| 1 | #include <osgProducer/Viewer> |
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| 2 | |
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| 3 | #include <osg/Group> |
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| 4 | #include <osg/Geode> |
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| 5 | #include <osg/ShapeDrawable> |
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| 6 | #include <osg/Texture2D> |
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| 7 | #include <osg/PositionAttitudeTransform> |
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| 8 | #include <osg/MatrixTransform> |
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| 9 | #include <osg/Geometry> |
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| 10 | |
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| 11 | #include <osgUtil/SmoothingVisitor> |
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| 12 | |
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| 13 | #include <osgDB/ReadFile> |
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| 14 | |
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| 15 | #include <osgText/Text> |
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| 16 | |
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| 17 | #include <osgSim/SphereSegment> |
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| 18 | #include <osgSim/OverlayNode> |
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| 19 | |
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| 20 | #include <osgParticle/ExplosionEffect> |
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| 21 | #include <osgParticle/SmokeEffect> |
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| 22 | #include <osgParticle/FireEffect> |
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| 23 | #include <osgParticle/ParticleSystemUpdater> |
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| 24 | |
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| 25 | |
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| 26 | #include "../osghangglide/terrain_coords.h" |
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| 27 | |
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| 28 | osg::AnimationPath* createAnimationPath(const osg::Vec3& center,float radius,double looptime) |
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| 29 | { |
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| 30 | |
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| 31 | osg::AnimationPath* animationPath = new osg::AnimationPath; |
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| 32 | animationPath->setLoopMode(osg::AnimationPath::LOOP); |
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| 33 | |
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| 34 | int numSamples = 40; |
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| 35 | float yaw = 0.0f; |
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| 36 | float yaw_delta = 2.0f*osg::PI/((float)numSamples-1.0f); |
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| 37 | float roll = osg::inDegrees(30.0f); |
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| 38 | |
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| 39 | double time=0.0f; |
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| 40 | double time_delta = looptime/(double)numSamples; |
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| 41 | for(int i=0;i<numSamples;++i) |
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| 42 | { |
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| 43 | osg::Vec3 position(center+osg::Vec3(sinf(yaw)*radius,cosf(yaw)*radius,0.0f)); |
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| 44 | osg::Quat rotation(osg::Quat(roll,osg::Vec3(0.0,1.0,0.0))*osg::Quat(-(yaw+osg::inDegrees(90.0f)),osg::Vec3(0.0,0.0,1.0))); |
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| 45 | |
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| 46 | animationPath->insert(time,osg::AnimationPath::ControlPoint(position,rotation)); |
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| 47 | |
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| 48 | yaw += yaw_delta; |
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| 49 | time += time_delta; |
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| 50 | |
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| 51 | } |
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| 52 | return animationPath; |
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| 53 | } |
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| 54 | |
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| 55 | osg::Node* createMovingModel(const osg::Vec3& center, float radius) |
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| 56 | { |
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| 57 | float animationLength = 10.0f; |
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| 58 | |
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| 59 | osg::AnimationPath* animationPath = createAnimationPath(center,radius,animationLength); |
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| 60 | |
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| 61 | osg::Group* model = new osg::Group; |
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| 62 | |
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| 63 | osg::Node* glider = osgDB::readNodeFile("glider.osg"); |
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| 64 | if (glider) |
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| 65 | { |
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| 66 | const osg::BoundingSphere& bs = glider->getBound(); |
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| 67 | |
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| 68 | float size = radius/bs.radius()*0.3f; |
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| 69 | osg::MatrixTransform* positioned = new osg::MatrixTransform; |
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| 70 | positioned->setDataVariance(osg::Object::STATIC); |
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| 71 | positioned->setMatrix(osg::Matrix::translate(-bs.center())* |
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| 72 | osg::Matrix::scale(size,size,size)* |
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| 73 | osg::Matrix::rotate(osg::inDegrees(-90.0f),0.0f,0.0f,1.0f)); |
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| 74 | |
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| 75 | positioned->addChild(glider); |
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| 76 | |
