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| 19 | #include <osg/ArgumentParser> |
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| 20 | #include <osg/Geode> |
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| 21 | #include <osg/Geometry> |
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| 22 | #include <osg/CullFace> |
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| 23 | #include <osg/TriangleIndexFunctor> |
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| 24 | #include <osg/PositionAttitudeTransform> |
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| 25 | #include <osgUtil/SmoothingVisitor> |
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| 26 | #include <osgText/Font3D> |
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| 27 | #include <osgDB/WriteFile> |
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| 28 | #include <osgGA/StateSetManipulator> |
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| 29 | #include <osgUtil/Tessellator> |
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| 30 | #include <osgViewer/Viewer> |
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| 31 | #include <osgViewer/ViewerEventHandlers> |
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| 32 | #include <osg/io_utils> |
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| 33 | |
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| 34 | #include "GlyphGeometry.h" |
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| 35 | |
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| 36 | extern int main_orig(int, char**); |
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| 37 | extern int main_test(int, char**); |
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| 38 | |
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| 39 | |
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| 40 | |
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| 41 | class Boundary |
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| 42 | { |
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| 43 | public: |
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| 44 | |
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| 45 | typedef std::pair<unsigned int, unsigned int> Segment; |
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| 46 | typedef std::vector<Segment> Segments; |
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| 47 | osg::ref_ptr<osg::Vec3Array> _vertices; |
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| 48 | unsigned int _start; |
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| 49 | unsigned int _count; |
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| 50 | Segments _segments; |
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| 51 | |
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| 52 | Boundary(osg::Vec3Array* vertices, unsigned int start, unsigned int count) |
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| 53 | { |
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| 54 | _vertices = vertices; |
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| 55 | _start = start; |
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| 56 | _count = count; |
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| 57 | |
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| 58 | if ((*_vertices)[start]==(*_vertices)[start+count-1]) |
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| 59 | { |
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| 60 | |
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| 61 | } |
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| 62 | else |
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| 63 | { |
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| 64 | OSG_NOTICE<<"Boundary is not a line loop"<<std::endl; |
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| 65 | } |
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| 66 | |
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| 67 | _segments.reserve(count-1); |
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| 68 | for(unsigned int i=start; i<start+count-2; ++i) |
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| 69 | { |
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| 70 | _segments.push_back(Segment(i,i+1)); |
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| 71 | } |
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| 72 | _segments.push_back(Segment(start+count-2,start)); |
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| 73 | |
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| 74 | } |
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| 75 | |
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| 76 | osg::Vec3 computeRayIntersectionPoint(const osg::Vec3& a, const osg::Vec3& an, const osg::Vec3& c, const osg::Vec3& cn) |
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| 77 | { |
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| 78 | float denominator = ( cn.x() * an.y() - cn.y() * an.x()); |
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| 79 | if (denominator==0.0f) |
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| 80 | { |
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| 81 | |
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| 82 | |
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| 83 | return (a+c)*0.5f; |
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| 84 | } |
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| 85 | |
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| 86 | float t = ((a.x()-c.x())*an.y() - (a.y()-c.y())*an.x()) / denominator; |
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| 87 | return c + cn*t; |
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| 88 | } |
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| 89 | |
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| 90 | osg::Vec3 computeIntersectionPoint(const osg::Vec3& a, const osg::Vec3& b, const osg::Vec3& c, const osg::Vec3& d) |
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| 91 | { |
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| 92 | return computeRayIntersectionPoint(a, b-a, c, d-c); |
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| 93 | } |
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| 94 | |
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| 95 | osg::Vec3 computeBisectorNormal(const osg::Vec3& a, const osg::Vec3& b, const osg::Vec3& c, const osg::Vec3& d) |
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| 96 | { |
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| 97 | osg::Vec2 ab(a.x()-b.x(), a.y()-b.y()); |
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| 98 | osg::Vec2 dc(d.x()-c.x(), d.y()-c.y()); |
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| 99 | ab.normalize(); |
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| 100 | dc.normalize(); |
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| 101 | |
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| 102 | float e = dc.y() - ab.y(); |
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| 103 | float f = ab.x() - dc.x(); |
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| 104 | float denominator = sqrtf(e*e + f*f); |
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| 105 | float nx = e / denominator; |
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| 106 | float ny = f / denominator; |
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| 107 | if (( ab.x()*ny - ab.y()*nx) > 0.0f) |
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| 108 | { |
