| 1 | #include <osg/Node> |
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| 2 | #include <osg/Geometry> |
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| 3 | #include <osg/Notify> |
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| 4 | #include <osg/MatrixTransform> |
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| 5 | #include <osg/Texture2D> |
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| 6 | #include <osg/Billboard> |
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| 7 | #include <osg/LineWidth> |
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| 8 | |
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| 9 | #include <osgGA/TrackballManipulator> |
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| 10 | #include <osgGA/FlightManipulator> |
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| 11 | #include <osgGA/DriveManipulator> |
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| 12 | |
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| 13 | #include <osgDB/Registry> |
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| 14 | #include <osgDB/ReadFile> |
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| 15 | |
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| 16 | #include <osgViewer/Viewer> |
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| 17 | |
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| 18 | |
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| 19 | |
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| 20 | |
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| 21 | |
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| 22 | |
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| 23 | |
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| 24 | typedef std::vector< osg::ref_ptr<osg::Image> > ImageList; |
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| 25 | |
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| 26 | |
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| 27 | osg::Drawable* createSquare(const osg::Vec3& corner,const osg::Vec3& width,const osg::Vec3& height, osg::Image* image=NULL) |
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| 28 | { |
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| 29 | |
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| 30 | osg::Geometry* geom = new osg::Geometry; |
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| 31 | |
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| 32 | osg::Vec3Array* coords = new osg::Vec3Array(4); |
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| 33 | (*coords)[0] = corner; |
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| 34 | (*coords)[1] = corner+width; |
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| 35 | (*coords)[2] = corner+width+height; |
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| 36 | (*coords)[3] = corner+height; |
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| 37 | |
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| 38 | |
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| 39 | geom->setVertexArray(coords); |
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| 40 | |
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| 41 | osg::Vec3Array* norms = new osg::Vec3Array(1); |
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| 42 | (*norms)[0] = width^height; |
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| 43 | (*norms)[0].normalize(); |
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| 44 | |
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| 45 | geom->setNormalArray(norms); |
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| 46 | geom->setNormalBinding(osg::Geometry::BIND_OVERALL); |
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| 47 | |
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| 48 | osg::Vec2Array* tcoords = new osg::Vec2Array(4); |
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| 49 | (*tcoords)[0].set(0.0f,0.0f); |
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| 50 | (*tcoords)[1].set(1.0f,0.0f); |
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| 51 | (*tcoords)[2].set(1.0f,1.0f); |
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| 52 | (*tcoords)[3].set(0.0f,1.0f); |
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| 53 | geom->setTexCoordArray(0,tcoords); |
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| 54 | |
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| 55 | geom->addPrimitiveSet(new osg::DrawArrays(osg::PrimitiveSet::QUADS,0,4)); |
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| 56 | |
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| 57 | if (image) |
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| 58 | { |
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| 59 | osg::StateSet* stateset = new osg::StateSet; |
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| 60 | osg::Texture2D* texture = new osg::Texture2D; |
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| 61 | texture->setImage(image); |
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| 62 | stateset->setTextureAttributeAndModes(0,texture,osg::StateAttribute::ON); |
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| 63 | geom->setStateSet(stateset); |
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| 64 | } |
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| 65 | |
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| 66 | return geom; |
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| 67 | } |
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| 68 | |
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| 69 | osg::Drawable* createAxis(const osg::Vec3& corner,const osg::Vec3& xdir,const osg::Vec3& ydir,const osg::Vec3& zdir) |
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| 70 | { |
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| 71 | |
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| 72 | osg::Geometry* geom = new osg::Geometry; |
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| 73 | |
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| 74 | osg::Vec3Array* coords = new osg::Vec3Array(6); |
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| 75 | (*coords)[0] = corner; |
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| 76 | (*coords)[1] = corner+xdir; |
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| 77 | (*coords)[2] = corner; |
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| 78 | (*coords)[3] = corner+ydir; |
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| 79 | (*coords)[4] = corner; |
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| 80 | (*coords)[5] = corner+zdir; |
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| 81 | |
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| 82 | geom->setVertexArray(coords); |
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| 83 | |
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| 84 | osg::Vec4 x_color(0.0f,1.0f,1.0f,1.0f); |
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| 85 | osg::Vec4 y_color(0.0f,1.0f,1.0f,1.0f); |
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| 86 | osg::Vec4 z_color(1.0f,0.0f,0.0f,1.0f); |
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| 87 | |
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| 88 | osg::Vec4Array* color = new osg::Vec4Array(6); |
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| 89 | (*color)[0] = x_color; |
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| 90 | (*color)[1] = x_color; |
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| 91 | (*color)[2] = y_color; |
