root/OpenSceneGraph/trunk/examples/osgshaders/osgshaders.cpp @ 6941

Revision 6941, 2.6 kB (checked in by robert, 6 years ago)

From Martin Lavery and Robert Osfield, Updated examples to use a variation of the MIT License

  • Property svn:eol-style set to native
  • Property svn:keywords set to Author Date Id Revision
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[6941]1/* OpenSceneGraph example, osgshaders.
2*
3*  Permission is hereby granted, free of charge, to any person obtaining a copy
4*  of this software and associated documentation files (the "Software"), to deal
5*  in the Software without restriction, including without limitation the rights
6*  to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
7*  copies of the Software, and to permit persons to whom the Software is
8*  furnished to do so, subject to the following conditions:
9*
10*  THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
11*  IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
12*  FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
13*  AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
14*  LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
15*  OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
16*  THE SOFTWARE.
[2027]17*/
18
[4138]19/* file:        examples/osgglsl/osgshaders.cpp
20 * author:        Mike Weiblen 2005-04-05
[2027]21 *
[3984]22 * A demo of the OpenGL Shading Language shaders using core OSG.
[2027]23 *
24 * See http://www.3dlabs.com/opengl2/ for more information regarding
25 * the OpenGL Shading Language.
26*/
27
[2352]28#include <osg/Notify>
29#include <osgGA/GUIEventAdapter>
30#include <osgGA/GUIActionAdapter>
[2027]31#include <osgDB/ReadFile>
32#include <osgUtil/Optimizer>
[5956]33#include <osgViewer/Viewer>
[2027]34
[2352]35#include "GL2Scene.h"
[2027]36
[2352]37using namespace osg;
38
39///////////////////////////////////////////////////////////////////////////
40
41class KeyHandler: public osgGA::GUIEventHandler
[2027]42{
[2352]43    public:
[4138]44        KeyHandler( GL2ScenePtr gl2Scene ) :
45                _gl2Scene(gl2Scene)
46        {}
[2027]47
[4138]48        bool handle( const osgGA::GUIEventAdapter& ea, osgGA::GUIActionAdapter& )
49        {
50            if( ea.getEventType() != osgGA::GUIEventAdapter::KEYDOWN )
51                return false;
[2352]52
[4138]53            switch( ea.getKey() )
54            {
55                case 'x':
56                    _gl2Scene->reloadShaderSource();
57                    return true;
58                case 'y':
59                    _gl2Scene->toggleShaderEnable();
60                    return true;
61            }
62            return false;
63        }
[2352]64
65    private:
[4138]66        GL2ScenePtr _gl2Scene;
[2352]67};
68
69///////////////////////////////////////////////////////////////////////////
70
[5956]71int main(int, char **)
[2352]72{
[2027]73    // construct the viewer.
[5956]74    osgViewer::Viewer viewer;
[2027]75
[2352]76    // create the scene
77    GL2ScenePtr gl2Scene = new GL2Scene;
[2027]78
[2352]79    viewer.setSceneData( gl2Scene->getRootNode().get() );
[5381]80
[5956]81    viewer.addEventHandler( new KeyHandler(gl2Scene) );
[5381]82
[5956]83    return viewer.run();
[2027]84}
85
[2352]86/*EOF*/
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