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| 2 | |
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| 3 | #include <osg/Geode> |
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| 4 | #include <osg/Geometry> |
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| 5 | #include <osg/Texture2D> |
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| 6 | #include <osg/TexEnv> |
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| 7 | #include <osg/StateSet> |
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| 8 | |
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| 9 | #include <osgDB/ReadFile> |
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| 10 | |
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| 11 | #include "terrain_coords.h" |
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| 12 | #include "terrain_texcoords.h" |
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| 13 | |
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| 14 | using namespace osg; |
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| 15 | |
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| 16 | void getDatabaseCenterRadius( float dbcenter[3], float *dbradius ) |
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| 17 | { |
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| 18 | int i; |
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| 19 | double n=0.0; |
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| 20 | double center[3] = { 0.0f, 0.0f, 0.0f }; |
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| 21 | float cnt; |
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| 22 | |
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| 23 | cnt = 39 * 38; |
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| 24 | for( i = 0; i < cnt; i++ ) |
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| 25 | { |
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| 26 | center[0] += (double)vertex[i][0]; |
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| 27 | center[1] += (double)vertex[i][1]; |
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| 28 | center[2] += (double)vertex[i][2]; |
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| 29 | |
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| 30 | n = n + 1.0; |
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| 31 | } |
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| 32 | |
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| 33 | center[0] /= n; |
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| 34 | center[1] /= n; |
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| 35 | center[2] /= n; |
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| 36 | |
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| 37 | float r = 0.0; |
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| 38 | |
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| 39 | |
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| 40 | for( i = 0; i < cnt; i++ ) |
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| 41 | { |
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| 42 | double d = sqrt( |
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| 43 | (((double)vertex[i][0] - center[0]) * ((double)vertex[i][0] - center[0])) + |
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| 44 | (((double)vertex[i][1] - center[1]) * ((double)vertex[i][1] - center[1])) + |
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| 45 | (((double)vertex[i][2] - center[2]) * ((double)vertex[i][2] - center[2])) ); |
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| 46 | |
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| 47 | if( d > (double)r ) r = (float)d; |
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| 48 | |
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| 49 | } |
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| 50 | |
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| 51 | *dbradius = r; |
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| 52 | dbcenter[0] = (float)center[0]; |
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| 53 | dbcenter[1] = (float)center[1]; |
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| 54 | dbcenter[2] = (float)center[2]; |
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| 55 | |
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| 56 | int index = 19 * 39 + 19; |
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| 57 | dbcenter[0] = vertex[index][0] - 0.15; |
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| 58 | dbcenter[1] = vertex[index][1]; |
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| 59 | dbcenter[2] = vertex[index][2] + 0.35; |
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| 60 | |
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| 61 | } |
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| 62 | |
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| 63 | |
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| 64 | Node *makeTerrain( void ) |
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| 65 | { |
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| 66 | int m, n; |
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| 67 | int i, j; |
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| 68 | float dbcenter[3]; |
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| 69 | float dbradius; |
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| 70 | |
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| 71 | getDatabaseCenterRadius( dbcenter, &dbradius ); |
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| 72 | |
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| 73 | m = (sizeof( vertex ) /(sizeof( float[3])))/39; |
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| 74 | n = 39; |
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| 75 | |
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| 76 | Vec3Array& v = *(new Vec3Array(m*n)); |
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| 77 | Vec2Array& t = *(new Vec2Array(m*n)); |
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| 78 | Vec4Array& col = *(new Vec4Array(1)); |
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| 79 | |
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| 80 | col[0][0] = col[0][1] = col[0][2] = col[0][3] = 1.0f; |
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| 81 | |
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| 82 | for( i = 0; i < m * n; i++ ) |
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| 83 | { |
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| 84 | v[i][0] = vertex[i][0] - dbcenter[0]; |
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| 85 | v[i][1] = vertex[i][1] - dbcenter[1]; |
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| 86 | v[i][2] = vertex[i][2]; |
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| 87 | |
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| 88 | t[i][0] = texcoord[i][0] + 0.025; |
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| 89 | t[i][1] = texcoord[i][1]; |
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| 90 | } |
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| 91 | |
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| 92 | Geometry *geom = new Geometry; |
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| 93 | |
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| 94 | geom->setVertexArray( &v ); |
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| 95 | geom->setTexCoordArray( 0, &t ); |
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| 96 | |
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| 97 | geom->setColorArray( &col ); |
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| 98 | geom->setColorBinding( Geometry::BIND_OVERALL ); |
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| 99 | |
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| 100 | for( i = 0; i < m-2; i++ ) |
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| 101 | { |
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| 102 | DrawElementsUShort* elements = new DrawElementsUShort(PrimitiveSet::TRIANGLE_STRIP); |
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| 103 | elements->reserve(39*2); |
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| 104 | for( j = 0; j < n; j++ ) |
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| 105 | { |
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| 106 | elements->push_back((i+0)*n+j); |
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| 107 | elements->push_back((i+1)*n+j); |
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| 108 | } |
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| 109 | geom->addPrimitiveSet(elements); |
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| 110 | } |
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| 111 | |
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| 112 | |
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| 113 | Texture2D *tex = new Texture2D; |
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| 114 | |
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| 115 | tex->setImage(osgDB::readImageFile("Images/lz.rgb")); |
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| 116 | |
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| 117 | StateSet *dstate = new StateSet; |
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| 118 | dstate->setMode( GL_LIGHTING, StateAttribute::OFF ); |
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| 119 | dstate->setTextureAttributeAndModes(0, tex, StateAttribute::ON ); |
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| 120 | dstate->setTextureAttribute(0, new TexEnv ); |
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| 121 | |
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| 122 | geom->setStateSet( dstate ); |
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| 123 | |
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| 124 | Geode *geode = new Geode; |
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| 125 | geode->addDrawable( geom ); |
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| 126 | |
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| 127 | return geode; |
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| 128 | } |
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