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| 109 | |
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| 110 | return osg::Vec3(nx,ny,0.0f); |
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| 111 | } |
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| 112 | else |
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| 113 | { |
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| 114 | OSG_NOTICE<<" computeBisectorNormal(a=["<<a<<"], b=["<<b<<"], c=["<<c<<"], d=["<<d<<"]), nx="<<nx<<", ny="<<ny<<", denominator="<<denominator<<" need to swap!!!"<<std::endl; |
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| 115 | return osg::Vec3(-nx,-ny,0.0f); |
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| 116 | } |
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| 117 | } |
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| 118 | |
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| 119 | float computeBisectorIntersectorThickness(const osg::Vec3& a, const osg::Vec3& b, const osg::Vec3& c, const osg::Vec3& d, const osg::Vec3& e, const osg::Vec3& f) |
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| 120 | { |
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| 121 | osg::Vec3 intersection_abcd = computeIntersectionPoint(a,b,c,d); |
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| 122 | osg::Vec3 bisector_abcd = computeBisectorNormal(a,b,c,d); |
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| 123 | osg::Vec3 intersection_cdef = computeIntersectionPoint(c,d,e,f); |
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| 124 | osg::Vec3 bisector_cdef = computeBisectorNormal(c,d,e,f); |
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| 125 | if (bisector_abcd==bisector_cdef) |
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| 126 | { |
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| 127 | |
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| 128 | |
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| 129 | return FLT_MAX; |
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| 130 | } |
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| 131 | |
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| 132 | osg::Vec3 bisector_intersection = computeRayIntersectionPoint(intersection_abcd,bisector_abcd, intersection_cdef, bisector_cdef); |
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| 133 | osg::Vec3 normal(d.y()-c.y(), c.x()-d.x(), 0.0); |
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| 134 | float cd_length = normal.normalize(); |
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| 135 | if (cd_length==0) |
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| 136 | { |
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| 137 | |
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| 138 | |
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| 139 | return FLT_MAX; |
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| 140 | } |
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| 141 | |
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| 142 | float thickness = (bisector_intersection - c) * normal; |
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| 143 | #if 0 |
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| 144 | OSG_NOTICE<<"computeBisectorIntersector(["<<a<<"], ["<<b<<"], ["<<c<<"], ["<<d<<"], ["<<e<<"], ["<<f<<"[)"<<std::endl; |
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| 145 | OSG_NOTICE<<" bisector_abcd = "<<bisector_abcd<<", bisector_cdef="<<bisector_cdef<<std::endl; |
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| 146 | OSG_NOTICE<<" bisector_intersection = "<<bisector_intersection<<", thickness = "<<thickness<<std::endl; |
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| 147 | #endif |
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| 148 | return thickness; |
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| 149 | } |
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| 150 | |
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| 151 | |
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| 152 | float computeThickness(unsigned int i) |
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| 153 | { |
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| 154 | Segment& seg_before = _segments[ (i+_segments.size()-1) % _segments.size() ]; |
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| 155 | Segment& seg_target = _segments[ (i) % _segments.size() ]; |
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| 156 | Segment& seg_after = _segments[ (i+1) % _segments.size() ]; |
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| 157 | return computeBisectorIntersectorThickness( |
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| 158 | (*_vertices)[seg_before.first], (*_vertices)[seg_before.second], |
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| 159 | (*_vertices)[seg_target.first], (*_vertices)[seg_target.second], |
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| 160 | (*_vertices)[seg_after.first], (*_vertices)[seg_after.second]); |
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| 161 | } |
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| 162 | |
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| 163 | void computeAllThickness() |
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| 164 | { |
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| 165 | for(unsigned int i=0; i<_segments.size(); ++i) |
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| 166 | { |
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| 167 | computeThickness(i); |
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| 168 | } |
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| 169 | } |
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| 170 | |
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| 171 | |
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| 172 | bool findMinThickness(unsigned int& minThickness_i, float& minThickness) |
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| 173 | { |
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| 174 | minThickness_i = _segments.size(); |
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| 175 | for(unsigned int i=0; i<_segments.size(); ++i) |
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| 176 | { |
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| 177 | float thickness = computeThickness(i); |
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| 178 | if (thickness>0.0 && thickness < minThickness) |
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| 179 | { |
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| 180 | minThickness = thickness; |
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| 181 | minThickness_i = i; |
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| 182 | } |
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| 183 | } |
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| 184 | |
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| 185 | return minThickness_i != _segments.size(); |
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| 186 | } |
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| 187 | |
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| 188 | void removeAllSegmentsBelowThickness(float targetThickness) |
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| 189 | { |
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| 190 | |
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| 191 | for(;;) |
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| 192 | { |
