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| 11 | |
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| 12 | #include <osgDB/ReadFile> |
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| 13 | #include <osgDB/FileUtils> |
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| 14 | #include <osgUtil/Optimizer> |
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| 15 | #include <osgUtil/CullVisitor> |
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| 16 | #include <osgProducer/Viewer> |
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| 17 | |
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| 18 | #include <osg/Point> |
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| 19 | #include <osg/BlendFunc> |
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| 20 | #include <osg/Texture2D> |
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| 21 | #include <osg/PointSprite> |
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| 22 | #include <osg/Program> |
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| 23 | #include <osg/Fog> |
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| 24 | #include <osg/Point> |
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| 25 | #include <osg/PointSprite> |
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| 26 | #include <osg/io_utils> |
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| 27 | |
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| 28 | float random(float min,float max) { return min + (max-min)*(float)rand()/(float)RAND_MAX; } |
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| 29 | |
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| 30 | class PrecipitationGeometry : public osg::Geometry |
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| 31 | { |
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| 32 | public: |
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| 33 | |
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| 34 | PrecipitationGeometry() |
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| 35 | { |
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| 36 | setSupportsDisplayList(false); |
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| 37 | } |
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| 38 | |
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| 39 | virtual bool supports(const osg::PrimitiveFunctor&) const { return false; } |
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| 40 | virtual void accept(osg::PrimitiveFunctor&) const {} |
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| 41 | virtual bool supports(const osg::PrimitiveIndexFunctor&) const { return false; } |
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| 42 | virtual void accept(osg::PrimitiveIndexFunctor&) const {} |
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| 43 | |
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| 44 | void setInternalGeometry(osg::Geometry* geometry) { _internalGeometry = geometry; } |
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| 45 | |
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| 46 | osg::Geometry* getInternalGeometry() { return _internalGeometry.get(); } |
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| 47 | |
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| 48 | |
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| 49 | virtual void compileGLObjects(osg::State& state) const |
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| 50 | { |
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| 51 | if (!_internalGeometry) return; |
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| 52 | |
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| 53 | static bool s_interalGeometryCompiled = false; |
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| 54 | if (!s_interalGeometryCompiled) |
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| 55 | { |
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| 56 | _internalGeometry->compileGLObjects(state); |
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| 57 | s_interalGeometryCompiled = true; |
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| 58 | } |
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| 59 | } |
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| 60 | |
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| 61 | virtual void drawImplementation(osg::State& state) const |
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| 62 | { |
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| 63 | if (!_internalGeometry) return; |
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| 64 | |
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| 65 | _internalGeometry->draw(state); |
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| 66 | } |
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| 67 | |
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| 68 | virtual osg::BoundingBox computeBound() const |
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| 69 | { |
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| 70 | return osg::BoundingBox(); |
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| 71 | } |
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| 72 | |
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| 73 | protected: |
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| 74 | |
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| 75 | osg::ref_ptr<osg::Geometry> _internalGeometry; |
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| 76 | |
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| 77 | }; |
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| 78 | |
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| 79 | class CullCallback : public osg::NodeCallback |
