| 1 | |
|---|
| 2 | |
|---|
| 3 | |
|---|
| 4 | |
|---|
| 5 | |
|---|
| 6 | |
|---|
| 7 | |
|---|
| 8 | |
|---|
| 9 | |
|---|
| 10 | |
|---|
| 11 | |
|---|
| 12 | |
|---|
| 13 | |
|---|
| 14 | |
|---|
| 15 | |
|---|
| 16 | |
|---|
| 17 | |
|---|
| 18 | |
|---|
| 19 | #include <osg/ArgumentParser> |
|---|
| 20 | #include <osg/Geode> |
|---|
| 21 | #include <osg/Geometry> |
|---|
| 22 | #include <osg/PositionAttitudeTransform> |
|---|
| 23 | #include <osgText/Font3D> |
|---|
| 24 | #include <osgDB/WriteFile> |
|---|
| 25 | #include <osgGA/StateSetManipulator> |
|---|
| 26 | #include <osgUtil/Tessellator> |
|---|
| 27 | #include <osgViewer/Viewer> |
|---|
| 28 | #include <osgViewer/ViewerEventHandlers> |
|---|
| 29 | #include <osg/io_utils> |
|---|
| 30 | |
|---|
| 31 | extern int main_orig(int, char**); |
|---|
| 32 | extern int main_test(int, char**); |
|---|
| 33 | |
|---|
| 34 | osg::Vec3 computeIntersectionPoint(const osg::Vec3& a, const osg::Vec3& b, const osg::Vec3& c, const osg::Vec3& d) |
|---|
| 35 | { |
|---|
| 36 | float ba_x = b.x()-a.x(); |
|---|
| 37 | float ba_y = b.y()-a.y(); |
|---|
| 38 | |
|---|
| 39 | float dc_x = d.x()-c.x(); |
|---|
| 40 | float dc_y = d.y()-c.y(); |
|---|
| 41 | |
|---|
| 42 | float denominator = (dc_x * ba_y - dc_y * ba_x); |
|---|
| 43 | if (denominator==0.0) |
|---|
| 44 | { |
|---|
| 45 | |
|---|
| 46 | return (b+c)*0.5; |
|---|
| 47 | } |
|---|
| 48 | |
|---|
| 49 | float t = ((a.x()-c.x())*ba_y + (a.y()-c.y())*ba_x) / denominator; |
|---|
| 50 | |
|---|
| 51 | return c + (d-c)*t; |
|---|
| 52 | } |
|---|
| 53 | |
|---|
| 54 | osg::Vec3 computeBisectorNormal(const osg::Vec3& a, const osg::Vec3& b, const osg::Vec3& c, const osg::Vec3& d) |
|---|
| 55 | { |
|---|
| 56 | osg::Vec2 ab(a.x()-b.x(), a.y()-b.y()); |
|---|
| 57 | osg::Vec2 dc(d.x()-c.x(), d.y()-c.y()); |
|---|
| 58 | float length_ab = ab.normalize(); |
|---|
| 59 | float length_dc = dc.normalize(); |
|---|
| 60 | float denominator = (ab.x()-dc.x()); |
|---|
| 61 | if (denominator==0.0) |
|---|
| 62 | { |
|---|
| 63 | |
|---|
| 64 | return osg::Vec3(ab.y(), -ab.x(), 0.0f); |
|---|
| 65 | } |
|---|
| 66 | float r = (dc.x()-ab.y())/ denominator; |
|---|
| 67 | float ny = 1.0f / sqrtf(r*r + 1.0f); |
|---|
| 68 | float nx = r * ny; |
|---|
| 69 | |
|---|
| 70 | return osg::Vec3(nx,ny,0.0f); |
|---|
| 71 | } |
|---|
| 72 | |
|---|
| 73 | class Boundary |
|---|
| 74 | { |
|---|
| 75 | typedef std::vector<unsigned int> Points; |
|---|
| 76 | typedef std::vector<float> Distances; |
|---|
| 77 | typedef std::vector<osg::Vec3> Bisectors; |
|---|
| 78 | |
|---|
| 79 | struct Segment : public osg::Referenced |
|---|
| 80 | { |
|---|
| 81 | unsigned int _p1; |
|---|
| 82 | unsigned int _p2; |
|---|
| 83 | Segment* _left; |
|---|
| 84 | osg::ref_ptr<Segment> _right; |
|---|
| 85 | float _distance; |
|---|
| 86 | }; |
|---|
| 87 | |
|---|
| 88 | osg::ref_ptr<Segment> _head; |
|---|
| 89 | |
|---|
| 90 | osg::ref_ptr<osg::Vec3Array> _vertices; |
|---|
| 91 | Bisectors _bisectors; |
|---|
| 92 | Points _boundary; |
|---|
