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| 19 | #include <osg/ArgumentParser> |
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| 20 | #include <osg/Geode> |
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| 21 | #include <osg/Geometry> |
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| 22 | #include <osg/PositionAttitudeTransform> |
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| 23 | #include <osgText/Font3D> |
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| 24 | #include <osgDB/WriteFile> |
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| 25 | #include <osgGA/StateSetManipulator> |
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| 26 | #include <osgUtil/Tessellator> |
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| 27 | #include <osgViewer/Viewer> |
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| 28 | #include <osgViewer/ViewerEventHandlers> |
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| 29 | #include <osg/io_utils> |
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| 30 | |
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| 31 | extern int main_orig(int, char**); |
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| 32 | extern int main_test(int, char**); |
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| 33 | |
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| 34 | |
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| 35 | |
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| 36 | class Boundary |
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| 37 | { |
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| 38 | public: |
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| 39 | |
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| 40 | typedef std::pair<unsigned int, unsigned int> Segment; |
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| 41 | typedef std::vector<Segment> Segments; |
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| 42 | osg::ref_ptr<osg::Vec3Array> _vertices; |
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| 43 | Segments _segments; |
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| 44 | |
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| 45 | Boundary(osg::Vec3Array* vertices, unsigned int start, unsigned int count) |
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| 46 | { |
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| 47 | _vertices = vertices; |
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| 48 | |
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| 49 | if ((*_vertices)[start]==(*_vertices)[start+count-1]) |
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| 50 | { |
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| 51 | |
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| 52 | } |
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| 53 | else |
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| 54 | { |
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| 55 | OSG_NOTICE<<"Boundary is not a line loop"<<std::endl; |
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| 56 | } |
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| 57 | |
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| 58 | _segments.reserve(count-1); |
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| 59 | for(unsigned int i=start; i<start+count-1; ++i) |
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| 60 | { |
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| 61 | _segments.push_back(Segment(i,i+1)); |
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| 62 | } |
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| 63 | |
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| 64 | } |
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| 65 | |
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| 66 | osg::Vec3 computeRayIntersectionPoint(const osg::Vec3& a, const osg::Vec3& an, const osg::Vec3& c, const osg::Vec3& cn) |
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| 67 | { |
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| 68 | float denominator = ( cn.x() * an.y() - cn.y() * an.x()); |
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| 69 | if (denominator==0.0) |
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| 70 | { |
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| 71 | |
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| 72 | |
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| 73 | return (a+c)*0.5; |
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| 74 | } |
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| 75 | |
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| 76 | float t = ((a.x()-c.x())*an.y() - (a.y()-c.y())*an.x()) / denominator; |
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| 77 | return c + cn*t; |
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| 78 | } |
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| 79 | |
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| 80 | osg::Vec3 computeIntersectionPoint(const osg::Vec3& a, const osg::Vec3& b, const osg::Vec3& c, const osg::Vec3& d) |
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| 81 | { |
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| 82 | return computeRayIntersectionPoint(a, b-a, c, d-c); |
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| 83 | } |
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| 84 | |
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| 85 | osg::Vec3 computeBisectorNormal(const osg::Vec3& a, const osg::Vec3& b, const osg::Vec3& c, const osg::Vec3& d) |
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| 86 | { |
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| 87 | osg::Vec2 ab(a.x()-b.x(), a.y()-b.y()); |
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| 88 | osg::Vec2 dc(d.x()-c.x(), d.y()-c.y()); |
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| 89 | ab.normalize(); |
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| 90 | dc.normalize(); |
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| 91 | |
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| 92 | float e = dc.y() - ab.y(); |
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| 93 | float f = ab.x() - dc.x(); |
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| 94 | float denominator = sqrtf(e*e + f*f); |
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| 95 | float nx = e / denominator; |
