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| 15 | #include <iostream> |
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| 16 | #include <osg/Geometry> |
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| 17 | #include <osg/MatrixTransform> |
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| 18 | #include <osg/Geode> |
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| 19 | #include <osgViewer/Viewer> |
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| 20 | #include <osgGA/TrackballManipulator> |
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| 21 | #include <osgDB/WriteFile> |
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| 22 | #include <osgUtil/SmoothingVisitor> |
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| 23 | #include <osg/io_utils> |
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| 24 | |
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| 25 | #include <osgAnimation/Bone> |
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| 26 | #include <osgAnimation/Skeleton> |
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| 27 | #include <osgAnimation/RigGeometry> |
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| 28 | #include <osgAnimation/BasicAnimationManager> |
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| 29 | #include <osgAnimation/UpdateMatrixTransform> |
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| 30 | #include <osgAnimation/UpdateBone> |
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| 31 | #include <osgAnimation/StackedTransform> |
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| 32 | #include <osgAnimation/StackedTranslateElement> |
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| 33 | #include <osgAnimation/StackedRotateAxisElement> |
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| 34 | |
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| 35 | osg::Geode* createAxis() |
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| 36 | { |
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| 37 | osg::Geode* geode (new osg::Geode()); |
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| 38 | osg::Geometry* geometry (new osg::Geometry()); |
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| 39 | |
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| 40 | osg::Vec3Array* vertices (new osg::Vec3Array()); |
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| 41 | vertices->push_back (osg::Vec3 ( 0.0, 0.0, 0.0)); |
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| 42 | vertices->push_back (osg::Vec3 ( 1.0, 0.0, 0.0)); |
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| 43 | vertices->push_back (osg::Vec3 ( 0.0, 0.0, 0.0)); |
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| 44 | vertices->push_back (osg::Vec3 ( 0.0, 1.0, 0.0)); |
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| 45 | vertices->push_back (osg::Vec3 ( 0.0, 0.0, 0.0)); |
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| 46 | vertices->push_back (osg::Vec3 ( 0.0, 0.0, 1.0)); |
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| 47 | geometry->setVertexArray (vertices); |
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| 48 | |
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| 49 | osg::Vec4Array* colors (new osg::Vec4Array()); |
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| 50 | colors->push_back (osg::Vec4 (1.0f, 0.0f, 0.0f, 1.0f)); |
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| 51 | colors->push_back (osg::Vec4 (1.0f, 0.0f, 0.0f, 1.0f)); |
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| 52 | colors->push_back (osg::Vec4 (0.0f, 1.0f, 0.0f, 1.0f)); |
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| 53 | colors->push_back (osg::Vec4 (0.0f, 1.0f, 0.0f, 1.0f)); |
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| 54 | colors->push_back (osg::Vec4 (0.0f, 0.0f, 1.0f, 1.0f)); |
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| 55 | colors->push_back (osg::Vec4 (0.0f, 0.0f, 1.0f, 1.0f)); |
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| 56 | geometry->setColorArray (colors); |
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| 57 | |
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| 58 | geometry->setColorBinding (osg::Geometry::BIND_PER_VERTEX); |
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| 59 | geometry->addPrimitiveSet(new osg::DrawArrays(osg::PrimitiveSet::LINES,0,6)); |
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| 60 | |
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| 61 | geode->addDrawable( geometry ); |
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| 62 | return geode; |
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| 63 | } |
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| 64 | |
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| 65 | osgAnimation::RigGeometry* createTesselatedBox(int nsplit, float size) |
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| 66 | { |
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| 67 | osgAnimation::RigGeometry* riggeometry = new osgAnimation::RigGeometry; |
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| 68 | |
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| 69 | osg::Geometry* geometry = new osg::Geometry; |
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| 70 | osg::ref_ptr<osg::Vec3Array> vertices (new osg::Vec3Array()); |
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| 71 | osg::ref_ptr<osg::Vec3Array> colors (new osg::Vec3Array()); |
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| 72 | geometry->setVertexArray (vertices.get()); |
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| 73 | geometry->setColorArray (colors.get()); |
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| 74 | geometry->setColorBinding (osg::Geometry::BIND_PER_VERTEX); |
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| 75 | |
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| 76 | float step = size / static_cast<float>(nsplit); |
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| 77 | float s = 0.5f/4.0f; |
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| 78 | for (int i = 0; i < nsplit; i++) |
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| 79 | { |
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| 80 | float x = -1.0f + static_cast<float>(i) * step; |
