| 1 | #include <osg/Array> |
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| 2 | #include <osg/AlphaFunc> |
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| 3 | #include <osg/BlendFunc> |
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| 4 | #include <osg/Depth> |
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| 5 | #include <osg/Geode> |
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| 6 | #include <osg/Geometry> |
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| 7 | #include <osg/Vec3> |
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| 8 | #include <osg/MatrixTransform> |
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| 9 | #include <osg/Texture2D> |
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| 10 | #include <osg/TextureRectangle> |
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| 11 | #include <osg/TexGen> |
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| 12 | #include <osg/TexEnv> |
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| 13 | #include <osg/TexMat> |
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| 14 | #include <osg/TexGenNode> |
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| 15 | |
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| 16 | #include <osgDB/ReadFile> |
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| 17 | |
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| 18 | #include <osgViewer/Viewer> |
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| 19 | #include <osgViewer/ViewerEventHandlers> |
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| 20 | |
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| 21 | #include <osg/Math> |
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| 22 | |
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| 23 | #include <limits> |
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| 24 | #include <iostream> |
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| 25 | |
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| 26 | |
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| 27 | #define USE_TEXTURE_RECTANGLE |
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| 28 | |
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| 29 | #define USE_PACKED_DEPTH_STENCIL |
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| 30 | |
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| 31 | template<typename T> |
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| 32 | inline T |
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| 33 | nextPowerOfTwo(T k) |
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| 34 | { |
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| 35 | if (k == T(0)) |
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| 36 | return 1; |
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| 37 | k--; |
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| 38 | for (int i = 1; i < std::numeric_limits<T>::digits; i <<= 1) |
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| 39 | k = k | k >> i; |
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| 40 | return k + 1; |
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| 41 | } |
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| 42 | |
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| 43 | class DepthPeeling : public osg::Referenced { |
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| 44 | public: |
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| 45 | osg::Node* |
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| 46 | createQuad(unsigned layerNumber, unsigned numTiles) |
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| 47 | { |
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| 48 | float tileSpan = 1; |
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| 49 | float tileOffsetX = 0; |
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| 50 | float tileOffsetY = 0; |
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| 51 | if (_showAllLayers) { |
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| 52 | tileSpan /= numTiles; |
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| 53 | tileOffsetX = tileSpan * (layerNumber%numTiles); |
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| 54 | tileOffsetY = 1 - tileSpan * (1 + layerNumber/numTiles); |
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| 55 | } |
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| 56 | |
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| 57 | osg::Vec3Array* vertices = new osg::Vec3Array; |
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| 58 | |
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| 59 | vertices->push_back(osg::Vec3f(tileOffsetX , tileOffsetY , 0)); |
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| 60 | vertices->push_back(osg::Vec3f(tileOffsetX , tileOffsetY + tileSpan, 0)); |
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| 61 | vertices->push_back(osg::Vec3f(tileOffsetX + tileSpan, tileOffsetY + tileSpan, 0)); |
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| 62 | vertices->push_back(osg::Vec3f(tileOffsetX + tileSpan, tileOffsetY , 0)); |
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| 63 | |
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| 64 | osg::Vec3Array* colors = new osg::Vec3Array; |
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| 65 | colors->push_back(osg::Vec3(1, 1, 1)); |
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| 66 | |
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| 67 | osg::Vec2Array* texcoords = new osg::Vec2Array; |
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| 68 | texcoords->push_back(osg::Vec2f(0, 0)); |
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| 69 | texcoords->push_back(osg::Vec2f(0, 1)); |
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| 70 | texcoords->push_back(osg::Vec2f(1, 1)); |
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| 71 | texcoords->push_back(osg::Vec2f(1, 0)); |
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| 72 | |
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| 73 | osg::Geometry* geometry = new osg::Geometry; |
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| 74 | geometry->setVertexArray(vertices); |
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| 75 | geometry->setTexCoordArray(0, texcoords); |
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| 76 | |
