root/OpenSceneGraph/trunk/examples/osgplanets/osgplanets.cpp
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| Revision 3514, 9.8 kB (checked in by robert, 9 years ago) | |
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| 1 | #include <iostream> |
| 2 | |
| 3 | #include <osg/Notify> |
| 4 | #include <osg/MatrixTransform> |
| 5 | #include <osg/PositionAttitudeTransform> |
| 6 | #include <osg/Geometry> |
| 7 | #include <osg/Geode> |
| 8 | |
| 9 | #include <osgUtil/Optimizer> |
| 10 | |
| 11 | #include <osgDB/Registry> |
| 12 | #include <osgDB/ReadFile> |
| 13 | |
| 14 | #include <osgGA/TrackballManipulator> |
| 15 | #include <osgGA/FlightManipulator> |
| 16 | #include <osgGA/DriveManipulator> |
| 17 | |
| 18 | #include <osgProducer/Viewer> |
| 19 | |
| 20 | |
| 21 | struct SolarSystemParameters |
| 22 | { |
| 23 | SolarSystemParameters(): |
| 24 | radiusSun(20.0), |
| 25 | RorbitEarth(100.0), |
| 26 | radiusEarth(10.0), |
| 27 | radiusMoon(2.0), |
| 28 | RorbitMoon(20.0), |
| 29 | tiltEarth(5.0), |
| 30 | rotateSpeedEarth(5.0), |
| 31 | {} |
| 32 | }; |
| 33 | /* |
| 34 | osg::Node* createSolarSystem() |
| 35 | { |
| 36 | osg::Vec3 center(0.0f,0.0f,0.0f); |
| 37 | float radius = 100.0f; |
| 38 | |
| 39 | osg::Group* root = new osg::Group; |
| 40 | |
| 41 | root->addChild(createMovingModel(center,radius*0.8f)); |
| 42 | |
| 43 | root->addChild(createBase(center-osg::Vec3(0.0f,0.0f,radius*0.5),radius)); |
| 44 | |
| 45 | return root; |
| 46 | } |
| 47 | */ |
| 48 | |
| 49 | int main( int argc, char **argv ) |
| 50 | { |
| 51 | / use an ArgumentParser object to manage the program arguments. |
| 52 | osg::ArgumentParser arguments(&argc,argv); |
| 53 | |
| 54 | // set up the usage document, in case we need to print out how to use this program. |
| 55 | arguments.getApplicationUsage()->setDescription(arguments.getApplicationName()+" is the example which demonstrates use of osg::AnimationPath and UpdateCallbacks for adding animation to your scenes."); |
| 56 | arguments.getApplicationUsage()->setCommandLineUsage(arguments.getApplicationName()+" [options] filename ..."); |
| 57 | arguments.getApplicationUsage()->addCommandLineOption("-h or --help","Display this information"); |
| 58 | |
| 59 | // initialize the viewer. |
| 60 | osgProducer::Viewer viewer(arguments); |
| 61 | |
| 62 | // set up the value with sensible default event handlers. |
| 63 | viewer.setUpViewer(osgProducer::Viewer::STANDARD_SETTINGS); |
| 64 | |
| 65 | // get details on keyboard and mouse bindings used by the viewer. |
| 66 | viewer.getUsage(*arguments.getApplicationUsage()); |
| 67 | |
| 68 | |
| 69 | |
| 70 | SolarSystemParameters myValues; |
| 71 | |
| 72 | while (arguments.read("--radiusMoon",myValues.radiusMoon)) {} |
| 73 | |
| 74 | |
| 75 | // if user request help write it out to cout. |
| 76 | if (arguments.read("-h") || arguments.read("--help")) |
| 77 | { |
| 78 | arguments.getApplicationUsage()->write(std::cout); |