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| 80 | { |
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| 81 | public: |
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| 82 | |
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| 83 | CullCallback(osg::Uniform* uniform): |
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| 84 | _previousFrame(0), |
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| 85 | _initialized(false), |
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| 86 | _uniform(uniform) |
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| 87 | { |
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| 88 | } |
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| 89 | |
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| 90 | virtual void operator()(osg::Node* node, osg::NodeVisitor* nv) |
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| 91 | { |
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| 92 | osgUtil::CullVisitor* cv = dynamic_cast<osgUtil::CullVisitor*>(nv); |
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| 93 | if (cv) |
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| 94 | { |
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| 95 | if (!_initialized) |
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| 96 | { |
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| 97 | _previousModelViewMatrix = cv->getModelViewMatrix(); |
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| 98 | _previousFrame = nv->getFrameStamp()->getFrameNumber(); |
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| 99 | _initialized = true; |
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| 100 | } |
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| 101 | |
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| 102 | _uniform->set(_previousModelViewMatrix); |
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| 103 | |
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| 104 | |
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| 105 | |
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| 106 | traverse(node, nv); |
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| 107 | |
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| 108 | if (_previousFrame != nv->getFrameStamp()->getFrameNumber()) |
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| 109 | { |
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| 110 | _previousModelViewMatrix = cv->getModelViewMatrix(); |
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| 111 | _previousFrame = nv->getFrameStamp()->getFrameNumber(); |
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| 112 | } |
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| 113 | } |
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| 114 | else |
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| 115 | { |
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| 116 | traverse(node, nv); |
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| 117 | } |
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| 118 | } |
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| 119 | |
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| 120 | int _previousFrame; |
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| 121 | bool _initialized; |
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| 122 | osg::Matrix _previousModelViewMatrix; |
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| 123 | osg::ref_ptr<osg::Uniform> _uniform; |
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| 124 | }; |
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| 125 | |
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| 126 | void fillSpotLightImage(unsigned char* ptr, const osg::Vec4& centerColour, const osg::Vec4& backgroudColour, unsigned int size, float power) |
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| 127 | { |
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| 128 | float mid = (float(size)-1.0f)*0.5f; |
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| 129 | float div = 2.0f/float(size); |
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| 130 | for(unsigned int r=0;r<size;++r) |
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| 131 | { |
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| 132 | |
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| 133 | for(unsigned int c=0;c<size;++c) |
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| 134 | { |
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| 135 | float dx = (float(c) - mid)*div; |
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| 136 | float dy = (float(r) - mid)*div; |
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| 137 | float r = powf(1.0f-sqrtf(dx*dx+dy*dy),power); |
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| 138 | if (r<0.0f) r=0.0f; |
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| 139 | osg::Vec4 color = centerColour*r+backgroudColour*(1.0f-r); |
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| 140 | *ptr++ = (unsigned char)((color[0])*255.0f); |
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| 141 | *ptr++ = (unsigned char)((color[1])*255.0f); |
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| 142 | *ptr++ = (unsigned char)((color[2])*255.0f); |
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| 143 | *ptr++ = (unsigned char)((color[3])*255.0f); |
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| 144 | } |
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| 145 | } |
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| 146 | } |
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| 147 | |
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| 148 | |