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| 81 | std::cout << x << std::endl; |
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| 82 | vertices->push_back (osg::Vec3 ( x, s, s)); |
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| 83 | vertices->push_back (osg::Vec3 ( x, -s, s)); |
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| 84 | vertices->push_back (osg::Vec3 ( x, -s, -s)); |
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| 85 | vertices->push_back (osg::Vec3 ( x, s, -s)); |
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| 86 | osg::Vec3 c (0.0f,0.0f,0.0f); |
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| 87 | c[i%3] = 1.0f; |
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| 88 | colors->push_back (c); |
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| 89 | colors->push_back (c); |
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| 90 | colors->push_back (c); |
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| 91 | colors->push_back (c); |
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| 92 | } |
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| 93 | |
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| 94 | osg::ref_ptr<osg::UIntArray> array = new osg::UIntArray; |
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| 95 | for (int i = 0; i < nsplit - 1; i++) |
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| 96 | { |
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| 97 | int base = i * 4; |
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| 98 | array->push_back(base); |
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| 99 | array->push_back(base+1); |
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| 100 | array->push_back(base+4); |
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| 101 | array->push_back(base+1); |
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| 102 | array->push_back(base+5); |
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| 103 | array->push_back(base+4); |
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| 104 | |
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| 105 | array->push_back(base+3); |
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| 106 | array->push_back(base); |
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| 107 | array->push_back(base+4); |
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| 108 | array->push_back(base+7); |
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| 109 | array->push_back(base+3); |
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| 110 | array->push_back(base+4); |
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| 111 | |
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| 112 | array->push_back(base+5); |
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| 113 | array->push_back(base+1); |
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| 114 | array->push_back(base+2); |
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| 115 | array->push_back(base+2); |
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| 116 | array->push_back(base+6); |
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| 117 | array->push_back(base+5); |
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| 118 | |
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| 119 | array->push_back(base+2); |
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| 120 | array->push_back(base+3); |
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| 121 | array->push_back(base+7); |
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| 122 | array->push_back(base+6); |
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| 123 | array->push_back(base+2); |
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| 124 | array->push_back(base+7); |
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| 125 | } |
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| 126 | |
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| 127 | geometry->addPrimitiveSet(new osg::DrawElementsUInt(osg::PrimitiveSet::TRIANGLES, array->size(), &array->front())); |
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| 128 | geometry->setUseDisplayList( false ); |
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| 129 | riggeometry->setSourceGeometry(geometry); |
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| 130 | return riggeometry; |
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| 131 | } |
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| 132 | |
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| 133 | |
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| 134 | void initVertexMap(osgAnimation::Bone* b0, |
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| 135 | osgAnimation::Bone* b1, |
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| 136 | osgAnimation::Bone* b2, |
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| 137 | osgAnimation::RigGeometry* geom, |
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| 138 | osg::Vec3Array* array) |
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| 139 | { |
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| 140 | osgAnimation::VertexInfluenceSet vertexesInfluences; |
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| 141 | osgAnimation::VertexInfluenceMap* vim = new osgAnimation::VertexInfluenceMap; |
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| 142 | |
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| 143 | (*vim)[b0->getName()].setName(b0->getName()); |
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| 144 | (*vim)[b1->getName()].setName(b1->getName()); |
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| 145 | (*vim)[b2->getName()].setName(b2->getName()); |
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| 146 | |
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| 147 | for (int i = 0; i < (int)array->size(); i++) |
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| 148 | { |
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| 149 | float val = (*array)[i][0]; |
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| 150 | std::cout << val << std::endl; |
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| 151 | if (val >= -1.0f && val <= 0.0f) |
