| 1 | #include <osg/ArgumentParser> |
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| 2 | #include <osg/ComputeBoundsVisitor> |
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| 3 | #include <osg/Texture2D> |
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| 4 | #include <osg/ShapeDrawable> |
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| 5 | #include <osg/MatrixTransform> |
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| 6 | |
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| 7 | #include <osgGA/TrackballManipulator> |
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| 8 | #include <osgGA/FlightManipulator> |
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| 9 | #include <osgGA/DriveManipulator> |
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| 10 | #include <osgGA/KeySwitchMatrixManipulator> |
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| 11 | #include <osgGA/AnimationPathManipulator> |
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| 12 | #include <osgGA/TerrainManipulator> |
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| 13 | #include <osgGA/AnimationPathManipulator> |
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| 14 | #include <osgGA/StateSetManipulator> |
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| 15 | |
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| 16 | #include <osgViewer/Viewer> |
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| 17 | #include <osgViewer/StatsHandler> |
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| 18 | |
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| 19 | #include <osgShadow/ShadowedScene> |
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| 20 | #include <osgShadow/ShadowVolume> |
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| 21 | #include <osgShadow/ShadowTexture> |
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| 22 | #include <osgShadow/ShadowMap> |
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| 23 | #include <osgShadow/ParallelSplitShadowMap> |
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| 24 | |
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| 25 | #include <osgDB/ReadFile> |
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| 26 | #include <osgDB/WriteFile> |
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| 27 | |
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| 28 | #include <iostream> |
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| 29 | |
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| 30 | |
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| 31 | #include "../osghangglide/terrain_coords.h" |
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| 32 | |
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| 33 | const int RecievesShadowTraversalMask = 0x1; |
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| 34 | const int CastsShadowTraversalMask = 0x2; |
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| 35 | |
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| 36 | namespace ModelOne |
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| 37 | { |
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| 38 | |
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| 39 | enum Faces |
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| 40 | { |
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| 41 | FRONT_FACE = 1, |
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| 42 | BACK_FACE = 2, |
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| 43 | LEFT_FACE = 4, |
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| 44 | RIGHT_FACE = 8, |
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| 45 | TOP_FACE = 16, |
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| 46 | BOTTOM_FACE = 32 |
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| 47 | }; |
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| 48 | |
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| 49 | osg::Node* createCube(unsigned int mask) |
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| 50 | { |
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| 51 | osg::Geode* geode = new osg::Geode; |
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| 52 | |
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| 53 | osg::Geometry* geometry = new osg::Geometry; |
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| 54 | geode->addDrawable(geometry); |
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| 55 | |
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| 56 | osg::Vec3Array* vertices = new osg::Vec3Array; |
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| 57 | geometry->setVertexArray(vertices); |
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| 58 | |
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| 59 | osg::Vec3Array* normals = new osg::Vec3Array; |
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| 60 | geometry->setNormalArray(normals); |
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| 61 | geometry->setNormalBinding(osg::Geometry::BIND_PER_VERTEX); |
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| 62 | |
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| 63 | osg::Vec4Array* colours = new osg::Vec4Array; |
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| 64 | geometry->setColorArray(colours); |
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| 65 | geometry->setColorBinding(osg::Geometry::BIND_OVERALL); |
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| 66 | colours->push_back(osg::Vec4(1.0f,1.0f,1.0f,1.0f)); |
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| 67 | |
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| 68 | |
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| 69 | osg::Vec3 origin(0.0f,0.0f,0.0f); |
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| 70 | osg::Vec3 dx(2.0f,0.0f,0.0f); |
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| 71 | osg::Vec3 dy(0.0f,1.0f,0.0f); |
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| 72 | osg::Vec3 dz(0.0f,0.0f,1.0f); |
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| 73 | |
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| 74 | osg::Vec3 px(1.0f,0.0,0.0f); |
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| 75 | osg::Vec3 nx(-1.0f,0.0,0.0f); |
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| 76 | osg::Vec3 py(0.0f,1.0f,0.0f); |
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| 77 | osg::Vec3 ny(0.0f,-1.0f,0.0f); |
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| 78 | osg::Vec3 pz(0.0f,0.0f,1.0f); |