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| 149 | osg::Image* createSpotLightImage(const osg::Vec4& centerColour, const osg::Vec4& backgroudColour, unsigned int size, float power) |
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| 150 | { |
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| 151 | |
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| 152 | #if 0 |
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| 153 | osg::Image* image = new osg::Image; |
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| 154 | unsigned char* ptr = image->data(0,0,0); |
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| 155 | fillSpotLightImage(ptr, centerColour, backgroudColour, size, power); |
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| 156 | |
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| 157 | return image; |
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| 158 | #else |
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| 159 | osg::Image* image = new osg::Image; |
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| 160 | osg::Image::MipmapDataType mipmapData; |
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| 161 | unsigned int s = size; |
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| 162 | unsigned int totalSize = 0; |
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| 163 | unsigned i; |
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| 164 | for(i=0; s>0; s>>=1, ++i) |
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| 165 | { |
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| 166 | if (i>0) mipmapData.push_back(totalSize); |
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| 167 | totalSize += s*s*4; |
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| 168 | } |
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| 169 | |
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| 170 | unsigned char* ptr = new unsigned char[totalSize]; |
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| 171 | image->setImage(size, size, size, GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, ptr, osg::Image::USE_NEW_DELETE,1); |
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| 172 | |
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| 173 | image->setMipmapLevels(mipmapData); |
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| 174 | |
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| 175 | s = size; |
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| 176 | for(i=0; s>0; s>>=1, ++i) |
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| 177 | { |
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| 178 | fillSpotLightImage(ptr, centerColour, backgroudColour, s, power); |
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| 179 | ptr += s*s*4; |
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| 180 | } |
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| 181 | |
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| 182 | return image; |
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| 183 | #endif |
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| 184 | } |
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| 185 | |
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| 186 | |
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| 187 | void createGeometry(unsigned int numParticles, |
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| 188 | osg::Geometry* quad_geometry, |
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| 189 | osg::Geometry* line_geometry, |
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| 190 | osg::Geometry* point_geometry) |
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| 191 | { |
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| 192 | |
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| 193 | osg::Vec2 offset00(0.0f,0.0f); |
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| 194 | osg::Vec2 offset10(1.0f,0.0f); |
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| 195 | osg::Vec2 offset01(0.0f,1.0f); |
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| 196 | osg::Vec2 offset11(1.0f,1.0f); |
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| 197 | |
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| 198 | osg::Vec2 offset0(0.5f,0.0f); |
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| 199 | osg::Vec2 offset1(0.5f,1.0f); |
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| 200 | |
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| 201 | osg::Vec2 offset(0.5f,0.5f); |
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| 202 | |
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| 203 | |
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| 204 | |
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| 205 | osg::Vec3Array* quad_vertices = 0; |
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| 206 | osg::Vec2Array* quad_offsets = 0; |
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| 207 | if (quad_geometry) |
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| 208 | { |
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| 209 | quad_vertices = new osg::Vec3Array(numParticles*4); |
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| 210 | quad_offsets = new osg::Vec2Array(numParticles*4); |
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| 211 | |
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| 212 | quad_geometry->setVertexArray(quad_vertices); |
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| 213 | quad_geometry->setTexCoordArray(0, quad_offsets); |
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| 214 | quad_geometry->addPrimitiveSet(new osg::DrawArrays(GL_QUADS, 0, numParticles*4)); |
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| 215 | } |
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| 216 | |