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| 77 | geometry->setColorArray(colors); |
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| 78 | geometry->setColorBinding(osg::Geometry::BIND_OVERALL); |
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| 79 | |
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| 80 | geometry->addPrimitiveSet(new osg::DrawArrays(GL_QUADS, 0, 4)); |
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| 81 | |
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| 82 | osg::Geode* geode = new osg::Geode; |
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| 83 | geode->addDrawable(geometry); |
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| 84 | |
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| 85 | return geode; |
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| 86 | } |
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| 87 | |
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| 88 | class CullCallback : public osg::NodeCallback { |
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| 89 | public: |
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| 90 | CullCallback(unsigned texUnit, unsigned texWidth, unsigned texHeight, unsigned offsetValue) : |
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| 91 | _texUnit(texUnit), |
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| 92 | _texWidth(texWidth), |
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| 93 | _texHeight(texHeight), |
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| 94 | _offsetValue(offsetValue) |
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| 95 | { |
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| 96 | } |
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| 97 | |
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| 98 | virtual void operator()(osg::Node* node, osg::NodeVisitor* nv) |
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| 99 | { |
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| 100 | osgUtil::CullVisitor* cullVisitor = static_cast<osgUtil::CullVisitor*>(nv); |
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| 101 | osgUtil::RenderStage* renderStage = cullVisitor->getCurrentRenderStage(); |
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| 102 | const osg::Viewport* viewport = renderStage->getViewport(); |
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| 103 | |
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| 104 | osg::Matrixd m(*cullVisitor->getProjectionMatrix()); |
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| 105 | m.postMultTranslate(osg::Vec3d(1, 1, 1)); |
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| 106 | m.postMultScale(osg::Vec3d(0.5, 0.5, 0.5)); |
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| 107 | |
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| 108 | |
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| 109 | #ifdef USE_TEXTURE_RECTANGLE |
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| 110 | m.postMultScale(osg::Vec3d(viewport->width(), viewport->height(), 1)); |
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| 111 | #else |
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| 112 | #ifndef USE_NON_POWER_OF_TWO_TEXTURE |
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| 113 | m.postMultScale(osg::Vec3d(viewport->width()/double(_texWidth), viewport->height()/double(_texHeight), 1)); |
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| 114 | #endif |
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| 115 | #endif |
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| 116 | |
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| 117 | |
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| 118 | |
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| 119 | m.postMultTranslate(osg::Vec3d(0, 0, -ldexp(double(_offsetValue), -24))); |
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| 120 | |
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| 121 | osg::TexMat* texMat = new osg::TexMat(m); |
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| 122 | osg::StateSet* stateSet = new osg::StateSet; |
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| 123 | stateSet->setTextureAttribute(_texUnit, texMat); |
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| 124 | cullVisitor->pushStateSet(stateSet); |
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| 125 | traverse(node, nv); |
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| 126 | cullVisitor->popStateSet(); |
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| 127 | } |
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| 128 | |
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| 129 | private: |
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| 130 | unsigned _texUnit; |
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| 131 | unsigned _texWidth; |
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| 132 | unsigned _texHeight; |
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| 133 | unsigned _offsetValue; |
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| 134 | }; |
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| 135 | |
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| 136 | void |
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| 137 | createPeeling() |
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| 138 | { |
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| 139 | int numTiles = ceil(sqrt(double(_numPasses))); |
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| 140 | |
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| 141 | _root->removeChildren(0, _root->getNumChildren()); |
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| 142 | _colorTextures.clear(); |
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| 143 | |
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| 144 | |
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| 145 | if (!_depthPeelingEnabled) { |
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| 146 | _root->addChild(_scene.get()); |
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| 147 | return; |
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| 148 | } |
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| 149 | |
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| 150 | _compositeCamera = new osg::Camera; |
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| 151 | _compositeCamera->setDataVariance(osg::Object::DYNAMIC); |
