DL> |
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| 182 | <HR><H3>Inherited from <A HREF="GUIEventHandler.html">GUIEventHandler</A>:</H3> |
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| 183 | <DL> |
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| 184 | <P><DL> |
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| 185 | <DT><H3>Public Methods</H3><DD><DT> |
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| 186 | <IMG ALT="o" SRC=icon2.gif>META_Object <B>(osgGA, GUIEventHandler) const </B>() const |
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| 187 | <DT> |
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| 188 | <IMG ALT="o" SRC=icon2.gif>virtual <!1><A HREF="CompositeGUIEventHandler.html">CompositeGUIEventHandler</A>* <B>getComposite</B>() |
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| 189 | </DL></P> |
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| 190 | |
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| 191 | </DL> |
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| 192 | |
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| 193 | <A NAME="DOC.DOCU"></A> |
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| 194 | <HR> |
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| 195 | <H2>Documentation</H2> |
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| 196 | <DL> |
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| 197 | |
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| 198 | <A NAME="TerrainManipulator"></A> |
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| 199 | <A NAME="DOC.2.14.1"></A> |
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| 200 | <DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> TerrainManipulator()</B></TT> |
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| 201 | <DL><DT><DD></DL><P> |
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| 202 | <A NAME="className"></A> |
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| 203 | <A NAME="DOC.2.14.2"></A> |
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| 204 | <DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual const char* className() const </B></TT> |
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| 205 | <DL><DT><DD></DL><P> |
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| 206 | <A NAME="RotationMode"></A> |
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| 207 | <A NAME="DOC.2.14.3"></A> |
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| 208 | <DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>enum RotationMode</B></TT> |
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| 209 | <DL><DT><DD></DL><P><DL> |
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| 210 | |
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| 211 | <A NAME="ELEVATION_AZIM_ROLL"></A> |
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| 212 | <A NAME="DOC.2.14.3.1"></A> |
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| 213 | <DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> ELEVATION_AZIM_ROLL</B></TT> |
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| 214 | <DL><DT><DD></DL><P> |
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| 215 | <A NAME="ELEVATION_AZIM"></A> |
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| 216 | <A NAME="DOC.2.14.3.2"></A> |
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| 217 | <DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> ELEVATION_AZIM</B></TT> |
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| 218 | <DL><DT><DD></DL><P></DL> |
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| 219 | |
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| 220 | <A NAME="setRotationMode"></A> |
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| 221 | <A NAME="DOC.2.14.4"></A> |
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| 222 | <DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setRotationMode(<!1><A HREF="TerrainManipulator.html#DOC.2.14.3">RotationMode</A> mode)</B></TT> |
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| 223 | <DL><DT><DD></DL><P> |
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| 224 | <A NAME="getRotationMode"></A> |
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| 225 | <A NAME="DOC.2.14.5"></A> |
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| 226 | <DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="TerrainManipulator.html#DOC.2.14.3">RotationMode</A> getRotationMode() const </B></TT> |
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| 227 | <DL><DT><DD></DL><P> |
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| 228 | <A NAME="setByMatrix"></A> |
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| 229 | <A NAME="DOC.2.14.6"></A> |
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| 230 | <DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void setByMatrix(const osg::Matrixd& matrix)</B></TT> |
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| 231 | <DD>set the position of the matrix manipulator using a 4x4 Matrix |
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| 232 | <DL><DT><DD></DL><P> |
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| 233 | <A NAME="setByInverseMatrix"></A> |
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| 234 | <A NAME="DOC.2.14.7"></A> |
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| 235 | <DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void setByInverseMatrix(const osg::Matrixd& matrix)</B></TT> |
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| 236 | <DD>set the position of the matrix manipulator using a 4x4 Matrix |
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| 237 | <DL><DT><DD></DL><P> |
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| 238 | <A NAME="getMatrix"></A> |
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| 239 | <A NAME="DOC.2.14.8"></A> |
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| 240 | <DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual osg::Matrixd getMatrix() const </B></TT> |
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| 241 | <DD>get the position of the manipulator as 4x4 Matrix |
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| 242 | <DL><DT><DD></DL><P> |
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| 243 | <A NAME="getInverseMatrix"></A> |
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| 244 | <A NAME="DOC.2.14.9"></A> |
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| 245 | <DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual osg::Matrixd getInverseMatrix() const </B></TT> |
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| 246 | <DD>get the position of the manipulator as a inverse matrix of the manipulator, typically used as a model view matrix |
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| 247 | <DL><DT><DD></DL><P> |
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| 248 | <A NAME="getFusionDistanceMode"></A> |
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| 249 | <A NAME="DOC.2.14.10"></A> |
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| 250 | <DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual osgUtil::SceneView::FusionDistanceMode getFusionDistanceMode() const </B></TT> |