| 93 | Distances _distances; |
|---|
| 94 | }; |
|---|
| 95 | |
|---|
| 96 | |
|---|
| 97 | float computeAngle(osg::Vec3& v1, osg::Vec3& v2, osg::Vec3& v3) |
|---|
| 98 | { |
|---|
| 99 | osg::Vec3 v12(v1-v2); |
|---|
| 100 | osg::Vec3 v32(v3-v2); |
|---|
| 101 | v12.normalize(); |
|---|
| 102 | v32.normalize(); |
|---|
| 103 | float dot = v12*v32; |
|---|
| 104 | float angle = acosf(dot); |
|---|
| 105 | return angle; |
|---|
| 106 | } |
|---|
| 107 | |
|---|
| 108 | void computeBoundaryAngles(osg::Vec3Array& vertices, unsigned int start, unsigned int count) |
|---|
| 109 | { |
|---|
| 110 | OSG_NOTICE<<"computeBoundaryAngles("<<vertices.size()<<", "<<start<<", "<<count<<")"<<std::endl; |
|---|
| 111 | if (vertices[start+count-1]==vertices[start]) |
|---|
| 112 | { |
|---|
| 113 | OSG_NOTICE<<"is a line loop"<<std::endl; |
|---|
| 114 | } |
|---|
| 115 | else |
|---|
| 116 | { |
|---|
| 117 | OSG_NOTICE<<"is not line loop, ("<<vertices[start+count-1]<<"), ("<<vertices[start]<<")"<<std::endl; |
|---|
| 118 | return; |
|---|
| 119 | } |
|---|
| 120 | |
|---|
| 121 | computeAngle(vertices[start+count-2],vertices[start],vertices[start+1]); |
|---|
| 122 | for(unsigned int i=start+1; i<start+count-1; ++i) |
|---|
| 123 | { |
|---|
| 124 | computeAngle(vertices[i-1],vertices[i],vertices[i+1]); |
|---|
| 125 | } |
|---|
| 126 | computeAngle(vertices[start+count-2],vertices[start],vertices[start+1]); |
|---|
| 127 | } |
|---|
| 128 | |
|---|
| 129 | void computeBoundaryAngles(osg::Geometry* geometry) |
|---|
| 130 | { |
|---|
| 131 | OSG_NOTICE<<"computeBoundaryAngles("<<geometry<<")"<<std::endl; |
|---|
| 132 | osg::Vec3Array* vertices = dynamic_cast<osg::Vec3Array*>(geometry->getVertexArray()); |
|---|
| 133 | osg::Geometry::PrimitiveSetList& primitives = geometry->getPrimitiveSetList(); |
|---|
| 134 | for(osg::Geometry::PrimitiveSetList::iterator itr = primitives.begin(); |
|---|
| 135 | itr != primitives.end(); |
|---|
| 136 | ++itr) |
|---|
| 137 | { |
|---|
| 138 | osg::DrawArrays* drawArray = dynamic_cast<osg::DrawArrays*>(itr->get()); |
|---|
| 139 | if (drawArray && drawArray->getMode()==GL_POLYGON) |
|---|
| 140 | { |
|---|
| 141 | computeBoundaryAngles(*vertices, drawArray->getFirst(), drawArray->getCount()); |
|---|
| 142 | } |
|---|
| 143 | } |
|---|
| 144 | } |
|---|
| 145 | |
|---|
| 146 | osg::Vec3 computeNewVertexPosition(osg::Vec3& v1, osg::Vec3& v2, osg::Vec3& v3) |
|---|
| 147 | { |
|---|
| 148 | double angle = computeAngle(v1,v2,v3); |
|---|
| 149 | osg::Vec3 v21(v2-v1); |
|---|
| 150 | osg::Vec3 v32(v3-v2); |
|---|
| 151 | float length_21 = v21.normalize(); |
|---|
| 152 | float length_32 = v32.normalize(); |
|---|
| 153 | |
|---|
| 154 | float t = 5.0; |
|---|
| 155 | if (length_21==0.0) |
|---|
| 156 | { |
|---|
| 157 | OSG_NOTICE<<"length_21=="<<length_21<<", length_32="<<length_32<<std::endl; |
|---|
| 158 | osg::Vec3 bisector = v32 ^ osg::Vec3(0.0f,0.0f,1.0f); |
|---|
| 159 | bisector.normalize(); |
|---|
| 160 | osg::Vec3 new_vertex = v2 + bisector * t; |
|---|
| 161 | return new_vertex; |