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| 152 | _compositeCamera->setInheritanceMask(osg::Camera::READ_BUFFER | osg::Camera::DRAW_BUFFER); |
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| 153 | _compositeCamera->setRenderOrder(osg::Camera::POST_RENDER); |
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| 154 | _compositeCamera->setComputeNearFarMode(osg::Camera::COMPUTE_NEAR_FAR_USING_PRIMITIVES); |
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| 155 | _compositeCamera->setClearMask(0); |
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| 156 | |
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| 157 | _compositeCamera->setReferenceFrame(osg::Transform::ABSOLUTE_RF); |
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| 158 | _compositeCamera->setViewMatrix(osg::Matrix()); |
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| 159 | _compositeCamera->setProjectionMatrix(osg::Matrix::ortho2D(0, 1, 0, 1)); |
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| 160 | |
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| 161 | _compositeCamera->setCullCallback(new CullCallback(0, _texWidth, _texHeight, 0)); |
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| 162 | |
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| 163 | osg::StateSet* stateSet = _compositeCamera->getOrCreateStateSet(); |
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| 164 | stateSet->setBinName("TraversalOrderBin"); |
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| 165 | stateSet->setRenderBinMode(osg::StateSet::USE_RENDERBIN_DETAILS); |
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| 166 | |
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| 167 | _root->addChild(_compositeCamera.get()); |
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| 168 | |
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| 169 | for (unsigned i = 0; i < 2; ++i) { |
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| 170 | #ifdef USE_TEXTURE_RECTANGLE |
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| 171 | _depthTextures[i] = new osg::TextureRectangle; |
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| 172 | #else |
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| 173 | _depthTextures[i] = new osg::Texture2D; |
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| 174 | #endif |
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| 175 | _depthTextures[i]->setTextureSize(_texWidth, _texHeight); |
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| 176 | |
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| 177 | _depthTextures[i]->setFilter(osg::Texture::MIN_FILTER, osg::Texture::NEAREST); |
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| 178 | _depthTextures[i]->setFilter(osg::Texture::MAG_FILTER, osg::Texture::NEAREST); |
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| 179 | _depthTextures[i]->setWrap(osg::Texture::WRAP_S, osg::Texture::CLAMP_TO_BORDER); |
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| 180 | _depthTextures[i]->setWrap(osg::Texture::WRAP_T, osg::Texture::CLAMP_TO_BORDER); |
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| 181 | |
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| 182 | #ifdef USE_PACKED_DEPTH_STENCIL |
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| 183 | _depthTextures[i]->setInternalFormat(GL_DEPTH24_STENCIL8_EXT); |
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| 184 | _depthTextures[i]->setSourceFormat(GL_DEPTH_STENCIL_EXT); |
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| 185 | _depthTextures[i]->setSourceType(GL_UNSIGNED_INT_24_8_EXT); |
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| 186 | #else |
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| 187 | _depthTextures[i]->setInternalFormat(GL_DEPTH_COMPONENT); |
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| 188 | _depthTextures[i]->setInternalFormat(GL_DEPTH_COMPONENT24); |
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| 189 | #endif |
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| 190 | |
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| 191 | _depthTextures[i]->setShadowComparison(true); |
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| 192 | _depthTextures[i]->setShadowAmbient(0); |
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| 193 | _depthTextures[i]->setShadowCompareFunc(osg::Texture::GREATER); |
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| 194 | _depthTextures[i]->setShadowTextureMode(osg::Texture::INTENSITY); |
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| 195 | } |
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| 196 | |
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| 197 | |
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| 198 | for (unsigned i = 0; i < _numPasses; ++i) { |
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| 199 | osg::Camera* camera = new osg::Camera; |
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| 200 | camera->setDataVariance(osg::Object::DYNAMIC); |
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| 201 | |
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| 202 | camera->setInheritanceMask(osg::Camera::ALL_VARIABLES); |
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| 203 | camera->setRenderTargetImplementation(osg::Camera::FRAME_BUFFER_OBJECT); |
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| 204 | camera->setRenderOrder(osg::Camera::PRE_RENDER, i); |
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| 205 | camera->setClearMask(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT); |
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| 206 | camera->setClearColor(osg::Vec4f(0, 0, 0, 0)); |
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| 207 | |
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| 208 | camera->setComputeNearFarMode(osg::Camera::DO_NOT_COMPUTE_NEAR_FAR); |
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| 209 | |
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| 210 | osg::ref_ptr<osg::Texture> depthTexture = _depthTextures[i%2]; |
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| 211 | osg::ref_ptr<osg::Texture> prevDepthTexture = _depthTextures[(i+1)%2]; |
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| 212 | |
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| 213 | #ifdef USE_PACKED_DEPTH_STENCIL |
