| 1 | #include <osg/Group> |
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| 2 | #include <osg/Notify> |
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| 3 | #include <osg/Depth> |
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| 4 | #include <osg/StateSet> |
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| 5 | #include <osg/ClearNode> |
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| 6 | #include <osg/Transform> |
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| 7 | |
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| 8 | #include <osgUtil/CullVisitor> |
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| 9 | |
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| 10 | #include <osgDB/Registry> |
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| 11 | #include <osgDB/ReadFile> |
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| 12 | |
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| 13 | #include <osgViewer/Viewer> |
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| 14 | |
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| 15 | #include "GliderManipulator.h" |
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| 16 | |
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| 17 | #include <iostream> |
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| 18 | |
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| 19 | extern osg::Node *makeTerrain( void ); |
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| 20 | extern osg::Node *makeTrees( void ); |
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| 21 | extern osg::Node *makeTank( void ); |
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| 22 | extern osg::Node *makeWindsocks( void ); |
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| 23 | extern osg::Node *makeGliders( void ); |
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| 24 | extern osg::Node *makeGlider( void ); |
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| 25 | extern osg::Node *makeSky( void ); |
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| 26 | extern osg::Node *makeBase( void ); |
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| 27 | extern osg::Node *makeClouds( void ); |
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| 28 | |
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| 29 | class MoveEarthySkyWithEyePointTransform : public osg::Transform |
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| 30 | { |
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| 31 | public: |
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| 32 | |
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| 33 | virtual bool computeLocalToWorldMatrix(osg::Matrix& matrix,osg::NodeVisitor* nv) const |
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| 34 | { |
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| 35 | osgUtil::CullVisitor* cv = dynamic_cast<osgUtil::CullVisitor*>(nv); |
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| 36 | if (cv) |
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| 37 | { |
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| 38 | osg::Vec3 eyePointLocal = cv->getEyeLocal(); |
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| 39 | matrix.preMult(osg::Matrix::translate(eyePointLocal.x(),eyePointLocal.y(),0.0f)); |
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| 40 | } |
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| 41 | return true; |
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| 42 | } |
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| 43 | |
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| 44 | |
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| 45 | virtual bool computeWorldToLocalMatrix(osg::Matrix& matrix,osg::NodeVisitor* nv) const |
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| 46 | { |
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| 47 | std::cout<<"computing transform"<<std::endl; |
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| 48 | |
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| 49 | osgUtil::CullVisitor* cv = dynamic_cast<osgUtil::CullVisitor*>(nv); |
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| 50 | if (cv) |
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| 51 | { |
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| 52 | osg::Vec3 eyePointLocal = cv->getEyeLocal(); |
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| 53 | matrix.postMult(osg::Matrix::translate(-eyePointLocal.x(),-eyePointLocal.y(),0.0f)); |
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| 54 | } |
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| 55 | return true; |
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| 56 | } |
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| 57 | }; |
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| 58 | |
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| 59 | osg::Group* createModel() |
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| 60 | { |
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| 61 | |
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| 62 | osg::Group* group = new osg::Group; |
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| 63 | |
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| 64 | |
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| 65 | |
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| 66 | |
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| 67 | |
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| 68 | |
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| 69 | osg::ClearNode* clearNode = new osg::ClearNode; |
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| 70 | clearNode->setRequiresClear(false); |
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| 71 | |
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| 72 | |
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| 73 | osg::Transform* transform = new MoveEarthySkyWithEyePointTransform; |
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| 74 | |
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| 75 | |
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| 76 | |
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| 77 | |
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| 78 | |
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| 79 | |
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| 80 | transform->setCullingActive(false); |
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| 81 | |
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| 82 | |
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| 83 | transform->addChild(makeSky()); |
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| 84 | transform->addChild(makeBase()); |
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| 85 | |
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| 86 | |
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| 87 | clearNode->addChild(transform); |
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| 88 | |
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| 89 | |
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| 90 | group->addChild(clearNode); |
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| 91 | |
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| 92 | |
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| 93 | group->addChild(makeTrees()); |
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| 94 | group->addChild(makeTerrain()); |
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| 95 | group->addChild(makeTank()); |
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| 96 | |
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| 97 | |
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| 98 | |
