root/OpenSceneGraph/trunk/examples/osganimationviewer/AnimtkViewerKeyHandler.cpp @ 9692

Revision 9692, 2.3 kB (checked in by robert, 5 years ago)

From Gary Quinn, spelling fixes

Line 
1/*  -*-c++-*-
2 *  Copyright (C) 2008 Cedric Pinson <mornifle@plopbyte.net>
3 *
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
8 *
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
12 * GNU General Public License for more details.
13 *
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
17 *
18 * Authors:
19 *
20 * Cedric Pinson <mornifle@plopbyte.net>
21 *
22 */
23
24#include "AnimtkViewerKeyHandler"
25
26AnimtkKeyEventHandler::AnimtkKeyEventHandler()
27{
28    _actionKeys[List] = 'l';
29    _actionKeys[Help] = 'h';
30    _actionKeys[Play] = 'p';
31    _actionKeys[Next] = ']';
32    _actionKeys[Prev] = '[';
33}
34
35void AnimtkKeyEventHandler::printUsage() const 
36{
37    std::cout << (char) _actionKeys.find(Help)->second << " for Help" << std::endl;
38    std::cout << (char) _actionKeys.find(List)->second << " for List" << std::endl;
39    std::cout << (char) _actionKeys.find(Play)->second << " for Play" << std::endl;
40    std::cout << (char) _actionKeys.find(Next)->second << " for select Next item" << std::endl;
41    std::cout << (char) _actionKeys.find(Prev)->second << " for select Previous item" << std::endl;
42}
43
44
45bool AnimtkKeyEventHandler::handle(const osgGA::GUIEventAdapter& ea, osgGA::GUIActionAdapter&,
46                                   osg::Object*, osg::NodeVisitor*)
47{
48    AnimtkViewerModelController& mc = AnimtkViewerModelController::instance();
49    if(ea.getEventType() == osgGA::GUIEventAdapter::KEYDOWN)
50    {
51        if (ea.getKey() == _actionKeys[List]) return mc.list();
52        else if (ea.getKey() == _actionKeys[Play]) return mc.play();
53        else if (ea.getKey() == _actionKeys[Next]) return mc.next();
54        else if (ea.getKey() == _actionKeys[Prev]) return mc.previous();
55        else if (ea.getKey() == _actionKeys[Help])
56        {
57            printUsage();
58            return true;
59        }
60    }
61
62    return false;
63}
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