| 1 | #include <osg/GLExtensions> |
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| 2 | #include <osg/Node> |
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| 3 | #include <osg/Geometry> |
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| 4 | #include <osg/Notify> |
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| 5 | #include <osg/Texture2D> |
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| 6 | #include <osg/Stencil> |
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| 7 | #include <osg/ColorMask> |
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| 8 | #include <osg/Geode> |
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| 9 | |
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| 10 | #include <osgViewer/Viewer> |
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| 11 | #include <osgViewer/ViewerEventHandlers> |
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| 12 | |
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| 13 | |
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| 14 | osg::Geode* createMask() |
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| 15 | { |
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| 16 | osg::Vec3Array *vertices = new osg::Vec3Array; |
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| 17 | vertices->push_back(osg::Vec3(-0.5, -0.5, 0.0)); |
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| 18 | vertices->push_back(osg::Vec3(0.5, -0.5, 0.0)); |
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| 19 | vertices->push_back(osg::Vec3(0.5, 0.5, 0.0)); |
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| 20 | vertices->push_back(osg::Vec3(-0.5, 0.5, 0.0)); |
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| 21 | |
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| 22 | osg::Geometry *geom = new osg::Geometry; |
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| 23 | geom->setVertexArray(vertices); |
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| 24 | geom->addPrimitiveSet(new osg::DrawArrays(GL_QUADS, 0, 4)); |
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| 25 | |
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| 26 | osg::Geode *geode = new osg::Geode; |
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| 27 | geode->addDrawable(geom); |
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| 28 | |
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| 29 | osg::Stencil* stencil = new osg::Stencil; |
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| 30 | stencil->setFunction(osg::Stencil::ALWAYS, 1, ~0u); |
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| 31 | stencil->setOperation(osg::Stencil::KEEP, osg::Stencil::KEEP, osg::Stencil::REPLACE); |
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| 32 | |
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| 33 | osg::StateSet *ss = geode->getOrCreateStateSet(); |
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| 34 | ss->setAttributeAndModes(stencil, |
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| 35 | osg::StateAttribute::ON | osg::StateAttribute::OVERRIDE); |
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| 36 | ss->setAttribute(new osg::ColorMask(false, false, false, false), |
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| 37 | osg::StateAttribute::ON | osg::StateAttribute::OVERRIDE); |
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| 38 | |
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| 39 | return geode; |
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| 40 | } |
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| 41 | |
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| 42 | osg::Geode* createGeometry() |
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| 43 | { |
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| 44 | osg::Vec3Array* vertices = new osg::Vec3Array; |
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| 45 | vertices->push_back(osg::Vec3(-1.0, -1.0, 0.0)); |
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| 46 | vertices->push_back(osg::Vec3(1.0, -1.0, 0.0)); |
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| 47 | vertices->push_back(osg::Vec3(1.0, 1.0, 0.0)); |
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| 48 | vertices->push_back(osg::Vec3(-1.0, 1.0, 0.0)); |
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| 49 | |
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| 50 | osg::Geometry* geom = new osg::Geometry; |
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| 51 | geom->setVertexArray(vertices); |
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| 52 | geom->addPrimitiveSet(new osg::DrawArrays(GL_QUADS, 0, 4)); |
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| 53 | |
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| 54 | osg::Geode* geode = new osg::Geode; |
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| 55 | geode->addDrawable(geom); |
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| 56 | |
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| 57 | osg::Stencil* stencil = new osg::Stencil; |
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| 58 | stencil->setFunction(osg::Stencil::NOTEQUAL, 1, ~0u); |
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| 59 | stencil->setOperation(osg::Stencil::KEEP, osg::Stencil::KEEP, osg::Stencil::KEEP); |
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| 60 | |
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| 61 | osg::StateSet *ss = geode->getOrCreateStateSet(); |
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| 62 | ss->setAttributeAndModes(stencil, |
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| 63 | osg::StateAttribute::ON | osg::StateAttribute::OVERRIDE); |
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| 64 | |
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| 65 | return geode; |
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| 66 | } |
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| 67 | |
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| 68 | osg::Geode* createTextureQuad(osg::Texture2D *texture) |
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| 69 | { |
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| 70 | osg::Vec3Array *vertices = new osg::Vec3Array; |
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| 71 | vertices->push_back(osg::Vec3(-0.8, 0.0, -0.8)); |
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| 72 | vertices->push_back(osg::Vec3(0.8, 0.0, -0.8)); |
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| 73 | vertices->push_back(osg::Vec3(0.8, 0.0, 0.8)); |
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| 74 | vertices->push_back(osg::Vec3(-0.8, 0.0, 0.8)); |
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| 75 | |
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| 76 | osg::Vec2Array *texcoord = new osg::Vec2Array; |
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| 77 | texcoord->push_back(osg::Vec2(0.0, 0.0)); |
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| 78 | texcoord->push_back(osg::Vec2(1.0, 0.0)); |
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| 79 | texcoord->push_back(osg::Vec2(1.0, 1.0)); |