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| 214 | camera->attach(osg::Camera::PACKED_DEPTH_STENCIL_BUFFER, depthTexture.get()); |
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| 215 | #else |
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| 216 | camera->attach(osg::Camera::DEPTH_BUFFER, depthTexture.get()); |
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| 217 | #endif |
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| 218 | |
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| 219 | #ifdef USE_TEXTURE_RECTANGLE |
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| 220 | osg::ref_ptr<osg::TextureRectangle> colorTexture = new osg::TextureRectangle; |
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| 221 | #else |
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| 222 | osg::ref_ptr<osg::Texture2D> colorTexture = new osg::Texture2D; |
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| 223 | #endif |
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| 224 | _colorTextures.push_back(colorTexture); |
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| 225 | |
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| 226 | colorTexture->setTextureSize(_texWidth, _texHeight); |
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| 227 | colorTexture->setFilter(osg::Texture::MIN_FILTER, osg::Texture::NEAREST); |
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| 228 | colorTexture->setFilter(osg::Texture::MAG_FILTER, osg::Texture::NEAREST); |
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| 229 | colorTexture->setWrap(osg::Texture::WRAP_S, osg::Texture::CLAMP_TO_BORDER); |
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| 230 | colorTexture->setWrap(osg::Texture::WRAP_T, osg::Texture::CLAMP_TO_BORDER); |
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| 231 | colorTexture->setInternalFormat(GL_RGBA); |
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| 232 | camera->attach(osg::Camera::COLOR_BUFFER, colorTexture.get()); |
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| 233 | |
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| 234 | camera->getOrCreateStateSet()->setMode(GL_BLEND, osg::StateAttribute::OFF | osg::StateAttribute::OVERRIDE); |
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| 235 | if (0 == i) { |
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| 236 | camera->addChild(_scene.get()); |
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| 237 | } else { |
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| 238 | osg::StateSet* stateSet = camera->getOrCreateStateSet(); |
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| 239 | |
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| 240 | stateSet->setAttributeAndModes(new osg::AlphaFunc(osg::AlphaFunc::GREATER, 0.01), |
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| 241 | osg::StateAttribute::ON | osg::StateAttribute::OVERRIDE); |
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| 242 | |
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| 243 | stateSet->setTextureAttributeAndModes(_texUnit, prevDepthTexture.get()); |
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| 244 | |
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| 245 | |
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| 246 | |
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| 247 | stateSet->setTextureMode(_texUnit, GL_TEXTURE_GEN_S, osg::StateAttribute::ON); |
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| 248 | stateSet->setTextureMode(_texUnit, GL_TEXTURE_GEN_T, osg::StateAttribute::ON); |
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| 249 | stateSet->setTextureMode(_texUnit, GL_TEXTURE_GEN_R, osg::StateAttribute::ON); |
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| 250 | stateSet->setTextureMode(_texUnit, GL_TEXTURE_GEN_Q, osg::StateAttribute::ON); |
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| 251 | |
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| 252 | osg::TexGenNode* texGenNode = new osg::TexGenNode; |
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| 253 | texGenNode->setReferenceFrame(osg::TexGenNode::ABSOLUTE_RF); |
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| 254 | texGenNode->setTextureUnit(_texUnit); |
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| 255 | texGenNode->getTexGen()->setMode(osg::TexGen::EYE_LINEAR); |
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| 256 | camera->addChild(texGenNode); |
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| 257 | camera->addCullCallback(new CullCallback(_texUnit, _texWidth, _texHeight, _offsetValue)); |
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| 258 | |
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| 259 | texGenNode->addChild(_scene.get()); |
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| 260 | } |
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| 261 | |
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| 262 | _root->addChild(camera); |
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| 263 | |
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| 264 | osg::Node* geode = createQuad(i, numTiles); |
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| 265 | osg::StateSet* stateSet = geode->getOrCreateStateSet(); |
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| 266 | stateSet->setTextureAttributeAndModes(0, colorTexture.get(), osg::StateAttribute::ON); |
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| 267 | stateSet->setAttribute(new osg::BlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA), osg::StateAttribute::ON); |
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| 268 | stateSet->setMode(GL_BLEND, osg::StateAttribute::ON); |
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| 269 | stateSet->setMode(GL_LIGHTING, osg::StateAttribute::OFF); |
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| 270 | stateSet->setMode(GL_DEPTH_TEST, osg::StateAttribute::OFF); |
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| 271 | _compositeCamera->insertChild(0, geode); |
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| 272 | } |
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| 273 | } |
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| 274 | |
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| 275 | DepthPeeling(unsigned width, unsigned height) : |
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| 276 | _numPasses(8), |