| 79 | return 1; |
| 80 | } |
| 81 | |
| 82 | // any option left unread are converted into errors to write out later. |
| 83 | arguments.reportRemainingOptionsAsUnrecognized(); |
| 84 | |
| 85 | // report any errors if they have occured when parsing the program aguments. |
| 86 | if (arguments.errors()) |
| 87 | { |
| 88 | arguments.writeErrorMessages(std::cout); |
| 89 | return 1; |
| 90 | } |
| 91 | |
| 92 | // load the nodes from the commandline arguments. |
| 93 | // osg::Node* model = createModel(); |
| 94 | if (!model) |
| 95 | { |
| 96 | return 1; |
| 97 | } |
| 98 | |
| 99 | std::cout << "radiusSun = " << myValues.radiusSun << std::endl; |
| 100 | std::cout << "RorbitEarth = " << myValues.RorbitEarth << std::endl; |
| 101 | std::cout << "radiusEarth = " << myValues.radiusEarth << std::endl; |
| 102 | std::cout << "radiusMoon = " << myValues.radiusMoon << std::endl; |
| 103 | std::cout << "RorbitMoon = " << myValues.RorbitMoon << std::endl; |
| 104 | std::cout << "tiltEarth = " << myValues.tiltEarth << std::endl; |
| 105 | std::cout << "rotateSpeedEarth = " << myValues.rotateSpeedEarth << std::endl; |
| 106 | std::cout << "rotateSpeedMoon = " << myValues.rotateSpeedMoon << std::endl; |
| 107 | |
| 108 | /* |
| 109 | // tilt the scene so the default eye position is looking down on the model. |
| 110 | osg::MatrixTransform* rootnode = new osg::MatrixTransform; |
| 111 | rootnode->setMatrix(osg::Matrix::rotate(osg::inDegrees(30.0f),1.0f,0.0f,0.0f)); |
| 112 | rootnode->addChild(model); |
| 113 | |
| 114 | // run optimization over the scene graph |
| 115 | osgUtil::Optimizer optimzer; |
| 116 | optimzer.optimize(rootnode); |
| 117 | |
| 118 | // set the scene to render |
| 119 | viewer.setSceneData(rootnode); |
| 120 | |
| 121 | // create the windows and run the threads. |
| 122 | viewer.realize(); |
| 123 | |
| 124 | while( !viewer.done() ) |
| 125 | { |
| 126 | // wait for all cull and draw threads to complete. |
| 127 | viewer.sync(); |
| 128 | |
| 129 | // update the scene by traversing it with the the update visitor which will |
| 130 | // call all node update callbacks and animations. |
| 131 | viewer.update(); |
| 132 | |
| 133 | // fire off the cull and draw traversals of the scene. |
| 134 | viewer.frame(); |
| 135 | |
| 136 | } |
| 137 | |
| 138 | // wait for all cull and draw threads to complete before exit. |
| 139 | viewer.sync(); |
| 140 | */ |
| 141 | return 0; |
| 142 | } |
| 143 | |
| 144 | /*//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// |
| 145 | osg::AnimationPath* createAnimationPath(const osg::Vec3& center,float radius,double looptime) |
| 146 | { |
| 147 | // set up the animation path |
| 148 | osg::AnimationPath* animationPath = new osg::AnimationPath; |
| 149 | animationPath->setLoopMode(osg::AnimationPath::LOOP); |
| 150 | |
| 151 | int numSamples = 40; |
| 152 | float yaw = 0.0f; |
| 153 | float yaw_delta = 2.0f*osg::PI/((float)numSamples-1.0f); |
