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| 19 | #include <osg/AlphaFunc> |
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| 20 | #include <osg/Billboard> |
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| 21 | #include <osg/BlendFunc> |
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| 22 | #include <osg/Depth> |
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| 23 | #include <osg/Geode> |
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| 24 | #include <osg/Geometry> |
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| 25 | #include <osg/Material> |
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| 26 | #include <osg/Math> |
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| 27 | #include <osg/MatrixTransform> |
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| 28 | #include <osg/PolygonOffset> |
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| 29 | #include <osg/Projection> |
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| 30 | #include <osg/ShapeDrawable> |
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| 31 | #include <osg/StateSet> |
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| 32 | #include <osg/Switch> |
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| 33 | #include <osg/Texture2D> |
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| 34 | #include <osg/TexEnv> |
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| 35 | |
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| 36 | #include <osgDB/ReadFile> |
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| 37 | #include <osgDB/FileUtils> |
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| 38 | |
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| 39 | #include <osgUtil/IntersectVisitor> |
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| 40 | #include <osgUtil/SmoothingVisitor> |
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| 41 | |
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| 42 | #include <osgText/Text> |
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| 43 | |
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| 44 | #include <osgViewer/Viewer> |
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| 45 | #include <osgGA/StateSetManipulator> |
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| 46 | |
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| 47 | #include <iostream> |
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| 48 | |
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| 49 | |
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| 50 | #include "../osghangglide/terrain_coords.h" |
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| 51 | |
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| 52 | |
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| 53 | class ForestTechniqueManager : public osg::Referenced |
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| 54 | { |
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| 55 | public: |
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| 56 | |
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| 57 | ForestTechniqueManager() {} |
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| 58 | |
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| 59 | class Tree : public osg::Referenced |
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| 60 | { |
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| 61 | public: |
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| 62 | |
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| 63 | Tree(): |
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| 64 | _color(255,255,255,255), |
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| 65 | _width(1.0f), |
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| 66 | _height(1.0f), |
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| 67 | _type(0) {} |
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| 68 | |
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| 69 | Tree(const osg::Vec3& position, const osg::Vec4ub& color, float width, float height, unsigned int type): |
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| 70 | _position(position), |
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| 71 | _color(color), |
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| 72 | _width(width), |
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| 73 | _height(height), |
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| 74 | _type(type) {} |
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| 75 | |
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| 76 | osg::Vec3 _position; |
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| 77 | osg::Vec4ub _color; |
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| 78 | float _width; |
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| 79 | float _height; |
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| 80 | unsigned int _type; |
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| 81 | }; |
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| 82 | |
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| 83 | typedef std::vector< osg::ref_ptr<Tree> > TreeList; |
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| 84 | |
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| 85 | class Cell : public osg::Referenced |
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| 86 | { |
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| 87 | public: |
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| 88 | typedef std::vector< osg::ref_ptr<Cell> > CellList; |
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| 89 | |
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| 90 | Cell():_parent(0) {} |
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| 91 | Cell(osg::BoundingBox& bb):_parent(0), _bb(bb) {} |
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| 92 | |
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| 93 | void addCell(Cell* cell) { cell->_parent=this; _cells.push_back(cell); } |
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| 94 | |
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| 95 | void addTree(Tree* tree) { _trees.push_back(tree); } |
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| 96 | |
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| 97 | void addTrees(const TreeList& trees) { _trees.insert(_trees.end(),trees.begin(),trees.end()); } |
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| 98 | |
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| 99 | void computeBound(); |
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| 100 | |
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| 101 | bool contains(const osg::Vec3& position) const { return _bb.contains(position); } |
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| 102 | |
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| 103 | bool divide(unsigned int maxNumTreesPerCell=10); |
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| 104 | |
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| 105 | bool divide(bool xAxis, bool yAxis, bool zAxis); |
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| 106 | |
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| 107 | void bin(); |
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| 108 | |
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| 109 | |
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| 110 | Cell* _parent; |
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| 111 | osg::BoundingBox _bb; |
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| 112 | CellList _cells; |
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| 113 | TreeList _trees; |
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| 114 | |
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| 115 | }; |
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| 116 | |
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| 117 | float random(float min,float max) { return min + (max-min)*(float)rand()/(float)RAND_MAX; } |
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| 118 | int random(int min,int max) { return min + (int)((float)(max-min)*(float)rand()/(float)RAND_MAX); } |
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| 119 | |
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| 120 | osg::Geode* createTerrain(const osg::Vec3& origin, const osg::Vec3& size); |