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| 217 | |
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| 218 | osg::Vec3Array* line_vertices = 0; |
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| 219 | osg::Vec2Array* line_offsets = 0; |
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| 220 | if (line_geometry) |
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| 221 | { |
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| 222 | line_vertices = new osg::Vec3Array(numParticles*2); |
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| 223 | line_offsets = new osg::Vec2Array(numParticles*2); |
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| 224 | |
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| 225 | line_geometry->setVertexArray(line_vertices); |
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| 226 | line_geometry->setTexCoordArray(0, line_offsets); |
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| 227 | line_geometry->addPrimitiveSet(new osg::DrawArrays(GL_LINES, 0, numParticles*2)); |
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| 228 | } |
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| 229 | |
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| 230 | |
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| 231 | osg::Vec3Array* point_vertices = 0; |
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| 232 | osg::Vec2Array* point_offsets = 0; |
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| 233 | if (point_geometry) |
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| 234 | { |
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| 235 | point_vertices = new osg::Vec3Array(numParticles); |
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| 236 | point_offsets = new osg::Vec2Array(numParticles); |
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| 237 | |
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| 238 | point_geometry->setVertexArray(point_vertices); |
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| 239 | point_geometry->setTexCoordArray(0, point_offsets); |
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| 240 | point_geometry->addPrimitiveSet(new osg::DrawArrays(GL_POINTS, 0, numParticles)); |
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| 241 | } |
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| 242 | |
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| 243 | |
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| 244 | for(unsigned int i=0; i< numParticles; ++i) |
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| 245 | { |
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| 246 | osg::Vec3 pos( random(0.0f, 1.0f), random(0.0f, 1.0f), random(0.0f, 1.0f)); |
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| 247 | |
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| 248 | |
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| 249 | if (quad_vertices) |
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| 250 | { |
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| 251 | (*quad_vertices)[i*4] = pos; |
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| 252 | (*quad_vertices)[i*4+1] = pos; |
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| 253 | (*quad_vertices)[i*4+2] = pos; |
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| 254 | (*quad_vertices)[i*4+3] = pos; |
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| 255 | (*quad_offsets)[i*4] = offset00; |
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| 256 | (*quad_offsets)[i*4+1] = offset01; |
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| 257 | (*quad_offsets)[i*4+2] = offset11; |
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| 258 | (*quad_offsets)[i*4+3] = offset10; |
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| 259 | } |
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| 260 | |
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| 261 | |
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| 262 | if (line_vertices) |
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| 263 | { |
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| 264 | (*line_vertices)[i*2] = pos; |
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| 265 | (*line_vertices)[i*2+1] = pos; |
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| 266 | (*line_offsets)[i*2] = offset0; |
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| 267 | (*line_offsets)[i*2+1] = offset1; |
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| 268 | } |
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| 269 | |
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| 270 | |
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| 271 | if (point_vertices) |
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| 272 | { |
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| 273 | (*point_vertices)[i] = pos; |
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| 274 | (*point_offsets)[i] = offset; |
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| 275 | } |
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| 276 | } |
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| 277 | } |
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| 278 | |
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| 279 | |
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| 280 | static osg::ref_ptr<osg::Geometry> quad_geometry = 0; |
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| 281 | static osg::ref_ptr<osg::StateSet> quad_stateset = 0; |
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| 282 | |
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| 283 | static osg::ref_ptr<osg::Geometry> line_geometry = 0; |
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| 284 | static osg::ref_ptr<osg::StateSet> line_stateset = 0; |