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| 79 | osg::Vec3 nz(0.0f,0.0f,-1.0f); |
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| 80 | |
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| 81 | if (mask & FRONT_FACE) |
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| 82 | { |
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| 83 | |
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| 84 | vertices->push_back(origin); |
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| 85 | vertices->push_back(origin+dx); |
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| 86 | vertices->push_back(origin+dx+dz); |
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| 87 | vertices->push_back(origin+dz); |
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| 88 | normals->push_back(ny); |
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| 89 | normals->push_back(ny); |
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| 90 | normals->push_back(ny); |
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| 91 | normals->push_back(ny); |
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| 92 | } |
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| 93 | |
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| 94 | if (mask & BACK_FACE) |
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| 95 | { |
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| 96 | |
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| 97 | vertices->push_back(origin+dy); |
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| 98 | vertices->push_back(origin+dy+dz); |
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| 99 | vertices->push_back(origin+dy+dx+dz); |
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| 100 | vertices->push_back(origin+dy+dx); |
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| 101 | normals->push_back(py); |
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| 102 | normals->push_back(py); |
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| 103 | normals->push_back(py); |
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| 104 | normals->push_back(py); |
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| 105 | } |
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| 106 | |
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| 107 | if (mask & LEFT_FACE) |
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| 108 | { |
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| 109 | |
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| 110 | vertices->push_back(origin+dy); |
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| 111 | vertices->push_back(origin); |
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| 112 | vertices->push_back(origin+dz); |
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| 113 | vertices->push_back(origin+dy+dz); |
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| 114 | normals->push_back(nx); |
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| 115 | normals->push_back(nx); |
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| 116 | normals->push_back(nx); |
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| 117 | normals->push_back(nx); |
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| 118 | } |
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| 119 | |
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| 120 | if (mask & RIGHT_FACE) |
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| 121 | { |
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| 122 | |
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| 123 | vertices->push_back(origin+dx+dy); |
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| 124 | vertices->push_back(origin+dx+dy+dz); |
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| 125 | vertices->push_back(origin+dx+dz); |
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| 126 | vertices->push_back(origin+dx); |
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| 127 | normals->push_back(px); |
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| 128 | normals->push_back(px); |
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| 129 | normals->push_back(px); |
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| 130 | normals->push_back(px); |
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| 131 | } |
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| 132 | |
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| 133 | if (mask & TOP_FACE) |
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| 134 | { |
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| 135 | |
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| 136 | vertices->push_back(origin+dz); |
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| 137 | vertices->push_back(origin+dz+dx); |
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| 138 | vertices->push_back(origin+dz+dx+dy); |
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| 139 | vertices->push_back(origin+dz+dy); |
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| 140 | normals->push_back(pz); |
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| 141 | normals->push_back(pz); |
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| 142 | normals->push_back(pz); |
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| 143 | normals->push_back(pz); |
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| 144 | } |
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| 145 | |
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| 146 | if (mask & BOTTOM_FACE) |
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| 147 | { |
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| 148 | |
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| 149 | vertices->push_back(origin); |
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| 150 | vertices->push_back(origin+dy); |
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| 151 | vertices->push_back(origin+dx+dy); |
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| 152 | vertices->push_back(origin+dx); |
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| 153 | normals->push_back(nz); |
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| 154 | normals->push_back(nz); |
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| 155 | normals->push_back(nz); |
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| 156 | normals->push_back(nz); |
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| 157 | } |
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| 158 | |
