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| 19 | #include <osg/ArgumentParser> |
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| 20 | #include <osg/Geode> |
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| 21 | #include <osg/Geometry> |
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| 22 | #include <osg/PositionAttitudeTransform> |
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| 23 | #include <osgText/Font3D> |
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| 24 | #include <osgDB/WriteFile> |
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| 25 | #include <osgGA/StateSetManipulator> |
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| 26 | #include <osgUtil/Tessellator> |
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| 27 | #include <osgViewer/Viewer> |
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| 28 | #include <osgViewer/ViewerEventHandlers> |
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| 29 | #include <osg/io_utils> |
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| 30 | |
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| 31 | extern int main_orig(int, char**); |
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| 32 | extern int main_test(int, char**); |
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| 33 | |
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| 34 | |
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| 35 | osg::Vec3 computeRayIntersectionPoint(const osg::Vec3& a, const osg::Vec3& an, const osg::Vec3& c, const osg::Vec3& cn) |
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| 36 | { |
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| 37 | float denominator = ( cn.x() * an.y() - cn.y() * an.x()); |
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| 38 | if (denominator==0.0) |
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| 39 | { |
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| 40 | OSG_NOTICE<<"computeRayIntersectionPoint()<<denominator==0.0"<<std::endl; |
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| 41 | |
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| 42 | return (a+c)*0.5; |
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| 43 | } |
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| 44 | |
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| 45 | float t = ((a.x()-c.x())*an.y() - (a.y()-c.y())*an.x()) / denominator; |
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| 46 | return c + cn*t; |
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| 47 | } |
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| 48 | |
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| 49 | osg::Vec3 computeIntersectionPoint(const osg::Vec3& a, const osg::Vec3& b, const osg::Vec3& c, const osg::Vec3& d) |
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| 50 | { |
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| 51 | #if 0 |
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| 52 | float ba_x = b.x()-a.x(); |
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| 53 | float ba_y = b.y()-a.y(); |
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| 54 | |
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| 55 | float dc_x = d.x()-c.x(); |
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| 56 | float dc_y = d.y()-c.y(); |
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| 57 | |
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| 58 | float denominator = (dc_x * ba_y - dc_y * ba_x); |
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| 59 | if (denominator==0.0) |
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| 60 | { |
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| 61 | |
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| 62 | return (b+c)*0.5; |
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| 63 | } |
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| 64 | |
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| 65 | float t = ((a.x()-c.x())*ba_y + (a.y()-c.y())*ba_x) / denominator; |
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| 66 | |
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| 67 | return c + (d-c)*t; |
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| 68 | #endif |
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| 69 | return computeRayIntersectionPoint(a, b-a, c, d-c); |
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| 70 | |
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| 71 | } |
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| 72 | |
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| 73 | osg::Vec3 computeBisectorNormal(const osg::Vec3& a, const osg::Vec3& b, const osg::Vec3& c, const osg::Vec3& d) |
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| 74 | { |
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| 75 | osg::Vec2 ab(a.x()-b.x(), a.y()-b.y()); |
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| 76 | osg::Vec2 dc(d.x()-c.x(), d.y()-c.y()); |
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| 77 | float length_ab = ab.normalize(); |
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| 78 | float length_dc = dc.normalize(); |
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| 79 | |
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| 80 | float e = dc.y() - ab.y(); |
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| 81 | float f = ab.x() - dc.x(); |
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| 82 | float denominator = sqrtf(e*e + f*f); |
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| 83 | float nx = e / denominator; |
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| 84 | float ny = f / denominator; |
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| 85 | if (( ab.x()*ny - ab.y()*nx) > 0.0f) |
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| 86 | { |
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| 87 | |
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| 88 | return osg::Vec3(nx,ny,0.0f); |
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| 89 | } |
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| 90 | else |
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| 91 | { |
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| 92 | OSG_NOTICE<<" computeBisectorNormal(a=["<<a<<"], b=["<<b<<"], c=["<<c<<"], d=["<<d<<"]), nx="<<nx<<", ny="<<ny<<", denominator="<<denominator<<" need to swap!!!"<<std::endl; |