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| 193 | unsigned int minThickness_i = _segments.size(); |
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| 194 | float minThickness = targetThickness; |
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| 195 | if (!findMinThickness(minThickness_i,minThickness)) break; |
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| 196 | |
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| 197 | |
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| 198 | _segments.erase(_segments.begin()+minThickness_i); |
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| 199 | } |
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| 200 | } |
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| 201 | |
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| 202 | bool findMaxThickness(unsigned int& maxThickness_i, float& maxThickness) |
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| 203 | { |
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| 204 | maxThickness_i = _segments.size(); |
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| 205 | for(unsigned int i=0; i<_segments.size(); ++i) |
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| 206 | { |
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| 207 | float thickness = computeThickness(i); |
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| 208 | if (thickness<0.0 && thickness > maxThickness) |
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| 209 | { |
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| 210 | maxThickness = thickness; |
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| 211 | maxThickness_i = i; |
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| 212 | } |
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| 213 | } |
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| 214 | |
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| 215 | return maxThickness_i != _segments.size(); |
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| 216 | } |
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| 217 | |
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| 218 | |
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| 219 | void removeAllSegmentsAboveThickness(float targetThickness) |
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| 220 | { |
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| 221 | |
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| 222 | for(;;) |
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| 223 | { |
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| 224 | unsigned int maxThickness_i = _segments.size(); |
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| 225 | float maxThickness = targetThickness; |
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| 226 | if (!findMaxThickness(maxThickness_i,maxThickness)) break; |
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| 227 | |
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| 228 | |
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| 229 | _segments.erase(_segments.begin()+maxThickness_i); |
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| 230 | } |
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| 231 | } |
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| 232 | |
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| 233 | osg::Vec3 computeBisectorPoint(unsigned int i, float targetThickness) |
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| 234 | { |
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| 235 | Segment& seg_before = _segments[ (i+_segments.size()-1) % _segments.size() ]; |
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| 236 | Segment& seg_target = _segments[ (i) % _segments.size() ]; |
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| 237 | osg::Vec3& a = (*_vertices)[seg_before.first]; |
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| 238 | osg::Vec3& b = (*_vertices)[seg_before.second]; |
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| 239 | osg::Vec3& c = (*_vertices)[seg_target.first]; |
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| 240 | osg::Vec3& d = (*_vertices)[seg_target.second]; |
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| 241 | osg::Vec3 intersection_abcd = computeIntersectionPoint(a,b,c,d); |
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| 242 | osg::Vec3 bisector_abcd = computeBisectorNormal(a,b,c,d); |
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| 243 | osg::Vec3 ab_sidevector(b.y()-a.y(), a.x()-b.x(), 0.0); |
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| 244 | ab_sidevector.normalize(); |
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| 245 | float scale_factor = 1.0/ (bisector_abcd*ab_sidevector); |
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| 246 | osg::Vec3 new_vertex = intersection_abcd + bisector_abcd*(scale_factor*targetThickness); |
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| 247 | |
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| 248 | |
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| 249 | return new_vertex; |
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| 250 | } |
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| 251 | |
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| 252 | void addBoundaryToGeometry(osg::Geometry* geometry, float targetThickness) |
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| 253 | { |
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| 254 | if (_segments.empty()) return; |
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| 255 | |
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| 256 | if (geometry->getVertexArray()==0) geometry->setVertexArray(new osg::Vec3Array); |
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| 257 | osg::Vec3Array* new_vertices = dynamic_cast<osg::Vec3Array*>(geometry->getVertexArray()); |
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| 258 | |
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| 259 | |
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| 260 | osg::DrawElementsUShort* face = new osg::DrawElementsUShort(GL_POLYGON); |
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| 261 | face->setName("face"); |
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| 262 | |
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| 263 | |
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| 264 | new_vertices->reserve(new_vertices->size() + _segments.size()+1 + _count); |
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| 265 | |
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| 266 | |
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| 267 | unsigned int previous_second = _segments[0].second; |
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| 268 | osg::Vec3 newPoint = computeBisectorPoint(0, targetThickness); |
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| 269 | unsigned int first = new_vertices->size(); |
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| 270 | new_vertices->push_back(newPoint); |
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| 271 | |
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| 272 | if (_segments[0].first != _start) |
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| 273 | { |
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| 274 | |
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| 275 | for(unsigned int j=_start; j<=_segments[0].first;++j) |
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| 276 | { |
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| 277 | face->push_back(first); |