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| 96 | float ny = f / denominator; |
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| 97 | if (( ab.x()*ny - ab.y()*nx) > 0.0f) |
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| 98 | { |
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| 99 | |
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| 100 | return osg::Vec3(nx,ny,0.0f); |
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| 101 | } |
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| 102 | else |
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| 103 | { |
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| 104 | OSG_NOTICE<<" computeBisectorNormal(a=["<<a<<"], b=["<<b<<"], c=["<<c<<"], d=["<<d<<"]), nx="<<nx<<", ny="<<ny<<", denominator="<<denominator<<" need to swap!!!"<<std::endl; |
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| 105 | return osg::Vec3(-nx,-ny,0.0f); |
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| 106 | } |
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| 107 | } |
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| 108 | |
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| 109 | float computeBisectorIntersectorThickness(const osg::Vec3& a, const osg::Vec3& b, const osg::Vec3& c, const osg::Vec3& d, const osg::Vec3& e, const osg::Vec3& f) |
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| 110 | { |
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| 111 | osg::Vec3 intersection_abcd = computeIntersectionPoint(a,b,c,d); |
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| 112 | osg::Vec3 bisector_abcd = computeBisectorNormal(a,b,c,d); |
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| 113 | osg::Vec3 intersection_cdef = computeIntersectionPoint(c,d,e,f); |
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| 114 | osg::Vec3 bisector_cdef = computeBisectorNormal(c,d,e,f); |
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| 115 | if (bisector_abcd==bisector_cdef) |
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| 116 | { |
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| 117 | |
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| 118 | |
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| 119 | return FLT_MAX; |
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| 120 | } |
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| 121 | |
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| 122 | osg::Vec3 bisector_intersection = computeRayIntersectionPoint(intersection_abcd,bisector_abcd, intersection_cdef, bisector_cdef); |
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| 123 | osg::Vec3 normal(d.y()-c.y(), c.x()-d.x(), 0.0); |
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| 124 | float cd_length = normal.normalize(); |
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| 125 | if (cd_length==0) |
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| 126 | { |
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| 127 | |
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| 128 | |
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| 129 | return FLT_MAX; |
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| 130 | } |
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| 131 | |
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| 132 | float thickness = (bisector_intersection - c) * normal; |
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| 133 | #if 0 |
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| 134 | OSG_NOTICE<<"computeBisectorIntersector(["<<a<<"], ["<<b<<"], ["<<c<<"], ["<<d<<"], ["<<e<<"], ["<<f<<"[)"<<std::endl; |
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| 135 | OSG_NOTICE<<" bisector_abcd = "<<bisector_abcd<<", bisector_cdef="<<bisector_cdef<<std::endl; |
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| 136 | OSG_NOTICE<<" bisector_intersection = "<<bisector_intersection<<", thickness = "<<thickness<<std::endl; |
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| 137 | #endif |
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| 138 | return thickness; |
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| 139 | } |
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| 140 | |
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| 141 | float computeThickness(unsigned int i) |
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| 142 | { |
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| 143 | Segment& seg_before = _segments[ (i+_segments.size()-1) % _segments.size() ]; |
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| 144 | Segment& seg_target = _segments[ (i) % _segments.size() ]; |
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| 145 | Segment& seg_after = _segments[ (i+1) % _segments.size() ]; |
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| 146 | return computeBisectorIntersectorThickness( |
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| 147 | (*_vertices)[seg_before.first], (*_vertices)[seg_before.second], |
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| 148 | (*_vertices)[seg_target.first], (*_vertices)[seg_target.second], |
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| 149 | (*_vertices)[seg_after.first], (*_vertices)[seg_after.second]); |
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| 150 | } |
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| 151 | |
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| 152 | void computeAllThickness() |
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| 153 | { |
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| 154 | for(unsigned int i=0; i<_segments.size(); ++i) |
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| 155 | { |
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| 156 | computeThickness(i); |
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| 157 | } |
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| 158 | } |
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| 159 | |
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| 160 | |
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| 161 | bool findMinThickness(unsigned int& minThickness_i, float& minThickness) |
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| 162 | { |
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| 163 | minThickness_i = _segments.size(); |
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| 164 | for(unsigned int i=0; i<_segments.size(); ++i) |
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| 165 | { |