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| 93 | return osg::Vec3(-nx,-ny,0.0f); |
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| 94 | } |
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| 95 | } |
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| 96 | |
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| 97 | float computeBisectorIntersectorThickness(const osg::Vec3& a, const osg::Vec3& b, const osg::Vec3& c, const osg::Vec3& d, const osg::Vec3& e, const osg::Vec3& f) |
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| 98 | { |
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| 99 | osg::Vec3 intersection_abcd = computeIntersectionPoint(a,b,c,d); |
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| 100 | osg::Vec3 bisector_abcd = computeBisectorNormal(a,b,c,d); |
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| 101 | osg::Vec3 intersection_cdef = computeIntersectionPoint(c,d,e,f); |
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| 102 | osg::Vec3 bisector_cdef = computeBisectorNormal(c,d,e,f); |
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| 103 | if (bisector_abcd==bisector_cdef) |
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| 104 | { |
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| 105 | OSG_NOTICE<<"computeBisectorIntersector(["<<a<<"], ["<<b<<"], ["<<c<<"], ["<<d<<"], ["<<e<<"], ["<<f<<"[)"<<std::endl; |
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| 106 | OSG_NOTICE<<" bisectors parallel, thickness = "<<FLT_MAX<<std::endl; |
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| 107 | return FLT_MAX; |
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| 108 | } |
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| 109 | |
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| 110 | osg::Vec3 bisector_intersection = computeRayIntersectionPoint(intersection_abcd,bisector_abcd, intersection_cdef, bisector_cdef); |
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| 111 | osg::Vec3 normal(d.y()-c.y(), c.x()-d.x(), 0.0); |
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| 112 | float cd_length = normal.normalize(); |
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| 113 | if (cd_length==0) |
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| 114 | { |
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| 115 | OSG_NOTICE<<"computeBisectorIntersector(["<<a<<"], ["<<b<<"], ["<<c<<"], ["<<d<<"], ["<<e<<"], ["<<f<<"[)"<<std::endl; |
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| 116 | OSG_NOTICE<<" segment length==0, thickness = "<<FLT_MAX<<std::endl; |
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| 117 | return FLT_MAX; |
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| 118 | } |
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| 119 | |
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| 120 | float thickness = (bisector_intersection - c) * normal; |
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| 121 | #if 0 |
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| 122 | OSG_NOTICE<<"computeBisectorIntersector(["<<a<<"], ["<<b<<"], ["<<c<<"], ["<<d<<"], ["<<e<<"], ["<<f<<"[)"<<std::endl; |
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| 123 | OSG_NOTICE<<" bisector_abcd = "<<bisector_abcd<<", bisector_cdef="<<bisector_cdef<<std::endl; |
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| 124 | OSG_NOTICE<<" bisector_intersection = "<<bisector_intersection<<", thickness = "<<thickness<<std::endl; |
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| 125 | #endif |
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| 126 | return thickness; |
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| 127 | } |
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| 128 | |
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| 129 | class Boundary |
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| 130 | { |
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| 131 | public: |
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| 132 | |
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| 133 | typedef std::pair<unsigned int, unsigned int> Segment; |
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| 134 | typedef std::vector<Segment> Segments; |
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| 135 | osg::ref_ptr<osg::Vec3Array> _vertices; |
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| 136 | Segments _segments; |
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| 137 | |
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| 138 | Boundary(osg::Vec3Array* vertices, unsigned int start, unsigned int count) |
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| 139 | { |
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| 140 | _vertices = vertices; |
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| 141 | |
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| 142 | if ((*_vertices)[start]==(*_vertices)[start+count-1]) |
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| 143 | { |
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| 144 | OSG_NOTICE<<"Boundary is a line loop"<<std::endl; |
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| 145 | } |
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| 146 | else |
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| 147 | { |
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| 148 | OSG_NOTICE<<"Boundary is not a line loop"<<std::endl; |
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| 149 | } |
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| 150 | |
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| 151 | _segments.reserve(count-1); |
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| 152 | for(unsigned int i=start; i<start+count-1; ++i) |
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| 153 | { |
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| 154 | _segments.push_back(Segment(i,i+1)); |
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| 155 | } |
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| 156 | |
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| 157 | } |
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| 158 | |
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| 159 | float computeThickness(unsigned int i) |
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| 160 | { |
