| 1 | #include "Frame.h" |
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| 2 | |
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| 3 | #include <osgText/Text> |
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| 4 | |
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| 5 | namespace osgfxbrowser { |
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| 6 | |
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| 7 | Frame::Frame() |
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| 8 | : osg::Geode(), |
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| 9 | bgcolor_(0.5f, 0.5f, 0.5f, 1.0f), |
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| 10 | rect_(0, 0, 100, 100), |
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| 11 | caption_("Frame") |
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| 12 | { |
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| 13 | } |
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| 14 | |
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| 15 | Frame::Frame(const Frame ©, const osg::CopyOp ©op) |
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| 16 | : osg::Geode(copy, copyop), |
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| 17 | bgcolor_(copy.bgcolor_), |
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| 18 | rect_(copy.rect_), |
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| 19 | caption_(copy.caption_) |
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| 20 | { |
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| 21 | } |
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| 22 | |
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| 23 | void Frame::rebuild() |
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| 24 | { |
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| 25 | float zPos = -0.1f; |
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| 26 | |
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| 27 | removeDrawables(0, getNumDrawables()); |
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| 28 | addDrawable(build_quad(rect_, bgcolor_)); |
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| 29 | addDrawable(build_quad(Rect(rect_.x0 + 4, rect_.y1 - 24, rect_.x1 - 4, rect_.y1 - 4), osg::Vec4(0, 0, 0, bgcolor_.w()), false, zPos)); |
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| 30 | |
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| 31 | osg::ref_ptr<osgText::Text> caption_text = new osgText::Text; |
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| 32 | caption_text->setText(caption_); |
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| 33 | caption_text->setColor(osg::Vec4(1, 1, 1, 1)); |
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| 34 | caption_text->setAlignment(osgText::Text::CENTER_CENTER); |
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| 35 | caption_text->setFont("fonts/arial.ttf"); |
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| 36 | caption_text->setCharacterSize(16); |
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| 37 | caption_text->setFontResolution(16, 16); |
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| 38 | caption_text->setPosition(osg::Vec3((rect_.x0 + rect_.x1) / 2, rect_.y1 - 15, zPos*2.0f)); |
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| 39 | addDrawable(caption_text.get()); |
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| 40 | |
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| 41 | rebuild_client_area(Rect(rect_.x0 + 4, rect_.y0 + 4, rect_.x1 - 4, rect_.y1 - 28)); |
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| 42 | } |
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| 43 | |
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| 44 | osg::Geometry *Frame::build_quad(const Rect &rect, const osg::Vec4 &color, bool shadow, float z) |
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| 45 | { |
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| 46 | const float shadow_space = 8; |
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| 47 | const float shadow_size = 10; |
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| 48 | |
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| 49 | osg::ref_ptr<osg::Geometry> geo = new osg::Geometry; |
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| 50 | osg::ref_ptr<osg::Vec3Array> vx = new osg::Vec3Array; |
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| 51 | |
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| 52 | vx->push_back(osg::Vec3(rect.x0, rect.y0, z)); |
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| 53 | vx->push_back(osg::Vec3(rect.x1, rect.y0, z)); |
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| 54 | vx->push_back(osg::Vec3(rect.x1, rect.y1, z)); |
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| 55 | vx->push_back(osg::Vec3(rect.x0, rect.y1, z)); |
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| 56 | |
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| 57 | if (shadow) { |
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| 58 | vx->push_back(osg::Vec3(rect.x0+shadow_space, rect.y0-shadow_size, z)); |
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| 59 | vx->push_back(osg::Vec3(rect.x1+shadow_size, rect.y0-shadow_size, z)); |
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| 60 | vx->push_back(osg::Vec3(rect.x1, rect.y0, z)); |
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| 61 | vx->push_back(osg::Vec3(rect.x0+shadow_space, rect.y0, z)); |
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| 62 | |
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| 63 | vx->push_back(osg::Vec3(rect.x1, rect.y1-shadow_space, z)); |
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| 64 | vx->push_back(osg::Vec3(rect.x1, rect.y0, z)); |
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| 65 | vx->push_back(osg::Vec3(rect.x1+shadow_size, rect.y0-shadow_size, z)); |
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| 66 | vx->push_back(osg::Vec3(rect.x1+shadow_size, rect.y1-shadow_space, z)); |
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| 67 | } |
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| 68 | |
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| 69 | geo->setVertexArray(vx.get()); |
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| 70 | |
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| 71 | osg::ref_ptr<osg::Vec4Array> clr = new osg::Vec4Array; |
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| 72 | clr->push_back(color); |
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| 73 | clr->push_back(color); |
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| 74 | clr->push_back(color); |
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| 75 | clr->push_back(color); |
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| 76 | |
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| 77 | if (shadow) { |
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| 78 | |
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| 79 | float alpha = color.w() * 0.5f; |
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| 80 | const osg::Vec3 black(0, 0, 0); |
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| 81 | |
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| 82 | clr->push_back(osg::Vec4(black, 0)); |
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| 83 | clr->push_back(osg::Vec4(black, 0)); |
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| 84 | clr->push_back(osg::Vec4(black, alpha)); |
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| 85 | clr->push_back(osg::Vec4(black, alpha)); |
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| 86 | |
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| 87 | clr->push_back(osg::Vec4(black, alpha)); |
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| 88 | clr->push_back(osg::Vec4(black, alpha)); |
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| 89 | clr->push_back(osg::Vec4(black, 0)); |
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| 90 | clr->push_back(osg::Vec4(black, 0)); |
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| 91 | } |
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| 92 | |
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| 93 | geo->setColorArray(clr.get()); |
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| 94 | geo->setColorBinding(osg::Geometry::BIND_PER_VERTEX); |
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| 95 | |
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| 96 | geo->addPrimitiveSet(new osg::DrawArrays(GL_QUADS, 0, shadow? 12: 4)); |
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| 97 | |
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| 98 | return geo.release(); |
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| 99 | } |
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| 100 | |
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| 101 | } |
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