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| 12 | #include <osg/Group> |
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| 13 | #include <osg/Geometry> |
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| 14 | |
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| 15 | #include <osgDB/ReadFile> |
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| 16 | #include <osgUtil/Optimizer> |
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| 17 | #include <osgViewer/Viewer> |
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| 18 | |
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| 19 | float random(float min,float max) { return min + (max-min)*(float)rand()/(float)RAND_MAX; } |
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| 20 | |
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| 21 | |
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| 22 | struct DrawCallback : public osg::Drawable::DrawCallback |
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| 23 | { |
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| 24 | |
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| 25 | DrawCallback(): |
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| 26 | _firstTime(true) {} |
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| 27 | |
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| 28 | virtual void drawImplementation(osg::State& state,const osg::Drawable* drawable) const |
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| 29 | { |
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| 30 | |
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| 31 | if (!_firstTime) |
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| 32 | { |
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| 33 | _previousModelViewMatrix = _currentModelViewMatrix; |
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| 34 | _currentModelViewMatrix = state.getModelViewMatrix(); |
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| 35 | _inverseModelViewMatrix.invert(_currentModelViewMatrix); |
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| 36 | |
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| 37 | osg::Matrix T(_previousModelViewMatrix*_inverseModelViewMatrix); |
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| 38 | |
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| 39 | osg::Geometry* geometry = dynamic_cast<osg::Geometry*>(const_cast<osg::Drawable*>(drawable)); |
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| 40 | osg::Vec3Array* vertices = dynamic_cast<osg::Vec3Array*>(geometry->getVertexArray()); |
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| 41 | for(unsigned int i=0;i+1<vertices->size();i+=2) |
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| 42 | { |
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| 43 | (*vertices)[i+1] = (*vertices)[i]*T; |
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| 44 | } |
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| 45 | } |
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| 46 | else |
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| 47 | { |
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| 48 | _currentModelViewMatrix = state.getModelViewMatrix(); |
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| 49 | } |
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| 50 | |
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| 51 | _firstTime = false; |
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| 52 | |
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| 53 | drawable->drawImplementation(state); |
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| 54 | } |
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| 55 | |
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| 56 | mutable bool _firstTime; |
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| 57 | mutable osg::Matrix _currentModelViewMatrix; |
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| 58 | mutable osg::Matrix _inverseModelViewMatrix; |
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| 59 | mutable osg::Matrix _previousModelViewMatrix; |
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| 60 | }; |
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| 61 | |
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| 62 | |
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| 63 | |
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| 64 | |
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| 65 | osg::Node* createScene(unsigned int noStars) |
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| 66 | { |
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| 67 | |
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| 68 | osg::Geometry* geometry = new osg::Geometry; |
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| 69 | |
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| 70 | |
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| 71 | osg::Vec3Array* vertices = new osg::Vec3Array(noStars*2); |
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| 72 | geometry->setVertexArray(vertices); |
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| 73 | |
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| 74 | float min = -1.0f; |
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| 75 | float max = 1.0f; |
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| 76 | unsigned int j = 0; |
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| 77 | unsigned int i = 0; |
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| 78 | for(i=0;i<noStars;++i,j+=2) |
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| 79 | { |
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| 80 | (*vertices)[j].set(random(min,max),random(min,max),random(min,max)); |
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| 81 | (*vertices)[j+1] = (*vertices)[j]+osg::Vec3(0.0f,0.0f,0.001f); |
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| 82 | } |
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| 83 | |
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| 84 | |
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| 85 | osg::Vec4Array* colours = new osg::Vec4Array(1); |
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| 86 | geometry->setColorArray(colours); |
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| 87 | geometry->setColorBinding(osg::Geometry::BIND_OVERALL); |
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| 88 | (*colours)[0].set(1.0f,1.0f,1.0f,1.0f); |
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| 89 | |
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| 90 | |
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| 91 | geometry->addPrimitiveSet(new osg::DrawArrays(GL_LINES,0,noStars*2)); |
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| 92 | |
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| 93 | |
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| 94 | osg::DrawElementsUShort* points = new osg::DrawElementsUShort(GL_POINTS,noStars); |
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| 95 | geometry->addPrimitiveSet(points); |
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| 96 | for(i=0;i<noStars;++i) |
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| 97 | { |
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| 98 | (*points)[i] = i*2; |
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| 99 | } |
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| 100 | |
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| 101 | geometry->setUseDisplayList(false); |
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| 102 | geometry->setDrawCallback(new DrawCallback); |
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| 103 | |
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| 104 | osg::Geode* geode = new osg::Geode; |
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| 105 | geode->addDrawable(geometry); |
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| 106 | geode->getOrCreateStateSet()->setMode(GL_LIGHTING,osg::StateAttribute::OFF); |
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| 107 | |
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| 108 | osg::Group* group = new osg::Group; |
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| 109 | group->addChild(geode); |
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| 110 | |
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| 111 | return group; |
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| 112 | } |
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| 113 | |
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| 114 | int main(int , char **) |
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| 115 | { |
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| 116 | |
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| 117 | osgViewer::Viewer viewer; |
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| 118 | |
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| 119 | |
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| 120 | viewer.setSceneData(createScene(50000)); |
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| 121 | |
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| 122 | return viewer.run(); |
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| 123 | } |
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