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| 278 | } |
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| 279 | } |
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| 280 | else |
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| 281 | { |
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| 282 | face->push_back(first); |
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| 283 | } |
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| 284 | |
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| 285 | |
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| 286 | for(unsigned int i=1; i<_segments.size(); ++i) |
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| 287 | { |
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| 288 | newPoint = computeBisectorPoint(i, targetThickness); |
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| 289 | unsigned int vi = new_vertices->size(); |
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| 290 | new_vertices->push_back(newPoint); |
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| 291 | |
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| 292 | if (previous_second != _segments[i].first) |
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| 293 | { |
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| 294 | |
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| 295 | for(unsigned int j=previous_second; j<=_segments[i].first;++j) |
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| 296 | { |
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| 297 | face->push_back(vi); |
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| 298 | } |
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| 299 | } |
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| 300 | else |
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| 301 | { |
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| 302 | face->push_back(vi); |
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| 303 | } |
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| 304 | |
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| 305 | previous_second = _segments[i].second; |
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| 306 | } |
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| 307 | |
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| 308 | |
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| 309 | |
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| 310 | |
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| 311 | while(face->size() < _count) |
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| 312 | { |
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| 313 | face->push_back(first); |
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| 314 | } |
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| 315 | |
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| 316 | |
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| 317 | geometry->addPrimitiveSet(face); |
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| 318 | |
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| 319 | osg::DrawElementsUShort* bevel = new osg::DrawElementsUShort(GL_QUAD_STRIP); |
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| 320 | bevel->setName("bevel"); |
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| 321 | bevel->reserve(_count*2); |
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| 322 | for(unsigned int i=0; i<_count; ++i) |
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| 323 | { |
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| 324 | unsigned int vi = new_vertices->size(); |
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| 325 | new_vertices->push_back((*_vertices)[_start+i]); |
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| 326 | bevel->push_back(vi); |
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| 327 | bevel->push_back((*face)[i]); |
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| 328 | } |
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| 329 | geometry->addPrimitiveSet(bevel); |
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| 330 | } |
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| 331 | |
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| 332 | }; |
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| 333 | |
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| 334 | osg::Geometry* getGeometryComponent(osg::Geometry* geometry, bool bevel) |
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| 335 | { |
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| 336 | osg::Vec3Array* vertices = dynamic_cast<osg::Vec3Array*>(geometry->getVertexArray()); |
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| 337 | if (!vertices) return 0; |
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| 338 | |
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| 339 | osg::Geometry* new_geometry = new osg::Geometry; |
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| 340 | osg::Vec3Array* new_vertices = new osg::Vec3Array(*vertices); |
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| 341 | new_geometry->setVertexArray(new_vertices); |
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| 342 | |
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| 343 | for(unsigned int i=0; i<geometry->getNumPrimitiveSets(); ++i) |
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| 344 | { |
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| 345 | osg::PrimitiveSet* primitiveSet = geometry->getPrimitiveSet(i); |
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| 346 | if (primitiveSet->getName()=="bevel") |
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| 347 | { |
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| 348 | if (bevel) new_geometry->addPrimitiveSet(primitiveSet); |
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| 349 | } |
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| 350 | else |
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| 351 | { |
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| 352 | if (!bevel) new_geometry->addPrimitiveSet(primitiveSet); |
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| 353 | } |
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| 354 | } |
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| 355 | |
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| 356 | osg::Vec4Array* new_colours = new osg::Vec4Array; |
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| 357 | new_colours->push_back(bevel ? osg::Vec4(1.0,1.0,0.0,1.0) : osg::Vec4(1.0,0.0,0.0,1.0)); |
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| 358 | new_geometry->setColorArray(new_colours); |
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| 359 | new_geometry->setColorBinding(osg::Geometry::BIND_OVERALL); |
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| 360 | |
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| 361 | if (!bevel) |
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| 362 | { |
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| 363 | osg::Vec3Array* normals = new osg::Vec3Array; |
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| 364 | normals->push_back(osg::Vec3(0.0,0.0,1.0)); |
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| 365 | new_geometry->setNormalArray(normals); |
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| 366 | new_geometry->setNormalBinding(osg::Geometry::BIND_OVERALL); |
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| 367 | } |
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| 368 | |
