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| 19 | #include <osg/ArgumentParser> |
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| 20 | #include <osg/Geode> |
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| 21 | #include <osg/Geometry> |
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| 22 | #include <osg/PositionAttitudeTransform> |
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| 23 | #include <osgText/Font3D> |
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| 24 | #include <osgDB/WriteFile> |
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| 25 | #include <osgGA/StateSetManipulator> |
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| 26 | #include <osgUtil/Tessellator> |
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| 27 | #include <osgViewer/Viewer> |
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| 28 | #include <osgViewer/ViewerEventHandlers> |
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| 29 | #include <osg/io_utils> |
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| 30 | |
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| 31 | extern int main_orig(int, char**); |
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| 32 | extern int main_test(int, char**); |
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| 33 | |
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| 34 | |
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| 35 | float computeAngle(osg::Vec3& v1, osg::Vec3& v2, osg::Vec3& v3) |
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| 36 | { |
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| 37 | osg::Vec3 v12(v1-v2); |
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| 38 | osg::Vec3 v32(v3-v2); |
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| 39 | v12.normalize(); |
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| 40 | v32.normalize(); |
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| 41 | float dot = v12*v32; |
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| 42 | float angle = acosf(dot); |
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| 43 | OSG_NOTICE<<" v1="<<v1<<", v2="<<v2<<", v3="<<v3<<", dot_angle="<<osg::RadiansToDegrees(angle)<<std::endl; |
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| 44 | return angle; |
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| 45 | } |
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| 46 | |
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| 47 | void computeBoundaryAngles(osg::Vec3Array& vertices, unsigned int start, unsigned int count) |
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| 48 | { |
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| 49 | OSG_NOTICE<<"computeBoundaryAngles("<<vertices.size()<<", "<<start<<", "<<count<<")"<<std::endl; |
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| 50 | if (vertices[start+count-1]==vertices[start]) |
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| 51 | { |
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| 52 | OSG_NOTICE<<"is a line loop"<<std::endl; |
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| 53 | } |
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| 54 | else |
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| 55 | { |
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| 56 | OSG_NOTICE<<"is not line loop, ("<<vertices[start+count-1]<<"), ("<<vertices[start]<<")"<<std::endl; |
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| 57 | return; |
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| 58 | } |
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| 59 | |
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| 60 | computeAngle(vertices[start+count-2],vertices[start],vertices[start+1]); |
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| 61 | for(unsigned int i=start+1; i<start+count-1; ++i) |
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| 62 | { |
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| 63 | computeAngle(vertices[i-1],vertices[i],vertices[i+1]); |
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| 64 | } |
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| 65 | computeAngle(vertices[start+count-2],vertices[start],vertices[start+1]); |
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| 66 | } |
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| 67 | |
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| 68 | void computeBoundaryAngles(osg::Geometry* geometry) |
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| 69 | { |
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| 70 | OSG_NOTICE<<"computeBoundaryAngles("<<geometry<<")"<<std::endl; |
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| 71 | osg::Vec3Array* vertices = dynamic_cast<osg::Vec3Array*>(geometry->getVertexArray()); |
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| 72 | osg::Geometry::PrimitiveSetList& primitives = geometry->getPrimitiveSetList(); |
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| 73 | for(osg::Geometry::PrimitiveSetList::iterator itr = primitives.begin(); |
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| 74 | itr != primitives.end(); |
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| 75 | ++itr) |
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| 76 | { |
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| 77 | osg::DrawArrays* drawArray = dynamic_cast<osg::DrawArrays*>(itr->get()); |
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| 78 | if (drawArray && drawArray->getMode()==GL_POLYGON) |
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| 79 | { |
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| 80 | computeBoundaryAngles(*vertices, drawArray->getFirst(), drawArray->getCount()); |
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| 81 | } |
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| 82 | } |
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| 83 | } |
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| 84 | |
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| 85 | osg::Vec3 computeNewVertexPosition(osg::Vec3& v1, osg::Vec3& v2, osg::Vec3& v3) |
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| 86 | { |
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| 87 | double angle = computeAngle(v1,v2,v3); |
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| 88 | osg::Vec3 v21(v2-v1); |
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| 89 | osg::Vec3 v32(v3-v2); |
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| 90 | float length_21 = v21.normalize(); |
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| 91 | float length_32 = v32.normalize(); |
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| 92 | |
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| 93 | float t = 5.0; |
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| 94 | if (length_21==0.0) |
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| 95 | { |
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| 96 | OSG_NOTICE<<"length_21=="<<length_21<<", length_32="<<length_32<<std::endl; |
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| 97 | osg::Vec3 bisector = v32 ^ osg::Vec3(0.0f,0.0f,1.0f); |
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| 98 | bisector.normalize(); |
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| 99 | osg::Vec3 new_vertex = v2 + bisector * t; |
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| 100 | return new_vertex; |
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| 101 | } |
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| 102 | else if (length_32==0.0) |
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| 103 | { |
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| 104 | OSG_NOTICE<<"length_21=="<<length_21<<", length_32="<<length_32<<std::endl; |
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| 105 | osg::Vec3 bisector = v21 ^ osg::Vec3(0.0f,0.0f,1.0f); |
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| 106 | bisector.normalize(); |