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| 77 | osg::PositionAttitudeTransform* xform = new osg::PositionAttitudeTransform; |
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| 78 | xform->getOrCreateStateSet()->setMode(GL_NORMALIZE, osg::StateAttribute::ON); |
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| 79 | xform->setUpdateCallback(new osg::AnimationPathCallback(animationPath,0.0,1.0)); |
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| 80 | xform->addChild(positioned); |
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| 81 | |
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| 82 | model->addChild(xform); |
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| 83 | } |
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| 84 | |
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| 85 | osg::Node* cessna = osgDB::readNodeFile("cessna.osg"); |
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| 86 | if (cessna) |
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| 87 | { |
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| 88 | const osg::BoundingSphere& bs = cessna->getBound(); |
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| 89 | |
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| 90 | osgText::Text* text = new osgText::Text; |
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| 91 | float size = radius/bs.radius()*0.3f; |
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| 92 | |
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| 93 | text->setPosition(bs.center()); |
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| 94 | text->setText("Cessna"); |
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| 95 | text->setAlignment(osgText::Text::CENTER_CENTER); |
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| 96 | text->setAxisAlignment(osgText::Text::SCREEN); |
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| 97 | text->setCharacterSize(40.0f); |
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| 98 | text->setCharacterSizeMode(osgText::Text::OBJECT_COORDS); |
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| 99 | |
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| 100 | osg::Geode* geode = new osg::Geode; |
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| 101 | geode->addDrawable(text); |
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| 102 | |
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| 103 | osg::LOD* lod = new osg::LOD; |
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| 104 | lod->setRangeMode(osg::LOD::PIXEL_SIZE_ON_SCREEN); |
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| 105 | lod->addChild(geode,0.0f,100.0f); |
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| 106 | lod->addChild(cessna,100.0f,10000.0f); |
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| 107 | |
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| 108 | |
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| 109 | osg::MatrixTransform* positioned = new osg::MatrixTransform; |
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| 110 | positioned->getOrCreateStateSet()->setMode(GL_NORMALIZE, osg::StateAttribute::ON); |
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| 111 | positioned->setDataVariance(osg::Object::STATIC); |
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| 112 | positioned->setMatrix(osg::Matrix::translate(-bs.center())* |
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| 113 | osg::Matrix::scale(size,size,size)* |
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| 114 | osg::Matrix::rotate(osg::inDegrees(180.0f),0.0f,0.0f,1.0f)); |
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| 115 | |
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| 116 | |
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| 117 | positioned->addChild(lod); |
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| 118 | |
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| 119 | osg::MatrixTransform* xform = new osg::MatrixTransform; |
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| 120 | xform->setUpdateCallback(new osg::AnimationPathCallback(animationPath,0.0f,2.0)); |
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| 121 | xform->addChild(positioned); |
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| 122 | |
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| 123 | |
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| 124 | { |
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| 125 | osg::PositionAttitudeTransform* positionEffects = new osg::PositionAttitudeTransform; |
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| 126 | positionEffects->setPosition(osg::Vec3(0.0f,0.0f,0.0f)); |
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| 127 | xform->addChild(positionEffects); |
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| 128 | |
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| 129 | osgParticle::ExplosionEffect* explosion = new osgParticle::ExplosionEffect; |
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| 130 | osgParticle::SmokeEffect* smoke = new osgParticle::SmokeEffect; |
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| 131 | osgParticle::FireEffect* fire = new osgParticle::FireEffect; |
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| 132 | |
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| 133 | positionEffects->addChild(explosion); |
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| 134 | positionEffects->addChild(smoke); |
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| 135 | positionEffects->addChild(fire); |
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| 136 | } |
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| 137 | |
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| 138 | model->addChild(xform); |
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| 139 | } |
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| 140 | |
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| 141 | return model; |
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| 142 | } |
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| 143 | |
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| 144 | osg::Group* createOverlay(const osg::Vec3& center, float radius) |
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| 145 | { |
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| 146 | osg::Group* group = new osg::Group; |
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| 147 | |
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| 148 | |
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| 149 | { |