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| 161 | Segment& seg_before = _segments[ (i+_segments.size()-1) % _segments.size() ]; |
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| 162 | Segment& seg_target = _segments[ (i) % _segments.size() ]; |
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| 163 | Segment& seg_after = _segments[ (i+1) % _segments.size() ]; |
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| 164 | return computeBisectorIntersectorThickness( |
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| 165 | (*_vertices)[seg_before.first], (*_vertices)[seg_before.second], |
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| 166 | (*_vertices)[seg_target.first], (*_vertices)[seg_target.second], |
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| 167 | (*_vertices)[seg_after.first], (*_vertices)[seg_after.second]); |
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| 168 | } |
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| 169 | |
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| 170 | void computeAllThickness() |
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| 171 | { |
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| 172 | for(unsigned int i=0; i<_segments.size(); ++i) |
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| 173 | { |
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| 174 | computeThickness(i); |
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| 175 | } |
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| 176 | } |
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| 177 | |
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| 178 | |
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| 179 | bool findMinThickness(unsigned int& minThickness_i, float& minThickness) |
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| 180 | { |
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| 181 | minThickness_i = _segments.size(); |
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| 182 | for(unsigned int i=0; i<_segments.size(); ++i) |
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| 183 | { |
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| 184 | float thickness = computeThickness(i); |
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| 185 | if (thickness>0.0 && thickness < minThickness) |
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| 186 | { |
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| 187 | minThickness = thickness; |
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| 188 | minThickness_i = i; |
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| 189 | } |
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| 190 | } |
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| 191 | |
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| 192 | return minThickness_i != _segments.size(); |
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| 193 | } |
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| 194 | |
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| 195 | void removeAllSegmentsBelowThickness(float targetThickness) |
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| 196 | { |
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| 197 | OSG_NOTICE<<"removeAllSegmentsBelowThickness("<<targetThickness<<")"<<std::endl; |
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| 198 | for(;;) |
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| 199 | { |
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| 200 | unsigned int minThickness_i = _segments.size(); |
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| 201 | float minThickness = targetThickness; |
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| 202 | if (!findMinThickness(minThickness_i,minThickness)) break; |
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| 203 | |
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| 204 | OSG_NOTICE<<" removing segment _segments["<<minThickness_i<<"] ("<<_segments[minThickness_i].first<<", "<<_segments[minThickness_i].second<<" with thickness="<<minThickness<<" "<<std::endl; |
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| 205 | _segments.erase(_segments.begin()+minThickness_i); |
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| 206 | } |
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| 207 | } |
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| 208 | |
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| 209 | }; |
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| 210 | |
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| 211 | |
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| 212 | float computeAngle(osg::Vec3& v1, osg::Vec3& v2, osg::Vec3& v3) |
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| 213 | { |
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| 214 | osg::Vec3 v12(v1-v2); |
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| 215 | osg::Vec3 v32(v3-v2); |
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| 216 | v12.normalize(); |
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| 217 | v32.normalize(); |
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| 218 | float dot = v12*v32; |
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| 219 | float angle = acosf(dot); |
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| 220 | return angle; |
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| 221 | } |
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| 222 | |
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| 223 | void computeBoundaryAngles(osg::Vec3Array& vertices, unsigned int start, unsigned int count) |
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| 224 | { |
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| 225 | OSG_NOTICE<<"computeBoundaryAngles("<<vertices.size()<<", "<<start<<", "<<count<<")"<<std::endl; |
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| 226 | if (vertices[start+count-1]==vertices[start]) |
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| 227 | { |
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| 228 | OSG_NOTICE<<"is a line loop"<<std::endl; |
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| 229 | } |
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| 230 | else |
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| 231 | { |