| 154 | float roll = osg::inDegrees(30.0f); |
| 155 | |
| 156 | double time=0.0f; |
| 157 | double time_delta = looptime/(double)numSamples; |
| 158 | for(int i=0;i<numSamples;++i) |
| 159 | { |
| 160 | osg::Vec3 position(center+osg::Vec3(sinf(yaw)*radius,cosf(yaw)*radius,0.0f)); |
| 161 | osg::Quat rotation(osg::Quat(roll,osg::Vec3(0.0,1.0,0.0))*osg::Quat(-(yaw+osg::inDegrees(90.0f)),osg::Vec3(0.0,0.0,1.0))); |
| 162 | |
| 163 | animationPath->insert(time,osg::AnimationPath::ControlPoint(position,rotation)); |
| 164 | |
| 165 | yaw += yaw_delta; |
| 166 | time += time_delta; |
| 167 | |
| 168 | } |
| 169 | return animationPath; |
| 170 | } |
| 171 | |
| 172 | osg::Node* createBase(const osg::Vec3& center,float radius) |
| 173 | { |
| 174 | |
| 175 | |
| 176 | |
| 177 | int numTilesX = 10; |
| 178 | int numTilesY = 10; |
| 179 | |
| 180 | float width = 2*radius; |
| 181 | float height = 2*radius; |
| 182 | |
| 183 | osg::Vec3 v000(center - osg::Vec3(width*0.5f,height*0.5f,0.0f)); |
| 184 | osg::Vec3 dx(osg::Vec3(width/((float)numTilesX),0.0,0.0f)); |
| 185 | osg::Vec3 dy(osg::Vec3(0.0f,height/((float)numTilesY),0.0f)); |
| 186 | |
| 187 | // fill in vertices for grid, note numTilesX+1 * numTilesY+1... |
| 188 | osg::Vec3Array* coords = new osg::Vec3Array; |
| 189 | int iy; |
| 190 | for(iy=0;iy<=numTilesY;++iy) |
| 191 | { |
| 192 | for(int ix=0;ix<=numTilesX;++ix) |
| 193 | { |
| 194 | coords->push_back(v000+dx*(float)ix+dy*(float)iy); |
| 195 | } |
| 196 | } |
| 197 | |
| 198 | //Just two colours - black and white. |
| 199 | osg::Vec4Array* colors = new osg::Vec4Array; |
| 200 | colors->push_back(osg::Vec4(1.0f,1.0f,1.0f,1.0f)); // white |
| 201 | colors->push_back(osg::Vec4(0.0f,0.0f,0.0f,1.0f)); // black |
| 202 | int numColors=colors->size(); |
| 203 | |
| 204 | |
| 205 | int numIndicesPerRow=numTilesX+1; |
| 206 | osg::UByteArray* coordIndices = new osg::UByteArray; // assumes we are using less than 256 points... |
| 207 | osg::UByteArray* colorIndices = new osg::UByteArray; |
| 208 | for(iy=0;iy<numTilesY;++iy) |
| 209 | { |
| 210 | for(int ix=0;ix<numTilesX;++ix) |
| 211 | { |
| 212 | // four vertices per quad. |
| 213 | coordIndices->push_back(ix +(iy+1)*numIndicesPerRow); |
| 214 | coordIndices->push_back(ix +iy*numIndicesPerRow); |
| 215 | coordIndices->push_back((ix+1)+iy*numIndicesPerRow); |
| 216 | coordIndices->push_back((ix+1)+(iy+1)*numIndicesPerRow); |
| 217 | |
| 218 | // one color per quad |
| 219 | colorIndices->push_back((ix+iy)%numColors); |
| 220 | } |
| 221 | } |
| 222 | |
| 223 | |
| 224 | // set up a single normal |
| 225 | osg::Vec3Array* normals = new osg::Vec3Array; |
| 226 | normals->push_back(osg::Vec3(0.0f,0.0f,1.0f)); |
| 227 | |
| 228 | |
| 229 | osg::Geometry* geom = new osg::Geometry; |
| 230 | geom->setVertexArray(coords); |
| 231 | geom->setVertexIndices(coordIndices); |
| 232 | |
| 233 | geom->setColorArray(colors); |
| 234 | geom->setColorIndices(colorIndices); |