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| 150 | osg::Geometry* geom = new osg::Geometry; |
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| 151 | |
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| 152 | unsigned int num_rows = 10; |
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| 153 | |
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| 154 | osg::Vec3 left = center+osg::Vec3(-radius,-radius,0.0f); |
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| 155 | osg::Vec3 right = center+osg::Vec3(radius,-radius,0.0f); |
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| 156 | osg::Vec3 delta_row = osg::Vec3(0.0f,2.0f*radius/float(num_rows-1),0.0f); |
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| 157 | |
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| 158 | osg::Vec3 top = center+osg::Vec3(-radius,radius,0.0f); |
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| 159 | osg::Vec3 bottom = center+osg::Vec3(-radius,-radius,0.0f); |
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| 160 | osg::Vec3 delta_column = osg::Vec3(2.0f*radius/float(num_rows-1),0.0f,0.0f); |
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| 161 | |
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| 162 | osg::Vec3Array* vertices = new osg::Vec3Array; |
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| 163 | for(unsigned int i=0; i<num_rows; ++i) |
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| 164 | { |
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| 165 | vertices->push_back(left); |
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| 166 | vertices->push_back(right); |
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| 167 | left += delta_row; |
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| 168 | right += delta_row; |
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| 169 | |
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| 170 | vertices->push_back(top); |
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| 171 | vertices->push_back(bottom); |
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| 172 | top += delta_column; |
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| 173 | bottom += delta_column; |
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| 174 | } |
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| 175 | |
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| 176 | geom->setVertexArray(vertices); |
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| 177 | |
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| 178 | osg::Vec4ubArray& color = *(new osg::Vec4ubArray(1)); |
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| 179 | color[0].set(0,0,0,255); |
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| 180 | geom->setColorArray(&color); |
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| 181 | geom->setColorBinding(osg::Geometry::BIND_OVERALL); |
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| 182 | |
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| 183 | geom->addPrimitiveSet(new osg::DrawArrays(GL_LINES,0,vertices->getNumElements())); |
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| 184 | |
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| 185 | geom->getOrCreateStateSet()->setMode(GL_LIGHTING,osg::StateAttribute::OFF); |
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| 186 | |
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| 187 | osg::Geode* geode = new osg::Geode; |
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| 188 | geode->addDrawable(geom); |
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| 189 | group->addChild(geode); |
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| 190 | } |
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| 191 | |
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| 192 | return group; |
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| 193 | } |
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| 194 | |
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| 195 | osg::Vec3 computeTerrainIntersection(osg::Node* subgraph,float x,float y) |
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| 196 | { |
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| 197 | osgUtil::IntersectVisitor iv; |
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| 198 | osg::ref_ptr<osg::LineSegment> segDown = new osg::LineSegment; |
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| 199 | |
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| 200 | const osg::BoundingSphere& bs = subgraph->getBound(); |
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| 201 | float zMax = bs.center().z()+bs.radius(); |
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| 202 | float zMin = bs.center().z()-bs.radius(); |
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| 203 | |
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| 204 | segDown->set(osg::Vec3(x,y,zMin),osg::Vec3(x,y,zMax)); |
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| 205 | iv.addLineSegment(segDown.get()); |
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| 206 | |
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| 207 | subgraph->accept(iv); |
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| 208 | |
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| 209 | if (iv.hits()) |
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| 210 | { |
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| 211 | osgUtil::IntersectVisitor::HitList& hitList = iv.getHitList(segDown.get()); |
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| 212 | if (!hitList.empty()) |
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| 213 | { |
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| 214 | osg::Vec3 ip = hitList.front().getWorldIntersectPoint(); |
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| 215 | return ip; |
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| 216 | } |
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| 217 | } |
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| 218 | |
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| 219 | return osg::Vec3(x,y,0.0f); |
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| 220 | } |
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| 221 | |
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| 222 | |
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| 223 | |
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| 224 | |
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| 225 | |
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| 226 | |