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| 166 | float thickness = computeThickness(i); |
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| 167 | if (thickness>0.0 && thickness < minThickness) |
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| 168 | { |
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| 169 | minThickness = thickness; |
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| 170 | minThickness_i = i; |
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| 171 | } |
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| 172 | } |
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| 173 | |
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| 174 | return minThickness_i != _segments.size(); |
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| 175 | } |
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| 176 | |
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| 177 | void removeAllSegmentsBelowThickness(float targetThickness) |
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| 178 | { |
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| 179 | |
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| 180 | for(;;) |
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| 181 | { |
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| 182 | unsigned int minThickness_i = _segments.size(); |
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| 183 | float minThickness = targetThickness; |
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| 184 | if (!findMinThickness(minThickness_i,minThickness)) break; |
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| 185 | |
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| 186 | |
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| 187 | _segments.erase(_segments.begin()+minThickness_i); |
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| 188 | } |
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| 189 | } |
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| 190 | |
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| 191 | osg::Vec3 computeBisectorPoint(unsigned int i, float targetThickness) |
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| 192 | { |
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| 193 | Segment& seg_before = _segments[ (i+_segments.size()-1) % _segments.size() ]; |
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| 194 | Segment& seg_target = _segments[ (i) % _segments.size() ]; |
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| 195 | osg::Vec3& a = (*_vertices)[seg_before.first]; |
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| 196 | osg::Vec3& b = (*_vertices)[seg_before.second]; |
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| 197 | osg::Vec3& c = (*_vertices)[seg_target.first]; |
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| 198 | osg::Vec3& d = (*_vertices)[seg_target.second]; |
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| 199 | osg::Vec3 intersection_abcd = computeIntersectionPoint(a,b,c,d); |
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| 200 | osg::Vec3 bisector_abcd = computeBisectorNormal(a,b,c,d); |
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| 201 | osg::Vec3 ab_sidevector(b.y()-a.y(), a.x()-b.x(), 0.0); |
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| 202 | ab_sidevector.normalize(); |
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| 203 | float scale_factor = 1.0/ (bisector_abcd*ab_sidevector); |
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| 204 | osg::Vec3 new_vertex = intersection_abcd + bisector_abcd*(scale_factor*targetThickness); |
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| 205 | |
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| 206 | |
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| 207 | |
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| 208 | new_vertex.z() += 0.5f; |
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| 209 | return new_vertex; |
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| 210 | } |
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| 211 | |
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| 212 | void addBoundaryToGeometry(osg::Geometry* geometry, float targetThickness) |
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| 213 | { |
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| 214 | if (_segments.empty()) return; |
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| 215 | |
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| 216 | if (geometry->getVertexArray()==0) geometry->setVertexArray(new osg::Vec3Array); |
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| 217 | osg::Vec3Array* new_vertices = dynamic_cast<osg::Vec3Array*>(geometry->getVertexArray()); |
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| 218 | |
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| 219 | unsigned int first = new_vertices->size(); |
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| 220 | unsigned int count = 0; |
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| 221 | |
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| 222 | |
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| 223 | |
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| 224 | |
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| 225 | |
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| 226 | unsigned int previous_second = _segments[0].second; |
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| 227 | osg::Vec3 newPoint = computeBisectorPoint(0, targetThickness); |
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| 228 | new_vertices->push_back(newPoint); |
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| 229 | ++count; |
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| 230 | |
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| 231 | for(unsigned int i=1; i<_segments.size(); ++i) |
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| 232 | { |
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| 233 | previous_second = _segments[i].second; |
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| 234 | newPoint = computeBisectorPoint(i, targetThickness); |
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| 235 | new_vertices->push_back(newPoint); |
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| 236 | ++count; |
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| 237 | } |
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| 238 | |
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| 239 | |