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| 251 | <DD>Get the FusionDistanceMode. Used by SceneView for setting up setereo convergence. |
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| 252 | <DL><DT><DD></DL><P> |
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| 253 | <A NAME="getFusionDistanceValue"></A> |
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| 254 | <A NAME="DOC.2.14.11"></A> |
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| 255 | <DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual float getFusionDistanceValue() const </B></TT> |
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| 256 | <DD>Get the FusionDistanceValue. Used by SceneView for setting up setereo convergence. |
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| 257 | <DL><DT><DD></DL><P> |
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| 258 | <A NAME="setNode"></A> |
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| 259 | <A NAME="DOC.2.14.12"></A> |
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| 260 | <DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void setNode(osg::Node*)</B></TT> |
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| 261 | <DD>Attach a node to the manipulator. |
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| 262 | Automatically detaches previously attached node. |
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| 263 | setNode(NULL) detaches previously nodes. |
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| 264 | Is ignored by manipulators which do not require a reference model. |
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| 265 | <DL><DT><DD></DL><P> |
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| 266 | <A NAME="getNode"></A> |
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| 267 | <A NAME="DOC.2.14.13"></A> |
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| 268 | <DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual const osg::Node* getNode() const </B></TT> |
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| 269 | <DD>Return node if attached |
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| 270 | <DL><DT><DD></DL><P> |
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| 271 | <A NAME="getNode"></A> |
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| 272 | <A NAME="DOC.2.14.14"></A> |
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| 273 | <DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual osg::Node* getNode()</B></TT> |
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| 274 | <DD>Return node if attached |
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| 275 | <DL><DT><DD></DL><P> |
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| 276 | <A NAME="home"></A> |
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| 277 | <A NAME="DOC.2.14.15"></A> |
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| 278 | <DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void home(const <!1><A HREF="GUIEventAdapter.html">GUIEventAdapter</A>& ea, <!1><A HREF="GUIActionAdapter.html">GUIActionAdapter</A>& us)</B></TT> |
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| 279 | <DD>Move the camera to the default position. |
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| 280 | May be ignored by manipulators if home functionality is not appropriate. |
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| 281 | <DL><DT><DD></DL><P> |
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| 282 | <A NAME="init"></A> |
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| 283 | <A NAME="DOC.2.14.16"></A> |
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| 284 | <DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void init(const <!1><A HREF="GUIEventAdapter.html">GUIEventAdapter</A>& ea, <!1><A HREF="GUIActionAdapter.html">GUIActionAdapter</A>& us)</B></TT> |
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| 285 | <DD>Start/restart the manipulator |
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| 286 | <DL><DT><DD></DL><P> |
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| 287 | <A NAME="handle"></A> |
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| 288 | <A NAME="DOC.2.14.17"></A> |
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| 289 | <DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual bool handle(const <!1><A HREF="GUIEventAdapter.html">GUIEventAdapter</A>& ea, <!1><A HREF="GUIActionAdapter.html">GUIActionAdapter</A>& us)</B></TT> |
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| 290 | <DD>handle events, return true if handled, false otherwise |
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| 291 | <DL><DT><DD></DL><P> |
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| 292 | <A NAME="getUsage"></A> |
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| 293 | <A NAME="DOC.2.14.18"></A> |
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| 294 | <DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void getUsage(osg::ApplicationUsage& usage) const </B></TT> |
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| 295 | <DD>Get the keyboard and mouse usage of this manipulator |
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| 296 | <DL><DT><DD></DL><P> |
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| 297 | <A NAME="~TerrainManipulator"></A> |
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| 298 | <A NAME="DOC.2.14.19"></A> |
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| 299 | <DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual ~TerrainManipulator()</B></TT> |
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| 300 | <DL><DT><DD></DL><P> |
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| 301 | <A NAME="flushMouseEventStack"></A> |
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| 302 | <A NAME="DOC.2.14.20"></A> |
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| 303 | <DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void flushMouseEventStack()</B></TT> |
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| 304 | <DD>Reset the internal GUIEvent stack |
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| 305 | <DL><DT><DD></DL><P> |
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| 306 | <A NAME="addMouseEvent"></A> |
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| 307 | <A NAME="DOC.2.14.21"></A> |
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| 308 | <DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void addMouseEvent(const <!1><A HREF="GUIEventAdapter.html">GUIEventAdapter</A>& ea)</B></TT> |
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| 309 | <DD>Add the current mouse GUIEvent to internal stack |
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| 310 | <DL><DT><DD></DL><P> |
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| 311 | <A NAME="computePosition"></A> |
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| 312 | <A NAME="DOC.2.14.22"></A> |
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| 313 | <DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void computePosition(const osg::Vec3d& eye, const osg::Vec3d& lv, const osg::Vec3d& up)</B></TT> |
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| 314 | <DL><DT><DD></DL><P> |
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| 315 | <A NAME="calcMovement"></A> |