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| 227 | void build_world(osg::Group *root, unsigned int testCase) |
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| 228 | { |
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| 229 | |
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| 230 | |
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| 231 | osg::ref_ptr<osg::Geode> terrainGeode = 0; |
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| 232 | { |
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| 233 | terrainGeode = new osg::Geode; |
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| 234 | |
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| 235 | osg::StateSet* stateset = new osg::StateSet(); |
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| 236 | osg::Image* image = osgDB::readImageFile("Images/lz.rgb"); |
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| 237 | if (image) |
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| 238 | { |
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| 239 | osg::Texture2D* texture = new osg::Texture2D; |
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| 240 | texture->setImage(image); |
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| 241 | stateset->setTextureAttributeAndModes(0,texture,osg::StateAttribute::ON); |
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| 242 | } |
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| 243 | |
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| 244 | terrainGeode->setStateSet( stateset ); |
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| 245 | |
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| 246 | |
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| 247 | { |
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| 248 | unsigned int numColumns = 38; |
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| 249 | unsigned int numRows = 39; |
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| 250 | unsigned int r, c; |
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| 251 | |
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| 252 | osg::Vec3 origin(0.0f,0.0f,0.0f); |
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| 253 | osg::Vec3 size(1000.0f,1000.0f,250.0f); |
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| 254 | |
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| 255 | osg::Geometry* geometry = new osg::Geometry; |
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| 256 | |
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| 257 | osg::Vec3Array& v = *(new osg::Vec3Array(numColumns*numRows)); |
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| 258 | osg::Vec2Array& tc = *(new osg::Vec2Array(numColumns*numRows)); |
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| 259 | osg::Vec4ubArray& color = *(new osg::Vec4ubArray(1)); |
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| 260 | |
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| 261 | color[0].set(255,255,255,255); |
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| 262 | |
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| 263 | float rowCoordDelta = size.y()/(float)(numRows-1); |
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| 264 | float columnCoordDelta = size.x()/(float)(numColumns-1); |
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| 265 | |
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| 266 | float rowTexDelta = 1.0f/(float)(numRows-1); |
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| 267 | float columnTexDelta = 1.0f/(float)(numColumns-1); |
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| 268 | |
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| 269 | |
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| 270 | float min_z = FLT_MAX; |
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| 271 | float max_z = -FLT_MAX; |
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| 272 | for(r=0;r<numRows;++r) |
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| 273 | { |
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| 274 | for(c=0;c<numColumns;++c) |
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| 275 | { |
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| 276 | min_z = osg::minimum(min_z,vertex[r+c*numRows][2]); |
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| 277 | max_z = osg::maximum(max_z,vertex[r+c*numRows][2]); |
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| 278 | } |
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| 279 | } |
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| 280 | |
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| 281 | float scale_z = size.z()/(max_z-min_z); |
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| 282 | |
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| 283 | osg::Vec3 pos = origin; |
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| 284 | osg::Vec2 tex(0.0f,0.0f); |
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| 285 | int vi=0; |
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| 286 | for(r=0;r<numRows;++r) |
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| 287 | { |
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| 288 | pos.x() = origin.x(); |
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| 289 | tex.x() = 0.0f; |
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| 290 | for(c=0;c<numColumns;++c) |
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| 291 | { |
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| 292 | v[vi].set(pos.x(),pos.y(),pos.z()+(vertex[r+c*numRows][2]-min_z)*scale_z); |
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| 293 | tc[vi] = tex; |
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| 294 | pos.x()+=columnCoordDelta; |
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| 295 | tex.x()+=columnTexDelta; |
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| 296 | ++vi; |
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| 297 | } |
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| 298 | pos.y() += rowCoordDelta; |
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| 299 | tex.y() += rowTexDelta; |
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| 300 | } |
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| 301 | |
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| 302 | geometry->setVertexArray(&v); |
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| 303 | geometry->setTexCoordArray(0, &tc); |
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| 304 | geometry->setColorArray(&color); |