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| 240 | new_vertices->push_back((*new_vertices)[first]); |
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| 241 | ++count; |
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| 242 | |
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| 243 | |
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| 244 | if (count!=0) geometry->addPrimitiveSet(new osg::DrawArrays(GL_POLYGON, first, count)); |
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| 245 | } |
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| 246 | |
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| 247 | }; |
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| 248 | |
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| 249 | |
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| 250 | osg::Geometry* computeThickness(osg::Geometry* orig_geometry, float thickness) |
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| 251 | { |
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| 252 | |
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| 253 | osg::Vec3Array* orig_vertices = dynamic_cast<osg::Vec3Array*>(orig_geometry->getVertexArray()); |
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| 254 | osg::Geometry::PrimitiveSetList& orig_primitives = orig_geometry->getPrimitiveSetList(); |
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| 255 | |
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| 256 | osg::Geometry* new_geometry = new osg::Geometry; |
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| 257 | |
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| 258 | osg::Vec4Array* new_colours = new osg::Vec4Array; |
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| 259 | new_colours->push_back(osg::Vec4(1.0,1.0,0.0,1.0)); |
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| 260 | new_geometry->setColorArray(new_colours); |
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| 261 | new_geometry->setColorBinding(osg::Geometry::BIND_OVERALL); |
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| 262 | |
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| 263 | for(osg::Geometry::PrimitiveSetList::iterator itr = orig_primitives.begin(); |
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| 264 | itr != orig_primitives.end(); |
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| 265 | ++itr) |
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| 266 | { |
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| 267 | osg::DrawArrays* drawArray = dynamic_cast<osg::DrawArrays*>(itr->get()); |
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| 268 | if (drawArray && drawArray->getMode()==GL_POLYGON) |
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| 269 | { |
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| 270 | Boundary boundary(orig_vertices, drawArray->getFirst(), drawArray->getCount()); |
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| 271 | boundary.computeAllThickness(); |
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| 272 | |
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| 273 | boundary.removeAllSegmentsBelowThickness(thickness); |
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| 274 | boundary.addBoundaryToGeometry(new_geometry, thickness); |
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| 275 | } |
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| 276 | } |
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| 277 | return new_geometry; |
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| 278 | } |
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| 279 | |
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| 280 | int main(int argc, char** argv) |
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| 281 | { |
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| 282 | osg::ArgumentParser arguments(&argc, argv); |
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| 283 | |
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| 284 | if (arguments.read("--test")) |
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| 285 | { |
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| 286 | return main_test(argc,argv); |
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| 287 | } |
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| 288 | else if (arguments.read("--original") || arguments.read("--orig")) |
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| 289 | { |
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| 290 | return main_orig(argc,argv); |
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| 291 | } |
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| 292 | |
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| 293 | std::string fontFile("arial.ttf"); |
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| 294 | while(arguments.read("-f",fontFile)) {} |
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| 295 | |
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| 296 | std::string word("This is a simple test"); |
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| 297 | |
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| 298 | while(arguments.read("--ascii")) |
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| 299 | { |
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| 300 | word.clear(); |
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| 301 | for(unsigned int c=' '; c<=127;++c) |
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| 302 | { |
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| 303 | word.push_back(c); |
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| 304 | } |
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| 305 | } |
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| 306 | |
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| 307 | while(arguments.read("-w",word)) {} |
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| 308 | |
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| 309 | osg::ref_ptr<osgText::Font3D> font = osgText::readFont3DFile(fontFile); |
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| 310 | if (!font) return 1; |
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| 311 | OSG_NOTICE<<"Read font "<<fontFile<<" font="<<font.get()<<std::endl; |
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| 312 | |
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| 313 | bool useTessellator = false; |