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| 92 | (*color)[3] = y_color; |
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| 93 | (*color)[4] = z_color; |
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| 94 | (*color)[5] = z_color; |
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| 95 | |
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| 96 | geom->setColorArray(color); |
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| 97 | geom->setColorBinding(osg::Geometry::BIND_PER_VERTEX); |
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| 98 | |
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| 99 | geom->addPrimitiveSet(new osg::DrawArrays(osg::PrimitiveSet::LINES,0,6)); |
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| 100 | |
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| 101 | osg::StateSet* stateset = new osg::StateSet; |
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| 102 | osg::LineWidth* linewidth = new osg::LineWidth(); |
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| 103 | linewidth->setWidth(4.0f); |
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| 104 | stateset->setAttributeAndModes(linewidth,osg::StateAttribute::ON); |
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| 105 | stateset->setMode(GL_LIGHTING,osg::StateAttribute::OFF); |
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| 106 | geom->setStateSet(stateset); |
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| 107 | |
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| 108 | return geom; |
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| 109 | } |
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| 110 | |
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| 111 | osg::Node* createModel() |
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| 112 | { |
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| 113 | |
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| 114 | |
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| 115 | osg::Group* root = new osg::Group(); |
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| 116 | |
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| 117 | |
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| 118 | osg::Billboard* center = new osg::Billboard(); |
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| 119 | center->setMode(osg::Billboard::POINT_ROT_EYE); |
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| 120 | center->addDrawable( |
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| 121 | createSquare(osg::Vec3(-0.5f,0.0f,-0.5f),osg::Vec3(1.0f,0.0f,0.0f),osg::Vec3(0.0f,0.0f,1.0f),osgDB::readImageFile("Images/reflect.rgb")), |
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| 122 | osg::Vec3(0.0f,0.0f,0.0f)); |
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| 123 | |
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| 124 | osg::Billboard* x_arrow = new osg::Billboard(); |
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| 125 | x_arrow->setMode(osg::Billboard::AXIAL_ROT); |
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| 126 | x_arrow->setAxis(osg::Vec3(1.0f,0.0f,0.0f)); |
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| 127 | x_arrow->setNormal(osg::Vec3(0.0f,-1.0f,0.0f)); |
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| 128 | x_arrow->addDrawable( |
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| 129 | createSquare(osg::Vec3(-0.5f,0.0f,-0.5f),osg::Vec3(1.0f,0.0f,0.0f),osg::Vec3(0.0f,0.0f,1.0f),osgDB::readImageFile("Cubemap_axis/posx.png")), |
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| 130 | osg::Vec3(5.0f,0.0f,0.0f)); |
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| 131 | |
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| 132 | osg::Billboard* y_arrow = new osg::Billboard(); |
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| 133 | y_arrow->setMode(osg::Billboard::AXIAL_ROT); |
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| 134 | y_arrow->setAxis(osg::Vec3(0.0f,1.0f,0.0f)); |
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| 135 | y_arrow->setNormal(osg::Vec3(1.0f,0.0f,0.0f)); |
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| 136 | y_arrow->addDrawable( |
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| 137 | createSquare(osg::Vec3(0.0f,-0.5f,-0.5f),osg::Vec3(0.0f,1.0f,0.0f),osg::Vec3(0.0f,0.0f,1.0f),osgDB::readImageFile("Cubemap_axis/posy.png")), |
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| 138 | osg::Vec3(0.0f,5.0f,0.0f)); |
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| 139 | |
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| 140 | osg::Billboard* z_arrow = new osg::Billboard(); |
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| 141 | z_arrow->setMode(osg::Billboard::AXIAL_ROT); |
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| 142 | z_arrow->setAxis(osg::Vec3(0.0f,0.0f,1.0f)); |
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| 143 | z_arrow->setNormal(osg::Vec3(0.0f,-1.0f,0.0f)); |
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| 144 | z_arrow->addDrawable( |
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| 145 | createSquare(osg::Vec3(-0.5f,0.0f,-0.5f),osg::Vec3(1.0f,0.0f,0.0f),osg::Vec3(0.0f,0.0f,1.0f),osgDB::readImageFile("Cubemap_axis/posz.png")), |
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| 146 | osg::Vec3(0.0f,0.0f,5.0f)); |
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| 147 | |
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| 148 | |
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| 149 | |
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| 150 | osg::Geode* axis = new osg::Geode(); |
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| 151 | axis->addDrawable(createAxis(osg::Vec3(0.0f,0.0f,0.0f),osg::Vec3(5.0f,0.0f,0.0f),osg::Vec3(0.0f,5.0f,0.0f),osg::Vec3(0.0f,0.0f,5.0f))); |
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| 152 | |
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| 153 | |
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| 154 | root->addChild(center); |
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| 155 | root->addChild(x_arrow); |
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| 156 | root->addChild(y_arrow); |
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| 157 | root->addChild(z_arrow); |
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| 158 | root->addChild(axis); |
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| 159 | |
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| 160 | return root; |
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| 161 | } |
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| 162 | |
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| 163 | int main(int, char**) |
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| 164 | { |
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| 165 | |
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| 166 | osgViewer::Viewer viewer; |
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| 167 | |
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| 168 | |
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| 169 | viewer.setSceneData(createModel()); |
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| 170 | |
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| 171 | |
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| 172 | return viewer.run(); |
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| 173 | } |
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