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| 232 | OSG_NOTICE<<"is not line loop, ("<<vertices[start+count-1]<<"), ("<<vertices[start]<<")"<<std::endl; |
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| 233 | return; |
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| 234 | } |
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| 235 | |
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| 236 | computeAngle(vertices[start+count-2],vertices[start],vertices[start+1]); |
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| 237 | for(unsigned int i=start+1; i<start+count-1; ++i) |
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| 238 | { |
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| 239 | computeAngle(vertices[i-1],vertices[i],vertices[i+1]); |
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| 240 | } |
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| 241 | computeAngle(vertices[start+count-2],vertices[start],vertices[start+1]); |
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| 242 | } |
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| 243 | |
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| 244 | void computeBoundaryAngles(osg::Geometry* geometry) |
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| 245 | { |
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| 246 | OSG_NOTICE<<"computeBoundaryAngles("<<geometry<<")"<<std::endl; |
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| 247 | osg::Vec3Array* vertices = dynamic_cast<osg::Vec3Array*>(geometry->getVertexArray()); |
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| 248 | osg::Geometry::PrimitiveSetList& primitives = geometry->getPrimitiveSetList(); |
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| 249 | for(osg::Geometry::PrimitiveSetList::iterator itr = primitives.begin(); |
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| 250 | itr != primitives.end(); |
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| 251 | ++itr) |
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| 252 | { |
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| 253 | osg::DrawArrays* drawArray = dynamic_cast<osg::DrawArrays*>(itr->get()); |
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| 254 | if (drawArray && drawArray->getMode()==GL_POLYGON) |
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| 255 | { |
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| 256 | computeBoundaryAngles(*vertices, drawArray->getFirst(), drawArray->getCount()); |
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| 257 | } |
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| 258 | } |
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| 259 | } |
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| 260 | |
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| 261 | osg::Vec3 computeNewVertexPosition(osg::Vec3& v1, osg::Vec3& v2, osg::Vec3& v3) |
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| 262 | { |
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| 263 | double angle = computeAngle(v1,v2,v3); |
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| 264 | osg::Vec3 v21(v2-v1); |
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| 265 | osg::Vec3 v32(v3-v2); |
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| 266 | float length_21 = v21.normalize(); |
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| 267 | float length_32 = v32.normalize(); |
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| 268 | |
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| 269 | float t = 5.0; |
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| 270 | if (length_21==0.0) |
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| 271 | { |
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| 272 | OSG_NOTICE<<"length_21=="<<length_21<<", length_32="<<length_32<<std::endl; |
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| 273 | osg::Vec3 bisector = v32 ^ osg::Vec3(0.0f,0.0f,1.0f); |
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| 274 | bisector.normalize(); |
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| 275 | osg::Vec3 new_vertex = v2 + bisector * t; |
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| 276 | return new_vertex; |
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| 277 | } |
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| 278 | else if (length_32==0.0) |
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| 279 | { |
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| 280 | OSG_NOTICE<<"length_21=="<<length_21<<", length_32="<<length_32<<std::endl; |
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| 281 | osg::Vec3 bisector = v21 ^ osg::Vec3(0.0f,0.0f,1.0f); |
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| 282 | bisector.normalize(); |
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| 283 | osg::Vec3 new_vertex = v2 + bisector * t; |
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| 284 | return new_vertex; |
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| 285 | } |
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| 286 | |
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| 287 | osg::Vec3 cross = v21^v32; |
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| 288 | osg::Vec3 bisector(v32-v21); |
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| 289 | |
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| 290 | #if 0 |
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| 291 | OSG_NOTICE<<"v1=["<<v1<<"], v2=["<<v2<<"], v3=["<<v3<<"], dot_angle="<<osg::RadiansToDegrees(angle)<<std::endl; |
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| 292 | OSG_NOTICE<<" computeIntersectionPoint() point "<<computeIntersectionPoint(v1,v2,v2,v3)<<std::endl; |
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| 293 | #endif |
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| 294 | |
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| 295 | |
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| 296 | if (bisector.length()<0.5) |
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| 297 | { |
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| 298 | |
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| 299 | osg::Vec3 s21 = v21 ^ osg::Vec3(0.0f,0.0f,1.0f); |
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| 300 | s21.normalize(); |
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| 301 | |
