| 1 | #include <osg/AlphaFunc> |
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| 2 | #include <osg/Billboard> |
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| 3 | #include <osg/BlendFunc> |
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| 4 | #include <osg/Depth> |
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| 5 | #include <osg/Geode> |
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| 6 | #include <osg/Geometry> |
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| 7 | #include <osg/GL2Extensions> |
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| 8 | #include <osg/Material> |
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| 9 | #include <osg/Math> |
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| 10 | #include <osg/MatrixTransform> |
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| 11 | #include <osg/PolygonOffset> |
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| 12 | #include <osg/Program> |
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| 13 | #include <osg/Projection> |
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| 14 | #include <osg/Shader> |
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| 15 | #include <osg/ShapeDrawable> |
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| 16 | #include <osg/StateSet> |
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| 17 | #include <osg/Switch> |
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| 18 | #include <osg/Texture2D> |
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| 19 | #include <osg/Uniform> |
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| 20 | |
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| 21 | #include <osgDB/ReadFile> |
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| 22 | #include <osgDB/FileUtils> |
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| 23 | |
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| 24 | #include <osgUtil/IntersectVisitor> |
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| 25 | #include <osgUtil/SmoothingVisitor> |
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| 26 | |
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| 27 | #include <osgText/Text> |
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| 28 | |
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| 29 | #include <osgProducer/Viewer> |
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| 30 | |
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| 31 | |
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| 32 | #include "../osghangglide/terrain_coords.h" |
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| 33 | |
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| 34 | osg::Node* createScene() |
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| 35 | { |
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| 36 | osg::Group* scene = new osg::Group; |
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| 37 | |
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| 38 | unsigned int numColumns = 38; |
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| 39 | unsigned int numRows = 39; |
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| 40 | unsigned int r; |
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| 41 | unsigned int c; |
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| 42 | |
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| 43 | osg::Vec3 origin(0.0f,0.0f,0.0f); |
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| 44 | osg::Vec3 size(1000.0f,1000.0f,250.0f); |
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| 45 | osg::Vec3 scaleDown(1.0f/size.x(),1.0f/size.y(),1.0f/size.z()); |
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| 46 | |
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| 47 | |
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| 48 | |
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| 49 | |
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| 50 | osg::StateSet* stateset = new osg::StateSet(); |
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| 51 | |
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| 52 | |
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| 53 | osg::Uniform* originUniform = new osg::Uniform("terrainOrigin",origin); |
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| 54 | stateset->addUniform(originUniform); |
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| 55 | |
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| 56 | osg::Uniform* sizeUniform = new osg::Uniform("terrainSize",size); |
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| 57 | stateset->addUniform(sizeUniform); |
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| 58 | |
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| 59 | osg::Uniform* scaleDownUniform = new osg::Uniform("terrainScaleDown",scaleDown); |
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| 60 | stateset->addUniform(scaleDownUniform); |
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| 61 | |
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| 62 | osg::Uniform* terrainTextureSampler = new osg::Uniform("terrainTexture",0); |
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| 63 | stateset->addUniform(terrainTextureSampler); |
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| 64 | |
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| 65 | osg::Uniform* baseTextureSampler = new osg::Uniform("baseTexture",1); |
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| 66 | stateset->addUniform(baseTextureSampler); |
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| 67 | |
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| 68 | osg::Uniform* treeTextureSampler = new osg::Uniform("treeTexture",1); |
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| 69 | stateset->addUniform(treeTextureSampler); |
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| 70 | |
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| 71 | |
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| 72 | |
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| 73 | float min_z = FLT_MAX; |
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| 74 | float max_z = -FLT_MAX; |
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| 75 | for(r=0;r<numRows;++r) |
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| 76 | { |
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| 77 | for(c=0;c<numColumns;++c) |
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| 78 | { |
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| 79 | min_z = osg::minimum(min_z,vertex[r+c*numRows][2]); |
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| 80 | max_z = osg::maximum(max_z,vertex[r+c*numRows][2]); |
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| 81 | } |
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| 82 | } |
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| 83 | |
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| 84 | float scale_z = size.z()/(max_z-min_z); |
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| 85 | |
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| 86 | osg::Image* terrainImage = new osg::Image; |
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| 87 | terrainImage->allocateImage(numColumns,numRows,1,GL_LUMINANCE, GL_FLOAT); |
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| 88 | terrainImage->setInternalTextureFormat(GL_LUMINANCE_FLOAT32_ATI); |
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| 89 | for(r=0;r<numRows;++r) |
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| 90 | { |