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| 305 | geometry->setColorBinding(osg::Geometry::BIND_OVERALL); |
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| 306 | |
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| 307 | for(r=0;r<numRows-1;++r) |
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| 308 | { |
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| 309 | osg::DrawElementsUShort& drawElements = *(new osg::DrawElementsUShort(GL_QUAD_STRIP,2*numColumns)); |
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| 310 | geometry->addPrimitiveSet(&drawElements); |
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| 311 | int ei=0; |
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| 312 | for(c=0;c<numColumns;++c) |
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| 313 | { |
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| 314 | drawElements[ei++] = (r+1)*numColumns+c; |
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| 315 | drawElements[ei++] = (r)*numColumns+c; |
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| 316 | } |
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| 317 | } |
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| 318 | |
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| 319 | osgUtil::SmoothingVisitor smoother; |
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| 320 | smoother.smooth(*geometry); |
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| 321 | |
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| 322 | terrainGeode->addDrawable(geometry); |
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| 323 | } |
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| 324 | |
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| 325 | } |
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| 326 | |
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| 327 | |
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| 328 | |
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| 329 | osg::ref_ptr<osgSim::SphereSegment> ss = 0; |
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| 330 | { |
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| 331 | |
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| 332 | switch(testCase) |
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| 333 | { |
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| 334 | case(0): |
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| 335 | ss = new osgSim::SphereSegment( |
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| 336 | computeTerrainIntersection(terrainGeode.get(),550.0f,780.0f), |
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| 337 | 510.0f, |
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| 338 | osg::DegreesToRadians(135.0f), |
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| 339 | osg::DegreesToRadians(240.0f), |
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| 340 | osg::DegreesToRadians(-10.0f), |
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| 341 | osg::DegreesToRadians(30.0f), |
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| 342 | 60); |
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| 343 | break; |
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| 344 | case(1): |
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| 345 | ss = new osgSim::SphereSegment( |
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| 346 | computeTerrainIntersection(terrainGeode.get(),550.0f,780.0f), |
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| 347 | 510.0f, |
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| 348 | osg::DegreesToRadians(45.0f), |
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| 349 | osg::DegreesToRadians(240.0f), |
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| 350 | osg::DegreesToRadians(-10.0f), |
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| 351 | osg::DegreesToRadians(30.0f), |
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| 352 | 60); |
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| 353 | break; |
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| 354 | case(2): |
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| 355 | ss = new osgSim::SphereSegment( |
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| 356 | computeTerrainIntersection(terrainGeode.get(),550.0f,780.0f), |
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| 357 | 510.0f, |
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| 358 | osg::DegreesToRadians(5.0f), |
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| 359 | osg::DegreesToRadians(355.0f), |
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| 360 | osg::DegreesToRadians(-10.0f), |
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| 361 | osg::DegreesToRadians(30.0f), |
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| 362 | 60); |
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| 363 | break; |
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| 364 | case(3): |
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| 365 | ss = new osgSim::SphereSegment( |
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| 366 | computeTerrainIntersection(terrainGeode.get(),550.0f,780.0f), |
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| 367 | 510.0f, |
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| 368 | osg::DegreesToRadians(0.0f), |
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| 369 | osg::DegreesToRadians(360.0f), |
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| 370 | osg::DegreesToRadians(-10.0f), |
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| 371 | osg::DegreesToRadians(30.0f), |
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| 372 | 60); |
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| 373 | break; |
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| 374 | }; |
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| 375 | |
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| 376 | ss->setAllColors(osg::Vec4(1.0f,1.0f,1.0f,0.5f)); |
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| 377 | ss->setSideColor(osg::Vec4(0.0f,1.0f,1.0f,0.1f)); |
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| 378 | #if 1 |
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| 379 | root->addChild(ss.get()); |
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| 380 | #endif |
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| 381 | } |
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| 382 | |
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| 383 | #if 1 |
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| 384 | root->addChild(ss->computeIntersectionSubgraph(osg::Matrixd::identity(), terrainGeode.get())); |