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| 121 | |
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| 122 | void createTreeList(osg::Node* terrain,const osg::Vec3& origin, const osg::Vec3& size,unsigned int numTreesToCreate,TreeList& trees); |
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| 123 | |
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| 124 | osg::Geometry* createSprite( float w, float h, osg::Vec4ub color ); |
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| 125 | |
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| 126 | osg::Geometry* createOrthogonalQuads( const osg::Vec3& pos, float w, float h, osg::Vec4ub color ); |
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| 127 | osg::Geometry* createOrthogonalQuadsNoColor( const osg::Vec3& pos, float w, float h ); |
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| 128 | |
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| 129 | osg::Node* createBillboardGraph(Cell* cell,osg::StateSet* stateset); |
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| 130 | |
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| 131 | osg::Node* createXGraph(Cell* cell,osg::StateSet* stateset); |
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| 132 | |
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| 133 | osg::Node* createTransformGraph(Cell* cell,osg::StateSet* stateset); |
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| 134 | |
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| 135 | osg::Node* createShaderGraph(Cell* cell,osg::StateSet* stateset); |
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| 136 | |
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| 137 | osg::Node* createHUDWithText(const std::string& text); |
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| 138 | |
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| 139 | osg::Node* createScene(unsigned int numTreesToCreates); |
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| 140 | |
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| 141 | void advanceToNextTechnique(int delta=1) |
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| 142 | { |
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| 143 | if (_techniqueSwitch.valid()) |
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| 144 | { |
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| 145 | _currentTechnique += delta; |
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| 146 | if (_currentTechnique<0) |
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| 147 | _currentTechnique = _techniqueSwitch->getNumChildren()-1; |
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| 148 | if (_currentTechnique>=(int)_techniqueSwitch->getNumChildren()) |
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| 149 | _currentTechnique = 0; |
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| 150 | _techniqueSwitch->setSingleChildOn(_currentTechnique); |
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| 151 | } |
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| 152 | } |
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| 153 | |
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| 154 | osg::ref_ptr<osg::Switch> _techniqueSwitch; |
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| 155 | int _currentTechnique; |
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| 156 | |
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| 157 | |
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| 158 | }; |
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| 159 | |
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| 160 | |
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| 161 | class TechniqueEventHandler : public osgGA::GUIEventHandler |
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| 162 | { |
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| 163 | public: |
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| 164 | |
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| 165 | TechniqueEventHandler(ForestTechniqueManager* ttm=0) { _ForestTechniqueManager = ttm; } |
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| 166 | |
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| 167 | META_Object(osgforestApp,TechniqueEventHandler); |
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| 168 | |
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| 169 | virtual bool handle(const osgGA::GUIEventAdapter& ea,osgGA::GUIActionAdapter&, osg::Object*, osg::NodeVisitor*); |
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| 170 | |
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| 171 | virtual void getUsage(osg::ApplicationUsage& usage) const; |
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| 172 | |
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| 173 | protected: |
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| 174 | |
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| 175 | ~TechniqueEventHandler() {} |
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| 176 | |
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| 177 | TechniqueEventHandler(const TechniqueEventHandler&,const osg::CopyOp&) {} |
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| 178 | |
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| 179 | osg::ref_ptr<ForestTechniqueManager> _ForestTechniqueManager; |
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| 180 | |
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| 181 | |
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| 182 | }; |
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| 183 | |
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| 184 | bool TechniqueEventHandler::handle(const osgGA::GUIEventAdapter& ea,osgGA::GUIActionAdapter&, osg::Object*, osg::NodeVisitor*) |
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| 185 | { |
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| 186 | switch(ea.getEventType()) |
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| 187 | { |
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| 188 | case(osgGA::GUIEventAdapter::KEYDOWN): |
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| 189 | { |
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| 190 | if (ea.getKey()=='n' || |
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| 191 | ea.getKey()==osgGA::GUIEventAdapter::KEY_Right || |
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| 192 | ea.getKey()==osgGA::GUIEventAdapter::KEY_KP_Right) |
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| 193 | { |
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| 194 | _ForestTechniqueManager->advanceToNextTechnique(1); |
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| 195 | return true; |
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| 196 | } |
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| 197 | else if (ea.getKey()=='p' || |
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| 198 | ea.getKey()==osgGA::GUIEventAdapter::KEY_Left || |
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| 199 | ea.getKey()==osgGA::GUIEventAdapter::KEY_KP_Left) |
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| 200 | { |
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| 201 | _ForestTechniqueManager->advanceToNextTechnique(-1); |
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| 202 | return true; |
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| 203 | } |
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| 204 | return false; |
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| 205 | } |
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| 206 | |
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| 207 | default: |
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| 208 | return false; |
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| 209 | } |
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| 210 | } |
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| 211 | |
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| 212 | void TechniqueEventHandler::getUsage(osg::ApplicationUsage& usage) const |
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| 213 | { |
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| 214 | usage.addKeyboardMouseBinding("n or Left Arrow","Advance to next technique"); |