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| 277 | _texUnit(1), |
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| 278 | _texWidth(width), |
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| 279 | _texHeight(height), |
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| 280 | _showAllLayers(false), |
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| 281 | _depthPeelingEnabled(true), |
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| 282 | _offsetValue(8), |
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| 283 | _root(new osg::Group), |
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| 284 | _scene(new osg::Group) |
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| 285 | { |
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| 286 | createPeeling(); |
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| 287 | } |
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| 288 | |
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| 289 | void setScene(osg::Node* scene) |
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| 290 | { |
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| 291 | _scene->removeChildren(0, _scene->getNumChildren()); |
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| 292 | _scene->addChild(scene); |
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| 293 | } |
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| 294 | |
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| 295 | osg::Node* getRoot() |
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| 296 | { |
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| 297 | return _root.get(); |
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| 298 | } |
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| 299 | |
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| 300 | void resize(int width, int height) |
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| 301 | { |
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| 302 | #ifdef USE_TEXTURE_RECTANGLE |
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| 303 | _depthTextures[0]->setTextureSize(width, height); |
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| 304 | _depthTextures[1]->setTextureSize(width, height); |
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| 305 | for (unsigned i = 0; i < _colorTextures.size(); ++i) |
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| 306 | _colorTextures[i]->setTextureSize(width, height); |
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| 307 | _texWidth = width; |
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| 308 | _texHeight = height; |
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| 309 | #else |
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| 310 | #ifndef USE_NON_POWER_OF_TWO_TEXTURE |
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| 311 | width = nextPowerOfTwo(width); |
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| 312 | height = nextPowerOfTwo(height); |
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| 313 | #endif |
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| 314 | _depthTextures[0]->setTextureSize(width, height); |
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| 315 | _depthTextures[1]->setTextureSize(width, height); |
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| 316 | for (unsigned i = 0; i < _colorTextures.size(); ++i) |
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| 317 | _colorTextures[i]->setTextureSize(width, height); |
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| 318 | _texWidth = width; |
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| 319 | _texHeight = height; |
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| 320 | #endif |
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| 321 | createPeeling(); |
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| 322 | } |
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| 323 | |
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| 324 | void setNumPasses(unsigned numPasses) |
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| 325 | { |
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| 326 | if (numPasses == _numPasses) |
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| 327 | return; |
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| 328 | if (numPasses == unsigned(-1)) |
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| 329 | return; |
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| 330 | _numPasses = numPasses; |
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| 331 | createPeeling(); |
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| 332 | } |
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| 333 | unsigned getNumPasses() const |
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| 334 | { |
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| 335 | return _numPasses; |
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| 336 | } |
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| 337 | |
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| 338 | void setTexUnit(unsigned texUnit) |
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| 339 | { |
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| 340 | if (texUnit == _texUnit) |
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| 341 | return; |
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| 342 | _texUnit = texUnit; |
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| 343 | createPeeling(); |
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| 344 | } |
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| 345 | |
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| 346 | void setShowAllLayers(bool showAllLayers) |
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| 347 | { |
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| 348 | if (showAllLayers == _showAllLayers) |
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| 349 | return; |
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| 350 | _showAllLayers = showAllLayers; |
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| 351 | createPeeling(); |
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| 352 | } |
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| 353 | bool getShowAllLayers() const |
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| 354 | { |
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| 355 | return _showAllLayers; |