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| 385 | #else |
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| 386 | osgSim::SphereSegment::LineList lines = ss->computeIntersection(osg::Matrixd::identity(), terrainGeode.get()); |
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| 387 | if (!lines.empty()) |
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| 388 | { |
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| 389 | osg::notify(osg::NOTICE)<<"We've found intersections!!!!"<<std::endl; |
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| 390 | |
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| 391 | osg::Geode* geode = new osg::Geode; |
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| 392 | root->addChild(geode); |
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| 393 | |
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| 394 | geode->getOrCreateStateSet()->setMode(GL_LIGHTING,osg::StateAttribute::OFF); |
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| 395 | |
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| 396 | for(osgSim::SphereSegment::LineList::iterator itr=lines.begin(); |
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| 397 | itr!=lines.end(); |
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| 398 | ++itr) |
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| 399 | { |
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| 400 | osg::Geometry* geom = new osg::Geometry; |
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| 401 | geode->addDrawable(geom); |
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| 402 | |
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| 403 | osg::Vec3Array* vertices = itr->get(); |
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| 404 | geom->setVertexArray(vertices); |
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| 405 | geom->addPrimitiveSet(new osg::DrawArrays(GL_LINE_STRIP, 0, vertices->getNumElements())); |
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| 406 | } |
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| 407 | } |
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| 408 | else |
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| 409 | { |
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| 410 | osg::notify(osg::NOTICE)<<"No intersections found"<<std::endl; |
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| 411 | } |
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| 412 | #endif |
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| 413 | |
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| 414 | #if 0 |
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| 415 | |
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| 416 | |
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| 417 | osgSim::OverlayNode* overlayNode = new osgSim::OverlayNode; |
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| 418 | |
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| 419 | overlayNode->getOrCreateStateSet()->setTextureAttribute(1, new osg::TexEnv(osg::TexEnv::DECAL)); |
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| 420 | |
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| 421 | const osg::BoundingSphere& bs = terrainGeode->getBound(); |
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| 422 | osg::Group* overlaySubgraph = createOverlay(bs.center(), bs.radius()*0.5f); |
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| 423 | overlaySubgraph->addChild(ss.get()); |
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| 424 | overlayNode->setOverlaySubgraph(overlaySubgraph); |
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| 425 | overlayNode->setOverlayTextureSizeHint(2048); |
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| 426 | overlayNode->addChild(terrainGeode.get()); |
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| 427 | |
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| 428 | root->addChild(overlayNode); |
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| 429 | |
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| 430 | #else |
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| 431 | root->addChild(terrainGeode.get()); |
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| 432 | #endif |
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| 433 | |
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| 434 | |
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| 435 | |
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| 436 | { |
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| 437 | osg::Vec3 position = computeTerrainIntersection(terrainGeode.get(),100.0f,100.0f); |
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| 438 | |
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| 439 | osgParticle::ExplosionEffect* explosion = new osgParticle::ExplosionEffect(position, 10.0f); |
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| 440 | osgParticle::SmokeEffect* smoke = new osgParticle::SmokeEffect(position, 10.0f); |
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| 441 | osgParticle::FireEffect* fire = new osgParticle::FireEffect(position, 10.0f); |
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| 442 | |
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| 443 | root->addChild(explosion); |
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| 444 | root->addChild(smoke); |
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| 445 | root->addChild(fire); |
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| 446 | } |
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| 447 | |
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| 448 | |
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| 449 | { |
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| 450 | osg::Vec3 position = computeTerrainIntersection(terrainGeode.get(),200.0f,100.0f); |
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| 451 | |
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| 452 | osgParticle::ExplosionEffect* explosion = new osgParticle::ExplosionEffect(position, 1.0f); |
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| 453 | osgParticle::SmokeEffect* smoke = new osgParticle::SmokeEffect(position, 1.0f); |
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| 454 | osgParticle::FireEffect* fire = new osgParticle::FireEffect(position, 1.0f); |
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| 455 | |
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| 456 | root->addChild(explosion); |