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| 159 | geometry->addPrimitiveSet(new osg::DrawArrays(GL_QUADS, 0, vertices->size())); |
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| 160 | |
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| 161 | return geode; |
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| 162 | } |
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| 163 | |
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| 164 | class SwitchHandler : public osgGA::GUIEventHandler |
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| 165 | { |
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| 166 | public: |
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| 167 | |
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| 168 | SwitchHandler(): |
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| 169 | _childNum(0) {} |
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| 170 | |
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| 171 | virtual bool handle(const osgGA::GUIEventAdapter& ea,osgGA::GUIActionAdapter& , osg::Object* object, osg::NodeVisitor* ) |
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| 172 | { |
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| 173 | osg::Switch* sw = dynamic_cast<osg::Switch*>(object); |
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| 174 | if (!sw) return false; |
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| 175 | |
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| 176 | if (ea.getHandled()) return false; |
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| 177 | |
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| 178 | switch(ea.getEventType()) |
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| 179 | { |
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| 180 | case(osgGA::GUIEventAdapter::KEYDOWN): |
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| 181 | { |
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| 182 | if (ea.getKey()=='n') |
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| 183 | { |
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| 184 | ++_childNum; |
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| 185 | if (_childNum >= sw->getNumChildren()) _childNum = 0; |
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| 186 | |
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| 187 | sw->setSingleChildOn(_childNum); |
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| 188 | return true; |
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| 189 | } |
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| 190 | break; |
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| 191 | } |
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| 192 | default: |
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| 193 | break; |
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| 194 | } |
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| 195 | return false; |
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| 196 | } |
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| 197 | |
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| 198 | protected: |
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| 199 | |
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| 200 | virtual ~SwitchHandler() {} |
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| 201 | unsigned int _childNum; |
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| 202 | |
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| 203 | }; |
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| 204 | |
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| 205 | |
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| 206 | osg::Node* createModel(osg::ArgumentParser& ) |
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| 207 | { |
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| 208 | osg::Switch* sw = new osg::Switch; |
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| 209 | sw->setEventCallback(new ModelOne::SwitchHandler); |
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| 210 | |
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| 211 | sw->addChild(ModelOne::createCube(ModelOne::FRONT_FACE), true); |
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| 212 | sw->addChild(ModelOne::createCube(ModelOne::FRONT_FACE | ModelOne::BACK_FACE), false); |
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| 213 | sw->addChild(ModelOne::createCube(ModelOne::FRONT_FACE | ModelOne::BACK_FACE | ModelOne::LEFT_FACE), false); |
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| 214 | sw->addChild(ModelOne::createCube(ModelOne::FRONT_FACE | ModelOne::BACK_FACE | ModelOne::LEFT_FACE | ModelOne::RIGHT_FACE), false); |
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| 215 | sw->addChild(ModelOne::createCube(ModelOne::FRONT_FACE | ModelOne::BACK_FACE | ModelOne::LEFT_FACE | ModelOne::RIGHT_FACE | ModelOne::TOP_FACE), false); |
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| 216 | sw->addChild(ModelOne::createCube(ModelOne::FRONT_FACE | ModelOne::BACK_FACE | ModelOne::LEFT_FACE | ModelOne::RIGHT_FACE | ModelOne::TOP_FACE | ModelOne::BOTTOM_FACE), false); |
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| 217 | |
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| 218 | return sw; |
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| 219 | } |
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| 220 | } |
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| 221 | |
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| 222 | namespace ModelTwo |
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| 223 | { |
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| 224 | osg::AnimationPath* createAnimationPath(const osg::Vec3& center,float radius,double looptime) |
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| 225 | { |
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| 226 | |
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| 227 | osg::AnimationPath* animationPath = new osg::AnimationPath; |
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| 228 | animationPath->setLoopMode(osg::AnimationPath::LOOP); |
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| 229 | |
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| 230 | int numSamples = 40; |
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| 231 | float yaw = 0.0f; |
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| 232 | float yaw_delta = 2.0f*osg::PI/((float)numSamples-1.0f); |
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| 233 | float roll = osg::inDegrees(30.0f); |