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| 152 | (*vim)[b0->getName()].push_back(osgAnimation::VertexIndexWeight(i,1.0f)); |
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| 153 | else if ( val > 0.0f && val <= 1.0f) |
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| 154 | (*vim)[b1->getName()].push_back(osgAnimation::VertexIndexWeight(i,1.0f)); |
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| 155 | else if ( val > 1.0f) |
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| 156 | (*vim)[b2->getName()].push_back(osgAnimation::VertexIndexWeight(i,1.0f)); |
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| 157 | } |
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| 158 | |
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| 159 | geom->setInfluenceMap(vim); |
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| 160 | } |
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| 161 | |
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| 162 | |
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| 163 | |
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| 164 | int main (int argc, char* argv[]) |
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| 165 | { |
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| 166 | osg::ArgumentParser arguments(&argc, argv); |
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| 167 | osgViewer::Viewer viewer(arguments); |
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| 168 | |
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| 169 | viewer.setCameraManipulator(new osgGA::TrackballManipulator()); |
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| 170 | |
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| 171 | osg::ref_ptr<osgAnimation::Skeleton> skelroot = new osgAnimation::Skeleton; |
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| 172 | skelroot->setDefaultUpdateCallback(); |
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| 173 | osg::ref_ptr<osgAnimation::Bone> root = new osgAnimation::Bone; |
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| 174 | root->setInvBindMatrixInSkeletonSpace(osg::Matrix::inverse(osg::Matrix::translate(-1.0,0.0,0.0))); |
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| 175 | root->setName("root"); |
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| 176 | osgAnimation::UpdateBone* pRootUpdate = new osgAnimation::UpdateBone("root"); |
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| 177 | pRootUpdate->getStackedTransforms().push_back(new osgAnimation::StackedTranslateElement("translate",osg::Vec3(-1.0f,0.0f,0.0f))); |
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| 178 | root->setUpdateCallback(pRootUpdate); |
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| 179 | |
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| 180 | osg::ref_ptr<osgAnimation::Bone> right0 = new osgAnimation::Bone; |
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| 181 | right0->setInvBindMatrixInSkeletonSpace(osg::Matrix::inverse(osg::Matrix::translate(0.0,0.0,0.0))); |
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| 182 | right0->setName("right0"); |
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| 183 | osgAnimation::UpdateBone* pRight0Update = new osgAnimation::UpdateBone("right0"); |
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| 184 | pRight0Update->getStackedTransforms().push_back(new osgAnimation::StackedTranslateElement("translate", osg::Vec3(1.0f,0.0f,0.0f))); |
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| 185 | pRight0Update->getStackedTransforms().push_back(new osgAnimation::StackedRotateAxisElement("rotate", osg::Vec3(0.0f,0.0f,1.0f), 0.0)); |
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| 186 | right0->setUpdateCallback(pRight0Update); |
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| 187 | |
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| 188 | osg::ref_ptr<osgAnimation::Bone> right1 = new osgAnimation::Bone; |
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| 189 | right1->setInvBindMatrixInSkeletonSpace(osg::Matrix::inverse(osg::Matrix::translate(1.0,0.0,0.0))); |
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| 190 | right1->setName("right1"); |
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| 191 | osgAnimation::UpdateBone* pRight1Update = new osgAnimation::UpdateBone("right1"); |
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| 192 | pRight1Update->getStackedTransforms().push_back(new osgAnimation::StackedTranslateElement("translate", osg::Vec3(1.0f,0.0f,0.0f))); |
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| 193 | pRight1Update->getStackedTransforms().push_back(new osgAnimation::StackedRotateAxisElement("rotate", osg::Vec3(0.0f,0.0f,1.0f), 0.0)); |
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| 194 | right1->setUpdateCallback(pRight1Update); |
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| 195 | |
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| 196 | root->addChild(right0.get()); |
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| 197 | right0->addChild(right1.get()); |
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| 198 | skelroot->addChild(root.get()); |
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| 199 | |
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| 200 | osg::Group* scene = new osg::Group; |
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| 201 | osg::ref_ptr<osgAnimation::BasicAnimationManager> manager = new osgAnimation::BasicAnimationManager; |
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| 202 | scene->setUpdateCallback(manager.get()); |
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| 203 | |
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| 204 | osgAnimation::Animation* anim = new osgAnimation::Animation; |
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| 205 | { |
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| 206 | osgAnimation::FloatKeyframeContainer* keys0 = new osgAnimation::FloatKeyframeContainer; |
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| 207 | keys0->push_back(osgAnimation::FloatKeyframe(0.0,0.0f)); |
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| 208 | keys0->push_back(osgAnimation::FloatKeyframe(3.0,osg::PI_2)); |