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| 285 | |
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| 286 | static osg::ref_ptr<osg::Geometry> point_geometry = 0; |
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| 287 | static osg::ref_ptr<osg::StateSet> point_stateset = 0; |
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| 288 | |
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| 289 | void setUpGeometries(unsigned int numParticles) |
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| 290 | { |
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| 291 | { |
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| 292 | quad_geometry = new osg::Geometry; |
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| 293 | quad_geometry->setUseVertexBufferObjects(true); |
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| 294 | |
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| 295 | quad_stateset = new osg::StateSet; |
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| 296 | osg::Program* program = new osg::Program; |
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| 297 | quad_stateset->setAttribute(program); |
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| 298 | |
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| 299 | |
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| 300 | program->addShader(osg::Shader::readShaderFile(osg::Shader::VERTEX, osgDB::findDataFile("quad_rain.vert"))); |
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| 301 | program->addShader(osg::Shader::readShaderFile(osg::Shader::FRAGMENT, osgDB::findDataFile("rain.frag"))); |
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| 302 | } |
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| 303 | |
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| 304 | |
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| 305 | { |
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| 306 | line_geometry = new osg::Geometry; |
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| 307 | line_geometry->setUseVertexBufferObjects(true); |
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| 308 | |
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| 309 | line_stateset = new osg::StateSet; |
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| 310 | |
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| 311 | osg::Program* program = new osg::Program; |
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| 312 | line_stateset->setAttribute(program); |
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| 313 | |
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| 314 | |
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| 315 | program->addShader(osg::Shader::readShaderFile(osg::Shader::VERTEX, osgDB::findDataFile("line_rain.vert"))); |
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| 316 | program->addShader(osg::Shader::readShaderFile(osg::Shader::FRAGMENT, osgDB::findDataFile("rain.frag"))); |
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| 317 | } |
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| 318 | |
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| 319 | |
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| 320 | { |
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| 321 | point_geometry = new osg::Geometry; |
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| 322 | point_geometry->setUseVertexBufferObjects(true); |
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| 323 | |
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| 324 | point_stateset = new osg::StateSet; |
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| 325 | |
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| 326 | osg::Program* program = new osg::Program; |
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| 327 | point_stateset->setAttribute(program); |
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| 328 | |
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| 329 | |
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| 330 | program->addShader(osg::Shader::readShaderFile(osg::Shader::VERTEX, osgDB::findDataFile("point_rain.vert"))); |
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| 331 | program->addShader(osg::Shader::readShaderFile(osg::Shader::FRAGMENT, osgDB::findDataFile("rain.frag"))); |
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| 332 | |
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| 333 | |
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| 334 | osg::PointSprite *sprite = new osg::PointSprite(); |
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| 335 | point_stateset->setTextureAttributeAndModes(0, sprite, osg::StateAttribute::ON); |
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| 336 | |
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| 337 | point_stateset->setMode(GL_VERTEX_PROGRAM_POINT_SIZE, osg::StateAttribute::ON); |
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| 338 | |
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| 339 | } |
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| 340 | |
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| 341 | createGeometry(numParticles, quad_geometry.get(), line_geometry.get(), point_geometry.get()); |
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| 342 | |
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| 343 | } |
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| 344 | |
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| 345 | |
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| 346 | osg::Node* createRainEffect(const osg::BoundingBox& bb, const osg::Vec3& velocity) |
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| 347 | { |
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| 348 | osg::LOD* lod = new osg::LOD; |