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| 314 | while(arguments.read("-t") || arguments.read("--tessellate")) { useTessellator = true; } |
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| 315 | |
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| 316 | float thickness = 5.0; |
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| 317 | while(arguments.read("--thickness",thickness)) {} |
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| 318 | |
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| 319 | osg::ref_ptr<osg::Group> group = new osg::Group; |
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| 320 | osg::Vec3 position; |
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| 321 | |
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| 322 | for(unsigned int i=0; i<word.size(); ++i) |
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| 323 | { |
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| 324 | osg::ref_ptr<osgText::Font3D::Glyph3D> glyph = font->getGlyph(word[i]); |
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| 325 | if (!glyph) return 1; |
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| 326 | |
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| 327 | osg::ref_ptr<osg::PositionAttitudeTransform> transform = new osg::PositionAttitudeTransform; |
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| 328 | transform->setPosition(position); |
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| 329 | transform->setAttitude(osg::Quat(osg::inDegrees(90.0),osg::Vec3d(1.0,0.0,0.0))); |
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| 330 | |
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| 331 | position.x() += glyph->getHorizontalWidth(); |
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| 332 | |
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| 333 | osg::ref_ptr<osg::Geode> geode = new osg::Geode; |
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| 334 | |
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| 335 | osg::Vec3Array* vertices = glyph->getRawVertexArray(); |
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| 336 | osg::Geometry::PrimitiveSetList& primitives = glyph->getRawFacePrimitiveSetList(); |
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| 337 | |
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| 338 | osg::ref_ptr<osg::Geometry> geometry = new osg::Geometry; |
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| 339 | geometry->setVertexArray(vertices); |
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| 340 | geometry->setPrimitiveSetList(primitives); |
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| 341 | osg::Vec4Array* colours = new osg::Vec4Array; |
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| 342 | colours->push_back(osg::Vec4(1.0,1.0,1.0,1.0)); |
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| 343 | geometry->setColorArray(colours); |
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| 344 | geometry->setColorBinding(osg::Geometry::BIND_OVERALL); |
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| 345 | |
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| 346 | osg::Geometry* bevel = computeThickness(geometry, thickness); |
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| 347 | |
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| 348 | if (bevel) geode->addDrawable(bevel); |
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| 349 | |
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| 350 | if (useTessellator) |
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| 351 | { |
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| 352 | if (geometry) |
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| 353 | { |
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| 354 | osgUtil::Tessellator ts; |
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| 355 | ts.setWindingType(osgUtil::Tessellator::TESS_WINDING_POSITIVE); |
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| 356 | ts.setTessellationType(osgUtil::Tessellator::TESS_TYPE_GEOMETRY); |
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| 357 | ts.retessellatePolygons(*geometry); |
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| 358 | } |
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| 359 | |
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| 360 | if (bevel) |
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| 361 | { |
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| 362 | osgUtil::Tessellator ts; |
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| 363 | ts.setWindingType(osgUtil::Tessellator::TESS_WINDING_POSITIVE); |
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| 364 | ts.setTessellationType(osgUtil::Tessellator::TESS_TYPE_GEOMETRY); |
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| 365 | ts.retessellatePolygons(*bevel); |
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| 366 | } |
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| 367 | |
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| 368 | } |
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| 369 | |
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| 370 | geode->addDrawable(geometry.get()); |
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| 371 | |
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| 372 | transform->addChild(geode.get()); |
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| 373 | |
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| 374 | group->addChild(transform.get()); |
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| 375 | } |
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| 376 | |
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| 377 | std::string filename; |
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| 378 | if (arguments.read("-o", filename)) osgDB::writeNodeFile(*group, filename); |
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| 379 | |
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| 380 | osgViewer::Viewer viewer(arguments); |
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| 381 | viewer.setSceneData(group.get()); |
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| 382 | viewer.addEventHandler( new osgGA::StateSetManipulator(viewer.getCamera()->getOrCreateStateSet()) ); |
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| 383 | return viewer.run(); |
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| 384 | } |
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