| 1 | #include <osg/Vec3> |
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| 2 | #include <osg/Vec4> |
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| 3 | #include <osg/Quat> |
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| 4 | #include <osg/Matrix> |
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| 5 | #include <osg/ShapeDrawable> |
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| 6 | #include <osg/Geometry> |
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| 7 | #include <osg/Geode> |
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| 8 | #include <osg/Texture2D> |
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| 9 | |
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| 10 | #include <osgDB/FileUtils> |
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| 11 | #include <osgDB/ReadFile> |
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| 12 | |
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| 13 | #include <osgUtil/Optimizer> |
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| 14 | |
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| 15 | #include <osgProducer/Viewer> |
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| 16 | |
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| 17 | char vertexShaderSource[] = |
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| 18 | "uniform vec2 xCoeff; \n" |
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| 19 | "uniform vec2 yCoeff; \n" |
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| 20 | "//uniform sampler2D baseTexture; \n" |
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| 21 | "\n" |
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| 22 | "void main(void) \n" |
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| 23 | "{ \n" |
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| 24 | "\n" |
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| 25 | " gl_TexCoord[0] = gl_Vertex; \n" |
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| 26 | " gl_Vertex.z = gl_Vertex.x*xCoeff[0] + gl_Vertex.x*gl_Vertex.x* xCoeff[1] + \n" |
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| 27 | " gl_Vertex.y*yCoeff[1] + gl_Vertex.y*gl_Vertex.y* yCoeff[1]; \n" |
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| 28 | " //gl_Vertex.z = texture2D( vertexTexture, gl_TexCoord[0].xy).r; \n" |
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| 29 | " gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;\n" |
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| 30 | "}\n"; |
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| 31 | |
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| 32 | char fragmentShaderSource[] = |
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| 33 | "uniform sampler2D baseTexture; \n" |
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| 34 | "\n" |
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| 35 | "void main(void) \n" |
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| 36 | "{ \n" |
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| 37 | " gl_FragColor = texture2D( baseTexture, gl_TexCoord[0].xy); \n" |
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| 38 | "}\n"; |
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| 39 | |
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| 40 | |
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| 41 | class UniformVarying : public osg::Uniform::Callback |
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| 42 | { |
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| 43 | virtual void operator () (osg::Uniform* uniform, osg::NodeVisitor* nv) |
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| 44 | { |
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| 45 | const osg::FrameStamp* fs = nv->getFrameStamp(); |
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| 46 | float value = sinf(fs->getReferenceTime()); |
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| 47 | uniform->set(osg::Vec2(value,-value)); |
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| 48 | } |
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| 49 | }; |
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| 50 | |
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| 51 | osg::Node* createModel() |
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| 52 | { |
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| 53 | osg::Geode* geode = new osg::Geode; |
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| 54 | |
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| 55 | osg::Geometry* geom = new osg::Geometry; |
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| 56 | geode->addDrawable(geom); |
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| 57 | |
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| 58 | |
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| 59 | unsigned int num_x = 708; |
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| 60 | unsigned int num_y = 708; |
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| 61 | |
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| 62 | osg::Vec3Array* vertices = new osg::Vec3Array( num_x * num_y ); |
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| 63 | |
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| 64 | float dx = 1.0f/(float)(num_x-1); |
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| 65 | float dy = 1.0f/(float)(num_y-1); |
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| 66 | osg::Vec3 row(0.0f,0.0f,0.0); |
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| 67 | |
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| 68 | unsigned int vert_no = 0; |
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| 69 | for(unsigned int iy=0; iy<num_y; ++iy) |
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| 70 | { |
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| 71 | osg::Vec3 column = row; |
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| 72 | for(unsigned int ix=0;ix<num_x;++ix) |
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| 73 | { |
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| 74 | (*vertices)[vert_no++] = column; |
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| 75 | column.x() += dx; |
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| 76 | } |
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| 77 | row.y() += dy; |
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| 78 | } |
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| 79 | |
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| 80 | geom->setVertexArray(vertices); |
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| 81 | |
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| 82 | for(unsigned int iy=0; iy<num_y-1; ++iy) |
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| 83 | { |
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| 84 | unsigned int element_no = 0; |
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| 85 | osg::DrawElementsUInt* elements = new osg::DrawElementsUInt(GL_TRIANGLE_STRIP, num_x*2); |
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| 86 | unsigned int index = iy * num_x; |
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| 87 | for(unsigned int ix = 0; ix<num_x; ++ix) |
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| 88 | { |
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| 89 | (*elements)[element_no++] = index + num_x; |
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| 90 | (*elements)[element_no++] = index++; |
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| 91 | } |
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| 92 | geom->addPrimitiveSet(elements); |
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| 93 | } |
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| 94 | |
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| 95 | geom->setUseVertexBufferObjects(true); |
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| 96 | |
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| 97 | |
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| 98 | osg::StateSet* stateset = geom->getOrCreateStateSet(); |
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| 99 | |
