| 1 | #include <osg/ArgumentParser> |
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| 2 | #include <osg/ComputeBoundsVisitor> |
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| 3 | #include <osg/Texture2D> |
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| 4 | |
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| 5 | #include <osgGA/TrackballManipulator> |
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| 6 | #include <osgGA/FlightManipulator> |
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| 7 | #include <osgGA/DriveManipulator> |
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| 8 | #include <osgGA/KeySwitchMatrixManipulator> |
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| 9 | #include <osgGA/AnimationPathManipulator> |
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| 10 | #include <osgGA/TerrainManipulator> |
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| 11 | #include <osgGA/AnimationPathManipulator> |
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| 12 | #include <osgGA/StateSetManipulator> |
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| 13 | |
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| 14 | #include <osgViewer/Viewer> |
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| 15 | #include <osgViewer/StatsHandler> |
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| 16 | |
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| 17 | #include <osgShadow/ShadowedScene> |
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| 18 | #include <osgShadow/ShadowVolume> |
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| 19 | #include <osgShadow/ShadowTexture> |
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| 20 | #include <osgShadow/ShadowMap> |
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| 21 | #include <osgShadow/ParallelSplitShadowMap> |
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| 22 | |
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| 23 | #include <osgDB/ReadFile> |
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| 24 | #include <osgDB/WriteFile> |
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| 25 | |
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| 26 | #include <iostream> |
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| 27 | |
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| 28 | enum Faces |
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| 29 | { |
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| 30 | FRONT_FACE = 1, |
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| 31 | BACK_FACE = 2, |
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| 32 | LEFT_FACE = 4, |
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| 33 | RIGHT_FACE = 8, |
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| 34 | TOP_FACE = 16, |
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| 35 | BOTTOM_FACE = 32 |
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| 36 | }; |
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| 37 | |
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| 38 | osg::Node* createCube(unsigned int mask) |
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| 39 | { |
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| 40 | osg::Geode* geode = new osg::Geode; |
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| 41 | |
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| 42 | osg::Geometry* geometry = new osg::Geometry; |
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| 43 | geode->addDrawable(geometry); |
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| 44 | |
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| 45 | osg::Vec3Array* vertices = new osg::Vec3Array; |
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| 46 | geometry->setVertexArray(vertices); |
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| 47 | |
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| 48 | osg::Vec3Array* normals = new osg::Vec3Array; |
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| 49 | geometry->setNormalArray(normals); |
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| 50 | geometry->setNormalBinding(osg::Geometry::BIND_PER_VERTEX); |
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| 51 | |
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| 52 | osg::Vec4Array* colours = new osg::Vec4Array; |
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| 53 | geometry->setColorArray(colours); |
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| 54 | geometry->setColorBinding(osg::Geometry::BIND_OVERALL); |
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| 55 | colours->push_back(osg::Vec4(1.0f,1.0f,1.0f,1.0f)); |
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| 56 | |
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| 57 | |
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| 58 | osg::Vec3 origin(0.0f,0.0f,0.0f); |
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| 59 | osg::Vec3 dx(2.0f,0.0f,0.0f); |
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| 60 | osg::Vec3 dy(0.0f,1.0f,0.0f); |
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| 61 | osg::Vec3 dz(0.0f,0.0f,1.0f); |
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| 62 | |
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| 63 | osg::Vec3 px(1.0f,0.0,0.0f); |
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| 64 | osg::Vec3 nx(-1.0f,0.0,0.0f); |
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| 65 | osg::Vec3 py(0.0f,1.0f,0.0f); |
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| 66 | osg::Vec3 ny(0.0f,-1.0f,0.0f); |
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| 67 | osg::Vec3 pz(0.0f,0.0f,1.0f); |
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| 68 | osg::Vec3 nz(0.0f,0.0f,-1.0f); |
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| 69 | |
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| 70 | if (mask & FRONT_FACE) |
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| 71 | { |
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| 72 | |
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| 73 | vertices->push_back(origin); |
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| 74 | vertices->push_back(origin+dx); |
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| 75 | vertices->push_back(origin+dx+dz); |
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| 76 | vertices->push_back(origin+dz); |
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| 77 | normals->push_back(ny); |
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| 78 | normals->push_back(ny); |
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| 79 | normals->push_back(ny); |
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| 80 | normals->push_back(ny); |
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| 81 | } |
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| 82 | |
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| 83 | if (mask & BACK_FACE) |
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| 84 | { |
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| 85 | |
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| 86 | vertices->push_back(origin+dy); |
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| 87 | vertices->push_back(origin+dy+dz); |
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| 88 | vertices->push_back(origin+dy+dx+dz); |
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| 89 | vertices->push_back(origin+dy+dx); |