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| 349 | |
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| 350 | float nearDistance = 100.0; |
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| 351 | float farDistance = 200.0; |
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| 352 | |
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| 353 | |
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| 354 | { |
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| 355 | osg::Geode* highres_geode = new osg::Geode; |
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| 356 | |
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| 357 | PrecipitationGeometry* geometry = new PrecipitationGeometry; |
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| 358 | |
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| 359 | highres_geode->addDrawable(geometry); |
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| 360 | |
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| 361 | geometry->setInitialBound(bb); |
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| 362 | geometry->setInternalGeometry(quad_geometry.get()); |
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| 363 | geometry->setStateSet(quad_stateset.get()); |
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| 364 | |
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| 365 | lod->addChild( highres_geode, 0.0f, nearDistance ); |
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| 366 | } |
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| 367 | |
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| 368 | |
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| 369 | { |
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| 370 | osg::Geode* lowres_geode = new osg::Geode; |
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| 371 | |
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| 372 | PrecipitationGeometry* geometry = new PrecipitationGeometry; |
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| 373 | |
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| 374 | lowres_geode->addDrawable(geometry); |
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| 375 | |
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| 376 | geometry->setInitialBound(bb); |
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| 377 | geometry->setInternalGeometry(point_geometry.get()); |
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| 378 | geometry->setStateSet(point_stateset.get()); |
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| 379 | |
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| 380 | lod->addChild( lowres_geode, nearDistance, farDistance ); |
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| 381 | } |
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| 382 | |
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| 383 | |
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| 384 | |
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| 385 | osg::StateSet* stateset = lod->getOrCreateStateSet(); |
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| 386 | { |
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| 387 | |
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| 388 | float period = fabs((bb.zMax()-bb.zMin()) / velocity.z()); |
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| 389 | |
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| 390 | |
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| 391 | osg::Vec3 position(bb.xMin(), bb.yMin(), bb.zMax()); |
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| 392 | osg::Vec3 dv_i( bb.xMax()-bb.xMin(), 0.0f, 0.0f ); |
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| 393 | osg::Vec3 dv_j( 0.0f, bb.yMax()-bb.yMin(), 0.0f ); |
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| 394 | osg::Vec3 dv_k( velocity * period ); |
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| 395 | |
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| 396 | |
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| 397 | osg::Uniform* position_Uniform = new osg::Uniform("position",position); |
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| 398 | static osg::Uniform* dv_i_Uniform = new osg::Uniform("dv_i",dv_i); |
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| 399 | static osg::Uniform* dv_j_Uniform = new osg::Uniform("dv_j",dv_j); |
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| 400 | static osg::Uniform* dv_k_Uniform = new osg::Uniform("dv_k",dv_k); |
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| 401 | |
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| 402 | static osg::Uniform* inversePeriodUniform = new osg::Uniform("inversePeriod",1.0f/period); |
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| 403 | static osg::Uniform* startTime = new osg::Uniform("startTime",0.0f); |
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| 404 | |
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| 405 | |
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| 406 | stateset->setMode(GL_LIGHTING, osg::StateAttribute::OFF); |
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| 407 | stateset->setMode(GL_BLEND, osg::StateAttribute::ON); |
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| 408 | |
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| 409 | stateset->addUniform(position_Uniform); |
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| 410 | stateset->addUniform(dv_i_Uniform); |
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| 411 | stateset->addUniform(dv_j_Uniform); |
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| 412 | stateset->addUniform(dv_k_Uniform); |
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| 413 | stateset->addUniform(inversePeriodUniform); |
