root/OpenSceneGraph/trunk/doc/osgviewer.html @ 1862

Revision 1862, 6.3 kB (checked in by robert, 12 years ago)

Fixes to documentions to refelect the move from osgGLUT to osgProducer.

  • Property svn:eol-style set to native
  • Property svn:keywords set to Author Date Id Revision
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[1862]1<!doctype html public "-//w3c//dtd html 4.0 transitional//en">
2<html>
3<head>
4   <meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1">
5   <meta name="GENERATOR" content="Mozilla/4.75C-SGI [en] (X11; I; IRIX64 6.5 IP27) [Netscape]">
6   <title>Scene graph viewer</title>
7</head>
8<body text="#000000" bgcolor="#FFFFFF" link="#0000EE" vlink="#551A8B" alink="#FF0000">
9
10<img SRC="images/OpenSceneGraphBanner_Distribution.jpg" height=77 width=640>
11
12<table>
13  <tr>
14    <td><a href="index.html">Index</a>  </td>
15    <td><a href="introduction.html">Introduction</a>  </td>
16    <td><a href="contents.html">Contents</a>  </td>
17    <td><a href="install.html">Install</a>  </td>
18    <td><a href="dependencies.html">Dependencies</a>  </td>
19    <td><a href="examples.html">Demos</a>  </td>
20    <td><a href="data.html">Data</a>  </td>
21    <td><a href="osgviewer.html">Viewer</a>  </td>
22    <td><a href="stereo.html">Stereo</a>  </td>
23    <td><a href="plan.html">Plan</a>  </td>
24    <td><a href="documentation.html">Reference Guides</a>  </td>
25  </tr>
26</table>
27
28<h2><u>osgProducer::Viewer / Scene Graph Viewer (osgviewer) keyboard bindings:</u></h2>
29
30<p><br>
31<table BORDER COLS=2 WIDTH="100%" NOSAVE >
32<tr NOSAVE>
33<td WIDTH="10%" NOSAVE><b><u>Key</u></b></td>
34
35<td><u>Binding</u></td>
36</tr>
37
38<tr>
39<td>
40<center><font size=+2>'1'</font></center>
41</td>
42
43<td>Select the trackball camera manipulator.
44<blockquote>Left mouse button - rotate,
45<br>Middle (or Left &amp; Right) mouse button - pan,
46<br>Right mouse button - zoom.</blockquote>
47</td>
48</tr>
49
50<tr>
51<td>
52<center><font size=+2>'2'</font></center>
53</td>
54
55<td>Select the flight camera manipulator.
56<blockquote>Left mouse button - speed up,
57<br>Middle (or Left &amp; Right) mouse button - stop,
58<br>Right mouse button - slow down, reverse.
59<br>Move mouse left to roll left, right to roll right.
60<br>Move mouse back (down) to pitch nose up, forward to pitch down.
61<br>In mode Q, the default, selected by pressing 'q'
62<blockquote>The flight path is yawed automatically into the turn to produce
63a similar effect as flying an aircaft.</blockquote>
64In mode A, selected by pressing 'a'
65<blockquote>The flight path is not yawed automatically into the turn, producing
66a similar effect as space/marine flight.</blockquote>
67</blockquote>
68</td>
69</tr>
70
71<tr>
72<td>
73<center><font size=+2>'3'</font></center>
74</td>
75
76<td>Select the drive camera manipulator.
77<br>&nbsp;
78<blockquote>In mode Q, the default, selected by pressing 'q'</blockquote>
79
80<blockquote>
81<blockquote>Move mouse left to turn left, right to turn right.
82<br>Move mouse back (down) to reverse, forward to drive forward.</blockquote>
83In mode A, selected by pressing 'a'
84<blockquote>Move mouse left to turn left, right to turn right.
85<br>Left mouse button - speed up,
86<br>Middle (or Left &amp; Right) mouse button - stop,
87<br>Right mouse button - slow down, reverse.</blockquote>
88</blockquote>
89</td>
90</tr>
91
92<tr>
93<td>
94<center><b><font size=+2>'+'</font></b></center>
95</td>
96
97<td>Half the frame delay which speeds up the frame rate on Linux and
98<br>Windows.</td>
99</tr>
100
101<tr>
102<td>
103<center><b><font size=+2>'-'</font></b></center>
104</td>
105
106<td>Double the frame delay and therefore reduce the frame rate on Linux
107and Windows.</td>
108</tr>
109
110<tr>
111<td>