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| 90 | normals->push_back(py); |
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| 91 | normals->push_back(py); |
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| 92 | normals->push_back(py); |
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| 93 | normals->push_back(py); |
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| 94 | } |
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| 95 | |
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| 96 | if (mask & LEFT_FACE) |
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| 97 | { |
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| 98 | |
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| 99 | vertices->push_back(origin+dy); |
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| 100 | vertices->push_back(origin); |
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| 101 | vertices->push_back(origin+dz); |
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| 102 | vertices->push_back(origin+dy+dz); |
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| 103 | normals->push_back(nx); |
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| 104 | normals->push_back(nx); |
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| 105 | normals->push_back(nx); |
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| 106 | normals->push_back(nx); |
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| 107 | } |
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| 108 | |
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| 109 | if (mask & RIGHT_FACE) |
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| 110 | { |
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| 111 | |
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| 112 | vertices->push_back(origin+dx+dy); |
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| 113 | vertices->push_back(origin+dx+dy+dz); |
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| 114 | vertices->push_back(origin+dx+dz); |
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| 115 | vertices->push_back(origin+dx); |
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| 116 | normals->push_back(px); |
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| 117 | normals->push_back(px); |
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| 118 | normals->push_back(px); |
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| 119 | normals->push_back(px); |
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| 120 | } |
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| 121 | |
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| 122 | if (mask & TOP_FACE) |
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| 123 | { |
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| 124 | |
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| 125 | vertices->push_back(origin+dz); |
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| 126 | vertices->push_back(origin+dz+dx); |
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| 127 | vertices->push_back(origin+dz+dx+dy); |
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| 128 | vertices->push_back(origin+dz+dy); |
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| 129 | normals->push_back(pz); |
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| 130 | normals->push_back(pz); |
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| 131 | normals->push_back(pz); |
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| 132 | normals->push_back(pz); |
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| 133 | } |
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| 134 | |
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| 135 | if (mask & BOTTOM_FACE) |
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| 136 | { |
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| 137 | |
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| 138 | vertices->push_back(origin); |
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| 139 | vertices->push_back(origin+dy); |
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| 140 | vertices->push_back(origin+dx+dy); |
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| 141 | vertices->push_back(origin+dx); |
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| 142 | normals->push_back(nz); |
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| 143 | normals->push_back(nz); |
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| 144 | normals->push_back(nz); |
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| 145 | normals->push_back(nz); |
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| 146 | } |
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| 147 | |
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| 148 | geometry->addPrimitiveSet(new osg::DrawArrays(GL_QUADS, 0, vertices->size())); |
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| 149 | |
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| 150 | return geode; |
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| 151 | } |
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| 152 | |
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| 153 | class SwitchHandler : public osgGA::GUIEventHandler |
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| 154 | { |
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| 155 | public: |
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| 156 | |
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| 157 | SwitchHandler(): |
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| 158 | _childNum(0) {} |
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| 159 | |
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| 160 | virtual bool handle(const osgGA::GUIEventAdapter& ea,osgGA::GUIActionAdapter& , osg::Object* object, osg::NodeVisitor* ) |
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| 161 | { |
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| 162 | osg::Switch* sw = dynamic_cast<osg::Switch*>(object); |
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| 163 | if (!sw) return false; |
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| 164 | |
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| 165 | if (ea.getHandled()) return false; |
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| 166 | |
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| 167 | switch(ea.getEventType()) |
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| 168 | { |
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| 169 | case(osgGA::GUIEventAdapter::KEYDOWN): |
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| 170 | { |
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| 171 | if (ea.getKey()=='n') |
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| 172 | { |
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| 173 | ++_childNum; |
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| 174 | if (_childNum >= sw->getNumChildren()) _childNum = 0; |
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| 175 | |
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| 176 | sw->setSingleChildOn(_childNum); |
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| 177 | return true; |
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| 178 | } |
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| 179 | break; |
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| 180 | } |
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| 181 | default: |
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| 182 | break; |