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| 99 | |
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| 100 | return group; |
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| 101 | } |
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| 102 | |
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| 103 | int main( int argc, char **argv ) |
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| 104 | { |
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| 105 | |
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| 106 | |
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| 107 | osg::ArgumentParser arguments(&argc,argv); |
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| 108 | |
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| 109 | |
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| 110 | arguments.getApplicationUsage()->setDescription(arguments.getApplicationName()+" is the example which demonstrates how to create a scene programatically, in this case a hang gliding flying site."); |
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| 111 | arguments.getApplicationUsage()->setCommandLineUsage(arguments.getApplicationName()+" [options] filename ..."); |
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| 112 | arguments.getApplicationUsage()->addCommandLineOption("-h or --help","Display this information"); |
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| 113 | |
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| 114 | |
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| 115 | osgViewer::Viewer viewer; |
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| 116 | |
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| 117 | |
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| 118 | if (arguments.read("-h") || arguments.read("--help")) |
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| 119 | { |
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| 120 | arguments.getApplicationUsage()->write(std::cout); |
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| 121 | return 1; |
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| 122 | } |
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| 123 | |
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| 124 | bool customWindows = false; |
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| 125 | while(arguments.read("-2")) customWindows = true; |
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| 126 | |
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| 127 | if (customWindows) |
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| 128 | { |
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| 129 | osg::GraphicsContext::WindowingSystemInterface* wsi = osg::GraphicsContext::getWindowingSystemInterface(); |
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| 130 | if (!wsi) |
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| 131 | { |
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| 132 | osg::notify(osg::NOTICE)<<"View::setUpViewAcrossAllScreens() : Error, no WindowSystemInterface available, cannot create windows."<<std::endl; |
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| 133 | return 0; |
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| 134 | } |
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| 135 | |
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| 136 | osg::ref_ptr<osg::GraphicsContext::Traits> traits = new osg::GraphicsContext::Traits; |
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| 137 | traits->x = 250; |
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| 138 | traits->y = 200; |
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| 139 | traits->width = 800; |
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| 140 | traits->height = 600; |
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| 141 | traits->windowDecoration = true; |
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| 142 | traits->doubleBuffer = true; |
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| 143 | traits->sharedContext = 0; |
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| 144 | |
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| 145 | osg::ref_ptr<osg::GraphicsContext> gc = osg::GraphicsContext::createGraphicsContext(traits.get()); |
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| 146 | if (gc.valid()) |
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| 147 | { |
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| 148 | |
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| 149 | |
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| 150 | gc->setClearColor(osg::Vec4f(0.2f,0.2f,0.6f,1.0f)); |
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| 151 | gc->setClearMask(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); |
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| 152 | } |
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| 153 | else |
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| 154 | { |
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| 155 | osg::notify(osg::NOTICE)<<" GraphicsWindow has not been created successfully."<<std::endl; |
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| 156 | } |
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| 157 | |
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| 158 | unsigned int numCameras = 2; |
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| 159 | double aspectRatioScale = 1.0; |
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| 160 | for(unsigned int i=0; i<numCameras;++i) |
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| 161 | { |
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| 162 | osg::ref_ptr<osg::Camera> camera = new osg::Camera; |
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| 163 | camera->setGraphicsContext(gc.get()); |
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| 164 | camera->setViewport(new osg::Viewport((i* traits->width)/numCameras,(i* traits->height)/numCameras, traits->width/numCameras, traits->height/numCameras)); |
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| 165 | GLenum buffer = traits->doubleBuffer ? GL_BACK : GL_FRONT; |
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| 166 | camera->setDrawBuffer(buffer); |
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| 167 | camera->setReadBuffer(buffer); |
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| 168 | |
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| 169 | viewer.addSlave(camera.get(), osg::Matrixd(), osg::Matrixd::scale(aspectRatioScale,1.0,1.0)); |
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| 170 | } |
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| 171 | } |
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| 172 | else |
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| 173 | { |
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| 174 | viewer.setUpViewAcrossAllScreens(); |
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| 175 | |
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| 176 | } |
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| 177 | |
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| 178 | |
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| 179 | viewer.setCameraManipulator(new GliderManipulator()); |
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| 180 | |
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| 181 | |
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| 182 | viewer.setSceneData( createModel() ); |
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| 183 | |
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| 184 | return viewer.run(); |
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| 185 | } |
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