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| 107 | osg::Vec3 new_vertex = v2 + bisector * t; |
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| 108 | return new_vertex; |
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| 109 | } |
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| 110 | |
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| 111 | osg::Vec3 cross = v21^v32; |
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| 112 | osg::Vec3 bisector(v32-v21); |
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| 113 | |
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| 114 | if (bisector.length()<0.5) |
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| 115 | { |
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| 116 | |
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| 117 | osg::Vec3 s21 = v21 ^ osg::Vec3(0.0f,0.0f,1.0f); |
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| 118 | s21.normalize(); |
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| 119 | |
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| 120 | osg::Vec3 s32 = v32 ^ osg::Vec3(0.0f,0.0f,1.0f); |
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| 121 | s32.normalize(); |
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| 122 | |
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| 123 | osg::Vec3 bisector(s21+s32); |
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| 124 | bisector.normalize(); |
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| 125 | |
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| 126 | float l = t / sin(angle*0.5); |
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| 127 | |
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| 128 | osg::Vec3 new_vertex = v2 + bisector * l; |
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| 129 | new_vertex.z() += 0.5f; |
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| 130 | |
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| 131 | return new_vertex; |
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| 132 | } |
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| 133 | else |
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| 134 | { |
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| 135 | float l = t / sin(angle*0.5); |
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| 136 | |
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| 137 | bisector.normalize(); |
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| 138 | if (cross.z()>0.0) bisector = -bisector; |
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| 139 | |
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| 140 | osg::Vec3 new_vertex = v2 + bisector * l; |
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| 141 | new_vertex.z() += 0.5f; |
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| 142 | return new_vertex; |
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| 143 | } |
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| 144 | } |
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| 145 | |
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| 146 | osg::PrimitiveSet* computeBevelEdge(osg::Vec3Array& orig_vertices, unsigned int start, unsigned int count, osg::Vec3Array& new_vertices) |
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| 147 | { |
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| 148 | OSG_NOTICE<<"computeBoundaryAngles("<<orig_vertices.size()<<", "<<start<<", "<<count<<")"<<std::endl; |
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| 149 | if (orig_vertices[start+count-1]==orig_vertices[start]) |
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| 150 | { |
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| 151 | OSG_NOTICE<<"is a line loop"<<std::endl; |
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| 152 | } |
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| 153 | else |
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| 154 | { |
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| 155 | OSG_NOTICE<<"is not line loop, ("<<orig_vertices[start+count-1]<<"), ("<<orig_vertices[start]<<")"<<std::endl; |
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| 156 | return new osg::DrawArrays(GL_POLYGON, start, count); |
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| 157 | } |
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| 158 | |
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| 159 | new_vertices[start] = computeNewVertexPosition(orig_vertices[start+count-2],orig_vertices[start],orig_vertices[start+1]); |
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| 160 | for(unsigned int i=start+1; i<start+count-1; ++i) |
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| 161 | { |
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| 162 | new_vertices[i] = computeNewVertexPosition(orig_vertices[i-1],orig_vertices[i],orig_vertices[i+1]); |
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| 163 | } |
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| 164 | new_vertices[start+count-1] = computeNewVertexPosition(orig_vertices[start+count-2],orig_vertices[start],orig_vertices[start+1]); |
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| 165 | |
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| 166 | return new osg::DrawArrays(GL_POLYGON, start, count); |
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| 167 | } |
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| 168 | |
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| 169 | osg::Geometry* computeBevelEdge(osg::Geometry* orig_geometry) |
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| 170 | { |
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| 171 | OSG_NOTICE<<"computeBoundaryAngles("<<orig_geometry<<")"<<std::endl; |
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| 172 | osg::Vec3Array* orig_vertices = dynamic_cast<osg::Vec3Array*>(orig_geometry->getVertexArray()); |
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| 173 | osg::Geometry::PrimitiveSetList& orig_primitives = orig_geometry->getPrimitiveSetList(); |
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| 174 | |
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| 175 | osg::Geometry* new_geometry = new osg::Geometry; |
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| 176 | osg::Vec3Array* new_vertices = new osg::Vec3Array(*orig_vertices); |
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| 177 | osg::Geometry::PrimitiveSetList& new_primitives = new_geometry->getPrimitiveSetList(); |
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| 178 | new_geometry->setVertexArray(new_vertices); |
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| 179 | osg::Vec4Array* new_colours = new osg::Vec4Array; |
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| 180 | new_colours->push_back(osg::Vec4(1.0,0.0,0.0,1.0)); |
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| 181 | new_geometry->setColorArray(new_colours); |
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| 182 | new_geometry->setColorBinding(osg::Geometry::BIND_OVERALL); |
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| 183 | |
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| 184 | for(osg::Geometry::PrimitiveSetList::iterator itr = orig_primitives.begin(); |
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| 185 | itr != orig_primitives.end(); |
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| 186 | ++itr) |
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| 187 | { |
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| 188 | osg::DrawArrays* drawArray = dynamic_cast<osg::DrawArrays*>(itr->get()); |
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| 189 | if (drawArray && drawArray->getMode()==GL_POLYGON) |
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| 190 | { |
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| 191 | new_primitives.push_back(computeBevelEdge(*orig_vertices, drawArray->getFirst(), drawArray->getCount(), *new_vertices)); |
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| 192 | } |