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| 302 | osg::Vec3 s32 = v32 ^ osg::Vec3(0.0f,0.0f,1.0f); |
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| 303 | s32.normalize(); |
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| 304 | |
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| 305 | osg::Vec3 bisector(s21+s32); |
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| 306 | bisector.normalize(); |
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| 307 | |
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| 308 | |
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| 309 | if ((computeBisectorNormal(v1,v2,v2,v3)-bisector).length2()>0.001) |
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| 310 | { |
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| 311 | OSG_NOTICE<<" WARNING 1 bisector disagree "<<bisector<<", s21=["<<s21<<"], s32=["<<s32<<"]"<<std::endl; |
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| 312 | } |
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| 313 | else |
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| 314 | { |
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| 315 | #if 0 |
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| 316 | OSG_NOTICE<<" bisector normal "<<bisector<<std::endl; |
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| 317 | #endif |
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| 318 | } |
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| 319 | |
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| 320 | float l = t / sin(angle*0.5); |
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| 321 | |
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| 322 | osg::Vec3 new_vertex = v2 + bisector * l; |
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| 323 | new_vertex.z() += 0.5f; |
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| 324 | |
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| 325 | return new_vertex; |
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| 326 | } |
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| 327 | else |
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| 328 | { |
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| 329 | float l = t / sin(angle*0.5); |
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| 330 | |
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| 331 | bisector.normalize(); |
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| 332 | if (cross.z()>0.0) bisector = -bisector; |
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| 333 | |
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| 334 | if ((computeBisectorNormal(v1,v2,v2,v3)-bisector).length2()>0.001) |
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| 335 | { |
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| 336 | OSG_NOTICE<<" WARNING 2 bisector disagree "<<bisector<<std::endl; |
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| 337 | } |
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| 338 | else |
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| 339 | { |
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| 340 | #if 0 |
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| 341 | OSG_NOTICE<<" bisector normal "<<bisector<<std::endl; |
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| 342 | #endif |
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| 343 | } |
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| 344 | |
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| 345 | osg::Vec3 new_vertex = v2 + bisector * l; |
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| 346 | new_vertex.z() += 0.5f; |
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| 347 | return new_vertex; |
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| 348 | } |
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| 349 | } |
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| 350 | |
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| 351 | osg::DrawArrays* computeBevelEdge(osg::Vec3Array& orig_vertices, unsigned int start, unsigned int count, osg::Vec3Array& new_vertices) |
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| 352 | { |
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| 353 | |
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| 354 | OSG_NOTICE<<"computeBevelEdge("<<orig_vertices.size()<<", "<<start<<", "<<count<<")"<<std::endl; |
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| 355 | if (orig_vertices[start+count-1]==orig_vertices[start]) |
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| 356 | { |
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| 357 | OSG_NOTICE<<"is a line loop"<<std::endl; |
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| 358 | } |
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| 359 | else |
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| 360 | { |
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| 361 | OSG_NOTICE<<"is not line loop, ("<<orig_vertices[start+count-1]<<"), ("<<orig_vertices[start]<<")"<<std::endl; |
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| 362 | return new osg::DrawArrays(GL_POLYGON, start, count); |
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| 363 | } |
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| 364 | |
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| 365 | new_vertices[start] = computeNewVertexPosition(orig_vertices[start+count-2],orig_vertices[start],orig_vertices[start+1]); |
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| 366 | for(unsigned int i=start+1; i<start+count-1; ++i) |
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| 367 | { |
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| 368 | new_vertices[i] = computeNewVertexPosition(orig_vertices[i-1],orig_vertices[i],orig_vertices[i+1]); |
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| 369 | } |
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| 370 | new_vertices[start+count-1] = computeNewVertexPosition(orig_vertices[start+count-2],orig_vertices[start],orig_vertices[start+1]); |
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| 371 | |
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| 372 | return new osg::DrawArrays(GL_POLYGON, start, count); |
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| 373 | } |
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| 374 | |