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| 215 | usage.addKeyboardMouseBinding("p or Right Array","Move to previous technique"); |
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| 216 | } |
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| 217 | |
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| 218 | |
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| 219 | void ForestTechniqueManager::Cell::computeBound() |
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| 220 | { |
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| 221 | _bb.init(); |
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| 222 | for(CellList::iterator citr=_cells.begin(); |
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| 223 | citr!=_cells.end(); |
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| 224 | ++citr) |
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| 225 | { |
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| 226 | (*citr)->computeBound(); |
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| 227 | _bb.expandBy((*citr)->_bb); |
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| 228 | } |
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| 229 | |
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| 230 | for(TreeList::iterator titr=_trees.begin(); |
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| 231 | titr!=_trees.end(); |
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| 232 | ++titr) |
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| 233 | { |
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| 234 | _bb.expandBy((*titr)->_position); |
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| 235 | } |
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| 236 | } |
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| 237 | |
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| 238 | bool ForestTechniqueManager::Cell::divide(unsigned int maxNumTreesPerCell) |
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| 239 | { |
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| 240 | |
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| 241 | if (_trees.size()<=maxNumTreesPerCell) return false; |
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| 242 | |
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| 243 | computeBound(); |
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| 244 | |
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| 245 | float radius = _bb.radius(); |
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| 246 | float divide_distance = radius*0.7f; |
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| 247 | if (divide((_bb.xMax()-_bb.xMin())>divide_distance,(_bb.yMax()-_bb.yMin())>divide_distance,(_bb.zMax()-_bb.zMin())>divide_distance)) |
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| 248 | { |
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| 249 | |
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| 250 | for(CellList::iterator citr=_cells.begin(); |
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| 251 | citr!=_cells.end(); |
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| 252 | ++citr) |
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| 253 | { |
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| 254 | (*citr)->divide(maxNumTreesPerCell); |
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| 255 | } |
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| 256 | return true; |
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| 257 | } |
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| 258 | else |
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| 259 | { |
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| 260 | return false; |
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| 261 | } |
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| 262 | } |
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| 263 | |
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| 264 | bool ForestTechniqueManager::Cell::divide(bool xAxis, bool yAxis, bool zAxis) |
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| 265 | { |
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| 266 | if (!(xAxis || yAxis || zAxis)) return false; |
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| 267 | |
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| 268 | if (_cells.empty()) |
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| 269 | _cells.push_back(new Cell(_bb)); |
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| 270 | |
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| 271 | if (xAxis) |
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| 272 | { |
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| 273 | unsigned int numCellsToDivide=_cells.size(); |
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| 274 | for(unsigned int i=0;i<numCellsToDivide;++i) |
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| 275 | { |
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| 276 | Cell* orig_cell = _cells[i].get(); |
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| 277 | Cell* new_cell = new Cell(orig_cell->_bb); |
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| 278 | |
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| 279 | float xCenter = (orig_cell->_bb.xMin()+orig_cell->_bb.xMax())*0.5f; |
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| 280 | orig_cell->_bb.xMax() = xCenter; |
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| 281 | new_cell->_bb.xMin() = xCenter; |
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| 282 | |
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| 283 | _cells.push_back(new_cell); |
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| 284 | } |
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| 285 | } |
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| 286 | |
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| 287 | if (yAxis) |
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| 288 | { |
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| 289 | unsigned int numCellsToDivide=_cells.size(); |
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| 290 | for(unsigned int i=0;i<numCellsToDivide;++i) |
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| 291 | { |
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| 292 | Cell* orig_cell = _cells[i].get(); |
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| 293 | Cell* new_cell = new Cell(orig_cell->_bb); |
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| 294 | |
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| 295 | float yCenter = (orig_cell->_bb.yMin()+orig_cell->_bb.yMax())*0.5f; |
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| 296 | orig_cell->_bb.yMax() = yCenter; |
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| 297 | new_cell->_bb.yMin() = yCenter; |
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| 298 | |
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| 299 | _cells.push_back(new_cell); |
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| 300 | } |
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| 301 | } |
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| 302 | |
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| 303 | if (zAxis) |
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| 304 | { |
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| 305 | unsigned int numCellsToDivide=_cells.size(); |
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| 306 | for(unsigned int i=0;i<numCellsToDivide;++i) |
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| 307 | { |
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| 308 | Cell* orig_cell = _cells[i].get(); |
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| 309 | Cell* new_cell = new Cell(orig_cell->_bb); |
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| 310 | |
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| 311 | float zCenter = (orig_cell->_bb.zMin()+orig_cell->_bb.zMax())*0.5f; |
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| 312 | orig_cell->_bb.zMax() = zCenter; |
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| 313 | new_cell->_bb.zMin() = zCenter; |
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| 314 | |