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| 91 | for(c=0;c<numColumns;++c) |
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| 92 | { |
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| 93 | *((float*)(terrainImage->data(c,r))) = (vertex[r+c*numRows][2]-min_z)*scale_z; |
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| 94 | } |
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| 95 | } |
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| 96 | |
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| 97 | osg::Texture2D* terrainTexture = new osg::Texture2D; |
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| 98 | terrainTexture->setImage(terrainImage); |
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| 99 | terrainTexture->setFilter(osg::Texture2D::MIN_FILTER, osg::Texture2D::NEAREST); |
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| 100 | terrainTexture->setFilter(osg::Texture2D::MAG_FILTER, osg::Texture2D::NEAREST); |
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| 101 | terrainTexture->setResizeNonPowerOfTwoHint(false); |
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| 102 | stateset->setTextureAttributeAndModes(0,terrainTexture,osg::StateAttribute::ON); |
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| 103 | |
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| 104 | |
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| 105 | osg::Image* image = osgDB::readImageFile("Images/lz.rgb"); |
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| 106 | if (image) |
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| 107 | { |
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| 108 | osg::Texture2D* texture = new osg::Texture2D; |
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| 109 | |
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| 110 | texture->setImage(image); |
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| 111 | stateset->setTextureAttributeAndModes(1,texture,osg::StateAttribute::ON); |
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| 112 | } |
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| 113 | |
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| 114 | { |
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| 115 | std::cout<<"Creating terrain..."; |
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| 116 | |
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| 117 | osg::Geode* geode = new osg::Geode(); |
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| 118 | geode->setStateSet( stateset ); |
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| 119 | |
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| 120 | |
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| 121 | { |
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| 122 | osg::Program* program = new osg::Program; |
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| 123 | stateset->setAttribute(program); |
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| 124 | |
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| 125 | #if 0 |
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| 126 | |
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| 127 | |
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| 128 | |
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| 129 | |
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| 130 | char vertexShaderSource[] = |
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| 131 | "uniform float osg_FrameTime;\n" |
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| 132 | "uniform sampler2D terrainTexture;\n" |
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| 133 | "uniform vec3 terrainOrigin;\n" |
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| 134 | "uniform vec3 terrainScaleDown;\n" |
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| 135 | "\n" |
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| 136 | "varying vec2 texcoord;\n" |
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| 137 | "\n" |
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| 138 | "void main(void)\n" |
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| 139 | "{\n" |
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| 140 | " texcoord = gl_Vertex.xy - terrainOrigin.xy;\n" |
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| 141 | " texcoord.x *= terrainScaleDown.x;\n" |
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| 142 | " texcoord.y *= terrainScaleDown.y;\n" |
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| 143 | "\n" |
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| 144 | " vec4 position;\n"ttm-> |
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| 145 | " position.x = gl_Vertex.x;\n" |
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| 146 | " position.y = gl_Vertex.y;\n" |
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| 147 | " position.z = texture2D(terrainTexture, texcoord).r;\n" |
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| 148 | " position.w = 1.0;\n" |
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| 149 | " \n" |
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| 150 | " gl_Position = gl_ModelViewProjectionMatrix * position;\n" |
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| 151 | " gl_FrontColor = vec4(1.0,1.0,1.0,1.0);\n" |
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| 152 | "}\n"; |
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| 153 | |
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| 154 | |
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| 155 | |
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| 156 | |
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| 157 | char fragmentShaderSource[] = |
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| 158 | "uniform sampler2D baseTexture; \n" |
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| 159 | "varying vec2 texcoord;\n" |
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| 160 | "\n" |
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| 161 | "void main(void) \n" |
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| 162 | "{\n" |
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| 163 | " gl_FragColor = texture2D( baseTexture, texcoord); \n" |
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| 164 | "}\n"; |
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| 165 | |
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| 166 | program->addShader(new osg::Shader(osg::Shader::VERTEX, vertexShaderSource)); |
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| 167 | program->addShader(new osg::Shader(osg::Shader::FRAGMENT, fragmentShaderSource)); |
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| 168 | |
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| 169 | #else |
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| 170 | |
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| 171 | |
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| 172 | program->addShader(osg::Shader::readShaderFile(osg::Shader::VERTEX, osgDB::findDataFile("shaders/terrain.vert"))); |
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| 173 | program->addShader(osg::Shader::readShaderFile(osg::Shader::FRAGMENT, osgDB::findDataFile("shaders/terrain.frag"))); |
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| 174 | |
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| 175 | #endif |
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| 176 | |
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| 177 | |
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| 178 | } |