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| 183 | } |
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| 184 | return false; |
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| 185 | } |
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| 186 | |
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| 187 | protected: |
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| 188 | |
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| 189 | virtual ~SwitchHandler() {} |
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| 190 | unsigned int _childNum; |
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| 191 | |
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| 192 | }; |
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| 193 | |
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| 194 | osg::Node* createTestModel(osg::ArgumentParser& arguments) |
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| 195 | { |
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| 196 | if (arguments.read("-1")) |
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| 197 | { |
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| 198 | osg::Switch* sw = new osg::Switch; |
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| 199 | sw->setEventCallback(new SwitchHandler); |
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| 200 | |
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| 201 | sw->addChild(createCube(FRONT_FACE), true); |
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| 202 | sw->addChild(createCube(FRONT_FACE | BACK_FACE), false); |
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| 203 | sw->addChild(createCube(FRONT_FACE | BACK_FACE | LEFT_FACE), false); |
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| 204 | sw->addChild(createCube(FRONT_FACE | BACK_FACE | LEFT_FACE | RIGHT_FACE), false); |
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| 205 | sw->addChild(createCube(FRONT_FACE | BACK_FACE | LEFT_FACE | RIGHT_FACE | TOP_FACE), false); |
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| 206 | sw->addChild(createCube(FRONT_FACE | BACK_FACE | LEFT_FACE | RIGHT_FACE | TOP_FACE | BOTTOM_FACE), false); |
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| 207 | |
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| 208 | return sw; |
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| 209 | } |
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| 210 | else if (arguments.read("-2")) |
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| 211 | { |
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| 212 | return 0; |
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| 213 | } |
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| 214 | else |
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| 215 | { |
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| 216 | return 0; |
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| 217 | } |
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| 218 | |
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| 219 | } |
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| 220 | |
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| 221 | int main(int argc, char** argv) |
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| 222 | { |
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| 223 | |
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| 224 | osg::ArgumentParser arguments(&argc, argv); |
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| 225 | |
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| 226 | |
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| 227 | arguments.getApplicationUsage()->setDescription(arguments.getApplicationName() + " is the example which demonstrates using of GL_ARB_shadow extension implemented in osg::Texture class"); |
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| 228 | arguments.getApplicationUsage()->setCommandLineUsage(arguments.getApplicationName()); |
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| 229 | arguments.getApplicationUsage()->addCommandLineOption("-h or --help", "Display this information"); |
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| 230 | arguments.getApplicationUsage()->addCommandLineOption("--positionalLight", "Use a positional light."); |
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| 231 | arguments.getApplicationUsage()->addCommandLineOption("--directionalLight", "Use a direction light."); |
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| 232 | arguments.getApplicationUsage()->addCommandLineOption("--addOccluderToScene", "Add the occluders geometry."); |
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| 233 | arguments.getApplicationUsage()->addCommandLineOption("--noUpdate", "Disable the updating the of light source."); |
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| 234 | arguments.getApplicationUsage()->addCommandLineOption("--base", "Add a base geometry to test shadows."); |
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| 235 | arguments.getApplicationUsage()->addCommandLineOption("--noShadow", "Disable the shadows."); |
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| 236 | arguments.getApplicationUsage()->addCommandLineOption("--two-sided", "Use two-sided stencil extension for shadow volumes."); |
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| 237 | arguments.getApplicationUsage()->addCommandLineOption("--two-pass", "Use two-pass stencil for shadow volumes."); |
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| 238 | |
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| 239 | |
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| 240 | osg::DisplaySettings::instance()->setMinimumNumStencilBits(8); |
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| 241 | |
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| 242 | |
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| 243 | osgViewer::Viewer viewer; |
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| 244 | |
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| 245 | |
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| 246 | if (arguments.read("-h") || arguments.read("--help")) |
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| 247 | { |
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| 248 | arguments.getApplicationUsage()->write(std::cout); |
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| 249 | return 1; |
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| 250 | } |
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| 251 | |
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| 252 | |
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| 253 | viewer.setThreadingModel(osgViewer::Viewer::SingleThreaded); |
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| 254 | |
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| 255 | while (arguments.read("--SingleThreaded")) viewer.setThreadingModel(osgViewer::Viewer::SingleThreaded); |
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| 256 | while (arguments.read("--CullDrawThreadPerContext")) viewer.setThreadingModel(osgViewer::Viewer::CullDrawThreadPerContext); |
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| 257 | while (arguments.read("--DrawThreadPerContext")) viewer.setThreadingModel(osgViewer::Viewer::DrawThreadPerContext); |
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| 258 | while (arguments.read("--CullThreadPerCameraDrawThreadPerContext")) viewer.setThreadingModel(osgViewer::Viewer::CullThreadPerCameraDrawThreadPerContext); |