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| 369 | return new_geometry; |
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| 370 | } |
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| 371 | |
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| 372 | osg::Geometry* computeBevelGeometry(osg::Geometry* geometry, osgText::BevelProfile& profile, float width) |
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| 373 | { |
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| 374 | if (!geometry) return 0; |
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| 375 | |
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| 376 | osg::Vec3Array* orig_vertices = dynamic_cast<osg::Vec3Array*>(geometry->getVertexArray()); |
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| 377 | if (!orig_vertices) return 0; |
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| 378 | |
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| 379 | if (geometry->getNumPrimitiveSets()==0) return 0; |
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| 380 | |
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| 381 | osg::Geometry* new_geometry = new osg::Geometry; |
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| 382 | |
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| 383 | osg::Vec3Array* new_vertices = new osg::Vec3Array; |
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| 384 | new_geometry->setVertexArray(new_vertices); |
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| 385 | |
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| 386 | osg::Vec3 forward(0.0f, 0.0f, -width); |
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| 387 | |
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| 388 | for(unsigned int prim_i=0; prim_i<geometry->getNumPrimitiveSets(); ++prim_i) |
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| 389 | { |
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| 390 | osg::DrawElementsUShort* bevel = dynamic_cast<osg::DrawElementsUShort*>(geometry->getPrimitiveSet(prim_i)); |
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| 391 | if (!bevel) continue; |
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| 392 | |
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| 393 | unsigned int no_vertices_on_boundary = bevel->size()/2; |
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| 394 | |
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| 395 | osgText::BevelProfile::Vertices& profileVertices = profile.getVertices(); |
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| 396 | unsigned int no_vertices_on_bevel = profileVertices.size(); |
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| 397 | |
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| 398 | unsigned int start = new_vertices->size(); |
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| 399 | |
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| 400 | |
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| 401 | for(unsigned int i=0; i<bevel->size()-1;) |
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| 402 | { |
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| 403 | osg::Vec3& top_vertex = (*orig_vertices)[ (*bevel)[i++] ]; |
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| 404 | osg::Vec3& base_vertex = (*orig_vertices)[ (*bevel)[i++] ]; |
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| 405 | osg::Vec3 up = top_vertex-base_vertex; |
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| 406 | for(unsigned int j=0; j<no_vertices_on_bevel; ++j) |
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| 407 | { |
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| 408 | osg::Vec2& pv = profileVertices[j]; |
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| 409 | osg::Vec3 pos( base_vertex + (forward * pv.x()) + (up * pv.y()) ); |
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| 410 | new_vertices->push_back(pos); |
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| 411 | } |
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| 412 | } |
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| 413 | |
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| 414 | osg::DrawElementsUShort* elements = new osg::DrawElementsUShort(GL_TRIANGLES); |
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| 415 | for(unsigned int i = 0; i< no_vertices_on_boundary-1; ++i) |
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| 416 | { |
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| 417 | for(unsigned int j=0; j<no_vertices_on_bevel-1; ++j) |
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| 418 | { |
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| 419 | unsigned int base = start + i*no_vertices_on_bevel + j; |
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| 420 | unsigned int next = base + no_vertices_on_bevel; |
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| 421 | |
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| 422 | elements->push_back(base); |
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| 423 | elements->push_back(next); |
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| 424 | elements->push_back(base+1); |
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| 425 | |
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| 426 | elements->push_back(base+1); |
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| 427 | elements->push_back(next); |
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| 428 | elements->push_back(next+1); |
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| 429 | } |
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| 430 | } |
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| 431 | |
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| 432 | new_geometry->addPrimitiveSet(elements); |
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| 433 | } |
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| 434 | |
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| 435 | return new_geometry; |
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| 436 | } |
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| 437 | |
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| 438 | struct CollectTriangleIndicesFunctor |
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| 439 | { |
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| 440 | CollectTriangleIndicesFunctor() {} |
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| 441 | |
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| 442 | typedef std::vector<unsigned int> Indices; |
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| 443 | Indices _indices; |
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| 444 | |
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| 445 | void operator() (unsigned int p1, unsigned int p2, unsigned int p3) |
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| 446 | { |
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| 447 | if (p1==p2 || p2==p3 || p1==p3) |
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| 448 | { |
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| 449 | return; |
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| 450 | } |
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| 451 | |
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| 452 | _indices.push_back(p1); |
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| 453 | _indices.push_back(p3); |
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| 454 | _indices.push_back(p2); |
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| 455 | |
