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| 23 | #include <osgDB/ReadFile> |
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| 24 | #include <osgViewer/Viewer> |
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| 25 | #include <osg/Geometry> |
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| 26 | #include <osg/Texture2D> |
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| 27 | |
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| 28 | #include <osgDB/WriteFile> |
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| 29 | |
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| 30 | #include <iostream> |
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| 31 | |
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| 32 | void |
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| 33 | createDAIGeometry( osg::Geometry& geom, int nInstances=1 ) |
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| 34 | { |
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| 35 | const float halfDimX( .5 ); |
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| 36 | const float halfDimZ( .5 ); |
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| 37 | |
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| 38 | osg::Vec3Array* v = new osg::Vec3Array; |
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| 39 | v->resize( 4 ); |
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| 40 | geom.setVertexArray( v ); |
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| 41 | |
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| 42 | |
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| 43 | (*v)[ 0 ] = osg::Vec3( -halfDimX, 0., -halfDimZ ); |
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| 44 | (*v)[ 1 ] = osg::Vec3( halfDimX, 0., -halfDimZ ); |
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| 45 | (*v)[ 2 ] = osg::Vec3( halfDimX, 0., halfDimZ ); |
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| 46 | (*v)[ 3 ] = osg::Vec3( -halfDimX, 0., halfDimZ ); |
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| 47 | |
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| 48 | |
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| 49 | geom.addPrimitiveSet( new osg::DrawArrays( GL_QUADS, 0, 4, nInstances ) ); |
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| 50 | } |
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| 51 | |
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| 52 | |
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| 53 | osg::StateSet* |
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| 54 | createStateSet() |
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| 55 | { |
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| 56 | osg::ref_ptr< osg::StateSet > ss = new osg::StateSet; |
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| 57 | |
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| 58 | |
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| 59 | |
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| 60 | |
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| 61 | std::string vertexSource = |
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| 62 | "uniform sampler2D osgLogo; \n" |
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| 63 | "uniform float osg_SimulationTime; \n" |
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| 64 | |
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| 65 | "void main() \n" |
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| 66 | "{ \n" |
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| 67 | |
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| 68 | "vec2 tC; \n" |
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| 69 | "float r = float(gl_InstanceID) / 32.; \n" |
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| 70 | "tC.s = fract( r ); tC.t = floor( r ) / 32.; \n" |
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| 71 | |
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| 72 | "gl_FrontColor = texture2D( osgLogo, tC ); \n" |
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| 73 | |
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| 74 | |
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| 75 | "vec4 pos = vec4( tC.s * 48., 0., tC.t * 48., 1. ); \n" |
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| 76 | |
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| 77 | |
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| 78 | "float timeOffset = gl_InstanceID / (32. * 32.); \n" |
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| 79 | "float angle = ( osg_SimulationTime - timeOffset ) * 6.283; \n" |
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| 80 | "float sa = sin( angle ); \n" |
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| 81 | "float ca = cos( angle ); \n" |
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| 82 | |
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| 83 | "vec4 newX = vec4( ca, sa, 0., 0. ); \n" |
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| 84 | "vec4 newY = vec4( sa, ca, 0., 0. ); \n" |
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| 85 | "vec4 newZ = vec4( 0., 0., 1., 0. ); \n" |
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| 86 | "mat4 mV = mat4( newX, newY, newZ, pos ); \n" |
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| 87 | "gl_Position = ( gl_ModelViewProjectionMatrix * mV * gl_Vertex ); \n" |
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| 88 | "} \n"; |
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| 89 | |
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| 90 | osg::ref_ptr< osg::Shader > vertexShader = new osg::Shader(); |
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| 91 | vertexShader->setType( osg::Shader::VERTEX ); |
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| 92 | vertexShader->setShaderSource( vertexSource ); |
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| 93 | |
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| 94 | osg::ref_ptr< osg::Program > program = new osg::Program(); |
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| 95 | program->addShader( vertexShader.get() ); |
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| 96 | |
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| 97 | ss->setAttribute( program.get(), |
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| 98 | osg::StateAttribute::ON | osg::StateAttribute::PROTECTED ); |
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| 99 | |
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| 100 | osg::ref_ptr< osg::Image> iLogo = osgDB::readImageFile( "Images/osg128.png" ); |
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| 101 | if( !iLogo.valid() ) |
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| 102 | { |
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| 103 | osg::notify( osg::ALWAYS ) << "Can't open image file osg128.png" << std::endl; |
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| 104 | return( NULL ); |
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| 105 | } |
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| 106 | osg::Texture2D* texLogo = new osg::Texture2D( iLogo.get() ); |
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| 107 | texLogo->setFilter( osg::Texture2D::MIN_FILTER, osg::Texture2D::LINEAR ); |
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| 108 | texLogo->setFilter( osg::Texture2D::MAG_FILTER, osg::Texture2D::LINEAR ); |
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| 109 | |
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| 110 | ss->setTextureAttribute( 0, texLogo ); |
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| 111 | |
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| 112 | osg::ref_ptr< osg::Uniform > texLogoUniform = |
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| 113 | new osg::Uniform( "osgLogo", 0 ); |
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| 114 | ss->addUniform( texLogoUniform.get() ); |
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| 115 | |
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| 116 | return( ss.release() ); |
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| 117 | } |
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| 118 | |
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| 119 | |
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| 120 | int main( int argc, char **argv ) |
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| 121 | { |
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| 122 | osg::ArgumentParser arguments(&argc, argv); |
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| 123 | |
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| 124 | |
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| 125 | |
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| 126 | osg::ref_ptr< osg::Geode > geode = new osg::Geode; |
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| 127 | |
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| 128 | osg::ref_ptr< osg::Geometry > geom = new osg::Geometry; |
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| 129 | |
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| 130 | |
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| 131 | geom->setUseDisplayList( false ); |
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| 132 | geom->setUseVertexBufferObjects( true ); |
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| 133 | |
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| 134 | |
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| 135 | osg::BoundingBox bb( -1., -.1, -1., 49., 1., 49. ); |
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| 136 | geom->setInitialBound( bb ); |
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| 137 | |
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| 138 | createDAIGeometry( *geom, 32*32 ); |
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| 139 | geode->addDrawable( geom.get() ); |
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| 140 | |
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| 141 | |
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| 142 | osg::ref_ptr< osg::StateSet > ss = createStateSet(); |
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| 143 | geode->setStateSet( ss.get() ); |
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| 144 | |
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| 145 | |
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| 146 | |
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| 147 | osgViewer::Viewer viewer(arguments); |
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| 148 | viewer.setSceneData( geode.get() ); |
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| 149 | return viewer.run(); |
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| 150 | } |
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