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| 414 | stateset->addUniform(startTime); |
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| 415 | stateset->addUniform(new osg::Uniform("particleColour", osg::Vec4(0.6,0.6,0.6,1.0))); |
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| 416 | |
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| 417 | static osg::Uniform* baseTextureSampler = new osg::Uniform("baseTexture",0); |
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| 418 | stateset->addUniform(baseTextureSampler); |
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| 419 | |
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| 420 | static osg::Texture2D* texture = new osg::Texture2D(createSpotLightImage(osg::Vec4(1.0f,1.0f,1.0f,1.0f),osg::Vec4(1.0f,1.0f,1.0f,0.0f),32,1.0)); |
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| 421 | stateset->setTextureAttribute(0, texture); |
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| 422 | |
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| 423 | |
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| 424 | stateset->setRenderBinDetails(11,"DepthSortedBin"); |
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| 425 | |
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| 426 | osg::Uniform* previousModelViewUniform = new osg::Uniform("previousModelViewMatrix",osg::Matrix()); |
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| 427 | stateset->addUniform(previousModelViewUniform); |
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| 428 | lod->setCullCallback(new CullCallback(previousModelViewUniform)); |
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| 429 | |
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| 430 | } |
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| 431 | |
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| 432 | |
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| 433 | return lod; |
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| 434 | } |
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| 435 | |
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| 436 | osg::Node* createCellRainEffect(const osg::BoundingBox& bb, const osg::Vec3& velocity, unsigned int numParticles) |
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| 437 | { |
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| 438 | |
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| 439 | unsigned int numX = 50; |
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| 440 | unsigned int numY = 50; |
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| 441 | unsigned int numCells = numX*numY; |
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| 442 | unsigned int numParticlesPerCell = numParticles/numCells; |
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| 443 | |
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| 444 | setUpGeometries(numParticlesPerCell); |
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| 445 | |
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| 446 | std::cout<<"Effect total number of particles = "<<numParticles<<std::endl; |
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| 447 | std::cout<<"Number of cells = "<<numCells<<std::endl; |
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| 448 | std::cout<<"Number of particles per cell = "<<numParticlesPerCell<<std::endl; |
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| 449 | std::cout<<"Cell width = "<<(bb.xMax()-bb.xMin())/(float)(numX)<<std::endl; |
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| 450 | std::cout<<"Cell length = "<<(bb.yMax()-bb.yMin())/(float)(numY)<<std::endl; |
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| 451 | std::cout<<"Cell height = "<<(bb.zMax()-bb.zMin())<<std::endl; |
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| 452 | |
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| 453 | osg::Group* group = new osg::Group; |
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| 454 | for(unsigned int i=0; i<numX; ++i) |
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| 455 | { |
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| 456 | for(unsigned int j=0; j<numX; ++j) |
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| 457 | { |
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| 458 | osg::BoundingBox bbLocal(bb.xMin() + ((bb.xMax()-bb.xMin())*(float)i)/(float)(numX), |
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| 459 | bb.yMin() + ((bb.yMax()-bb.yMin())*(float)j)/(float)(numY), |
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| 460 | bb.zMin(), |
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| 461 | bb.xMin() + ((bb.xMax()-bb.xMin())*(float)(i+1))/(float)(numX), |
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| 462 | bb.yMin() + ((bb.yMax()-bb.yMin())*(float)(j+1))/(float)(numY), |
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| 463 | bb.zMax()); |
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| 464 | |
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| 465 | group->addChild(createRainEffect(bbLocal, velocity)); |
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| 466 | } |
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| 467 | } |
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| 468 | return group; |
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| 469 | } |
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| 470 | |
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| 471 | osg::Node* createModel(osg::Node* loadedModel, bool ) |
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| 472 | { |
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| 473 | osg::Group* group = new osg::Group; |