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| 356 | } |
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| 357 | |
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| 358 | void setDepthPeelingEnabled(bool depthPeelingEnabled) |
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| 359 | { |
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| 360 | if (depthPeelingEnabled == _depthPeelingEnabled) |
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| 361 | return; |
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| 362 | _depthPeelingEnabled = depthPeelingEnabled; |
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| 363 | createPeeling(); |
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| 364 | } |
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| 365 | bool getDepthPeelingEnabled() const |
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| 366 | { |
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| 367 | return _depthPeelingEnabled; |
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| 368 | } |
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| 369 | |
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| 370 | void setOffsetValue(unsigned offsetValue) |
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| 371 | { |
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| 372 | if (offsetValue == _offsetValue) |
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| 373 | return; |
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| 374 | _offsetValue = offsetValue; |
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| 375 | createPeeling(); |
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| 376 | } |
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| 377 | unsigned getOffsetValue() const |
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| 378 | { |
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| 379 | return _offsetValue; |
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| 380 | } |
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| 381 | |
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| 382 | unsigned _numPasses; |
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| 383 | unsigned _texUnit; |
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| 384 | unsigned _texWidth; |
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| 385 | unsigned _texHeight; |
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| 386 | bool _showAllLayers; |
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| 387 | bool _depthPeelingEnabled; |
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| 388 | unsigned _offsetValue; |
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| 389 | |
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| 390 | |
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| 391 | osg::ref_ptr<osg::Group> _root; |
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| 392 | |
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| 393 | |
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| 394 | osg::ref_ptr<osg::Group> _scene; |
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| 395 | |
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| 396 | |
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| 397 | osg::ref_ptr<osg::Camera> _compositeCamera; |
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| 398 | |
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| 399 | #ifdef USE_TEXTURE_RECTANGLE |
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| 400 | osg::ref_ptr<osg::TextureRectangle> _depthTextures[2]; |
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| 401 | std::vector<osg::ref_ptr<osg::TextureRectangle> > _colorTextures; |
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| 402 | #else |
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| 403 | osg::ref_ptr<osg::Texture2D> _depthTextures[2]; |
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| 404 | std::vector<osg::ref_ptr<osg::Texture2D> > _colorTextures; |
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| 405 | #endif |
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| 406 | }; |
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| 407 | |
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| 408 | class EventHandler : public osgGA::GUIEventHandler { |
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| 409 | public: |
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| 410 | EventHandler(DepthPeeling* depthPeeling) : |
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| 411 | _depthPeeling(depthPeeling) |
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| 412 | { } |
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| 413 | |
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| 414 | |
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| 415 | virtual bool handle(const osgGA::GUIEventAdapter& ea, osgGA::GUIActionAdapter&, osg::Object*, osg::NodeVisitor*) |
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| 416 | { |
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| 417 | if (ea.getEventType() == osgGA::GUIEventAdapter::RESIZE) { |
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| 418 | _depthPeeling->resize(ea.getWindowWidth(), ea.getWindowHeight()); |
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| 419 | return true; |
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| 420 | } |
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| 421 | |
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| 422 | if (ea.getEventType() == osgGA::GUIEventAdapter::KEYDOWN) { |
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| 423 | switch (ea.getKey()) { |
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| 424 | case 'd': |
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| 425 | _depthPeeling->setDepthPeelingEnabled(!_depthPeeling->getDepthPeelingEnabled()); |
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| 426 | return true; |
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| 427 | case 'm': |
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| 428 | _depthPeeling->setNumPasses(_depthPeeling->getNumPasses() + 1); |
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| 429 | return true; |
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| 430 | case 'n': |
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| 431 | _depthPeeling->setNumPasses(_depthPeeling->getNumPasses() - 1); |
