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[651]6   <title>Plans for future developments</title>
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[1912]9<img SRC="images/OpenSceneGraphBanner_Distribution.jpg">
[651]10<table>
[659]11<tr>
12<td><a href="index.html">Index</a></td>
[651]13
[659]14<td><a href="introduction.html">Introduction</a></td>
[651]15
[659]16<td><a href="contents.html">Contents</a></td>
[651]17
[659]18<td><a href="install.html">Install</a></td>
[651]19
[659]20<td><a href="dependencies.html">Dependencies</a></td>
21
[1862]22<td><a href="examples.html">examples</a></td>
[659]23
24<td><a href="data.html">Data</a></td>
25
[1862]26<td><a href="osgviewer.html">Viewer</a></td>
[659]27
28<td><a href="stereo.html">Stereo</a></td>
29
30<td><a href="plan.html">Plan</a></td>
31
32<td><a href="documentation.html">Reference Guides</a></td>
33</tr>
34</table>
35
36<h2>
37<u>Plans for future developments</u></h2>
[945]38Now we have reached the beta phase (0.9.x) of OpenScenegGraph project,
39and are now working towards the full 1.0 release, with a likely
[1868]40release date in second half of 2003.
[945]41
[659]42<h3>
[945]43Fturue work include:</h3>
[659]44
[651]45<ul>
[659]46
[651]47<li>
[1868]48StateSet composite structure for managing multi-pass effects and alternate rendering implemations. 
49This will allow one to manage the use of extensions and provide effecient fallback rendering paths.</li>
[659]50
[651]51<li>
[659]52Clean up the API for managing multi-stage and multi-pass rendering within
53the scene graph.</li>
54
[651]55<li>
[1868]56Support for clustering in Open Producer and osgProducer.</li>
[659]57
[651]58<li>
[1868]59Enhance osgDB and plugins to allow them to be used with alternate input streams.  Add support for native binary
60file format for rapid loading and saving of scene graphs.
61</li>
[1409]62
63<li>
[1868]64Development of virtual texture support for rendering in real-time massive images, such as whole earth textures.</li>
[1409]65
66<li>
[1868]67Introduce a new library osgEnvironment, which adds support for creating
68shapes and environmental effects such as stars, planets, cloud layers, oceans and
[659]69ground planes.</li>
70
[653]71<li>
[1115]72Integrate unit tests for all classes, using the osgUtx Unit Test Framework.</li>
[651]73</ul>
74
[659]75<h3>
76Books, tutorials and demonstrations</h3>
77
[657]78<ul>
79<li>
80Don Burns and Robert Osfield to write the OpenSceneGraph book!</li>
[659]81
[657]82<li>
[659]83Development of tutorials to published as part of the distribution and on
84the bazaar</li>
85
[657]86<li>
[659]87Development of technology demonstrations for shows, presentations and training.</li>
[657]88
[651]89</ul>
90
[659]91<h3>
92Professional services</h3>
93
[651]94<ul>
[659]95<li>
96Set up a support contract and support systems for confidential, email,
97phone and onsite support.</li>
[651]98
99<li>
[659]100Set up the Open Scene Graph Professional License (OSGPL) which is conventional
101proprietary license that allows companies to distribute projects that do
102not comply with the terms of the LGPL, such as turn key systems.</li>
103
[651]104<li>
[657]105Develop training courses.</li>
[651]106</ul>
[1115]107For further details on osgMP, osgSim, OSGPL licensing, professional support,
[659]108training and consultancy services contact Robert Osfield at <a href="mailto:robert@openscenegraph.com">robert@openscenegraph.com</a>
109or Don Burns at <a href="mailto:don@andesengineering.com">don@andesengineering.com.</a>
[651]110</body>
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