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| 193 | } |
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| 194 | return new_geometry; |
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| 195 | } |
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| 196 | |
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| 197 | int main(int argc, char** argv) |
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| 198 | { |
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| 199 | osg::ArgumentParser arguments(&argc, argv); |
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| 200 | |
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| 201 | if (arguments.read("--test")) |
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| 202 | { |
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| 203 | return main_test(argc,argv); |
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| 204 | } |
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| 205 | else if (arguments.read("--original") || arguments.read("--orig")) |
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| 206 | { |
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| 207 | return main_orig(argc,argv); |
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| 208 | } |
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| 209 | |
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| 210 | std::string fontFile("arial.ttf"); |
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| 211 | while(arguments.read("-f",fontFile)) {} |
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| 212 | |
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| 213 | std::string word("This is a simple test"); |
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| 214 | while(arguments.read("-w",word)) {} |
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| 215 | |
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| 216 | osg::ref_ptr<osgText::Font3D> font = osgText::readFont3DFile(fontFile); |
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| 217 | if (!font) return 1; |
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| 218 | OSG_NOTICE<<"Read font "<<fontFile<<" font="<<font.get()<<std::endl; |
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| 219 | |
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| 220 | |
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| 221 | bool useTessellator = false; |
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| 222 | while(arguments.read("-t") || arguments.read("--tessellate")) { useTessellator = true; } |
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| 223 | |
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| 224 | osg::ref_ptr<osg::Group> group = new osg::Group; |
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| 225 | osg::Vec3 position; |
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| 226 | |
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| 227 | for(unsigned int i=0; i<word.size(); ++i) |
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| 228 | { |
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| 229 | osg::ref_ptr<osgText::Font3D::Glyph3D> glyph = font->getGlyph(word[i]); |
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| 230 | if (!glyph) return 1; |
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| 231 | |
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| 232 | osg::ref_ptr<osg::PositionAttitudeTransform> transform = new osg::PositionAttitudeTransform; |
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| 233 | transform->setPosition(position); |
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| 234 | transform->setAttitude(osg::Quat(osg::inDegrees(90.0),osg::Vec3d(1.0,0.0,0.0))); |
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| 235 | |
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| 236 | position.x() += glyph->getHorizontalWidth(); |
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| 237 | |
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| 238 | osg::ref_ptr<osg::Geode> geode = new osg::Geode; |
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| 239 | |
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| 240 | osg::Vec3Array* vertices = glyph->getRawVertexArray(); |
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| 241 | osg::Geometry::PrimitiveSetList& primitives = glyph->getRawFacePrimitiveSetList(); |
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| 242 | |
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| 243 | osg::ref_ptr<osg::Geometry> geometry = new osg::Geometry; |
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| 244 | geometry->setVertexArray(vertices); |
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| 245 | geometry->setPrimitiveSetList(primitives); |
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| 246 | osg::Vec4Array* colours = new osg::Vec4Array; |
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| 247 | colours->push_back(osg::Vec4(1.0,1.0,1.0,1.0)); |
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| 248 | geometry->setColorArray(colours); |
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| 249 | geometry->setColorBinding(osg::Geometry::BIND_OVERALL); |
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| 250 | |
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| 251 | computeBoundaryAngles(geometry); |
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| 252 | |
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| 253 | osg::Geometry* bevel = computeBevelEdge(geometry); |
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| 254 | geode->addDrawable(bevel); |
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| 255 | |
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| 256 | if (useTessellator) |
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| 257 | { |
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| 258 | osgUtil::Tessellator ts; |
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| 259 | ts.setWindingType(osgUtil::Tessellator::TESS_WINDING_POSITIVE); |
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| 260 | ts.setTessellationType(osgUtil::Tessellator::TESS_TYPE_GEOMETRY); |
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| 261 | ts.retessellatePolygons(*geometry); |
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| 262 | |
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| 263 | ts.retessellatePolygons(*bevel); |
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| 264 | |
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| 265 | } |
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| 266 | |
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| 267 | geode->addDrawable(geometry.get()); |
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| 268 | |
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| 269 | transform->addChild(geode.get()); |
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| 270 | |
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| 271 | group->addChild(transform.get()); |
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| 272 | } |
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| 273 | |
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| 274 | std::string filename; |
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| 275 | if (arguments.read("-o", filename)) osgDB::writeNodeFile(*group, filename); |
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| 276 | |
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| 277 | osgViewer::Viewer viewer(arguments); |
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| 278 | viewer.setSceneData(group.get()); |
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| 279 | viewer.addEventHandler( new osgGA::StateSetManipulator(viewer.getCamera()->getOrCreateStateSet()) ); |
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| 280 | return viewer.run(); |
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| 281 | } |
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