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| 315 | _cells.push_back(new_cell); |
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| 316 | } |
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| 317 | } |
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| 318 | |
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| 319 | bin(); |
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| 320 | |
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| 321 | return true; |
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| 322 | |
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| 323 | } |
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| 324 | |
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| 325 | void ForestTechniqueManager::Cell::bin() |
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| 326 | { |
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| 327 | |
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| 328 | TreeList treesNotAssigned; |
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| 329 | for(TreeList::iterator titr=_trees.begin(); |
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| 330 | titr!=_trees.end(); |
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| 331 | ++titr) |
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| 332 | { |
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| 333 | Tree* tree = titr->get(); |
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| 334 | bool assigned = false; |
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| 335 | for(CellList::iterator citr=_cells.begin(); |
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| 336 | citr!=_cells.end() && !assigned; |
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| 337 | ++citr) |
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| 338 | { |
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| 339 | if ((*citr)->contains(tree->_position)) |
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| 340 | { |
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| 341 | (*citr)->addTree(tree); |
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| 342 | assigned = true; |
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| 343 | } |
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| 344 | } |
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| 345 | if (!assigned) treesNotAssigned.push_back(tree); |
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| 346 | } |
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| 347 | |
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| 348 | |
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| 349 | _trees.swap(treesNotAssigned); |
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| 350 | |
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| 351 | |
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| 352 | |
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| 353 | CellList cellsNotEmpty; |
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| 354 | for(CellList::iterator citr=_cells.begin(); |
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| 355 | citr!=_cells.end(); |
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| 356 | ++citr) |
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| 357 | { |
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| 358 | if (!((*citr)->_trees.empty())) |
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| 359 | { |
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| 360 | cellsNotEmpty.push_back(*citr); |
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| 361 | } |
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| 362 | } |
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| 363 | _cells.swap(cellsNotEmpty); |
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| 364 | |
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| 365 | |
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| 366 | } |
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| 367 | |
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| 368 | osg::Geode* ForestTechniqueManager::createTerrain(const osg::Vec3& origin, const osg::Vec3& size) |
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| 369 | { |
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| 370 | osg::Geode* geode = new osg::Geode(); |
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| 371 | |
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| 372 | |
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| 373 | |
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| 374 | |
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| 375 | osg::StateSet* stateset = new osg::StateSet(); |
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| 376 | |
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| 377 | osg::Image* image = osgDB::readImageFile("Images/lz.rgb"); |
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| 378 | if (image) |
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| 379 | { |
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| 380 | osg::Texture2D* texture = new osg::Texture2D; |
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| 381 | texture->setImage(image); |
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| 382 | stateset->setTextureAttributeAndModes(0,texture,osg::StateAttribute::ON); |
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| 383 | } |
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| 384 | |
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| 385 | geode->setStateSet( stateset ); |
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| 386 | |
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| 387 | unsigned int numColumns = 38; |
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| 388 | unsigned int numRows = 39; |
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| 389 | unsigned int r; |
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| 390 | unsigned int c; |
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| 391 | |
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| 392 | |
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| 393 | float min_z = FLT_MAX; |
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| 394 | float max_z = -FLT_MAX; |
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| 395 | for(r=0;r<numRows;++r) |
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| 396 | { |
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| 397 | for(c=0;c<numColumns;++c) |
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| 398 | { |
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| 399 | min_z = osg::minimum(min_z,vertex[r+c*numRows][2]); |
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| 400 | max_z = osg::maximum(max_z,vertex[r+c*numRows][2]); |
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| 401 | } |
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| 402 | } |
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| 403 | |
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| 404 | float scale_z = size.z()/(max_z-min_z); |
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| 405 | |
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| 406 | |
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| 407 | bool createGrid = false; |
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| 408 | if (createGrid) |
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| 409 | { |
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| 410 | |
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| 411 | osg::HeightField* grid = new osg::HeightField; |
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| 412 | grid->allocate(numColumns,numRows); |
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| 413 | grid->setOrigin(origin); |
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| 414 | grid->setXInterval(size.x()/(float)(numColumns-1)); |
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| 415 | grid->setYInterval(size.y()/(float)(numRows-1)); |
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| 416 | |
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| 417 | for(r=0;r<numRows;++r) |
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| 418 | { |
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| 419 | for(c=0;c<numColumns;++c) |
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| 420 | { |