112<center><b><font size=+2>'/'</font></b></center>
113</td>
114
115<td>Divide the Level-Of-Detail (LOD) bias by 1.5, to encourage the selection
116of more complex LOD children.</td>
117</tr>
118
119<tr>
120<td>
121<center><b><font size=+2>'*'</font></b></center>
122</td>
123
124<td>Multiple the Level-of-Detail (LOD) bias by 1.5, to encourage the
125<br>selection of less complex LOD children.</td>
126</tr>
127</table>
128
129<table BORDER=3 CELLSPACING=3 CELLPADDING=3 NOSAVE >
130<tr NOSAVE>
131<td WIDTH="15%" NOSAVE>
132<center><b><font size=+2>'c'&nbsp;</font></b></center>
133</td>
134
135<td>Toggle Small Feature Culling on or off.</td>
136</tr>
137
138<tr>
139<td>
140<center><b><font size=+2>'C'</font></b></center>
141</td>
142
143<td>Toggle View Frustum Culling on or off.</td>
144</tr>
145
146<tr>
147<td>
148<center><b><font size=+2>'d'</font></b></center>
149</td>
150
151<td>Toggle use of OpenGL's display lists.</td>
152</tr>
153
154<tr>
155<td>
156<center><b><font size=+2>'b'</font></b></center>
157</td>
158
159<td>Toggle OpenGL's backface culling.</td>
160</tr>
161
162<tr>
163<td>
164<center><b><font size=+2>'t'</font></b></center>
165</td>
166
167<td>Toggle OpenGL texturing on or off.</td>
168</tr>
169
170<tr>
171<td>
172<center><b><font size=+2>'T'</font></b></center>
173</td>
174
175<td>Toggle OpenGL two-sided lighting on or off.</td>
176</tr>
177
178<tr>
179<td>
180<center><b><font size=+2>'l'</font></b></center>
181</td>
182
183<td>Toggle OpenGL lighting on or off.</td>
184</tr>
185
186<tr>
187<td>
188<center><b><font size=+2>'L'</font></b></center>
189</td>
190
191<td>Toggle SceneView lighting mode between HEADLIGHT, SKY_LIGHT and NO_SCENEVIEW_LIGHT.</td>
192</tr>
193
194<tr>
195<td>
196<center><b><font size=+2>'s'</font></b></center>
197</td>
198
199<td>Toggle OpenGL shade model between flat and smooth shading.</td>
200</tr>
201
202<tr>
203<td>
204<center>'<b><font size=+2>w'</font></b></center>
205</td>
206
207<td>Toggle OpenGL polygon mode between solid, wireframe and points modes.</td>
208</tr>
209
210<tr>
211<td>
212<center><b><font size=+2>'i'</font></b></center>
213</td>
214
215<td>Calculate and report the intersections with the scene under thecurrent
216mouse x and mouse y position.</td>
217</tr>
218
219<tr>
220<td>
221<center><b><font size=+2>'r'</font></b></center>
222</td>
223
224<td>Calculate and report the intersections with the scene under the currentmouse
225x and mouse y position and delete the nearest interesected geoset.</td>
226</tr>
227
228<tr>
229<td>
230<center><b><font size=+2>'p'</font></b></center>
231</td>
232
233<td>Print frame rate statistics on each frame.</td>
234</tr>
235
236<tr>
237<td>
238<center><b><font size=+2>'o'</font></b></center>
239</td>
240
241<td>Output the loaded scene to 'saved_model.osg'.</td>
242</tr>
243
244<tr>
245<td>
246<center><b><font size=+2>'O'</font></b></center>
247</td>
248
249<td>Snap a screen shot image and write it out 'screenshot.bmp'.</td>
250</tr>
251<tr>
252<td>
253<center><b><font size=+2>'?'/'h'</font></b></center>
254</td>
255
256<td>Print out osgviewer's keyboard bindings.</td>
257</tr>
258
259<tr>
260<td>
261<center><b><font size=+2>'f'</font></b></center>
262</td>
263
264<td>
265<center>Toggle between fullscreen and the previous window size. Note Producer
266fullscreen works properly on Windows and Irix, but on Linux it just maximizes
267the window and leaves the window's borders.</center>
268</td>
269</tr>
270
271<tr>
272<td>
273<center><b><font size=+2>Space</font></b></center>
274</td>
275
276<td>Reset scene to the default view.</td>
277</tr>
278
279<tr>
280<td>
281<center><b><font size=+2>Esc&nbsp;</font></b></center>
282</td>
283
284<td>&nbsp; Exit osgviewer.</td>
285</tr>
286</table>
287
288</body>
289</html>
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