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| 259 | |
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| 260 | |
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| 261 | bool postionalLight = false; |
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| 262 | while (arguments.read("--positionalLight")) postionalLight = true; |
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| 263 | while (arguments.read("--directionalLight")) postionalLight = false; |
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| 264 | |
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| 265 | bool updateLightPosition = true; |
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| 266 | while (arguments.read("--noUpdate")) updateLightPosition = false; |
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| 267 | |
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| 268 | |
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| 269 | int screenNum = -1; |
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| 270 | while (arguments.read("--screen", screenNum)) viewer.setUpViewOnSingleScreen(screenNum); |
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| 271 | |
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| 272 | |
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| 273 | { |
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| 274 | osg::ref_ptr<osgGA::KeySwitchMatrixManipulator> keyswitchManipulator = new osgGA::KeySwitchMatrixManipulator; |
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| 275 | |
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| 276 | keyswitchManipulator->addMatrixManipulator( '1', "Trackball", new osgGA::TrackballManipulator() ); |
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| 277 | keyswitchManipulator->addMatrixManipulator( '2', "Flight", new osgGA::FlightManipulator() ); |
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| 278 | keyswitchManipulator->addMatrixManipulator( '3', "Drive", new osgGA::DriveManipulator() ); |
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| 279 | keyswitchManipulator->addMatrixManipulator( '4', "Terrain", new osgGA::TerrainManipulator() ); |
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| 280 | |
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| 281 | std::string pathfile; |
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| 282 | char keyForAnimationPath = '5'; |
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| 283 | while (arguments.read("-p",pathfile)) |
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| 284 | { |
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| 285 | osgGA::AnimationPathManipulator* apm = new osgGA::AnimationPathManipulator(pathfile); |
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| 286 | if (apm || !apm->valid()) |
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| 287 | { |
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| 288 | unsigned int num = keyswitchManipulator->getNumMatrixManipulators(); |
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| 289 | keyswitchManipulator->addMatrixManipulator( keyForAnimationPath, "Path", apm ); |
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| 290 | keyswitchManipulator->selectMatrixManipulator(num); |
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| 291 | ++keyForAnimationPath; |
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| 292 | } |
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| 293 | } |
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| 294 | |
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| 295 | viewer.setCameraManipulator( keyswitchManipulator.get() ); |
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| 296 | } |
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| 297 | |
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| 298 | |
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| 299 | viewer.addEventHandler( new osgGA::StateSetManipulator(viewer.getCamera()->getOrCreateStateSet()) ); |
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| 300 | |
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| 301 | |
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| 302 | viewer.addEventHandler( new osgViewer::StatsHandler() ); |
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| 303 | |
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| 304 | osg::ref_ptr<osg::Node> model = osgDB::readNodeFiles(arguments); |
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| 305 | if (!model) |
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| 306 | { |
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| 307 | model = createTestModel(arguments); |
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| 308 | } |
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| 309 | |
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| 310 | |
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| 311 | osg::ComputeBoundsVisitor cbbv; |
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| 312 | model->accept(cbbv); |
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| 313 | osg::BoundingBox bb = cbbv.getBoundingBox(); |
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| 314 | |
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| 315 | osg::Vec4 lightpos; |
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| 316 | |
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| 317 | if (postionalLight) |
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| 318 | { |
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| 319 | lightpos.set(bb.center().x(), bb.center().y(), bb.zMax() + bb.radius() ,1.0f); |
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| 320 | } |
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| 321 | else |
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| 322 | { |
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| 323 | lightpos.set(0.5f,0.25f,0.8f,0.0f); |
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| 324 | } |
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| 325 | |
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| 326 | |
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| 327 | osg::ref_ptr<osgShadow::ShadowedScene> shadowedScene = new osgShadow::ShadowedScene; |
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| 328 | |
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| 329 | shadowedScene->setRecievesShadowTraversalMask(0x1); |
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| 330 | shadowedScene->setCastsShadowTraversalMask(0x2); |
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| 331 | |
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| 332 | model->setNodeMask(shadowedScene->getCastsShadowTraversalMask()); |
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| 333 | |
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| 334 | if (arguments.read("--sv")) |
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| 335 | { |
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| 336 | osg::ref_ptr<osgShadow::ShadowVolume> sv = new osgShadow::ShadowVolume; |
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| 337 | sv->setDynamicShadowVolumes(updateLightPosition); |
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| 338 | while (arguments.read("--two-sided")) sv->setDrawMode(osgShadow::ShadowVolumeGeometry::STENCIL_TWO_SIDED); |