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| 316 | <A NAME="DOC.2.14.23"></A> |
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| 317 | <DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>bool calcMovement()</B></TT> |
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| 318 | <DD>For the give mouse movement calculate the movement of the camera. |
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| 319 | Return true is camera has moved and a redraw is required. |
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| 320 | <DL><DT><DD></DL><P> |
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| 321 | <A NAME="trackball"></A> |
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| 322 | <A NAME="DOC.2.14.24"></A> |
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| 323 | <DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void trackball(osg::Vec3& axis, double& angle, double p1x, double p1y, double p2x, double p2y)</B></TT> |
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| 324 | <DL><DT><DD></DL><P> |
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| 325 | <A NAME="tb_project_to_sphere"></A> |
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| 326 | <A NAME="DOC.2.14.25"></A> |
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| 327 | <DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>double tb_project_to_sphere(double r, double x, double y)</B></TT> |
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| 328 | <DL><DT><DD></DL><P> |
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| 329 | <A NAME="isMouseMoving"></A> |
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| 330 | <A NAME="DOC.2.14.26"></A> |
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| 331 | <DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>bool isMouseMoving()</B></TT> |
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| 332 | <DD>Check the speed at which the mouse is moving. |
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| 333 | If speed is below a threshold then return false, otherwise return true. |
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| 334 | <DL><DT><DD></DL><P> |
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| 335 | <A NAME="clampOrientation"></A> |
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| 336 | <A NAME="DOC.2.14.27"></A> |
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| 337 | <DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void clampOrientation()</B></TT> |
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| 338 | <DL><DT><DD></DL><P> |
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| 339 | <A NAME="_ga_t1"></A> |
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| 340 | <A NAME="DOC.2.14.28"></A> |
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| 341 | <DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>osg::ref_ptr<const <!1><A HREF="GUIEventAdapter.html">GUIEventAdapter</A>> _ga_t1</B></TT> |
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| 342 | <DL><DT><DD></DL><P> |
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| 343 | <A NAME="_ga_t0"></A> |
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| 344 | <A NAME="DOC.2.14.29"></A> |
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| 345 | <DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>osg::ref_ptr<const <!1><A HREF="GUIEventAdapter.html">GUIEventAdapter</A>> _ga_t0</B></TT> |
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| 346 | <DL><DT><DD></DL><P> |
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| 347 | <A NAME="_node"></A> |
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| 348 | <A NAME="DOC.2.14.30"></A> |
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| 349 | <DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>osg::ref_ptr<osg::Node> _node</B></TT> |
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| 350 | <DL><DT><DD></DL><P> |
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| 351 | <A NAME="_rotationMode"></A> |
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| 352 | <A NAME="DOC.2.14.31"></A> |
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| 353 | <DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="TerrainManipulator.html#DOC.2.14.3">RotationMode</A> _rotationMode</B></TT> |
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| 354 | <DL><DT><DD></DL><P> |
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| 355 | <A NAME="_thrown"></A> |
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| 356 | <A NAME="DOC.2.14.32"></A> |
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| 357 | <DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>bool _thrown</B></TT> |
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| 358 | <DL><DT><DD></DL><P> |
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| 359 | <A NAME="_center"></A> |
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| 360 | <A NAME="DOC.2.14.33"></A> |
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| 361 | <DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>osg::Vec3d _center</B></TT> |
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| 362 | <DL><DT><DD></DL><P> |
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| 363 | <A NAME="_rotation"></A> |
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| 364 | <A NAME="DOC.2.14.34"></A> |
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| 365 | <DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>osg::Quat _rotation</B></TT> |
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| 366 | <DL><DT><DD></DL><P> |
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| 367 | <A NAME="_distance"></A> |
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| 368 | <A NAME="DOC.2.14.35"></A> |
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| 369 | <DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>float _distance</B></TT> |
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| 370 | <DL><DT><DD></DL><P> |
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| 371 | <A NAME="_previousUp"></A> |
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| 372 | <A NAME="DOC.2.14.36"></A> |
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| 373 | <DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>osg::Vec3d _previousUp</B></TT> |
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| 374 | <DL><DT><DD></DL><P></DL> |
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| 375 | |
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| 376 | <HR><DL><DT><B>This class has no child classes.</B></DL> |
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| 377 | |
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| 378 | <DL><DT><DD></DL><P><P><I><A HREF="index.html">Alphabetic index</A></I> <I><A HREF="HIER.html">HTML hierarchy of classes</A> or <A HREF="HIERjava.html">Java</A></I></P><HR> |
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| 379 | <BR> |
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| 380 | This page was generated with the help of <A HREF="http://www.linuxsupportline.com/~doc++">DOC++</A>. |
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| 381 | </BODY> |
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| 382 | </HTML> |
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