|---|
| 162 | } |
|---|
| 163 | else if (length_32==0.0) |
|---|
| 164 | { |
|---|
| 165 | OSG_NOTICE<<"length_21=="<<length_21<<", length_32="<<length_32<<std::endl; |
|---|
| 166 | osg::Vec3 bisector = v21 ^ osg::Vec3(0.0f,0.0f,1.0f); |
|---|
| 167 | bisector.normalize(); |
|---|
| 168 | osg::Vec3 new_vertex = v2 + bisector * t; |
|---|
| 169 | return new_vertex; |
|---|
| 170 | } |
|---|
| 171 | |
|---|
| 172 | osg::Vec3 cross = v21^v32; |
|---|
| 173 | osg::Vec3 bisector(v32-v21); |
|---|
| 174 | |
|---|
| 175 | |
|---|
| 176 | OSG_NOTICE<<"v1="<<v1<<", v2="<<v2<<", v3="<<v3<<", dot_angle="<<osg::RadiansToDegrees(angle)<<std::endl; |
|---|
| 177 | OSG_NOTICE<<" computeIntersectionPoint() point "<<computeIntersectionPoint(v1,v2,v2,v3)<<std::endl; |
|---|
| 178 | OSG_NOTICE<<" computeBisectorNormal() normal "<<computeBisectorNormal(v1,v2,v2,v3)<<std::endl; |
|---|
| 179 | |
|---|
| 180 | if (bisector.length()<0.5) |
|---|
| 181 | { |
|---|
| 182 | |
|---|
| 183 | osg::Vec3 s21 = v21 ^ osg::Vec3(0.0f,0.0f,1.0f); |
|---|
| 184 | s21.normalize(); |
|---|
| 185 | |
|---|
| 186 | osg::Vec3 s32 = v32 ^ osg::Vec3(0.0f,0.0f,1.0f); |
|---|
| 187 | s32.normalize(); |
|---|
| 188 | |
|---|
| 189 | osg::Vec3 bisector(s21+s32); |
|---|
| 190 | bisector.normalize(); |
|---|
| 191 | |
|---|
| 192 | OSG_NOTICE<<" bisector normal "<<computeBisectorNormal(v1,v2,v2,v3)<<std::endl; |
|---|
| 193 | |
|---|
| 194 | float l = t / sin(angle*0.5); |
|---|
| 195 | |
|---|
| 196 | osg::Vec3 new_vertex = v2 + bisector * l; |
|---|
| 197 | new_vertex.z() += 0.5f; |
|---|
| 198 | |
|---|
| 199 | return new_vertex; |
|---|
| 200 | } |
|---|
| 201 | else |
|---|
| 202 | { |
|---|
| 203 | float l = t / sin(angle*0.5); |
|---|
| 204 | |
|---|
| 205 | bisector.normalize(); |
|---|
| 206 | if (cross.z()>0.0) bisector = -bisector; |
|---|
| 207 | |
|---|
| 208 | OSG_NOTICE<<" bisector normal "<<computeBisectorNormal(v1,v2,v2,v3)<<std::endl; |
|---|
| 209 | |
|---|
| 210 | osg::Vec3 new_vertex = v2 + bisector * l; |
|---|
| 211 | new_vertex.z() += 0.5f; |
|---|
| 212 | return new_vertex; |
|---|
| 213 | } |
|---|
| 214 | } |
|---|
| 215 | |
|---|
| 216 | osg::DrawArrays* computeBevelEdge(osg::Vec3Array& orig_vertices, unsigned int start, unsigned int count, osg::Vec3Array& new_vertices) |
|---|
| 217 | { |
|---|
| 218 | OSG_NOTICE<<"computeBoundaryAngles("<<orig_vertices.size()<<", "<<start<<", "<<count<<")"<<std::endl; |
|---|
| 219 | if (orig_vertices[start+count-1]==orig_vertices[start]) |
|---|
| 220 | { |
|---|
| 221 | OSG_NOTICE<<"is a line loop"<<std::endl; |
|---|
| 222 | } |
|---|
| 223 | else |
|---|
| 224 | { |
|---|
| 225 | OSG_NOTICE<<"is not line loop, ("<<orig_vertices[start+count-1]<<"), ("<<orig_vertices[start]<<")"<<std::endl; |
|---|
| 226 | return new osg::DrawArrays(GL_POLYGON, start, count); |
|---|
| 227 | } |
|---|
| 228 | |
|---|
| 229 | new_vertices[start] = computeNewVertexPosition(orig_vertices[start+count-2],orig_vertices[start],orig_vertices[start+1]); |
|---|
| 230 | for(unsigned int i=start+1; i<start+count-1; ++i) |
