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| 19 | #include <osgViewer/Viewer> |
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| 20 | #include <osgDB/ReadFile> |
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| 21 | #include <osg/ShaderAttribute> |
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| 22 | #include <osg/PositionAttitudeTransform> |
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| 23 | |
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| 24 | osg::Node* createSceneGraph(osg::ArgumentParser& arguments) |
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| 25 | { |
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| 26 | osg::Node* node = osgDB::readNodeFiles(arguments); |
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| 27 | if (!node) return 0; |
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| 28 | |
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| 29 | osg::Group* group = new osg::Group; |
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| 30 | double spacing = node->getBound().radius() * 2.0; |
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| 31 | |
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| 32 | osg::Vec3d position(0.0,0.0,0.0); |
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| 33 | |
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| 34 | { |
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| 35 | osg::PositionAttitudeTransform* pat = new osg::PositionAttitudeTransform; |
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| 36 | pat->setPosition(position); |
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| 37 | pat->addChild(node); |
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| 38 | |
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| 39 | position.x() += spacing; |
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| 40 | |
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| 41 | osg::StateSet* stateset = pat->getOrCreateStateSet(); |
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| 42 | osg::ShaderAttribute* sa = new osg::ShaderAttribute; |
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| 43 | stateset->setAttribute(sa); |
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| 44 | |
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| 45 | { |
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| 46 | const char shader_str[] = |
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| 47 | "uniform vec4 myColour;\n" |
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| 48 | "vec4 colour()\n" |
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| 49 | "{\n" |
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| 50 | " return myColour;\n" |
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| 51 | "}\n"; |
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| 52 | |
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| 53 | osg::Shader* vertex_shader = new osg::Shader(osg::Shader::VERTEX, shader_str); |
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| 54 | vertex_shader->addCodeInjection(-1,"varying vec4 c;\n"); |
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| 55 | vertex_shader->addCodeInjection(-1,"vec4 colour();\n"); |
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| 56 | vertex_shader->addCodeInjection(0,"gl_Position = ftransform();\n"); |
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| 57 | vertex_shader->addCodeInjection(0,"c = colour();\n"); |
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| 58 | |
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| 59 | sa->addUniform(new osg::Uniform("myColour",osg::Vec4(1.0f,0.5f,0.0f,1.0f))); |
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| 60 | |
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| 61 | sa->addShader(vertex_shader); |
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| 62 | } |
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| 63 | |
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| 64 | { |
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| 65 | osg::Shader* fragment_shader = new osg::Shader(osg::Shader::FRAGMENT); |
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| 66 | fragment_shader->addCodeInjection(-1,"varying vec4 c;\n"); |
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| 67 | fragment_shader->addCodeInjection(0,"gl_FragColor = c;\n"); |
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| 68 | |
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| 69 | sa->addShader(fragment_shader); |
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| 70 | } |
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| 71 | |
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| 72 | group->addChild(pat); |
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| 73 | |
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| 74 | } |
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| 75 | |
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| 76 | return group; |
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| 77 | } |
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| 78 | |
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| 79 | int main( int argc, char **argv ) |
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| 80 | { |
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| 81 | osg::ArgumentParser arguments(&argc,argv); |
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| 82 | |
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| 83 | osgViewer::Viewer viewer(arguments); |
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| 84 | |
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| 85 | osg::ref_ptr<osg::Node> scenegraph = createSceneGraph(arguments); |
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| 86 | if (!scenegraph) return 1; |
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| 87 | |
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| 88 | viewer.setSceneData(scenegraph.get()); |
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| 89 | |
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| 90 | viewer.realize(); |
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| 91 | |
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| 92 | |
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| 93 | osgViewer::Viewer::Windows windows; |
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| 94 | viewer.getWindows(windows); |
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| 95 | for(osgViewer::Viewer::Windows::iterator itr = windows.begin(); |
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| 96 | itr != windows.end(); |
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| 97 | ++itr) |
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| 98 | { |
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| 99 | (*itr)->getState()->setShaderCompositionEnabled(true); |
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| 100 | } |
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| 101 | |
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| 102 | return viewer.run(); |
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| 103 | } |
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