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| 100 | osg::Program* program = new osg::Program; |
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| 101 | stateset->setAttribute(program); |
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| 102 | |
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| 103 | osg::Shader* vertex_shader = new osg::Shader(osg::Shader::VERTEX, vertexShaderSource); |
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| 104 | program->addShader(vertex_shader); |
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| 105 | |
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| 106 | |
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| 107 | osg::Shader* fragment_shader = new osg::Shader(osg::Shader::FRAGMENT, fragmentShaderSource); |
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| 108 | program->addShader(fragment_shader); |
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| 109 | |
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| 110 | |
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| 111 | osg::Uniform* xCoeff = new osg::Uniform("xCoeff",osg::Vec2(1.0,-1.0f)); |
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| 112 | xCoeff->setUpdateCallback(new UniformVarying); |
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| 113 | stateset->addUniform(xCoeff); |
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| 114 | |
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| 115 | osg::Uniform* yCoeff = new osg::Uniform("yCoeff",osg::Vec2(-1.0f,1.0f)); |
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| 116 | stateset->addUniform(yCoeff); |
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| 117 | |
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| 118 | |
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| 119 | osg::Texture2D* texture = new osg::Texture2D(osgDB::readImageFile("lz.rgb")); |
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| 120 | texture->setFilter(osg::Texture::MIN_FILTER,osg::Texture::NEAREST); |
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| 121 | texture->setFilter(osg::Texture::MAG_FILTER,osg::Texture::NEAREST); |
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| 122 | stateset->setTextureAttributeAndModes(0,texture); |
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| 123 | |
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| 124 | osg::Uniform* baseTextureSampler = new osg::Uniform("baseTexture",0); |
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| 125 | stateset->addUniform(baseTextureSampler); |
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| 126 | |
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| 127 | |
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| 128 | return geode; |
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| 129 | |
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| 130 | } |
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| 131 | |
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| 132 | int main(int argc, char *argv[]) |
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| 133 | { |
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| 134 | |
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| 135 | osg::ArgumentParser arguments(&argc,argv); |
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| 136 | |
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| 137 | |
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| 138 | arguments.getApplicationUsage()->setDescription(arguments.getApplicationName()+" is the example which demonstrate support for ARB_vertex_program."); |
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| 139 | arguments.getApplicationUsage()->setCommandLineUsage(arguments.getApplicationName()+" [options] filename ..."); |
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| 140 | arguments.getApplicationUsage()->addCommandLineOption("-h or --help","Display this information"); |
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| 141 | |
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| 142 | |
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| 143 | osgProducer::Viewer viewer(arguments); |
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| 144 | |
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| 145 | |
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| 146 | viewer.setUpViewer(osgProducer::Viewer::STANDARD_SETTINGS); |
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| 147 | |
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| 148 | |
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| 149 | viewer.getUsage(*arguments.getApplicationUsage()); |
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| 150 | |
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| 151 | |
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| 152 | if (arguments.read("-h") || arguments.read("--help")) |
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| 153 | { |
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| 154 | arguments.getApplicationUsage()->write(std::cout); |
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| 155 | return 1; |
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| 156 | } |
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| 157 | |
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| 158 | |
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| 159 | arguments.reportRemainingOptionsAsUnrecognized(); |
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| 160 | |
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| 161 | |
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| 162 | if (arguments.errors()) |
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| 163 | { |
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| 164 | arguments.writeErrorMessages(std::cout); |
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| 165 | return 1; |
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| 166 | } |
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| 167 | |
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| 168 | |
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| 169 | osg::Node* model = createModel(); |
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| 170 | if (!model) |
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| 171 | { |
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| 172 | return 1; |
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| 173 | } |
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| 174 | |
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| 175 | |
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| 176 | viewer.setSceneData(model); |
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| 177 | |
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| 178 | |
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| 179 | viewer.realize(); |
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| 180 | |
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| 181 | while( !viewer.done() ) |
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| 182 | { |
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| 183 | |
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| 184 | viewer.sync(); |
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| 185 | |
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| 186 | |
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| 187 | |
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| 188 | viewer.update(); |
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| 189 | |
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| 190 | |
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| 191 | viewer.frame(); |
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| 192 | |
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| 193 | } |
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| 194 | |
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| 195 | |
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| 196 | viewer.sync(); |
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| 197 | |
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| 198 | return 0; |
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| 199 | } |
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