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| 339 | while (arguments.read("--two-pass")) sv->setDrawMode(osgShadow::ShadowVolumeGeometry::STENCIL_TWO_PASS); |
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| 340 | |
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| 341 | shadowedScene->setShadowTechnique(sv.get()); |
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| 342 | } |
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| 343 | else if (arguments.read("--st")) |
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| 344 | { |
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| 345 | osg::ref_ptr<osgShadow::ShadowTexture> st = new osgShadow::ShadowTexture; |
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| 346 | shadowedScene->setShadowTechnique(st.get()); |
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| 347 | } |
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| 348 | else if (arguments.read("--pssm")) |
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| 349 | { |
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| 350 | osg::ref_ptr<osgShadow::ParallelSplitShadowMap> pssm = new osgShadow::ParallelSplitShadowMap; |
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| 351 | shadowedScene->setShadowTechnique(pssm.get()); |
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| 352 | } |
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| 353 | else |
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| 354 | { |
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| 355 | osg::ref_ptr<osgShadow::ShadowMap> sm = new osgShadow::ShadowMap; |
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| 356 | shadowedScene->setShadowTechnique(sm.get()); |
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| 357 | } |
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| 358 | |
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| 359 | if ( arguments.read("--base")) |
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| 360 | { |
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| 361 | |
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| 362 | osg::Geode* geode = new osg::Geode; |
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| 363 | |
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| 364 | osg::Vec3 widthVec(bb.radius(), 0.0f, 0.0f); |
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| 365 | osg::Vec3 depthVec(0.0f, bb.radius(), 0.0f); |
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| 366 | osg::Vec3 centerBase( (bb.xMin()+bb.xMax())*0.5f, (bb.yMin()+bb.yMax())*0.5f, bb.zMin()-bb.radius()*0.1f ); |
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| 367 | |
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| 368 | geode->addDrawable( osg::createTexturedQuadGeometry( centerBase-widthVec*1.5f-depthVec*1.5f, |
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| 369 | widthVec*3.0f, depthVec*3.0f) ); |
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| 370 | |
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| 371 | geode->setNodeMask(shadowedScene->getRecievesShadowTraversalMask()); |
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| 372 | |
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| 373 | geode->getOrCreateStateSet()->setTextureAttributeAndModes(0, new osg::Texture2D(osgDB::readImageFile("Images/lz.rgb"))); |
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| 374 | |
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| 375 | shadowedScene->addChild(geode); |
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| 376 | } |
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| 377 | |
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| 378 | osg::ref_ptr<osg::LightSource> ls = new osg::LightSource; |
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| 379 | ls->getLight()->setPosition(lightpos); |
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| 380 | if ( arguments.read("--coloured-light")) |
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| 381 | { |
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| 382 | ls->getLight()->setAmbient(osg::Vec4(1.0,0.0,0.0,1.0)); |
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| 383 | ls->getLight()->setDiffuse(osg::Vec4(0.0,1.0,0.0,1.0)); |
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| 384 | } |
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| 385 | else |
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| 386 | { |
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| 387 | ls->getLight()->setAmbient(osg::Vec4(0.2,0.2,0.2,1.0)); |
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| 388 | ls->getLight()->setDiffuse(osg::Vec4(0.8,0.8,0.8,1.0)); |
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| 389 | } |
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| 390 | |
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| 391 | shadowedScene->addChild(model.get()); |
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| 392 | shadowedScene->addChild(ls.get()); |
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| 393 | |
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| 394 | osgDB::writeNodeFile(*shadowedScene, "shadow.osg"); |
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| 395 | |
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| 396 | |
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| 397 | viewer.setSceneData(shadowedScene.get()); |
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| 398 | |
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| 399 | |
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| 400 | viewer.realize(); |
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| 401 | |
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| 402 | |
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| 403 | |
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| 404 | while (!viewer.done()) |
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| 405 | { |
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| 406 | if (updateLightPosition) |
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| 407 | { |
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| 408 | float t = viewer.getFrameStamp()->getSimulationTime(); |
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| 409 | if (postionalLight) |
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| 410 | { |
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| 411 | lightpos.set(bb.center().x()+sinf(t)*bb.radius(), bb.center().y() + cosf(t)*bb.radius(), bb.zMax() + bb.radius() ,1.0f); |
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| 412 | } |
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| 413 | else |
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| 414 | { |
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| 415 | lightpos.set(sinf(t),cosf(t),1.0f,0.0f); |
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| 416 | } |
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| 417 | ls->getLight()->setPosition(lightpos); |
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| 418 | } |
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| 419 | |
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| 420 | viewer.frame(); |
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| 421 | } |
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| 422 | |
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| 423 | return 0; |
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| 424 | } |
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