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| 234 | |
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| 235 | double time=0.0f; |
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| 236 | double time_delta = looptime/(double)numSamples; |
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| 237 | for(int i=0;i<numSamples;++i) |
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| 238 | { |
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| 239 | osg::Vec3 position(center+osg::Vec3(sinf(yaw)*radius,cosf(yaw)*radius,0.0f)); |
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| 240 | osg::Quat rotation(osg::Quat(roll,osg::Vec3(0.0,1.0,0.0))*osg::Quat(-(yaw+osg::inDegrees(90.0f)),osg::Vec3(0.0,0.0,1.0))); |
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| 241 | |
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| 242 | animationPath->insert(time,osg::AnimationPath::ControlPoint(position,rotation)); |
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| 243 | |
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| 244 | yaw += yaw_delta; |
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| 245 | time += time_delta; |
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| 246 | |
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| 247 | } |
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| 248 | return animationPath; |
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| 249 | } |
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| 250 | |
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| 251 | osg::Node* createBase(const osg::Vec3& center,float radius) |
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| 252 | { |
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| 253 | |
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| 254 | osg::Geode* geode = new osg::Geode; |
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| 255 | |
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| 256 | |
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| 257 | osg::StateSet* stateset = new osg::StateSet(); |
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| 258 | osg::Image* image = osgDB::readImageFile("Images/lz.rgb"); |
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| 259 | if (image) |
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| 260 | { |
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| 261 | osg::Texture2D* texture = new osg::Texture2D; |
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| 262 | texture->setImage(image); |
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| 263 | stateset->setTextureAttributeAndModes(0,texture,osg::StateAttribute::ON); |
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| 264 | } |
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| 265 | |
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| 266 | geode->setStateSet( stateset ); |
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| 267 | |
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| 268 | |
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| 269 | osg::HeightField* grid = new osg::HeightField; |
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| 270 | grid->allocate(38,39); |
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| 271 | grid->setOrigin(center+osg::Vec3(-radius,-radius,0.0f)); |
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| 272 | grid->setXInterval(radius*2.0f/(float)(38-1)); |
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| 273 | grid->setYInterval(radius*2.0f/(float)(39-1)); |
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| 274 | |
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| 275 | float minHeight = FLT_MAX; |
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| 276 | float maxHeight = -FLT_MAX; |
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| 277 | |
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| 278 | |
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| 279 | unsigned int r; |
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| 280 | for(r=0;r<39;++r) |
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| 281 | { |
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| 282 | for(unsigned int c=0;c<38;++c) |
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| 283 | { |
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| 284 | float h = vertex[r+c*39][2]; |
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| 285 | if (h>maxHeight) maxHeight=h; |
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| 286 | if (h<minHeight) minHeight=h; |
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| 287 | } |
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| 288 | } |
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| 289 | |
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| 290 | float hieghtScale = radius*0.5f/(maxHeight-minHeight); |
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| 291 | float hieghtOffset = -(minHeight+maxHeight)*0.5f; |
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| 292 | |
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| 293 | for(r=0;r<39;++r) |
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| 294 | { |
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| 295 | for(unsigned int c=0;c<38;++c) |
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| 296 | { |
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| 297 | float h = vertex[r+c*39][2]; |
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| 298 | grid->setHeight(c,r,(h+hieghtOffset)*hieghtScale); |
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| 299 | } |
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| 300 | } |
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| 301 | |
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| 302 | geode->addDrawable(new osg::ShapeDrawable(grid)); |
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| 303 | |
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| 304 | osg::Group* group = new osg::Group; |
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| 305 | group->addChild(geode); |
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| 306 | |
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| 307 | return group; |
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| 308 | |
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| 309 | } |
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| 310 | |
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| 311 | osg::Node* createMovingModel(const osg::Vec3& center, float radius) |