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| 375 | void removeLoops(osg::Vec3Array& orig_vertices, unsigned int start, unsigned int count) |
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| 376 | { |
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| 377 | } |
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| 378 | |
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| 379 | osg::Geometry* computeBevelEdge(osg::Geometry* orig_geometry) |
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| 380 | { |
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| 381 | OSG_NOTICE<<"computeBoundaryAngles("<<orig_geometry<<")"<<std::endl; |
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| 382 | osg::Vec3Array* orig_vertices = dynamic_cast<osg::Vec3Array*>(orig_geometry->getVertexArray()); |
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| 383 | osg::Geometry::PrimitiveSetList& orig_primitives = orig_geometry->getPrimitiveSetList(); |
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| 384 | |
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| 385 | osg::Geometry* new_geometry = new osg::Geometry; |
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| 386 | osg::Vec3Array* new_vertices = new osg::Vec3Array(*orig_vertices); |
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| 387 | osg::Geometry::PrimitiveSetList& new_primitives = new_geometry->getPrimitiveSetList(); |
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| 388 | new_geometry->setVertexArray(new_vertices); |
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| 389 | osg::Vec4Array* new_colours = new osg::Vec4Array; |
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| 390 | new_colours->push_back(osg::Vec4(1.0,0.0,0.0,1.0)); |
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| 391 | new_geometry->setColorArray(new_colours); |
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| 392 | new_geometry->setColorBinding(osg::Geometry::BIND_OVERALL); |
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| 393 | |
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| 394 | for(osg::Geometry::PrimitiveSetList::iterator itr = orig_primitives.begin(); |
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| 395 | itr != orig_primitives.end(); |
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| 396 | ++itr) |
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| 397 | { |
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| 398 | osg::DrawArrays* drawArray = dynamic_cast<osg::DrawArrays*>(itr->get()); |
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| 399 | if (drawArray && drawArray->getMode()==GL_POLYGON) |
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| 400 | { |
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| 401 | osg::DrawArrays* new_drawArray = computeBevelEdge(*orig_vertices, drawArray->getFirst(), drawArray->getCount(), *new_vertices); |
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| 402 | removeLoops(*new_vertices, new_drawArray->getFirst(), new_drawArray->getCount()); |
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| 403 | new_primitives.push_back(new_drawArray); |
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| 404 | } |
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| 405 | } |
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| 406 | return new_geometry; |
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| 407 | } |
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| 408 | |
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| 409 | osg::Geometry* computeThickness(osg::Geometry* orig_geometry, float thickness) |
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| 410 | { |
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| 411 | OSG_NOTICE<<"computeThickness("<<orig_geometry<<")"<<std::endl; |
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| 412 | osg::Vec3Array* orig_vertices = dynamic_cast<osg::Vec3Array*>(orig_geometry->getVertexArray()); |
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| 413 | osg::Geometry::PrimitiveSetList& orig_primitives = orig_geometry->getPrimitiveSetList(); |
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| 414 | |
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| 415 | for(osg::Geometry::PrimitiveSetList::iterator itr = orig_primitives.begin(); |
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| 416 | itr != orig_primitives.end(); |
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| 417 | ++itr) |
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| 418 | { |
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| 419 | osg::DrawArrays* drawArray = dynamic_cast<osg::DrawArrays*>(itr->get()); |
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| 420 | if (drawArray && drawArray->getMode()==GL_POLYGON) |
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| 421 | { |
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| 422 | Boundary boundary(orig_vertices, drawArray->getFirst(), drawArray->getCount()); |
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| 423 | boundary.computeAllThickness(); |
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| 424 | |
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| 425 | boundary.removeAllSegmentsBelowThickness(thickness); |
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| 426 | } |
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| 427 | } |
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| 428 | return 0; |
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| 429 | } |
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| 430 | |
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| 431 | |
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| 432 | int main(int argc, char** argv) |
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| 433 | { |
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| 434 | osg::ArgumentParser arguments(&argc, argv); |
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| 435 | |
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| 436 | if (arguments.read("--test")) |
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| 437 | { |
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| 438 | return main_test(argc,argv); |
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| 439 | } |
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| 440 | else if (arguments.read("--original") || arguments.read("--orig")) |