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| 432 | return true; |
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| 433 | case 'p': |
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| 434 | _depthPeeling->setOffsetValue(_depthPeeling->getOffsetValue() + 1); |
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| 435 | return true; |
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| 436 | case 'o': |
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| 437 | _depthPeeling->setOffsetValue(_depthPeeling->getOffsetValue() - 1); |
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| 438 | return true; |
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| 439 | case 'l': |
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| 440 | _depthPeeling->setShowAllLayers(!_depthPeeling->getShowAllLayers()); |
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| 441 | return true; |
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| 442 | default: |
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| 443 | return false; |
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| 444 | }; |
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| 445 | } |
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| 446 | |
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| 447 | return false; |
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| 448 | } |
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| 449 | |
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| 450 | osg::ref_ptr<DepthPeeling> _depthPeeling; |
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| 451 | }; |
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| 452 | |
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| 453 | int main(int argc, char** argv) |
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| 454 | { |
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| 455 | |
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| 456 | osg::ArgumentParser arguments(&argc, argv); |
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| 457 | arguments.getApplicationUsage()->addKeyboardMouseBinding("d", "Toggle depth peeling enabled"); |
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| 458 | arguments.getApplicationUsage()->addKeyboardMouseBinding("m", "Increase the number of depth peeling layers"); |
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| 459 | arguments.getApplicationUsage()->addKeyboardMouseBinding("n", "Decrease the number of depth peeling layers"); |
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| 460 | arguments.getApplicationUsage()->addKeyboardMouseBinding("l", "Toggle display of the individual or composed layer textures"); |
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| 461 | arguments.getApplicationUsage()->addKeyboardMouseBinding("p", "Increase the layer offset"); |
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| 462 | arguments.getApplicationUsage()->addKeyboardMouseBinding("o", "Decrease the layer offset"); |
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| 463 | |
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| 464 | |
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| 465 | osgViewer::Viewer viewer(arguments); |
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| 466 | |
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| 467 | osg::DisplaySettings* displaySettings = new osg::DisplaySettings; |
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| 468 | viewer.setDisplaySettings(displaySettings); |
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| 469 | |
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| 470 | |
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| 471 | viewer.addEventHandler(new osgViewer::StatsHandler); |
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| 472 | |
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| 473 | |
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| 474 | viewer.addEventHandler(new osgViewer::HelpHandler(arguments.getApplicationUsage())); |
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| 475 | |
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| 476 | |
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| 477 | osg::ref_ptr<osg::Node> loadedModel = osgDB::readNodeFiles(arguments); |
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| 478 | if (!loadedModel) |
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| 479 | { |
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| 480 | std::cout << arguments.getApplicationName() <<": No data loaded" << std::endl; |
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| 481 | return 1; |
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| 482 | } |
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| 483 | |
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| 484 | |
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| 485 | arguments.reportRemainingOptionsAsUnrecognized(); |
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| 486 | |
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| 487 | |
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| 488 | if (arguments.errors()) |
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| 489 | { |
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| 490 | arguments.writeErrorMessages(std::cout); |
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| 491 | return 1; |
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| 492 | } |
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| 493 | |
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| 494 | |
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| 495 | DepthPeeling* depthPeeling = new DepthPeeling(0, 0); |
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| 496 | depthPeeling->setScene(loadedModel.get()); |
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| 497 | viewer.setSceneData(depthPeeling->getRoot()); |
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| 498 | |
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| 499 | |
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| 500 | viewer.addEventHandler(new EventHandler(depthPeeling)); |
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| 501 | |
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| 502 | return viewer.run(); |
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| 503 | } |
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