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| 312 | { |
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| 313 | float animationLength = 10.0f; |
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| 314 | |
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| 315 | osg::AnimationPath* animationPath = createAnimationPath(center,radius,animationLength); |
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| 316 | |
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| 317 | osg::Group* model = new osg::Group; |
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| 318 | |
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| 319 | osg::Node* cessna = osgDB::readNodeFile("cessna.osg"); |
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| 320 | if (cessna) |
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| 321 | { |
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| 322 | const osg::BoundingSphere& bs = cessna->getBound(); |
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| 323 | |
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| 324 | float size = radius/bs.radius()*0.3f; |
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| 325 | osg::MatrixTransform* positioned = new osg::MatrixTransform; |
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| 326 | positioned->setDataVariance(osg::Object::STATIC); |
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| 327 | positioned->setMatrix(osg::Matrix::translate(-bs.center())* |
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| 328 | osg::Matrix::scale(size,size,size)* |
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| 329 | osg::Matrix::rotate(osg::inDegrees(180.0f),0.0f,0.0f,2.0f)); |
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| 330 | |
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| 331 | positioned->addChild(cessna); |
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| 332 | |
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| 333 | osg::MatrixTransform* xform = new osg::MatrixTransform; |
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| 334 | xform->setUpdateCallback(new osg::AnimationPathCallback(animationPath,0.0f,2.0)); |
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| 335 | xform->addChild(positioned); |
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| 336 | |
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| 337 | model->addChild(xform); |
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| 338 | } |
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| 339 | |
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| 340 | return model; |
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| 341 | } |
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| 342 | |
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| 343 | osg::Node* createModel(osg::ArgumentParser& ) |
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| 344 | { |
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| 345 | osg::Vec3 center(0.0f,0.0f,0.0f); |
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| 346 | float radius = 100.0f; |
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| 347 | osg::Vec3 lightPosition(center+osg::Vec3(0.0f,0.0f,radius)); |
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| 348 | |
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| 349 | |
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| 350 | osg::Node* shadower = createMovingModel(center,radius*0.5f); |
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| 351 | shadower->setNodeMask(CastsShadowTraversalMask); |
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| 352 | |
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| 353 | |
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| 354 | osg::Node* shadowed = createBase(center-osg::Vec3(0.0f,0.0f,radius*0.25),radius); |
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| 355 | shadowed->setNodeMask(RecievesShadowTraversalMask); |
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| 356 | |
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| 357 | osg::Group* group = new osg::Group; |
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| 358 | |
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| 359 | group->addChild(shadowed); |
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| 360 | group->addChild(shadower); |
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| 361 | |
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| 362 | return group; |
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| 363 | } |
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| 364 | } |
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| 365 | |
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| 366 | namespace ModelThree |
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| 367 | { |
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| 368 | osg::Group* createModel(osg::ArgumentParser& arguments) |
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| 369 | { |
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| 370 | osg::Group* scene = new osg::Group; |
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| 371 | |
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| 372 | osg::ref_ptr<osg::Geode> geode_1 = new osg::Geode; |
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| 373 | scene->addChild(geode_1.get()); |
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| 374 | |
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| 375 | osg::ref_ptr<osg::Geode> geode_2 = new osg::Geode; |
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| 376 | osg::ref_ptr<osg::MatrixTransform> transform_2 = new osg::MatrixTransform; |
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| 377 | transform_2->addChild(geode_2.get()); |
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| 378 | transform_2->setUpdateCallback(new osg::AnimationPathCallback(osg::Vec3(0, 0, 0), osg::Z_AXIS, osg::inDegrees(45.0f))); |
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| 379 | scene->addChild(transform_2.get()); |
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| 380 | |
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| 381 | osg::ref_ptr<osg::Geode> geode_3 = new osg::Geode; |
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| 382 | osg::ref_ptr<osg::MatrixTransform> transform_3 = new osg::MatrixTransform; |
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| 383 | transform_3->addChild(geode_3.get()); |
