root/OpenSceneGraph/trunk/examples/osghangglide/GliderManipulator.h
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| Revision 5328, 3.6 kB (checked in by robert, 7 years ago) | |
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| 1 | /* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield |
| 2 | * |
| 3 | * This library is open source and may be redistributed and/or modified under |
| 4 | * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or |
| 5 | * (at your option) any later version. The full license is in LICENSE file |
| 6 | * included with this distribution, and on the openscenegraph.org website. |
| 7 | * |
| 8 | * This library is distributed in the hope that it will be useful, |
| 9 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| 10 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
| 11 | * OpenSceneGraph Public License for more details. |
| 12 | */ |
| 13 | |
| 14 | #ifndef OSGGA_GliderMANIPULATOR |
| 15 | #define OSGGA_GliderMANIPULATOR 1 |
| 16 | |
| 17 | #include <osgGA/MatrixManipulator> |
| 18 | #include <osg/Quat> |
| 19 | |
| 20 | /** |
| 21 | GliderManipulator is a MatrixManipulator which provides Glider simulator-like |
| 22 | updating of the camera position & orientation. By default, the left mouse |
| 23 | button accelerates, the right mouse button decelerates, and the middle mouse |
| 24 | button (or left and right simultaneously) stops dead. |
| 25 | */ |
| 26 | |
| 27 | class GliderManipulator : public osgGA::MatrixManipulator |
| 28 | { |
| 29 | public: |
| 30 | |
| 31 | GliderManipulator(); |
| 32 | |
| 33 | virtual const char* className() const { return "Glider"; } |
| 34 | |
| 35 | /** set the position of the matrix manipulator using a 4x4 Matrix.*/ |
| 36 | virtual void setByMatrix(const osg::Matrixd& matrix); |
| 37 | |
| 38 | /** set the position of the matrix manipulator using a 4x4 Matrix.*/ |
| 39 | virtual void setByInverseMatrix(const osg::Matrixd& matrix) { setByMatrix(osg::Matrixd::inverse(matrix)); } |
| 40 | |
| 41 | /** get the position of the manipulator as 4x4 Matrix.*/ |
| 42 | virtual osg::Matrixd getMatrix() const; |
| 43 | |
| 44 | /** get the position of the manipulator as a inverse matrix of the manipulator, typically used as a model view matrix.*/ |
| 45 | virtual osg::Matrixd getInverseMatrix() const; |
| 46 | |
| 47 | |
| 48 | virtual void setNode(osg::Node*); |
| 49 | |
| 50 | virtual const osg::Node* getNode() const; |
| 51 | |
| 52 | virtual osg::Node* getNode(); |
| 53 | |
| 54 | virtual void home(const osgGA::GUIEventAdapter& ea,osgGA::GUIActionAdapter& us); |
| 55 | |
| 56 | virtual void init(const osgGA::GUIEventAdapter& ea,osgGA::GUIActionAdapter& us); |
| 57 | |
| 58 | virtual bool handle(const osgGA::GUIEventAdapter& ea,osgGA::GUIActionAdapter& us); |
| 59 | |
| 60 | /** Get the keyboard and mouse usage of this manipulator.*/ |
| 61 | virtual void getUsage(osg::ApplicationUsage& usage) const; |
| 62 | |
| 63 | enum YawControlMode { |
| 64 | YAW_AUTOMATICALLY_WHEN_BANKED, |
| 65 | NO_AUTOMATIC_YAW |
| 66 | }; |
| 67 | |
| 68 | /** Configure the Yaw control for the Glider model. */ |
| 69 | void setYawControlMode(YawControlMode ycm) { _yawMode = ycm; } |
| 70 | |
| 71 | protected: |
| 72 | |
| 73 | virtual ~GliderManipulator(); |
| 74 | |
| 75 | /** Reset the internal GUIEvent stack.*/ |
| 76 | void flushMouseEventStack(); |
| 77 | /** Add the current mouse GUIEvent to internal stack.*/ |
| 78 | void addMouseEvent(const osgGA::GUIEventAdapter& ea); |
| 79 | |
| 80 | void computePosition(const osg::Vec3& eye,const osg::Vec3& lv,const osg::Vec3& up); |
| 81 | |
| 82 | /** For the give mouse movement calculate the movement of the camera. |
| 83 | Return true is camera has moved and a redraw is required.*/ |
| 84 | bool calcMovement(); |
| 85 | |
| 86 | |
| 87 | // Internal event stack comprising last three mouse events. |
| 88 | osg::ref_ptr<const osgGA::GUIEventAdapter> _ga_t1; |
| 89 | osg::ref_ptr<const osgGA::GUIEventAdapter> _ga_t0; |
| 90 | |
| 91 | osg::ref_ptr<osg::Node> _node; |
| 92 | |
| 93 | float _modelScale; |
| 94 | float _velocity; |
| 95 | |
| 96 | YawControlMode _yawMode; |
| 97 | |
| 98 | osg::Vec3 _eye; |
| 99 | osg::Quat _rotation; |
| 100 | float _distance; |
| 101 | |
| 102 | }; |
| 103 | |
| 104 | #endif |
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