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| 179 | |
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| 180 | |
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| 181 | { |
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| 182 | osg::Geometry* geometry = new osg::Geometry; |
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| 183 | |
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| 184 | osg::Vec3Array& v = *(new osg::Vec3Array(numColumns*numRows)); |
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| 185 | osg::Vec4ubArray& color = *(new osg::Vec4ubArray(1)); |
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| 186 | |
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| 187 | color[0].set(255,255,255,255); |
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| 188 | |
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| 189 | float rowCoordDelta = size.y()/(float)(numRows-1); |
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| 190 | float columnCoordDelta = size.x()/(float)(numColumns-1); |
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| 191 | |
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| 192 | float rowTexDelta = 1.0f/(float)(numRows-1); |
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| 193 | float columnTexDelta = 1.0f/(float)(numColumns-1); |
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| 194 | |
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| 195 | osg::Vec3 pos = origin; |
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| 196 | osg::Vec2 tex(0.0f,0.0f); |
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| 197 | int vi=0; |
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| 198 | for(r=0;r<numRows;++r) |
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| 199 | { |
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| 200 | pos.x() = origin.x(); |
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| 201 | tex.x() = 0.0f; |
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| 202 | for(c=0;c<numColumns;++c) |
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| 203 | { |
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| 204 | v[vi].set(pos.x(),pos.y(),pos.z()); |
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| 205 | pos.x()+=columnCoordDelta; |
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| 206 | tex.x()+=columnTexDelta; |
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| 207 | ++vi; |
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| 208 | } |
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| 209 | pos.y() += rowCoordDelta; |
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| 210 | tex.y() += rowTexDelta; |
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| 211 | } |
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| 212 | |
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| 213 | geometry->setVertexArray(&v); |
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| 214 | geometry->setColorArray(&color); |
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| 215 | geometry->setColorBinding(osg::Geometry::BIND_OVERALL); |
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| 216 | |
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| 217 | for(r=0;r<numRows-1;++r) |
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| 218 | { |
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| 219 | osg::DrawElementsUShort& drawElements = *(new osg::DrawElementsUShort(GL_QUAD_STRIP,2*numColumns)); |
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| 220 | geometry->addPrimitiveSet(&drawElements); |
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| 221 | int ei=0; |
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| 222 | for(c=0;c<numColumns;++c) |
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| 223 | { |
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| 224 | drawElements[ei++] = (r+1)*numColumns+c; |
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| 225 | drawElements[ei++] = (r)*numColumns+c; |
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| 226 | } |
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| 227 | } |
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| 228 | |
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| 229 | geometry->setInitialBound(osg::BoundingBox(origin, origin+size)); |
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| 230 | |
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| 231 | geode->addDrawable(geometry); |
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| 232 | |
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| 233 | scene->addChild(geode); |
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| 234 | } |
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| 235 | } |
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| 236 | |
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| 237 | std::cout<<"done."<<std::endl; |
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| 238 | |
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| 239 | return scene; |
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| 240 | } |
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| 241 | |
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| 242 | class TestSupportCallback : public osgProducer::OsgCameraGroup::RealizeCallback |
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| 243 | { |
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| 244 | public: |
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| 245 | TestSupportCallback():_supported(true),_errorMessage() {} |
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| 246 | |
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| 247 | virtual void operator()( osgProducer::OsgCameraGroup&, osgProducer::OsgSceneHandler& sh, const Producer::RenderSurface& ) |
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| 248 | { |
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| 249 | { |
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| 250 | OpenThreads::ScopedLock<OpenThreads::Mutex> lock(_mutex); |
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| 251 | |
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| 252 | unsigned int contextID = sh.getSceneView()->getState()->getContextID(); |
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| 253 | osg::GL2Extensions* gl2ext = osg::GL2Extensions::Get(contextID,true); |
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| 254 | if( gl2ext ) |
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| 255 | { |
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| 256 | if( !gl2ext->isGlslSupported() ) |
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| 257 | { |
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| 258 | _supported = false; |
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| 259 | _errorMessage = "ERROR: GLSL not supported by OpenGL driver."; |
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| 260 | } |
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| 261 | |
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| 262 | GLint numVertexTexUnits = 0; |
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| 263 | glGetIntegerv( GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS, &numVertexTexUnits ); |
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| 264 | if( numVertexTexUnits <= 0 ) |
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| 265 | { |
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| 266 | _supported = false; |
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| 267 | _errorMessage = "ERROR: vertex texturing not supported by OpenGL driver."; |