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| 441 | { |
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| 442 | return main_orig(argc,argv); |
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| 443 | } |
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| 444 | |
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| 445 | std::string fontFile("arial.ttf"); |
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| 446 | while(arguments.read("-f",fontFile)) {} |
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| 447 | |
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| 448 | std::string word("This is a simple test"); |
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| 449 | while(arguments.read("-w",word)) {} |
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| 450 | |
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| 451 | osg::ref_ptr<osgText::Font3D> font = osgText::readFont3DFile(fontFile); |
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| 452 | if (!font) return 1; |
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| 453 | OSG_NOTICE<<"Read font "<<fontFile<<" font="<<font.get()<<std::endl; |
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| 454 | |
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| 455 | |
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| 456 | bool useTessellator = false; |
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| 457 | while(arguments.read("-t") || arguments.read("--tessellate")) { useTessellator = true; } |
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| 458 | |
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| 459 | float thickness = 5.0; |
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| 460 | while(arguments.read("--thickness",thickness)) {} |
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| 461 | |
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| 462 | osg::ref_ptr<osg::Group> group = new osg::Group; |
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| 463 | osg::Vec3 position; |
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| 464 | |
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| 465 | for(unsigned int i=0; i<word.size(); ++i) |
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| 466 | { |
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| 467 | osg::ref_ptr<osgText::Font3D::Glyph3D> glyph = font->getGlyph(word[i]); |
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| 468 | if (!glyph) return 1; |
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| 469 | |
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| 470 | osg::ref_ptr<osg::PositionAttitudeTransform> transform = new osg::PositionAttitudeTransform; |
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| 471 | transform->setPosition(position); |
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| 472 | transform->setAttitude(osg::Quat(osg::inDegrees(90.0),osg::Vec3d(1.0,0.0,0.0))); |
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| 473 | |
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| 474 | position.x() += glyph->getHorizontalWidth(); |
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| 475 | |
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| 476 | osg::ref_ptr<osg::Geode> geode = new osg::Geode; |
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| 477 | |
|---|
| 478 | osg::Vec3Array* vertices = glyph->getRawVertexArray(); |
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| 479 | osg::Geometry::PrimitiveSetList& primitives = glyph->getRawFacePrimitiveSetList(); |
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| 480 | |
|---|
| 481 | osg::ref_ptr<osg::Geometry> geometry = new osg::Geometry; |
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| 482 | geometry->setVertexArray(vertices); |
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| 483 | geometry->setPrimitiveSetList(primitives); |
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| 484 | osg::Vec4Array* colours = new osg::Vec4Array; |
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| 485 | colours->push_back(osg::Vec4(1.0,1.0,1.0,1.0)); |
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| 486 | geometry->setColorArray(colours); |
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| 487 | geometry->setColorBinding(osg::Geometry::BIND_OVERALL); |
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| 488 | |
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| 489 | |
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| 490 | |
|---|
| 491 | osg::Geometry* bevel = computeBevelEdge(geometry); |
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| 492 | geode->addDrawable(bevel); |
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| 493 | |
|---|
| 494 | computeThickness(geometry, thickness); |
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| 495 | |
|---|
| 496 | if (useTessellator) |
|---|
| 497 | { |
|---|
| 498 | osgUtil::Tessellator ts; |
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| 499 | ts.setWindingType(osgUtil::Tessellator::TESS_WINDING_POSITIVE); |
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| 500 | ts.setTessellationType(osgUtil::Tessellator::TESS_TYPE_GEOMETRY); |
|---|
| 501 | ts.retessellatePolygons(*geometry); |
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| 502 | |
|---|
| 503 | ts.retessellatePolygons(*bevel); |
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| 504 | |
|---|
| 505 | } |
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| 506 | |
|---|
| 507 | geode->addDrawable(geometry.get()); |
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| 508 | |
|---|
| 509 | transform->addChild(geode.get()); |
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| 510 | |
|---|
| 511 | group->addChild(transform.get()); |
|---|
| 512 | } |
|---|
| 513 | |
|---|
| 514 | std::string filename; |
|---|
| 515 | if (arguments.read("-o", filename)) osgDB::writeNodeFile(*group, filename); |
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| 516 | |
|---|
| 517 | osgViewer::Viewer viewer(arguments); |
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| 518 | viewer.setSceneData(group.get()); |
|---|
| 519 | viewer.addEventHandler( new osgGA::StateSetManipulator(viewer.getCamera()->getOrCreateStateSet()) ); |
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| 520 | return viewer.run(); |
|---|
| 521 | } |
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