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| 209 | keys0->push_back(osgAnimation::FloatKeyframe(6.0,osg::PI_2)); |
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| 210 | osgAnimation::FloatLinearSampler* sampler = new osgAnimation::FloatLinearSampler; |
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| 211 | sampler->setKeyframeContainer(keys0); |
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| 212 | osgAnimation::FloatLinearChannel* channel = new osgAnimation::FloatLinearChannel(sampler); |
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| 213 | channel->setName("rotate"); |
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| 214 | channel->setTargetName("right0"); |
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| 215 | anim->addChannel(channel); |
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| 216 | } |
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| 217 | |
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| 218 | { |
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| 219 | osgAnimation::FloatKeyframeContainer* keys1 = new osgAnimation::FloatKeyframeContainer; |
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| 220 | keys1->push_back(osgAnimation::FloatKeyframe(0.0,0.0f)); |
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| 221 | keys1->push_back(osgAnimation::FloatKeyframe(3.0,0.0f)); |
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| 222 | keys1->push_back(osgAnimation::FloatKeyframe(6.0,osg::PI_2)); |
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| 223 | osgAnimation::FloatLinearSampler* sampler = new osgAnimation::FloatLinearSampler; |
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| 224 | sampler->setKeyframeContainer(keys1); |
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| 225 | osgAnimation::FloatLinearChannel* channel = new osgAnimation::FloatLinearChannel(sampler); |
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| 226 | channel->setName("rotate"); |
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| 227 | channel->setTargetName("right1"); |
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| 228 | anim->addChannel(channel); |
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| 229 | } |
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| 230 | manager->registerAnimation(anim); |
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| 231 | manager->buildTargetReference(); |
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| 232 | |
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| 233 | |
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| 234 | manager->playAnimation(anim); |
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| 235 | |
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| 236 | |
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| 237 | osg::MatrixTransform* rootTransform = new osg::MatrixTransform; |
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| 238 | rootTransform->setMatrix(osg::Matrix::rotate(osg::PI_2,osg::Vec3(1.0f,0.0f,0.0f))); |
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| 239 | right0->addChild(createAxis()); |
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| 240 | right0->setDataVariance(osg::Object::DYNAMIC); |
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| 241 | right1->addChild(createAxis()); |
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| 242 | right1->setDataVariance(osg::Object::DYNAMIC); |
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| 243 | osg::MatrixTransform* trueroot = new osg::MatrixTransform; |
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| 244 | trueroot->setMatrix(osg::Matrix(root->getMatrixInBoneSpace().ptr())); |
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| 245 | trueroot->addChild(createAxis()); |
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| 246 | trueroot->addChild(skelroot.get()); |
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| 247 | trueroot->setDataVariance(osg::Object::DYNAMIC); |
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| 248 | rootTransform->addChild(trueroot); |
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| 249 | scene->addChild(rootTransform); |
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| 250 | |
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| 251 | osgAnimation::RigGeometry* geom = createTesselatedBox(4, 4.0f); |
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| 252 | osg::Geode* geode = new osg::Geode; |
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| 253 | geode->addDrawable(geom); |
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| 254 | skelroot->addChild(geode); |
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| 255 | osg::ref_ptr<osg::Vec3Array> src = dynamic_cast<osg::Vec3Array*>(geom->getSourceGeometry()->getVertexArray()); |
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| 256 | geom->getOrCreateStateSet()->setMode(GL_LIGHTING, false); |
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| 257 | geom->setDataVariance(osg::Object::DYNAMIC); |
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| 258 | |
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| 259 | initVertexMap(root.get(), right0.get(), right1.get(), geom, src.get()); |
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| 260 | |
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| 261 | |
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| 262 | viewer.setSceneData( scene ); |
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| 263 | viewer.realize(); |
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| 264 | |
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| 265 | while (!viewer.done()) |
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| 266 | { |
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| 267 | viewer.frame(); |
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| 268 | } |
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| 269 | |
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| 270 | osgDB::writeNodeFile(*scene, "skinning.osg"); |
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| 271 | return 0; |
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| 272 | } |
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| 273 | |
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