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| 421 | grid->setHeight(c,r,(vertex[r+c*numRows][2]-min_z)*scale_z); |
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| 422 | } |
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| 423 | } |
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| 424 | |
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| 425 | geode->addDrawable(new osg::ShapeDrawable(grid)); |
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| 426 | } |
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| 427 | else |
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| 428 | { |
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| 429 | osg::Geometry* geometry = new osg::Geometry; |
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| 430 | |
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| 431 | osg::Vec3Array& v = *(new osg::Vec3Array(numColumns*numRows)); |
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| 432 | osg::Vec2Array& t = *(new osg::Vec2Array(numColumns*numRows)); |
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| 433 | osg::Vec4ubArray& color = *(new osg::Vec4ubArray(1)); |
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| 434 | |
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| 435 | color[0].set(255,255,255,255); |
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| 436 | |
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| 437 | float rowCoordDelta = size.y()/(float)(numRows-1); |
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| 438 | float columnCoordDelta = size.x()/(float)(numColumns-1); |
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| 439 | |
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| 440 | float rowTexDelta = 1.0f/(float)(numRows-1); |
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| 441 | float columnTexDelta = 1.0f/(float)(numColumns-1); |
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| 442 | |
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| 443 | osg::Vec3 pos = origin; |
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| 444 | osg::Vec2 tex(0.0f,0.0f); |
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| 445 | int vi=0; |
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| 446 | for(r=0;r<numRows;++r) |
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| 447 | { |
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| 448 | pos.x() = origin.x(); |
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| 449 | tex.x() = 0.0f; |
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| 450 | for(c=0;c<numColumns;++c) |
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| 451 | { |
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| 452 | v[vi].set(pos.x(),pos.y(),pos.z()+(vertex[r+c*numRows][2]-min_z)*scale_z); |
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| 453 | t[vi].set(tex.x(),tex.y()); |
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| 454 | pos.x()+=columnCoordDelta; |
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| 455 | tex.x()+=columnTexDelta; |
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| 456 | ++vi; |
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| 457 | } |
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| 458 | pos.y() += rowCoordDelta; |
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| 459 | tex.y() += rowTexDelta; |
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| 460 | } |
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| 461 | |
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| 462 | geometry->setVertexArray(&v); |
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| 463 | geometry->setColorArray(&color); |
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| 464 | geometry->setColorBinding(osg::Geometry::BIND_OVERALL); |
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| 465 | geometry->setTexCoordArray(0,&t); |
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| 466 | |
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| 467 | for(r=0;r<numRows-1;++r) |
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| 468 | { |
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| 469 | osg::DrawElementsUShort& drawElements = *(new osg::DrawElementsUShort(GL_QUAD_STRIP,2*numColumns)); |
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| 470 | geometry->addPrimitiveSet(&drawElements); |
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| 471 | int ei=0; |
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| 472 | for(c=0;c<numColumns;++c) |
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| 473 | { |
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| 474 | drawElements[ei++] = (r+1)*numColumns+c; |
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| 475 | drawElements[ei++] = (r)*numColumns+c; |
|---|
| 476 | } |
|---|
| 477 | } |
|---|
| 478 | |
|---|
| 479 | geode->addDrawable(geometry); |
|---|
| 480 | |
|---|
| 481 | osgUtil::SmoothingVisitor sv; |
|---|
| 482 | sv.smooth(*geometry); |
|---|
| 483 | } |
|---|
| 484 | |
|---|
| 485 | return geode; |
|---|
| 486 | } |
|---|
| 487 | |
|---|
| 488 | void ForestTechniqueManager::createTreeList(osg::Node* terrain,const osg::Vec3& origin, const osg::Vec3& size,unsigned int numTreesToCreate,TreeList& trees) |
|---|
| 489 | { |
|---|
| 490 | |
|---|
| 491 | float max_TreeHeight = sqrtf(size.length2()/(float)numTreesToCreate); |
|---|
| 492 | float max_TreeWidth = max_TreeHeight*0.5f; |
|---|
| 493 | |
|---|
| 494 | float min_TreeHeight = max_TreeHeight*0.3f; |
|---|
| 495 | float min_TreeWidth = min_TreeHeight*0.5f; |
|---|
| 496 | |
|---|
| 497 | trees.reserve(trees.size()+numTreesToCreate); |
|---|
| 498 | |
|---|
| 499 | |
|---|
| 500 | for(unsigned int i=0;i<numTreesToCreate;++i) |
|---|
| 501 | { |
|---|
| 502 | Tree* tree = new Tree; |
|---|
| 503 | tree->_position.set(random(origin.x(),origin.x()+size.x()),random(origin.y(),origin.y()+size.y()),origin.z()); |
|---|
| 504 | tree->_color.set(random(128,255),random(128,255),random(128,255),255); |
|---|
| 505 | tree->_width = random(min_TreeWidth,max_TreeWidth); |
|---|
| 506 | tree->_height = random(min_TreeHeight,max_TreeHeight); |
|---|
| 507 | tree->_type = 0; |
|---|
| 508 | |
|---|
| 509 | if (terrain) |
|---|
| 510 | { |
|---|
| 511 | osgUtil::IntersectVisitor iv; |
|---|
| 512 | osg::ref_ptr<osg::LineSegment> segDown = new osg::LineSegment; |
|---|
| 513 | |
|---|
| 514 | segDown->set(tree->_position,tree->_position+osg::Vec3(0.0f,0.0f,size.z())); |
|---|
| 515 | iv.addLineSegment(segDown.get()); |
|---|
| 516 | |
|---|
| 517 | terrain->accept(iv); |
|---|
| 518 | |
|---|
| 519 | if (iv.hits()) |
|---|
| 520 | { |
|---|
| 521 | osgUtil::IntersectVisitor::HitList& hitList = iv.getHitList(segDown.get()); |
|---|
| 522 | if (!hitList.empty()) |
|---|
| 523 | { |
|---|
| 524 | osg::Vec3 ip = hitList.front().getWorldIntersectPoint(); |
|---|
| 525 | osg::Vec3 np = hitList.front().getWorldIntersectNormal(); |
|---|
| 526 | tree->_position = ip; |
|---|
| 527 | } |
|---|
| 528 | } |
|---|
| 529 | } |
|---|
| 530 | |
|---|
| 531 | trees.push_back(tree); |
|---|
| 532 | } |
|---|
| 533 | } |
|---|
| 534 | |
|---|
| 535 | osg::Geometry* ForestTechniqueManager::createSprite( float w, float h, osg::Vec4ub color ) |
|---|
| 536 | { |
|---|
| 537 | |
|---|
| 538 | osg::Vec3Array& v = *(new osg::Vec3Array(4)); |
|---|
| 539 | osg::Vec2Array& t = *(new osg::Vec2Array(4)); |
|---|
| 540 | osg::Vec4ubArray& c = *(new osg::Vec4ubArray(1)); |
|---|
| 541 | |
|---|
| 542 | v[0].set(-w*0.5f,0.0f,0.0f); |
|---|
| 543 | v[1].set( w*0.5f,0.0f,0.0f); |
|---|
| 544 | v[2].set( w*0.5f,0.0f,h); |
|---|
| 545 | v[3].set(-w*0.5f,0.0f,h); |
|---|
| 546 | |
|---|
| 547 | c[0] = color; |
|---|
| 548 | |
|---|
| 549 | t[0].set(0.0f,0.0f); |
|---|
| 550 | t[1].set(1.0f,0.0f); |
|---|
| 551 | t[2].set(1.0f,1.0f); |
|---|
| 552 | t[3].set(0.0f,1.0f); |
|---|
| 553 | |
|---|
| 554 | osg::Geometry *geom = new osg::Geometry; |
|---|
| 555 | |
|---|
| 556 | geom->setVertexArray( &v ); |
|---|
| 557 | |
|---|
| 558 | geom->setTexCoordArray( 0, &t ); |
|---|
| 559 | |
|---|
| 560 | geom->setColorArray( &c ); |
|---|
| 561 | geom->setColorBinding( osg::Geometry::BIND_OVERALL ); |
|---|
| 562 | |
|---|
| 563 | geom->addPrimitiveSet( new osg::DrawArrays(osg::PrimitiveSet::QUADS,0,4) ); |
|---|
| 564 | |
|---|
| 565 | return geom; |
|---|
| 566 | } |
|---|