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| 457 | root->addChild(smoke); |
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| 458 | root->addChild(fire); |
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| 459 | } |
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| 460 | |
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| 461 | |
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| 462 | { |
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| 463 | root->addChild(createMovingModel(osg::Vec3(500.0f,500.0f,500.0f),100.0f)); |
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| 464 | } |
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| 465 | } |
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| 466 | |
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| 467 | |
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| 468 | |
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| 469 | |
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| 470 | |
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| 471 | |
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| 472 | |
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| 473 | int main(int argc, char **argv) |
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| 474 | { |
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| 475 | |
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| 476 | osg::ArgumentParser arguments(&argc,argv); |
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| 477 | |
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| 478 | |
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| 479 | arguments.getApplicationUsage()->setDescription(arguments.getApplicationName()+" is the example which demonstrates use of particle systems."); |
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| 480 | arguments.getApplicationUsage()->setCommandLineUsage(arguments.getApplicationName()+" [options] image_file_left_eye image_file_right_eye"); |
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| 481 | arguments.getApplicationUsage()->addCommandLineOption("-h or --help","Display this information"); |
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| 482 | |
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| 483 | |
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| 484 | |
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| 485 | osgProducer::Viewer viewer(arguments); |
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| 486 | |
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| 487 | |
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| 488 | viewer.setUpViewer(osgProducer::Viewer::STANDARD_SETTINGS); |
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| 489 | |
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| 490 | |
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| 491 | viewer.getUsage(*arguments.getApplicationUsage()); |
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| 492 | |
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| 493 | |
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| 494 | unsigned int testCase = 0; |
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| 495 | if (arguments.read("-t", testCase)) {} |
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| 496 | |
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| 497 | |
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| 498 | |
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| 499 | if (arguments.read("-h") || arguments.read("--help")) |
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| 500 | { |
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| 501 | arguments.getApplicationUsage()->write(std::cout); |
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| 502 | return 1; |
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| 503 | } |
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| 504 | |
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| 505 | |
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| 506 | arguments.reportRemainingOptionsAsUnrecognized(); |
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| 507 | |
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| 508 | |
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| 509 | if (arguments.errors()) |
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| 510 | { |
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| 511 | arguments.writeErrorMessages(std::cout); |
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| 512 | return 1; |
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| 513 | } |
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| 514 | |
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| 515 | osg::Group *root = new osg::Group; |
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| 516 | build_world(root, testCase); |
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| 517 | |
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| 518 | |
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| 519 | viewer.setSceneData(root); |
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| 520 | |
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| 521 | |
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| 522 | viewer.realize(); |
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| 523 | |
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| 524 | while( !viewer.done() ) |
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| 525 | { |
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| 526 | |
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| 527 | viewer.sync(); |
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| 528 | |
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| 529 | |
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| 530 | |
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| 531 | viewer.update(); |
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| 532 | |
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| 533 | |
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| 534 | viewer.frame(); |
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| 535 | |
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| 536 | } |
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| 537 | |
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| 538 | |
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| 539 | viewer.sync(); |
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| 540 | |
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| 541 | return 0; |
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| 542 | } |
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