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| 384 | transform_3->setUpdateCallback(new osg::AnimationPathCallback(osg::Vec3(0, 0, 0), osg::Z_AXIS, osg::inDegrees(-22.5f))); |
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| 385 | scene->addChild(transform_3.get()); |
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| 386 | |
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| 387 | const float radius = 0.8f; |
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| 388 | const float height = 1.0f; |
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| 389 | osg::ref_ptr<osg::TessellationHints> hints = new osg::TessellationHints; |
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| 390 | hints->setDetailRatio(2.0f); |
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| 391 | osg::ref_ptr<osg::ShapeDrawable> shape; |
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| 392 | |
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| 393 | shape = new osg::ShapeDrawable(new osg::Box(osg::Vec3(0.0f, 0.0f, -2.0f), 10, 10.0f, 0.1f), hints.get()); |
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| 394 | shape->setColor(osg::Vec4(0.5f, 0.5f, 0.7f, 1.0f)); |
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| 395 | geode_1->addDrawable(shape.get()); |
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| 396 | |
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| 397 | shape = new osg::ShapeDrawable(new osg::Sphere(osg::Vec3(0.0f, 0.0f, 0.0f), radius * 2), hints.get()); |
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| 398 | shape->setColor(osg::Vec4(0.8f, 0.8f, 0.8f, 1.0f)); |
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| 399 | geode_1->addDrawable(shape.get()); |
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| 400 | |
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| 401 | shape = new osg::ShapeDrawable(new osg::Sphere(osg::Vec3(-3.0f, 0.0f, 0.0f), radius), hints.get()); |
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| 402 | shape->setColor(osg::Vec4(0.6f, 0.8f, 0.8f, 1.0f)); |
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| 403 | geode_2->addDrawable(shape.get()); |
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| 404 | |
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| 405 | shape = new osg::ShapeDrawable(new osg::Box(osg::Vec3(3.0f, 0.0f, 0.0f), 2 * radius), hints.get()); |
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| 406 | shape->setColor(osg::Vec4(0.4f, 0.9f, 0.3f, 1.0f)); |
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| 407 | geode_2->addDrawable(shape.get()); |
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| 408 | |
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| 409 | shape = new osg::ShapeDrawable(new osg::Cone(osg::Vec3(0.0f, -3.0f, 0.0f), radius, height), hints.get()); |
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| 410 | shape->setColor(osg::Vec4(0.2f, 0.5f, 0.7f, 1.0f)); |
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| 411 | geode_2->addDrawable(shape.get()); |
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| 412 | |
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| 413 | shape = new osg::ShapeDrawable(new osg::Cylinder(osg::Vec3(0.0f, 3.0f, 0.0f), radius, height), hints.get()); |
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| 414 | shape->setColor(osg::Vec4(1.0f, 0.3f, 0.3f, 1.0f)); |
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| 415 | geode_2->addDrawable(shape.get()); |
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| 416 | |
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| 417 | shape = new osg::ShapeDrawable(new osg::Box(osg::Vec3(0.0f, 0.0f, 3.0f), 2.0f, 2.0f, 0.1f), hints.get()); |
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| 418 | shape->setColor(osg::Vec4(0.8f, 0.8f, 0.4f, 1.0f)); |
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| 419 | geode_3->addDrawable(shape.get()); |
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| 420 | |
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| 421 | |
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| 422 | osg::ref_ptr<osg::Material> matirial = new osg::Material; |
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| 423 | matirial->setColorMode(osg::Material::DIFFUSE); |
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| 424 | matirial->setAmbient(osg::Material::FRONT_AND_BACK, osg::Vec4(0, 0, 0, 1)); |
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| 425 | matirial->setSpecular(osg::Material::FRONT_AND_BACK, osg::Vec4(1, 1, 1, 1)); |
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| 426 | matirial->setShininess(osg::Material::FRONT_AND_BACK, 64.0f); |
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| 427 | scene->getOrCreateStateSet()->setAttributeAndModes(matirial.get(), osg::StateAttribute::ON); |
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| 428 | |
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| 429 | bool withBaseTexture = true; |
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| 430 | while(arguments.read("--with-base-texture")) { withBaseTexture = true; } |
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| 431 | while(arguments.read("--no-base-texture")) { withBaseTexture = false; } |
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| 432 | |
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| 433 | if (withBaseTexture) |
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| 434 | { |
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| 435 | scene->getOrCreateStateSet()->setTextureAttributeAndModes( 0, new osg::Texture2D(osgDB::readImageFile("Images/lz.rgb")), osg::StateAttribute::ON); |
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| 436 | } |
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| 437 | |
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| 438 | return scene; |
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| 439 | } |
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| 440 | |
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| 441 | } |
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| 442 | |
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| 443 | |
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| 444 | osg::Node* createTestModel(osg::ArgumentParser& arguments) |
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| 445 | { |
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| 446 | if (arguments.read("-1")) |
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| 447 | { |
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| 448 | return ModelOne::createModel(arguments); |
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| 449 | } |