| 567 | |
|---|
| 568 | osg::Geometry* ForestTechniqueManager::createOrthogonalQuads( const osg::Vec3& pos, float w, float h, osg::Vec4ub color ) |
|---|
| 569 | { |
|---|
| 570 | |
|---|
| 571 | osg::Vec3Array& v = *(new osg::Vec3Array(8)); |
|---|
| 572 | osg::Vec2Array& t = *(new osg::Vec2Array(8)); |
|---|
| 573 | osg::Vec4ubArray& c = *(new osg::Vec4ubArray(1)); |
|---|
| 574 | |
|---|
| 575 | float rotation = random(0.0f,osg::PI/2.0f); |
|---|
| 576 | float sw = sinf(rotation)*w*0.5f; |
|---|
| 577 | float cw = cosf(rotation)*w*0.5f; |
|---|
| 578 | |
|---|
| 579 | v[0].set(pos.x()-sw,pos.y()-cw,pos.z()+0.0f); |
|---|
| 580 | v[1].set(pos.x()+sw,pos.y()+cw,pos.z()+0.0f); |
|---|
| 581 | v[2].set(pos.x()+sw,pos.y()+cw,pos.z()+h); |
|---|
| 582 | v[3].set(pos.x()-sw,pos.y()-cw,pos.z()+h); |
|---|
| 583 | |
|---|
| 584 | v[4].set(pos.x()-cw,pos.y()+sw,pos.z()+0.0f); |
|---|
| 585 | v[5].set(pos.x()+cw,pos.y()-sw,pos.z()+0.0f); |
|---|
| 586 | v[6].set(pos.x()+cw,pos.y()-sw,pos.z()+h); |
|---|
| 587 | v[7].set(pos.x()-cw,pos.y()+sw,pos.z()+h); |
|---|
| 588 | |
|---|
| 589 | c[0] = color; |
|---|
| 590 | |
|---|
| 591 | t[0].set(0.0f,0.0f); |
|---|
| 592 | t[1].set(1.0f,0.0f); |
|---|
| 593 | t[2].set(1.0f,1.0f); |
|---|
| 594 | t[3].set(0.0f,1.0f); |
|---|
| 595 | |
|---|
| 596 | t[4].set(0.0f,0.0f); |
|---|
| 597 | t[5].set(1.0f,0.0f); |
|---|
| 598 | t[6].set(1.0f,1.0f); |
|---|
| 599 | t[7].set(0.0f,1.0f); |
|---|
| 600 | |
|---|
| 601 | osg::Geometry *geom = new osg::Geometry; |
|---|
| 602 | |
|---|
| 603 | geom->setVertexArray( &v ); |
|---|
| 604 | |
|---|
| 605 | geom->setTexCoordArray( 0, &t ); |
|---|
| 606 | |
|---|
| 607 | geom->setColorArray( &c ); |
|---|
| 608 | geom->setColorBinding( osg::Geometry::BIND_OVERALL ); |
|---|
| 609 | |
|---|
| 610 | geom->addPrimitiveSet( new osg::DrawArrays(osg::PrimitiveSet::QUADS,0,8) ); |
|---|
| 611 | |
|---|
| 612 | return geom; |
|---|
| 613 | } |
|---|
| 614 | |
|---|
| 615 | osg::Node* ForestTechniqueManager::createBillboardGraph(Cell* cell,osg::StateSet* stateset) |
|---|
| 616 | { |
|---|
| 617 | bool needGroup = !(cell->_cells.empty()); |
|---|
| 618 | bool needBillboard = !(cell->_trees.empty()); |
|---|
| 619 | |
|---|
| 620 | osg::Billboard* billboard = 0; |
|---|
| 621 | osg::Group* group = 0; |
|---|
| 622 | |
|---|
| 623 | if (needBillboard) |
|---|
| 624 | { |
|---|
| 625 | billboard = new osg::Billboard; |
|---|
| 626 | billboard->setStateSet(stateset); |
|---|
| 627 | for(TreeList::iterator itr=cell->_trees.begin(); |
|---|
| 628 | itr!=cell->_trees.end(); |
|---|
| 629 | ++itr) |
|---|
| 630 | { |
|---|
| 631 | Tree& tree = **itr; |
|---|
| 632 | billboard->addDrawable(createSprite(tree._width,tree._height,tree._color),tree._position); |
|---|
| 633 | } |
|---|
| 634 | } |
|---|
| 635 | |
|---|
| 636 | if (needGroup) |
|---|
| 637 | { |
|---|
| 638 | group = new osg::Group; |
|---|
| 639 | for(Cell::CellList::iterator itr=cell->_cells.begin(); |
|---|
| 640 | itr!=cell->_cells.end(); |
|---|
| 641 | ++itr) |
|---|
| 642 | { |
|---|
| 643 | group->addChild(createBillboardGraph(itr->get(),stateset)); |
|---|
| 644 | } |
|---|
| 645 | |
|---|
| 646 | if (billboard) group->addChild(billboard); |
|---|
| 647 | |
|---|
| 648 | } |
|---|
| 649 | if (group) return group; |
|---|
| 650 | else return billboard; |
|---|
| 651 | } |
|---|
| 652 | |
|---|
| 653 | osg::Node* ForestTechniqueManager::createXGraph(Cell* cell,osg::StateSet* stateset) |
|---|
| 654 | { |
|---|
| 655 | bool needGroup = !(cell->_cells.empty()); |
|---|
| 656 | bool needTrees = !(cell->_trees.empty()); |
|---|
| 657 | |
|---|
| 658 | osg::Geode* geode = 0; |
|---|
| 659 | osg::Group* group = 0; |
|---|
| 660 | |
|---|
| 661 | if (needTrees) |
|---|
| 662 | { |
|---|
| 663 | geode = new osg::Geode; |
|---|
| 664 | geode->setStateSet(stateset); |
|---|
| 665 | |
|---|
| 666 | for(TreeList::iterator itr=cell->_trees.begin(); |
|---|
| 667 | itr!=cell->_trees.end(); |
|---|
| 668 | ++itr) |
|---|
| 669 | { |
|---|
| 670 | Tree& tree = **itr; |
|---|
| 671 | geode->addDrawable(createOrthogonalQuads(tree._position,tree._width,tree._height,tree._color)); |
|---|
| 672 | } |
|---|
| 673 | } |
|---|
| 674 | |
|---|
| 675 | if (needGroup) |
|---|
| 676 | { |
|---|
| 677 | group = new osg::Group; |
|---|
| 678 | for(Cell::CellList::iterator itr=cell->_cells.begin(); |
|---|
| 679 | itr!=cell->_cells.end(); |
|---|
| 680 | ++itr) |
|---|
| 681 | { |
|---|
| 682 | group->addChild(createXGraph(itr->get(),stateset)); |
|---|
| 683 | } |
|---|
| 684 | |
|---|
| 685 | if (geode) group->addChild(geode); |
|---|
| 686 | |
|---|
| 687 | } |
|---|
| 688 | if (group) return group; |
|---|
| 689 | else return geode; |
|---|
| 690 | } |
|---|
| 691 | |
|---|
| 692 | osg::Node* ForestTechniqueManager::createTransformGraph(Cell* cell,osg::StateSet* stateset) |
|---|
| 693 | { |
|---|
| 694 | bool needGroup = !(cell->_cells.empty()); |
|---|
| 695 | bool needTrees = !(cell->_trees.empty()); |
|---|
| 696 | |
|---|
| 697 | osg::Group* transform_group = 0; |
|---|
| 698 | osg::Group* group = 0; |
|---|
| 699 | |
|---|
| 700 | if (needTrees) |
|---|
| 701 | { |
|---|
| 702 | transform_group = new osg::Group; |
|---|
| 703 | |
|---|
| 704 | osg::Geometry* geometry = createOrthogonalQuads(osg::Vec3(0.0f,0.0f,0.0f),1.0f,1.0f,osg::Vec4ub(255,255,255,255)); |
|---|
| 705 | |
|---|
| 706 | for(TreeList::iterator itr=cell->_trees.begin(); |
|---|
| 707 | itr!=cell->_trees.end(); |
|---|
| 708 | ++itr) |
|---|
| 709 | { |
|---|
| 710 | Tree& tree = **itr; |
|---|
| 711 | osg::MatrixTransform* transform = new osg::MatrixTransform; |
|---|
| 712 | transform->setMatrix(osg::Matrix::scale(tree._width,tree._width,tree._height)*osg::Matrix::translate(tree._position)); |
|---|
| 713 | |
|---|
| 714 | osg::Geode* geode = new osg::Geode; |
|---|
| 715 | geode->setStateSet(stateset); |
|---|
| 716 | geode->addDrawable(geometry); |
|---|
| 717 | transform->addChild(geode); |
|---|
| 718 | transform_group->addChild(transform); |
|---|
| 719 | } |
|---|
| 720 | } |
|---|
| 721 | |
|---|
| 722 | if (needGroup) |
|---|
| 723 | { |
|---|
| 724 | group = new osg::Group; |
|---|
| 725 | for(Cell::CellList::iterator itr=cell->_cells.begin(); |
|---|
| 726 | itr!=cell->_cells.end(); |
|---|
| 727 | ++itr) |
|---|
| 728 | { |
|---|
| 729 | group->addChild(createTransformGraph(itr->get(),stateset)); |
|---|
| 730 | } |
|---|
| 731 | |
|---|
| 732 | if (transform_group) group->addChild(transform_group); |
|---|
| 733 | |
|---|
| 734 | } |
|---|
| 735 | if (group) return group; |
|---|
| 736 | else return transform_group; |
|---|
| 737 | } |
|---|
| 738 | |
|---|
| 739 | osg::Geometry* ForestTechniqueManager::createOrthogonalQuadsNoColor( const osg::Vec3& pos, float w, float h) |
|---|
| 740 | { |
|---|
| 741 | |
|---|
| 742 | osg::Vec3Array& v = *(new osg::Vec3Array(8)); |
|---|
| 743 | osg::Vec2Array& t = *(new osg::Vec2Array(8)); |
|---|
| 744 | |
|---|
| 745 | float rotation = random(0.0f,osg::PI/2.0f); |
|---|
| 746 | float sw = sinf(rotation)*w*0.5f; |
|---|
| 747 | float cw = cosf(rotation)*w*0.5f; |
|---|
| 748 | |
|---|
| 749 | v[0].set(pos.x()-sw,pos.y()-cw,pos.z()+0.0f); |
|---|
| 750 | v[1].set(pos.x()+sw,pos.y()+cw,pos.z()+0.0f); |
|---|
| 751 | v[2].set(pos.x()+sw,pos.y()+cw,pos.z()+h); |
|---|
| 752 | v[3].set(pos.x()-sw,pos.y()-cw,pos.z()+h); |
|---|
| 753 | |
|---|
| 754 | v[4].set(pos.x()-cw,pos.y()+sw,pos.z()+0.0f); |
|---|
| 755 | v[5].set(pos.x()+cw,pos.y()-sw,pos.z()+0.0f); |
|---|
| 756 | v[6].set(pos.x()+cw,pos.y()-sw,pos.z()+h); |
|---|
| 757 | v[7].set(pos.x()-cw,pos.y()+sw,pos.z()+h); |
|---|
| 758 | |
|---|
| 759 | t[0].set(0.0f,0.0f); |
|---|
| 760 | t[1].set(1.0f,0.0f); |
|---|
| 761 | t[2].set(1.0f,1.0f); |
|---|
| 762 | t[3].set(0.0f,1.0f); |
|---|
| 763 | |
|---|
| 764 | t[4].set(0.0f,0.0f); |
|---|
| 765 | t[5].set(1.0f,0.0f); |
|---|
| 766 | t[6].set(1.0f,1.0f); |
|---|
| 767 | t[7].set(0.0f,1.0f); |
|---|
| 768 | |
|---|
| 769 | osg::Geometry *geom = new osg::Geometry; |
|---|
| 770 | |
|---|
| 771 | geom->setVertexArray( &v ); |
|---|
| 772 | |
|---|
| 773 | geom->setTexCoordArray( 0, &t ); |
|---|
| 774 | |
|---|
| 775 | geom->addPrimitiveSet( new osg::DrawArrays(osg::PrimitiveSet::QUADS,0,8) ); |
|---|
| 776 | |
|---|
| 777 | return geom; |
|---|
| 778 | } |
|---|
| 779 | |
|---|
| 780 | class ShaderGeometry : public osg::Drawable |
|---|
| 781 | { |
|---|
| 782 | public: |
|---|