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| 80 | texcoord->push_back(osg::Vec2(0.0, 1.0)); |
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| 81 | |
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| 82 | osg::Geometry *geom = new osg::Geometry; |
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| 83 | geom->setVertexArray(vertices); |
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| 84 | geom->setTexCoordArray(0, texcoord); |
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| 85 | geom->addPrimitiveSet(new osg::DrawArrays(GL_QUADS, 0, 4)); |
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| 86 | |
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| 87 | osg::Geode *geode = new osg::Geode; |
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| 88 | geode->addDrawable(geom); |
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| 89 | geode->getOrCreateStateSet()->setTextureAttributeAndModes(0, texture, osg::StateAttribute::ON); |
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| 90 | |
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| 91 | return geode; |
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| 92 | } |
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| 93 | |
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| 94 | |
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| 95 | int main( int argc, char **argv ) |
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| 96 | { |
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| 97 | |
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| 98 | osg::ArgumentParser arguments(&argc,argv); |
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| 99 | |
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| 100 | |
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| 101 | osgViewer::Viewer viewer(arguments); |
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| 102 | |
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| 103 | |
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| 104 | viewer.addEventHandler( new osgViewer::StatsHandler() ); |
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| 105 | |
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| 106 | osg::Group* rootNode = new osg::Group; |
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| 107 | rootNode->getOrCreateStateSet()->setMode(GL_LIGHTING, osg::StateAttribute::OFF); |
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| 108 | |
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| 109 | |
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| 110 | osg::Texture2D *texture = new osg::Texture2D; |
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| 111 | texture->setTextureSize(1024, 1024); |
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| 112 | texture->setInternalFormat(GL_RGBA); |
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| 113 | texture->setFilter(osg::Texture2D::MIN_FILTER, osg::Texture2D::LINEAR); |
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| 114 | texture->setFilter(osg::Texture2D::MAG_FILTER, osg::Texture2D::LINEAR); |
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| 115 | texture->setWrap(osg::Texture::WRAP_S, osg::Texture::CLAMP_TO_EDGE); |
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| 116 | texture->setWrap(osg::Texture::WRAP_T, osg::Texture::CLAMP_TO_EDGE); |
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| 117 | texture->setBorderColor(osg::Vec4(0, 0, 0, 0)); |
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| 118 | |
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| 119 | |
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| 120 | osg::ref_ptr<osg::Camera> rttCamera = new osg::Camera; |
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| 121 | rttCamera->setClearMask(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); |
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| 122 | rttCamera->setClearColor(osg::Vec4(0.0, 0.4, 0.5, 0.0)); |
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| 123 | rttCamera->setClearStencil(0); |
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| 124 | rttCamera->setReferenceFrame(osg::Transform::ABSOLUTE_RF); |
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| 125 | rttCamera->setViewMatrix(osg::Matrixd::identity()); |
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| 126 | rttCamera->setViewport(0, 0, 1024, 1024); |
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| 127 | rttCamera->setRenderOrder(osg::Camera::PRE_RENDER); |
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| 128 | rttCamera->setRenderTargetImplementation(osg::Camera::FRAME_BUFFER_OBJECT); |
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| 129 | |
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| 130 | #define USE_PACKED_DEPTH_STENCIL |
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| 131 | |
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| 132 | #ifdef USE_PACKED_DEPTH_STENCIL |
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| 133 | rttCamera->attach(osg::Camera::PACKED_DEPTH_STENCIL_BUFFER, GL_DEPTH_STENCIL_EXT); |
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| 134 | #else |
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| 135 | |
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| 136 | |
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| 137 | rttCamera->attach(osg::Camera::DEPTH_BUFFER, GL_DEPTH_COMPONENT); |
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| 138 | rttCamera->attach(osg::Camera::STENCIL_BUFFER, GL_STENCIL_INDEX_EXT); |
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| 139 | #endif |
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| 140 | rttCamera->attach(osg::Camera::COLOR_BUFFER, texture); |
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| 141 | rttCamera->setCullingMode(osg::Camera::VIEW_FRUSTUM_SIDES_CULLING); |
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| 142 | |
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| 143 | |
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| 144 | osg::Group* g0 = new osg::Group; |
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| 145 | g0->addChild(createMask()); |
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| 146 | g0->addChild(createGeometry()); |
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| 147 | rttCamera->addChild(g0); |
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| 148 | rootNode->addChild(rttCamera); |
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| 149 | |
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| 150 | |
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| 151 | rootNode->addChild(createTextureQuad(texture)); |
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| 152 | |
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| 153 | |
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| 154 | viewer.setSceneData( rootNode ); |
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| 155 | |
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| 156 | return viewer.run(); |
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| 157 | } |
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