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| 450 | else if (arguments.read("-2")) |
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| 451 | { |
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| 452 | return ModelTwo::createModel(arguments); |
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| 453 | } |
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| 454 | else |
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| 455 | { |
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| 456 | return ModelThree::createModel(arguments); |
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| 457 | } |
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| 458 | |
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| 459 | } |
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| 460 | |
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| 461 | int main(int argc, char** argv) |
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| 462 | { |
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| 463 | |
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| 464 | osg::ArgumentParser arguments(&argc, argv); |
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| 465 | |
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| 466 | |
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| 467 | arguments.getApplicationUsage()->setDescription(arguments.getApplicationName() + " is the example which demonstrates using of GL_ARB_shadow extension implemented in osg::Texture class"); |
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| 468 | arguments.getApplicationUsage()->setCommandLineUsage(arguments.getApplicationName()); |
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| 469 | arguments.getApplicationUsage()->addCommandLineOption("-h or --help", "Display this information"); |
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| 470 | arguments.getApplicationUsage()->addCommandLineOption("--positionalLight", "Use a positional light."); |
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| 471 | arguments.getApplicationUsage()->addCommandLineOption("--directionalLight", "Use a direction light."); |
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| 472 | arguments.getApplicationUsage()->addCommandLineOption("--addOccluderToScene", "Add the occluders geometry."); |
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| 473 | arguments.getApplicationUsage()->addCommandLineOption("--noUpdate", "Disable the updating the of light source."); |
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| 474 | arguments.getApplicationUsage()->addCommandLineOption("--base", "Add a base geometry to test shadows."); |
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| 475 | arguments.getApplicationUsage()->addCommandLineOption("--noShadow", "Disable the shadows."); |
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| 476 | arguments.getApplicationUsage()->addCommandLineOption("--two-sided", "Use two-sided stencil extension for shadow volumes."); |
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| 477 | arguments.getApplicationUsage()->addCommandLineOption("--two-pass", "Use two-pass stencil for shadow volumes."); |
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| 478 | |
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| 479 | |
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| 480 | osg::DisplaySettings::instance()->setMinimumNumStencilBits(8); |
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| 481 | |
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| 482 | |
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| 483 | osgViewer::Viewer viewer; |
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| 484 | |
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| 485 | |
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| 486 | if (arguments.read("-h") || arguments.read("--help")) |
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| 487 | { |
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| 488 | arguments.getApplicationUsage()->write(std::cout); |
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| 489 | return 1; |
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| 490 | } |
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| 491 | |
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| 492 | |
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| 493 | viewer.setThreadingModel(osgViewer::Viewer::SingleThreaded); |
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| 494 | |
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| 495 | while (arguments.read("--SingleThreaded")) viewer.setThreadingModel(osgViewer::Viewer::SingleThreaded); |
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| 496 | while (arguments.read("--CullDrawThreadPerContext")) viewer.setThreadingModel(osgViewer::Viewer::CullDrawThreadPerContext); |
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| 497 | while (arguments.read("--DrawThreadPerContext")) viewer.setThreadingModel(osgViewer::Viewer::DrawThreadPerContext); |
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| 498 | while (arguments.read("--CullThreadPerCameraDrawThreadPerContext")) viewer.setThreadingModel(osgViewer::Viewer::CullThreadPerCameraDrawThreadPerContext); |
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| 499 | |
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| 500 | |
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| 501 | bool postionalLight = true; |
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| 502 | while (arguments.read("--positionalLight")) postionalLight = true; |
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| 503 | while (arguments.read("--directionalLight")) postionalLight = false; |
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| 504 | |
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| 505 | bool updateLightPosition = true; |
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| 506 | while (arguments.read("--noUpdate")) updateLightPosition = false; |
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| 507 | |
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| 508 | |
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| 509 | int screenNum = -1; |
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| 510 | while (arguments.read("--screen", screenNum)) viewer.setUpViewOnSingleScreen(screenNum); |
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| 511 | |
|---|
| 512 | |
|---|
| 513 | { |
|---|
| 514 | osg::ref_ptr<osgGA::KeySwitchMatrixManipulator> keyswitchManipulator = new osgGA::KeySwitchMatrixManipulator; |