| 783 | ShaderGeometry() { setUseDisplayList(false); } |
|---|
| 784 | |
|---|
| 785 | |
|---|
| 786 | ShaderGeometry(const ShaderGeometry& ShaderGeometry,const osg::CopyOp& copyop=osg::CopyOp::SHALLOW_COPY): |
|---|
| 787 | osg::Drawable(ShaderGeometry,copyop) {} |
|---|
| 788 | |
|---|
| 789 | META_Object(osg,ShaderGeometry) |
|---|
| 790 | |
|---|
| 791 | typedef std::vector<osg::Vec4> PositionSizeList; |
|---|
| 792 | |
|---|
| 793 | virtual void drawImplementation(osg::RenderInfo& renderInfo) const |
|---|
| 794 | { |
|---|
| 795 | for(PositionSizeList::const_iterator itr = _trees.begin(); |
|---|
| 796 | itr != _trees.end(); |
|---|
| 797 | ++itr) |
|---|
| 798 | { |
|---|
| 799 | glColor4fv(itr->ptr()); |
|---|
| 800 | _geometry->draw(renderInfo); |
|---|
| 801 | } |
|---|
| 802 | } |
|---|
| 803 | |
|---|
| 804 | virtual osg::BoundingBox computeBound() const |
|---|
| 805 | { |
|---|
| 806 | osg::BoundingBox geom_box = _geometry->getBound(); |
|---|
| 807 | osg::BoundingBox bb; |
|---|
| 808 | for(PositionSizeList::const_iterator itr = _trees.begin(); |
|---|
| 809 | itr != _trees.end(); |
|---|
| 810 | ++itr) |
|---|
| 811 | { |
|---|
| 812 | bb.expandBy(geom_box.corner(0)*(*itr)[3] + |
|---|
| 813 | osg::Vec3( (*itr)[0], (*itr)[1], (*itr)[2] )); |
|---|
| 814 | bb.expandBy(geom_box.corner(7)*(*itr)[3] + |
|---|
| 815 | osg::Vec3( (*itr)[0], (*itr)[1], (*itr)[2] )); |
|---|
| 816 | } |
|---|
| 817 | return bb; |
|---|
| 818 | } |
|---|
| 819 | |
|---|
| 820 | void setGeometry(osg::Geometry* geometry) |
|---|
| 821 | { |
|---|
| 822 | _geometry = geometry; |
|---|
| 823 | } |
|---|
| 824 | |
|---|
| 825 | void addTree(ForestTechniqueManager::Tree& tree) |
|---|
| 826 | { |
|---|
| 827 | _trees.push_back(osg::Vec4(tree._position.x(), tree._position.y(), tree._position.z(), tree._height)); |
|---|
| 828 | } |
|---|
| 829 | |
|---|
| 830 | osg::ref_ptr<osg::Geometry> _geometry; |
|---|
| 831 | |
|---|
| 832 | PositionSizeList _trees; |
|---|
| 833 | |
|---|
| 834 | protected: |
|---|
| 835 | |
|---|
| 836 | virtual ~ShaderGeometry() {} |
|---|
| 837 | |
|---|
| 838 | }; |
|---|
| 839 | |
|---|
| 840 | osg::Geometry* shared_geometry = 0; |
|---|
| 841 | |
|---|
| 842 | osg::Node* ForestTechniqueManager::createShaderGraph(Cell* cell,osg::StateSet* stateset) |
|---|
| 843 | { |
|---|
| 844 | if (shared_geometry==0) |
|---|
| 845 | { |
|---|
| 846 | shared_geometry = createOrthogonalQuadsNoColor(osg::Vec3(0.0f,0.0f,0.0f),1.0f,1.0f); |
|---|
| 847 | |
|---|
| 848 | } |
|---|
| 849 | |
|---|
| 850 | |
|---|
| 851 | bool needGroup = !(cell->_cells.empty()); |
|---|
| 852 | bool needTrees = !(cell->_trees.empty()); |
|---|
| 853 | |
|---|
| 854 | osg::Geode* geode = 0; |
|---|
| 855 | osg::Group* group = 0; |
|---|
| 856 | |
|---|
| 857 | if (needTrees) |
|---|
| 858 | { |
|---|
| 859 | geode = new osg::Geode; |
|---|
| 860 | |
|---|
| 861 | ShaderGeometry* shader_geometry = new ShaderGeometry; |
|---|
| 862 | shader_geometry->setGeometry(shared_geometry); |
|---|
| 863 | |
|---|
| 864 | |
|---|
| 865 | for(TreeList::iterator itr=cell->_trees.begin(); |
|---|
| 866 | itr!=cell->_trees.end(); |
|---|
| 867 | ++itr) |
|---|
| 868 | { |
|---|
| 869 | Tree& tree = **itr; |
|---|
| 870 | shader_geometry->addTree(tree); |
|---|
| 871 | |
|---|
| 872 | } |
|---|
| 873 | |
|---|
| 874 | geode->setStateSet(stateset); |
|---|
| 875 | geode->addDrawable(shader_geometry); |
|---|
| 876 | } |
|---|
| 877 | |
|---|
| 878 | if (needGroup) |
|---|
| 879 | { |
|---|
| 880 | group = new osg::Group; |
|---|
| 881 | for(Cell::CellList::iterator itr=cell->_cells.begin(); |
|---|
| 882 | itr!=cell->_cells.end(); |
|---|
| 883 | ++itr) |
|---|
| 884 | { |
|---|
| 885 | group->addChild(createShaderGraph(itr->get(),stateset)); |
|---|
| 886 | } |
|---|
| 887 | |
|---|
| 888 | if (geode) group->addChild(geode); |
|---|
| 889 | |
|---|
| 890 | } |
|---|
| 891 | if (group) return group; |
|---|
| 892 | else return geode; |
|---|
| 893 | } |
|---|
| 894 | |
|---|
| 895 | osg::Node* ForestTechniqueManager::createHUDWithText(const std::string& str) |
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| 896 | { |
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| 897 | osg::Geode* geode = new osg::Geode(); |
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| 898 | |
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| 899 | std::string timesFont("fonts/arial.ttf"); |
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| 900 | |
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| 901 | |
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| 902 | osg::StateSet* stateset = geode->getOrCreateStateSet(); |
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| 903 | stateset->setMode(GL_LIGHTING,osg::StateAttribute::OFF); |
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| 904 | |
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| 905 | |
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| 906 | |
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| 907 | stateset->setMode(GL_DEPTH_TEST,osg::StateAttribute::OFF); |
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| 908 | stateset->setRenderBinDetails(11,"RenderBin"); |
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| 909 | |
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| 910 | osg::Vec3 position(150.0f,800.0f,0.0f); |
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| 911 | osg::Vec3 delta(0.0f,-120.0f,0.0f); |
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| 912 | |
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| 913 | { |
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| 914 | osgText::Text* text = new osgText::Text; |
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| 915 | geode->addDrawable( text ); |
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| 916 | |
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| 917 | text->setFont(timesFont); |
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| 918 | text->setPosition(position); |
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| 919 | text->setText(str); |
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| 920 | |
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| 921 | position += delta; |
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| 922 | } |
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| 923 | |
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| 924 | |
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| 925 | |
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| 926 | osg::MatrixTransform* modelview_abs = new osg::MatrixTransform; |
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| 927 | modelview_abs->setReferenceFrame(osg::Transform::ABSOLUTE_RF); |
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| 928 | modelview_abs->setMatrix(osg::Matrix::identity()); |
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| 929 | modelview_abs->addChild(geode); |
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| 930 | |
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| 931 | osg::Projection* projection = new osg::Projection; |
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| 932 | projection->setMatrix(osg::Matrix::ortho2D(0,1280,0,1024)); |
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| 933 | projection->addChild(modelview_abs); |
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| 934 | |
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| 935 | return projection; |
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| 936 | } |
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| 937 | |
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| 938 | osg::Node* ForestTechniqueManager::createScene(unsigned int numTreesToCreates) |
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| 939 | { |
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| 940 | osg::Vec3 origin(0.0f,0.0f,0.0f); |
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| 941 | osg::Vec3 size(1000.0f,1000.0f,200.0f); |
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| 942 | |
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| 943 | std::cout<<"Creating terrain..."; |
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| 944 | osg::ref_ptr<osg::Node> terrain = createTerrain(origin,size); |
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| 945 | std::cout<<"done."<<std::endl; |
