| 1 | #include <math.h> |
|---|
| 2 | |
|---|
| 3 | #include <osg/Geode> |
|---|
| 4 | #include <osg/Geometry> |
|---|
| 5 | #include <osg/Texture2D> |
|---|
| 6 | #include <osg/TexEnv> |
|---|
| 7 | #include <osg/Depth> |
|---|
| 8 | #include <osg/StateSet> |
|---|
| 9 | |
|---|
| 10 | #include <osgDB/ReadFile> |
|---|
| 11 | |
|---|
| 12 | using namespace osg; |
|---|
| 13 | |
|---|
| 14 | Node *makeBase( void ) |
|---|
| 15 | { |
|---|
| 16 | int i, c; |
|---|
| 17 | float theta; |
|---|
| 18 | float ir = 20.0f; |
|---|
| 19 | |
|---|
| 20 | Vec3Array *coords = new Vec3Array(19); |
|---|
| 21 | Vec2Array *tcoords = new Vec2Array(19); |
|---|
| 22 | Vec4Array *colors = new Vec4Array(1); |
|---|
| 23 | |
|---|
| 24 | (*colors)[0].set(1.0f,1.0f,1.0f,1.0f); |
|---|
| 25 | |
|---|
| 26 | c = 0; |
|---|
| 27 | (*coords)[c].set(0.0f,0.0f,0.0f); |
|---|
| 28 | (*tcoords)[c].set(0.0f,0.0f); |
|---|
| 29 | |
|---|
| 30 | for( i = 0; i <= 18; i++ ) |
|---|
| 31 | { |
|---|
| 32 | theta = osg::DegreesToRadians((float)i * 20.0); |
|---|
| 33 | |
|---|
| 34 | (*coords)[c].set(ir * cosf( theta ), ir * sinf( theta ), 0.0f); |
|---|
| 35 | (*tcoords)[c].set((*coords)[c][0]/36.0f,(*coords)[c][1]/36.0f); |
|---|
| 36 | |
|---|
| 37 | c++; |
|---|
| 38 | } |
|---|
| 39 | |
|---|
| 40 | Geometry *geom = new Geometry; |
|---|
| 41 | |
|---|
| 42 | geom->setVertexArray( coords ); |
|---|
| 43 | |
|---|
| 44 | geom->setTexCoordArray( 0, tcoords ); |
|---|
| 45 | |
|---|
| 46 | geom->setColorArray( colors ); |
|---|
| 47 | geom->setColorBinding( Geometry::BIND_OVERALL ); |
|---|
| 48 | |
|---|
| 49 | geom->addPrimitiveSet( new DrawArrays(PrimitiveSet::TRIANGLE_FAN,0,19) ); |
|---|
| 50 | |
|---|
| 51 | Texture2D *tex = new Texture2D; |
|---|
| 52 | |
|---|
| 53 | tex->setImage(osgDB::readImageFile("Images/water.rgb")); |
|---|
| 54 | tex->setWrap( Texture2D::WRAP_S, Texture2D::REPEAT ); |
|---|
| 55 | tex->setWrap( Texture2D::WRAP_T, Texture2D::REPEAT ); |
|---|
| 56 | |
|---|
| 57 | StateSet *dstate = new StateSet; |
|---|
| 58 | dstate->setMode( GL_LIGHTING, StateAttribute::OFF ); |
|---|
| 59 | dstate->setTextureAttributeAndModes(0, tex, StateAttribute::ON ); |
|---|
| 60 | |
|---|
| 61 | dstate->setTextureAttribute(0, new TexEnv ); |
|---|
| 62 | |
|---|
| 63 | |
|---|
| 64 | osg::Depth* depth = new osg::Depth; |
|---|
| 65 | depth->setFunction(osg::Depth::ALWAYS); |
|---|
| 66 | depth->setRange(1.0,1.0); |
|---|
| 67 | dstate->setAttributeAndModes(depth,StateAttribute::ON ); |
|---|
| 68 | |
|---|
| 69 | dstate->setRenderBinDetails(-1,"RenderBin"); |
|---|
| 70 | |
|---|
| 71 | |
|---|
| 72 | geom->setStateSet( dstate ); |
|---|
| 73 | |
|---|
| 74 | Geode *geode = new Geode; |
|---|
| 75 | geode->addDrawable( geom ); |
|---|
| 76 | |
|---|
| 77 | return geode; |
|---|
| 78 | } |
|---|