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| 474 | |
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| 475 | osg::BoundingBox bb(0.0, 0.0, 0.0, 100.0, 100.0, 100.0); |
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| 476 | osg::Vec3 velocity(0.0,2.0,-5.0); |
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| 477 | unsigned int numParticles = 10000000; |
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| 478 | |
|---|
| 479 | if (loadedModel) |
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| 480 | { |
|---|
| 481 | group->addChild(loadedModel); |
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| 482 | |
|---|
| 483 | osg::BoundingSphere bs = loadedModel->getBound(); |
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| 484 | |
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| 485 | bb.set( -500, -500, 0, +500, +500, 10); |
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| 486 | |
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| 487 | osg::StateSet* stateset = loadedModel->getOrCreateStateSet(); |
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| 488 | |
|---|
| 489 | osg::Fog* fog = new osg::Fog; |
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| 490 | fog->setMode(osg::Fog::LINEAR); |
|---|
| 491 | fog->setDensity(0.1f); |
|---|
| 492 | fog->setStart(0.0f); |
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| 493 | fog->setEnd(1000.0f); |
|---|
| 494 | fog->setColor(osg::Vec4(0.5f,0.5f,0.5f,1.0f)); |
|---|
| 495 | stateset->setAttributeAndModes(fog, osg::StateAttribute::ON); |
|---|
| 496 | |
|---|
| 497 | osg::LightSource* lightSource = new osg::LightSource; |
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| 498 | group->addChild(lightSource); |
|---|
| 499 | |
|---|
| 500 | osg::Light* light = lightSource->getLight(); |
|---|
| 501 | light->setLightNum(0); |
|---|
| 502 | light->setPosition(osg::Vec4(0.0f,0.0f,1.0f,0.0f)); |
|---|
| 503 | light->setAmbient(osg::Vec4(0.8f,0.8f,0.8f,1.0f)); |
|---|
| 504 | light->setDiffuse(osg::Vec4(0.2f,0.2f,0.2f,1.0f)); |
|---|
| 505 | light->setSpecular(osg::Vec4(0.2f,0.2f,0.2f,1.0f)); |
|---|
| 506 | |
|---|
| 507 | |
|---|
| 508 | } |
|---|
| 509 | |
|---|
| 510 | #if 0 |
|---|
| 511 | setUpGeometries(numParticles); |
|---|
| 512 | group->addChild(createRainEffect(bb, velocity)); |
|---|
| 513 | #else |
|---|
| 514 | group->addChild(createCellRainEffect(bb, velocity, numParticles)); |
|---|
| 515 | #endif |
|---|
| 516 | return group; |
|---|
| 517 | } |
|---|
| 518 | |
|---|
| 519 | int main( int argc, char **argv ) |
|---|
| 520 | { |
|---|
| 521 | |
|---|
| 522 | |
|---|
| 523 | osg::ArgumentParser arguments(&argc,argv); |
|---|
| 524 | |
|---|
| 525 | |
|---|
| 526 | arguments.getApplicationUsage()->setApplicationName(arguments.getApplicationName()); |
|---|
| 527 | arguments.getApplicationUsage()->setDescription(arguments.getApplicationName()+" example provides an interactive viewer for visualising point clouds.."); |
|---|
| 528 | arguments.getApplicationUsage()->setCommandLineUsage(arguments.getApplicationName()+" [options] filename ..."); |
|---|
| 529 | arguments.getApplicationUsage()->addCommandLineOption("-h or --help","Display this information"); |
|---|
| 530 | arguments.getApplicationUsage()->addCommandLineOption("--shader","Use GLSL shaders."); |
|---|
| 531 | arguments.getApplicationUsage()->addCommandLineOption("--fixed","Use fixed function pipeline."); |
|---|
| 532 | |
|---|
| 533 | |
|---|
| 534 | |
|---|
| 535 | osgProducer::Viewer viewer(arguments); |
|---|
| 536 | |
|---|
| 537 | |
|---|
| 538 | viewer.setUpViewer(osgProducer::Viewer::STANDARD_SETTINGS); |
|---|
| 539 | |
|---|
| 540 | |
|---|
| 541 | viewer.getUsage(*arguments.getApplicationUsage()); |
|---|
| 542 | |
|---|
| 543 | bool shader = true; |
|---|
| 544 | while (arguments.read("--shader")) shader = true; |
|---|
| 545 | while (arguments.read("--fixed")) shader = false; |
|---|
| 546 | |
|---|
| 547 | |
|---|
| 548 | if (arguments.read("-h") || arguments.read("--help")) |
|---|
| 549 | { |
|---|
| 550 | arguments.getApplicationUsage()->write(std::cout); |
|---|
| 551 | return 1; |
|---|
| 552 | } |
|---|
| 553 | |
|---|
| 554 | |
|---|
| 555 | arguments.reportRemainingOptionsAsUnrecognized(); |
|---|
| 556 | |
|---|
| 557 | |
|---|
| 558 | if (arguments.errors()) |
|---|
| 559 | { |
|---|
| 560 | arguments.writeErrorMessages(std::cout); |
|---|
| 561 | return 1; |
|---|
| 562 | } |
|---|
| 563 | |
|---|
| 564 | osg::Timer timer; |
|---|
| 565 | osg::Timer_t start_tick = timer.tick(); |
|---|
| 566 | |
|---|
| 567 | |
|---|
| 568 | osg::ref_ptr<osg::Node> loadedModel = osgDB::readNodeFiles(arguments); |
|---|
| 569 | |
|---|
| 570 | loadedModel = createModel(loadedModel.get(), shader); |
|---|
| 571 | |
|---|
| 572 | |
|---|
| 573 | if (!loadedModel) |
|---|
| 574 | { |
|---|
| 575 | std::cout << arguments.getApplicationName() <<": No data loaded" << std::endl; |
|---|
| 576 | return 1; |
|---|
| 577 | } |
|---|
| 578 | |
|---|
| 579 | osg::Timer_t end_tick = timer.tick(); |
|---|
| 580 | |
|---|
| 581 | std::cout << "Time to load = "<<timer.delta_s(start_tick,end_tick)<<std::endl; |
|---|
| 582 | |
|---|
| 583 | |
|---|
| 584 | osgUtil::Optimizer optimizer; |
|---|
| 585 | |
|---|
| 586 | |
|---|
| 587 | |
|---|
| 588 | viewer.setSceneData(loadedModel.get()); |
|---|
| 589 | |
|---|
| 590 | |
|---|
| 591 | viewer.realize(); |
|---|
| 592 | |
|---|
| 593 | while( !viewer.done() ) |
|---|
| 594 | { |
|---|
| 595 | |
|---|
| 596 | viewer.sync(); |
|---|
| 597 | |
|---|
| 598 | |
|---|
| 599 | |
|---|
| 600 | viewer.update(); |
|---|
| 601 | |
|---|
| 602 | |
|---|
| 603 | viewer.frame(); |
|---|
| 604 | |
|---|
| 605 | } |
|---|
| 606 | |
|---|
| 607 | |
|---|
| 608 | viewer.sync(); |
|---|
| 609 | |
|---|
| 610 | return 0; |
|---|
| 611 | } |
|---|