|---|
| 231 | { |
|---|
| 232 | new_vertices[i] = computeNewVertexPosition(orig_vertices[i-1],orig_vertices[i],orig_vertices[i+1]); |
|---|
| 233 | } |
|---|
| 234 | new_vertices[start+count-1] = computeNewVertexPosition(orig_vertices[start+count-2],orig_vertices[start],orig_vertices[start+1]); |
|---|
| 235 | |
|---|
| 236 | return new osg::DrawArrays(GL_POLYGON, start, count); |
|---|
| 237 | } |
|---|
| 238 | |
|---|
| 239 | void removeLoops(osg::Vec3Array& orig_vertices, unsigned int start, unsigned int count) |
|---|
| 240 | { |
|---|
| 241 | } |
|---|
| 242 | |
|---|
| 243 | osg::Geometry* computeBevelEdge(osg::Geometry* orig_geometry) |
|---|
| 244 | { |
|---|
| 245 | OSG_NOTICE<<"computeBoundaryAngles("<<orig_geometry<<")"<<std::endl; |
|---|
| 246 | osg::Vec3Array* orig_vertices = dynamic_cast<osg::Vec3Array*>(orig_geometry->getVertexArray()); |
|---|
| 247 | osg::Geometry::PrimitiveSetList& orig_primitives = orig_geometry->getPrimitiveSetList(); |
|---|
| 248 | |
|---|
| 249 | osg::Geometry* new_geometry = new osg::Geometry; |
|---|
| 250 | osg::Vec3Array* new_vertices = new osg::Vec3Array(*orig_vertices); |
|---|
| 251 | osg::Geometry::PrimitiveSetList& new_primitives = new_geometry->getPrimitiveSetList(); |
|---|
| 252 | new_geometry->setVertexArray(new_vertices); |
|---|
| 253 | osg::Vec4Array* new_colours = new osg::Vec4Array; |
|---|
| 254 | new_colours->push_back(osg::Vec4(1.0,0.0,0.0,1.0)); |
|---|
| 255 | new_geometry->setColorArray(new_colours); |
|---|
| 256 | new_geometry->setColorBinding(osg::Geometry::BIND_OVERALL); |
|---|
| 257 | |
|---|
| 258 | for(osg::Geometry::PrimitiveSetList::iterator itr = orig_primitives.begin(); |
|---|
| 259 | itr != orig_primitives.end(); |
|---|
| 260 | ++itr) |
|---|
| 261 | { |
|---|
| 262 | osg::DrawArrays* drawArray = dynamic_cast<osg::DrawArrays*>(itr->get()); |
|---|
| 263 | if (drawArray && drawArray->getMode()==GL_POLYGON) |
|---|
| 264 | { |
|---|
| 265 | osg::DrawArrays* new_drawArray = computeBevelEdge(*orig_vertices, drawArray->getFirst(), drawArray->getCount(), *new_vertices); |
|---|
| 266 | removeLoops(*new_vertices, new_drawArray->getFirst(), new_drawArray->getCount()); |
|---|
| 267 | new_primitives.push_back(new_drawArray); |
|---|
| 268 | } |
|---|
| 269 | } |
|---|
| 270 | return new_geometry; |
|---|
| 271 | } |
|---|
| 272 | |
|---|
| 273 | int main(int argc, char** argv) |
|---|
| 274 | { |
|---|
| 275 | osg::ArgumentParser arguments(&argc, argv); |
|---|
| 276 | |
|---|
| 277 | if (arguments.read("--test")) |
|---|
| 278 | { |
|---|
| 279 | return main_test(argc,argv); |
|---|
| 280 | } |
|---|
| 281 | else if (arguments.read("--original") || arguments.read("--orig")) |
|---|
| 282 | { |
|---|
| 283 | return main_orig(argc,argv); |
|---|
| 284 | } |
|---|
| 285 | |
|---|
| 286 | std::string fontFile("arial.ttf"); |
|---|
| 287 | while(arguments.read("-f",fontFile)) {} |
|---|
| 288 | |
|---|
| 289 | std::string word("This is a simple test"); |
|---|
| 290 | while(arguments.read("-w",word)) {} |
|---|
| 291 | |
|---|