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| 515 | |
|---|
| 516 | keyswitchManipulator->addMatrixManipulator( '1', "Trackball", new osgGA::TrackballManipulator() ); |
|---|
| 517 | keyswitchManipulator->addMatrixManipulator( '2', "Flight", new osgGA::FlightManipulator() ); |
|---|
| 518 | keyswitchManipulator->addMatrixManipulator( '3', "Drive", new osgGA::DriveManipulator() ); |
|---|
| 519 | keyswitchManipulator->addMatrixManipulator( '4', "Terrain", new osgGA::TerrainManipulator() ); |
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| 520 | |
|---|
| 521 | std::string pathfile; |
|---|
| 522 | char keyForAnimationPath = '5'; |
|---|
| 523 | while (arguments.read("-p",pathfile)) |
|---|
| 524 | { |
|---|
| 525 | osgGA::AnimationPathManipulator* apm = new osgGA::AnimationPathManipulator(pathfile); |
|---|
| 526 | if (apm || !apm->valid()) |
|---|
| 527 | { |
|---|
| 528 | unsigned int num = keyswitchManipulator->getNumMatrixManipulators(); |
|---|
| 529 | keyswitchManipulator->addMatrixManipulator( keyForAnimationPath, "Path", apm ); |
|---|
| 530 | keyswitchManipulator->selectMatrixManipulator(num); |
|---|
| 531 | ++keyForAnimationPath; |
|---|
| 532 | } |
|---|
| 533 | } |
|---|
| 534 | |
|---|
| 535 | viewer.setCameraManipulator( keyswitchManipulator.get() ); |
|---|
| 536 | } |
|---|
| 537 | |
|---|
| 538 | |
|---|
| 539 | viewer.addEventHandler( new osgGA::StateSetManipulator(viewer.getCamera()->getOrCreateStateSet()) ); |
|---|
| 540 | |
|---|
| 541 | |
|---|
| 542 | viewer.addEventHandler( new osgViewer::StatsHandler() ); |
|---|
| 543 | |
|---|
| 544 | osg::ref_ptr<osg::Node> model = osgDB::readNodeFiles(arguments); |
|---|
| 545 | if (model.valid()) |
|---|
| 546 | { |
|---|
| 547 | model->setNodeMask(CastsShadowTraversalMask | RecievesShadowTraversalMask); |
|---|
| 548 | } |
|---|
| 549 | else |
|---|
| 550 | { |
|---|
| 551 | model = createTestModel(arguments); |
|---|
| 552 | } |
|---|
| 553 | |
|---|
| 554 | |
|---|
| 555 | osg::ComputeBoundsVisitor cbbv; |
|---|
| 556 | model->accept(cbbv); |
|---|
| 557 | osg::BoundingBox bb = cbbv.getBoundingBox(); |
|---|
| 558 | |
|---|
| 559 | osg::Vec4 lightpos; |
|---|
| 560 | |
|---|
| 561 | if (postionalLight) |
|---|
| 562 | { |
|---|
| 563 | lightpos.set(bb.center().x(), bb.center().y(), bb.zMax() + bb.radius() ,1.0f); |
|---|
| 564 | } |
|---|
| 565 | else |
|---|
| 566 | { |
|---|
| 567 | lightpos.set(0.5f,0.25f,0.8f,0.0f); |
|---|
| 568 | } |
|---|
| 569 | |
|---|
| 570 | |
|---|
| 571 | osg::ref_ptr<osgShadow::ShadowedScene> shadowedScene = new osgShadow::ShadowedScene; |
|---|
| 572 | |
|---|
| 573 | shadowedScene->setRecievesShadowTraversalMask(RecievesShadowTraversalMask); |
|---|
| 574 | shadowedScene->setCastsShadowTraversalMask(CastsShadowTraversalMask); |
|---|
| 575 | |
|---|
| 576 | |
|---|
| 577 | if (arguments.read("--sv")) |
|---|
| 578 | { |
|---|
| 579 | osg::ref_ptr<osgShadow::ShadowVolume> sv = new osgShadow::ShadowVolume; |
|---|
| 580 | sv->setDynamicShadowVolumes(updateLightPosition); |
|---|
| 581 | while (arguments.read("--two-sided")) sv->setDrawMode(osgShadow::ShadowVolumeGeometry::STENCIL_TWO_SIDED); |
|---|
| 582 | while (arguments.read("--two-pass")) sv->setDrawMode(osgShadow::ShadowVolumeGeometry::STENCIL_TWO_PASS); |
|---|
| 583 | |
|---|
| 584 | shadowedScene->setShadowTechnique(sv.get()); |
|---|
| 585 | } |
|---|
| 586 | else if (arguments.read("--st")) |
|---|
| 587 | { |
|---|
| 588 | osg::ref_ptr<osgShadow::ShadowTexture> st = new osgShadow::ShadowTexture; |
|---|
| 589 | shadowedScene->setShadowTechnique(st.get()); |
|---|
| 590 | } |
|---|
| 591 | else if (arguments.read("--pssm")) |
|---|
| 592 | { |
|---|
| 593 | osg::ref_ptr<osgShadow::ParallelSplitShadowMap> pssm = new osgShadow::ParallelSplitShadowMap; |
|---|
| 594 | shadowedScene->setShadowTechnique(pssm.get()); |
|---|
| 595 | } |
|---|
| 596 | else |
|---|
| 597 | { |
|---|
| 598 | osg::ref_ptr<osgShadow::ShadowMap> sm = new osgShadow::ShadowMap; |
|---|
| 599 | shadowedScene->setShadowTechnique(sm.get()); |
|---|
| 600 | } |
|---|
| 601 | |
|---|
| 602 | if ( arguments.read("--base")) |
|---|
| 603 | { |
|---|
| 604 | |
|---|
| 605 | osg::Geode* geode = new osg::Geode; |
|---|
| 606 | |
|---|
| 607 | osg::Vec3 widthVec(bb.radius(), 0.0f, 0.0f); |
|---|
| 608 | osg::Vec3 depthVec(0.0f, bb.radius(), 0.0f); |
|---|
| 609 | osg::Vec3 centerBase( (bb.xMin()+bb.xMax())*0.5f, (bb.yMin()+bb.yMax())*0.5f, bb.zMin()-bb.radius()*0.1f ); |
|---|
| 610 | |
|---|
| 611 | geode->addDrawable( osg::createTexturedQuadGeometry( centerBase-widthVec*1.5f-depthVec*1.5f, |
|---|
| 612 | widthVec*3.0f, depthVec*3.0f) ); |
|---|
| 613 | |
|---|
| 614 | geode->setNodeMask(shadowedScene->getRecievesShadowTraversalMask()); |
|---|
| 615 | |
|---|
| 616 | geode->getOrCreateStateSet()->setTextureAttributeAndModes(0, new osg::Texture2D(osgDB::readImageFile("Images/lz.rgb"))); |
|---|
| 617 | |
|---|
| 618 | shadowedScene->addChild(geode); |
|---|
| 619 | } |
|---|
| 620 | |
|---|
| 621 | osg::ref_ptr<osg::LightSource> ls = new osg::LightSource; |
|---|
| 622 | ls->getLight()->setPosition(lightpos); |
|---|
| 623 | if ( arguments.read("--coloured-light")) |
|---|
| 624 | { |
|---|
| 625 | ls->getLight()->setAmbient(osg::Vec4(1.0,0.0,0.0,1.0)); |
|---|
| 626 | ls->getLight()->setDiffuse(osg::Vec4(0.0,1.0,0.0,1.0)); |
|---|
| 627 | } |
|---|
| 628 | else |
|---|
| 629 | { |
|---|
| 630 | ls->getLight()->setAmbient(osg::Vec4(0.2,0.2,0.2,1.0)); |
|---|
| 631 | ls->getLight()->setDiffuse(osg::Vec4(0.8,0.8,0.8,1.0)); |
|---|
| 632 | } |
|---|
| 633 | |
|---|
| 634 | shadowedScene->addChild(model.get()); |
|---|
| 635 | shadowedScene->addChild(ls.get()); |
|---|
| 636 | |
|---|
| 637 | viewer.setSceneData(shadowedScene.get()); |
|---|
| 638 | |
|---|
| 639 | |
|---|
| 640 | viewer.realize(); |
|---|
| 641 | |
|---|
| 642 | |
|---|
| 643 | |
|---|
| 644 | while (!viewer.done()) |
|---|
| 645 | { |
|---|
| 646 | if (updateLightPosition) |
|---|
| 647 | { |
|---|
| 648 | float t = viewer.getFrameStamp()->getSimulationTime(); |
|---|
| 649 | if (postionalLight) |
|---|
| 650 | { |
|---|
| 651 | lightpos.set(bb.center().x()+sinf(t)*bb.radius(), bb.center().y() + cosf(t)*bb.radius(), bb.zMax() + bb.radius() ,1.0f); |
|---|
| 652 | } |
|---|
| 653 | else |
|---|
| 654 | { |
|---|
| 655 | lightpos.set(sinf(t),cosf(t),1.0f,0.0f); |
|---|
| 656 | } |
|---|
| 657 | ls->getLight()->setPosition(lightpos); |
|---|
| 658 | } |
|---|
| 659 | |
|---|
| 660 | viewer.frame(); |
|---|
| 661 | } |
|---|
| 662 | |
|---|
| 663 | return 0; |
|---|
| 664 | } |
|---|