| 235 | geom->setColorBinding(osg::Geometry::BIND_PER_PRIMITIVE); |
| 236 | |
| 237 | geom->setNormalArray(normals); |
| 238 | geom->setNormalBinding(osg::Geometry::BIND_OVERALL); |
| 239 | |
| 240 | geom->addPrimitiveSet(new osg::DrawArrays(osg::PrimitiveSet::QUADS,0,coordIndices->size())); |
| 241 | |
| 242 | osg::Geode* geode = new osg::Geode; |
| 243 | geode->addDrawable(geom); |
| 244 | |
| 245 | return geode; |
| 246 | } |
| 247 | |
| 248 | osg::Node* createMovingModel(const osg::Vec3& center, float radius) |
| 249 | { |
| 250 | float animationLength = 10.0f; |
| 251 | |
| 252 | osg::AnimationPath* animationPath = createAnimationPath(center,radius,animationLength); |
| 253 | |
| 254 | osg::Group* model = new osg::Group; |
| 255 | |
| 256 | osg::Node* glider = osgDB::readNodeFile("glider.osg"); |
| 257 | if (glider) |
| 258 | { |
| 259 | const osg::BoundingSphere& bs = glider->getBound(); |
| 260 | |
| 261 | float size = radius/bs.radius()*0.3f; |
| 262 | osg::MatrixTransform* positioned = new osg::MatrixTransform; |
| 263 | positioned->setDataVariance(osg::Object::STATIC); |
| 264 | positioned->setMatrix(osg::Matrix::translate(-bs.center())* |
| 265 | osg::Matrix::scale(size,size,size)* |
| 266 | osg::Matrix::rotate(osg::inDegrees(-90.0f),0.0f,0.0f,1.0f)); |
| 267 | |
| 268 | positioned->addChild(glider); |
| 269 | |
| 270 | osg::PositionAttitudeTransform* xform = new osg::PositionAttitudeTransform; |
| 271 | xform->setUpdateCallback(new osg::AnimationPathCallback(animationPath,0.0,1.0)); |
| 272 | xform->addChild(positioned); |
| 273 | |
| 274 | model->addChild(xform); |
| 275 | } |
| 276 | |
| 277 | osg::Node* cessna = osgDB::readNodeFile("cessna.osg"); |
| 278 | if (cessna) |
| 279 | { |
| 280 | const osg::BoundingSphere& bs = cessna->getBound(); |
| 281 | |
| 282 | float size = radius/bs.radius()*0.3f; |
| 283 | osg::MatrixTransform* positioned = new osg::MatrixTransform; |
| 284 | positioned->setDataVariance(osg::Object::STATIC); |
| 285 | positioned->setMatrix(osg::Matrix::translate(-bs.center())* |
| 286 | osg::Matrix::scale(size,size,size)* |
| 287 | osg::Matrix::rotate(osg::inDegrees(180.0f),0.0f,0.0f,1.0f)); |
| 288 | |
| 289 | positioned->addChild(cessna); |
| 290 | |
| 291 | osg::MatrixTransform* xform = new osg::MatrixTransform; |
| 292 | xform->setUpdateCallback(new osg::AnimationPathCallback(animationPath,0.0f,2.0)); |
| 293 | xform->addChild(positioned); |
| 294 | |
| 295 | model->addChild(xform); |
| 296 | } |
| 297 | |
| 298 | return model; |
| 299 | } |
| 300 | |
| 301 | osg::Node* createModel() |
| 302 | { |
| 303 | osg::Vec3 center(0.0f,0.0f,0.0f); |
| 304 | float radius = 100.0f; |
| 305 | |
| 306 | osg::Group* root = new osg::Group; |
| 307 | |
| 308 | root->addChild(createMovingModel(center,radius*0.8f)); |
| 309 | |
| 310 | root->addChild(createBase(center-osg::Vec3(0.0f,0.0f,radius*0.5),radius)); |
| 311 | |
| 312 | return root; |
| 313 | } */ |
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