| 292 | osg::ref_ptr<osgText::Font3D> font = osgText::readFont3DFile(fontFile); |
|---|
| 293 | if (!font) return 1; |
|---|
| 294 | OSG_NOTICE<<"Read font "<<fontFile<<" font="<<font.get()<<std::endl; |
|---|
| 295 | |
|---|
| 296 | |
|---|
| 297 | bool useTessellator = false; |
|---|
| 298 | while(arguments.read("-t") || arguments.read("--tessellate")) { useTessellator = true; } |
|---|
| 299 | |
|---|
| 300 | osg::ref_ptr<osg::Group> group = new osg::Group; |
|---|
| 301 | osg::Vec3 position; |
|---|
| 302 | |
|---|
| 303 | for(unsigned int i=0; i<word.size(); ++i) |
|---|
| 304 | { |
|---|
| 305 | osg::ref_ptr<osgText::Font3D::Glyph3D> glyph = font->getGlyph(word[i]); |
|---|
| 306 | if (!glyph) return 1; |
|---|
| 307 | |
|---|
| 308 | osg::ref_ptr<osg::PositionAttitudeTransform> transform = new osg::PositionAttitudeTransform; |
|---|
| 309 | transform->setPosition(position); |
|---|
| 310 | transform->setAttitude(osg::Quat(osg::inDegrees(90.0),osg::Vec3d(1.0,0.0,0.0))); |
|---|
| 311 | |
|---|
| 312 | position.x() += glyph->getHorizontalWidth(); |
|---|
| 313 | |
|---|
| 314 | osg::ref_ptr<osg::Geode> geode = new osg::Geode; |
|---|
| 315 | |
|---|
| 316 | osg::Vec3Array* vertices = glyph->getRawVertexArray(); |
|---|
| 317 | osg::Geometry::PrimitiveSetList& primitives = glyph->getRawFacePrimitiveSetList(); |
|---|
| 318 | |
|---|
| 319 | osg::ref_ptr<osg::Geometry> geometry = new osg::Geometry; |
|---|
| 320 | geometry->setVertexArray(vertices); |
|---|
| 321 | geometry->setPrimitiveSetList(primitives); |
|---|
| 322 | osg::Vec4Array* colours = new osg::Vec4Array; |
|---|
| 323 | colours->push_back(osg::Vec4(1.0,1.0,1.0,1.0)); |
|---|
| 324 | geometry->setColorArray(colours); |
|---|
| 325 | geometry->setColorBinding(osg::Geometry::BIND_OVERALL); |
|---|
| 326 | |
|---|
| 327 | computeBoundaryAngles(geometry); |
|---|
| 328 | |
|---|
| 329 | osg::Geometry* bevel = computeBevelEdge(geometry); |
|---|
| 330 | geode->addDrawable(bevel); |
|---|
| 331 | |
|---|
| 332 | if (useTessellator) |
|---|
| 333 | { |
|---|
| 334 | osgUtil::Tessellator ts; |
|---|
| 335 | ts.setWindingType(osgUtil::Tessellator::TESS_WINDING_POSITIVE); |
|---|
| 336 | ts.setTessellationType(osgUtil::Tessellator::TESS_TYPE_GEOMETRY); |
|---|
| 337 | ts.retessellatePolygons(*geometry); |
|---|
| 338 | |
|---|
| 339 | ts.retessellatePolygons(*bevel); |
|---|
| 340 | |
|---|
| 341 | } |
|---|
| 342 | |
|---|
| 343 | geode->addDrawable(geometry.get()); |
|---|
| 344 | |
|---|
| 345 | transform->addChild(geode.get()); |
|---|
| 346 | |
|---|
| 347 | group->addChild(transform.get()); |
|---|
| 348 | } |
|---|
| 349 | |
|---|
| 350 | std::string filename; |
|---|
| 351 | if (arguments.read("-o", filename)) osgDB::writeNodeFile(*group, filename); |
|---|
| 352 | |
|---|
| 353 | osgViewer::Viewer viewer(arguments); |
|---|
| 354 | viewer.setSceneData(group.get()); |
|---|
| 355 | viewer.addEventHandler( new osgGA::StateSetManipulator(viewer.getCamera()->getOrCreateStateSet()) ); |
|---|
| 356 | return viewer.run(); |
|---|
| 357 | } |
|---|