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| 946 | |
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| 947 | std::cout<<"Creating tree locations...";std::cout.flush(); |
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| 948 | TreeList trees; |
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| 949 | createTreeList(terrain.get(),origin,size,numTreesToCreates,trees); |
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| 950 | std::cout<<"done."<<std::endl; |
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| 951 | |
|---|
| 952 | std::cout<<"Creating cell subdivision..."; |
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| 953 | osg::ref_ptr<Cell> cell = new Cell; |
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| 954 | cell->addTrees(trees); |
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| 955 | cell->divide(); |
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| 956 | std::cout<<"done."<<std::endl; |
|---|
| 957 | |
|---|
| 958 | |
|---|
| 959 | osg::Texture2D *tex = new osg::Texture2D; |
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| 960 | tex->setWrap( osg::Texture2D::WRAP_S, osg::Texture2D::CLAMP ); |
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| 961 | tex->setWrap( osg::Texture2D::WRAP_T, osg::Texture2D::CLAMP ); |
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| 962 | tex->setImage(osgDB::readImageFile("Images/tree0.rgba")); |
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| 963 | |
|---|
| 964 | osg::StateSet *dstate = new osg::StateSet; |
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| 965 | { |
|---|
| 966 | dstate->setTextureAttributeAndModes(0, tex, osg::StateAttribute::ON ); |
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| 967 | dstate->setTextureAttribute(0, new osg::TexEnv ); |
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| 968 | |
|---|
| 969 | dstate->setAttributeAndModes( new osg::BlendFunc, osg::StateAttribute::ON ); |
|---|
| 970 | |
|---|
| 971 | osg::AlphaFunc* alphaFunc = new osg::AlphaFunc; |
|---|
| 972 | alphaFunc->setFunction(osg::AlphaFunc::GEQUAL,0.05f); |
|---|
| 973 | dstate->setAttributeAndModes( alphaFunc, osg::StateAttribute::ON ); |
|---|
| 974 | |
|---|
| 975 | dstate->setMode( GL_LIGHTING, osg::StateAttribute::OFF ); |
|---|
| 976 | |
|---|
| 977 | dstate->setRenderingHint( osg::StateSet::TRANSPARENT_BIN ); |
|---|
| 978 | } |
|---|
| 979 | |
|---|
| 980 | |
|---|
| 981 | _techniqueSwitch = new osg::Switch; |
|---|
| 982 | |
|---|
| 983 | { |
|---|
| 984 | std::cout<<"Creating billboard based forest..."; |
|---|
| 985 | osg::Group* group = new osg::Group; |
|---|
| 986 | group->addChild(createBillboardGraph(cell.get(),dstate)); |
|---|
| 987 | group->addChild(createHUDWithText("Using osg::Billboard's to create a forest\n\nPress left cursor key to select OpenGL shader based forest\nPress right cursor key to select double quad based forest")); |
|---|
| 988 | _techniqueSwitch->addChild(group); |
|---|
| 989 | std::cout<<"done."<<std::endl; |
|---|
| 990 | } |
|---|
| 991 | |
|---|
| 992 | { |
|---|
| 993 | std::cout<<"Creating billboard based forest..."; |
|---|
| 994 | osg::Group* group = new osg::Group; |
|---|
| 995 | group->addChild(createXGraph(cell.get(),dstate)); |
|---|
| 996 | group->addChild(createHUDWithText("Using double quads to create a forest\n\nPress left cursor key to select osg::Billboard based forest\nPress right cursor key to select osg::MatrixTransform based forest\n")); |
|---|
| 997 | _techniqueSwitch->addChild(group); |
|---|
| 998 | std::cout<<"done."<<std::endl; |
|---|
| 999 | } |
|---|
| 1000 | |
|---|
| 1001 | { |
|---|
| 1002 | std::cout<<"Creating billboard based forest..."; |
|---|
| 1003 | osg::Group* group = new osg::Group; |
|---|
| 1004 | group->addChild(createTransformGraph(cell.get(),dstate)); |
|---|
| 1005 | group->addChild(createHUDWithText("Using osg::MatrixTransform's to create a forest\n\nPress left cursor key to select double quad based forest\nPress right cursor key to select OpenGL shder based forest")); |
|---|
| 1006 | _techniqueSwitch->addChild(group); |
|---|
| 1007 | std::cout<<"done."<<std::endl; |
|---|
| 1008 | } |
|---|
| 1009 | |
|---|
| 1010 | { |
|---|
| 1011 | osg::Group* group = new osg::Group; |
|---|
| 1012 | |
|---|
| 1013 | |
|---|
| 1014 | osg::StateSet* stateset = new osg::StateSet; |
|---|
| 1015 | |
|---|
| 1016 | stateset->setTextureAttributeAndModes(0, tex, osg::StateAttribute::ON ); |
|---|
| 1017 | stateset->setRenderingHint( osg::StateSet::TRANSPARENT_BIN ); |
|---|
| 1018 | |
|---|
| 1019 | { |
|---|
| 1020 | osg::Program* program = new osg::Program; |
|---|
| 1021 | stateset->setAttribute(program); |
|---|
| 1022 | |
|---|
| 1023 | #if 1 |
|---|
| 1024 | |
|---|
| 1025 | |
|---|
| 1026 | |
|---|
| 1027 | |
|---|
| 1028 | char vertexShaderSource[] = |
|---|
| 1029 | "varying vec2 texcoord;\n" |
|---|
| 1030 | "\n" |
|---|
| 1031 | "void main(void)\n" |
|---|
| 1032 | "{\n" |
|---|
| 1033 | " vec3 position = gl_Vertex.xyz * gl_Color.w + gl_Color.xyz;\n" |
|---|
| 1034 | " gl_Position = gl_ModelViewProjectionMatrix * vec4(position,1.0);\n" |
|---|
| 1035 | " gl_FrontColor = vec4(1.0,1.0,1.0,1.0);\n" |
|---|
| 1036 | " texcoord = gl_MultiTexCoord0.st;\n" |
|---|
| 1037 | "}\n"; |
|---|
| 1038 | |
|---|
| 1039 | |
|---|
| 1040 | |
|---|
| 1041 | |
|---|
| 1042 | char fragmentShaderSource[] = |
|---|
| 1043 | "uniform sampler2D baseTexture; \n" |
|---|
| 1044 | "varying vec2 texcoord; \n" |
|---|
| 1045 | "\n" |
|---|
| 1046 | "void main(void) \n" |
|---|
| 1047 | "{ \n" |
|---|
| 1048 | " gl_FragColor = texture2D( baseTexture, texcoord); \n" |
|---|
| 1049 | "}\n"; |
|---|
| 1050 | |
|---|
| 1051 | osg::Shader* vertex_shader = new osg::Shader(osg::Shader::VERTEX, vertexShaderSource); |
|---|
| 1052 | program->addShader(vertex_shader); |
|---|
| 1053 | |
|---|
| 1054 | osg::Shader* fragment_shader = new osg::Shader(osg::Shader::FRAGMENT, fragmentShaderSource); |
|---|
| 1055 | program->addShader(fragment_shader); |
|---|
| 1056 | |
|---|
| 1057 | #else |
|---|
| 1058 | |
|---|
| 1059 | |
|---|
| 1060 | program->addShader(osg::Shader::readShaderFile(osg::Shader::VERTEX, osgDB::findDataFile("shaders/forest.vert"))); |
|---|
| 1061 | program->addShader(osg::Shader::readShaderFile(osg::Shader::FRAGMENT, osgDB::findDataFile("shaders/forest.frag"))); |
|---|
| 1062 | |
|---|
| 1063 | #endif |
|---|
| 1064 | |
|---|
| 1065 | osg::Uniform* baseTextureSampler = new osg::Uniform("baseTexture",0); |
|---|
| 1066 | stateset->addUniform(baseTextureSampler); |
|---|
| 1067 | } |
|---|
| 1068 | |
|---|
| 1069 | std::cout<<"Creating billboard based forest..."; |
|---|
| 1070 | group->addChild(createShaderGraph(cell.get(),stateset)); |
|---|
| 1071 | group->addChild(createHUDWithText("Using OpenGL Shader to create a forest\n\nPress left cursor key to select osg::MatrixTransform based forest\nPress right cursor key to select osg::Billboard based forest")); |
|---|
| 1072 | _techniqueSwitch->addChild(group); |
|---|
| 1073 | std::cout<<"done."<<std::endl; |
|---|
| 1074 | } |
|---|
| 1075 | |
|---|
| 1076 | _currentTechnique = 0; |
|---|
| 1077 | _techniqueSwitch->setSingleChildOn(_currentTechnique); |
|---|
| 1078 | |
|---|
| 1079 | |
|---|
| 1080 | osg::Group* scene = new osg::Group; |
|---|
| 1081 | |
|---|
| 1082 | scene->addChild(terrain.get()); |
|---|
| 1083 | scene->addChild(_techniqueSwitch.get()); |
|---|
| 1084 | |
|---|
| 1085 | return scene; |
|---|
| 1086 | } |
|---|
| 1087 | |
|---|
| 1088 | int main( int argc, char **argv ) |
|---|
| 1089 | { |
|---|
| 1090 | |
|---|
| 1091 | |
|---|
| 1092 | osg::ArgumentParser arguments(&argc,argv); |
|---|
| 1093 | |
|---|
| 1094 | |
|---|
| 1095 | osgViewer::Viewer viewer(arguments); |
|---|
| 1096 | |
|---|
| 1097 | float numTreesToCreates = 10000; |
|---|
| 1098 | arguments.read("--trees",numTreesToCreates); |
|---|
| 1099 | |
|---|
| 1100 | osg::ref_ptr<ForestTechniqueManager> ttm = new ForestTechniqueManager; |
|---|
| 1101 | |
|---|
| 1102 | viewer.addEventHandler(new TechniqueEventHandler(ttm.get())); |
|---|
| 1103 | viewer.addEventHandler(new osgGA::StateSetManipulator(viewer.getCamera()->getOrCreateStateSet())); |
|---|
| 1104 | |
|---|
| 1105 | |
|---|
| 1106 | viewer.setSceneData( ttm->createScene((unsigned int)numTreesToCreates) ); |
|---|
| 1107 | |
|---|
| 1108 | |
|---|
| 1109 | return viewer.run(); |
|---|
| 1110 | } |
|---|