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| 268 | } |
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| 269 | } |
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| 270 | } |
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| 271 | |
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| 272 | sh.init(); |
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| 273 | } |
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| 274 | |
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| 275 | OpenThreads::Mutex _mutex; |
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| 276 | bool _supported; |
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| 277 | std::string _errorMessage; |
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| 278 | |
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| 279 | }; |
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| 280 | |
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| 281 | int main( int argc, char **argv ) |
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| 282 | { |
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| 283 | |
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| 284 | |
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| 285 | osg::ArgumentParser arguments(&argc,argv); |
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| 286 | |
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| 287 | |
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| 288 | arguments.getApplicationUsage()->setDescription(arguments.getApplicationName()+" is the example which demonstrates the osg::Shape classes."); |
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| 289 | arguments.getApplicationUsage()->setCommandLineUsage(arguments.getApplicationName()+" [options] filename ..."); |
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| 290 | arguments.getApplicationUsage()->addCommandLineOption("-h or --help","Display this information"); |
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| 291 | arguments.getApplicationUsage()->addCommandLineOption("--trees <number>","Set the number of trees to create"); |
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| 292 | |
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| 293 | |
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| 294 | osgProducer::Viewer viewer(arguments); |
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| 295 | |
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| 296 | |
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| 297 | viewer.setUpViewer(osgProducer::Viewer::STANDARD_SETTINGS); |
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| 298 | |
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| 299 | |
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| 300 | viewer.getUsage(*arguments.getApplicationUsage()); |
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| 301 | |
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| 302 | |
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| 303 | if (arguments.read("-h") || arguments.read("--help")) |
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| 304 | { |
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| 305 | arguments.getApplicationUsage()->write(std::cout); |
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| 306 | return 1; |
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| 307 | } |
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| 308 | |
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| 309 | |
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| 310 | arguments.reportRemainingOptionsAsUnrecognized(); |
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| 311 | |
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| 312 | |
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| 313 | if (arguments.errors()) |
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| 314 | { |
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| 315 | arguments.writeErrorMessages(std::cout); |
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| 316 | return 1; |
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| 317 | } |
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| 318 | |
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| 319 | osg::Node* node = createScene(); |
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| 320 | |
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| 321 | |
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| 322 | viewer.setSceneData( node ); |
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| 323 | |
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| 324 | |
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| 325 | osg::ref_ptr<TestSupportCallback> testSupportCallback = new TestSupportCallback(); |
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| 326 | viewer.setRealizeCallback(testSupportCallback.get()); |
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| 327 | |
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| 328 | |
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| 329 | viewer.realize(); |
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| 330 | |
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| 331 | |
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| 332 | if (!testSupportCallback->_supported) |
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| 333 | { |
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| 334 | osg::notify(osg::WARN)<<testSupportCallback->_errorMessage<<std::endl; |
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| 335 | |
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| 336 | exit(1); |
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| 337 | } |
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| 338 | |
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| 339 | while( !viewer.done() ) |
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| 340 | { |
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| 341 | |
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| 342 | viewer.sync(); |
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| 343 | |
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| 344 | |
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| 345 | |
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| 346 | viewer.update(); |
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| 347 | |
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| 348 | |
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| 349 | viewer.frame(); |
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| 350 | |
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| 351 | } |
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| 352 | |
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| 353 | |
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| 354 | viewer.sync(); |
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| 355 | |
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| 356 | |
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| 357 | viewer.cleanup_frame(); |
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| 358 | |
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| 359 | |
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| 360 | viewer.sync(); |
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| 361 | |
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| 362 | return 0; |
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| 363 | } |
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