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| 456 | } |
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| 457 | }; |
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| 458 | |
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| 459 | osg::Geometry* computeFrontAndBackGeometry(osg::Geometry* geometry, float width) |
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| 460 | { |
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| 461 | if (!geometry) return 0; |
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| 462 | |
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| 463 | osg::Vec3Array* orig_vertices = dynamic_cast<osg::Vec3Array*>(geometry->getVertexArray()); |
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| 464 | if (!orig_vertices) return 0; |
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| 465 | |
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| 466 | if (geometry->getNumPrimitiveSets()==0) return 0; |
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| 467 | |
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| 468 | osg::TriangleIndexFunctor<CollectTriangleIndicesFunctor> ctif; |
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| 469 | geometry->accept(ctif); |
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| 470 | CollectTriangleIndicesFunctor::Indices& face = ctif._indices; |
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| 471 | |
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| 472 | osg::Geometry* new_geometry = new osg::Geometry; |
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| 473 | |
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| 474 | osg::Vec3Array* new_vertices = new osg::Vec3Array; |
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| 475 | new_geometry->setVertexArray(new_vertices); |
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| 476 | |
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| 477 | osg::Vec3 forward(0.0f, 0.0f, -width); |
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| 478 | |
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| 479 | |
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| 480 | osg::DrawElementsUShort* front_face = new osg::DrawElementsUShort(GL_TRIANGLES); |
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| 481 | new_geometry->addPrimitiveSet(front_face); |
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| 482 | for(unsigned int i=0; i<face.size();++i) |
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| 483 | { |
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| 484 | osg::Vec3& vertex = (*orig_vertices)[ face[i] ]; |
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| 485 | front_face->push_back(new_vertices->size()); |
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| 486 | new_vertices->push_back(vertex); |
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| 487 | } |
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| 488 | |
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| 489 | |
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| 490 | osg::DrawElementsUShort* back_face = new osg::DrawElementsUShort(GL_TRIANGLES); |
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| 491 | new_geometry->addPrimitiveSet(back_face); |
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| 492 | for(unsigned int i=0; i<face.size();++i) |
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| 493 | { |
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| 494 | osg::Vec3 vertex = (*orig_vertices)[ face[face.size()-i-1] ] + forward; |
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| 495 | back_face->push_back(new_vertices->size()); |
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| 496 | new_vertices->push_back(vertex); |
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| 497 | } |
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| 498 | |
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| 499 | return new_geometry; |
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| 500 | } |
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| 501 | |
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| 502 | |
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| 503 | osg::Geometry* createShell(osg::Geometry* geometry, float distance) |
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| 504 | { |
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| 505 | if (!geometry) return 0; |
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| 506 | |
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| 507 | osg::Vec3Array* orig_vertices = dynamic_cast<osg::Vec3Array*>(geometry->getVertexArray()); |
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| 508 | if (!orig_vertices) return 0; |
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| 509 | |
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| 510 | osg::Vec3Array* orig_normals = dynamic_cast<osg::Vec3Array*>(geometry->getNormalArray()); |
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| 511 | if (!orig_normals) return 0; |
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| 512 | |
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| 513 | if (orig_vertices->size() != orig_normals->size()) return 0; |
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| 514 | |
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| 515 | osg::Geometry* new_geometry = new osg::Geometry; |
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| 516 | osg::Vec3Array* new_vertices = new osg::Vec3Array(orig_vertices->size()); |
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| 517 | for(unsigned int i=0; i<orig_vertices->size(); ++i) |
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| 518 | { |
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| 519 | (*new_vertices)[i] = (*orig_vertices)[i] + (*orig_normals)[i]*distance; |
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| 520 | } |
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| 521 | |
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| 522 | new_geometry->setVertexArray(new_vertices); |
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| 523 | |
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| 524 | osg::Vec4Array* new_colours = new osg::Vec4Array; |
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| 525 | new_colours->push_back(osg::Vec4(1.0,1.0,1.0,0.2)); |
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| 526 | new_geometry->setColorArray(new_colours); |
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| 527 | new_geometry->setColorBinding(osg::Geometry::BIND_OVERALL); |
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| 528 | |
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| 529 | osg::TriangleIndexFunctor<CollectTriangleIndicesFunctor> ctif; |
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| 530 | geometry->accept(ctif); |
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| 531 | |
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| 532 | |
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| 533 | osg::DrawElementsUInt* shell = new osg::DrawElementsUInt(GL_TRIANGLES); |
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| 534 | new_geometry->addPrimitiveSet(shell); |
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| 535 | CollectTriangleIndicesFunctor::Indices& face = ctif._indices; |
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| 536 | for(unsigned int i=0; i<face.size();++i) |
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| 537 | { |
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| 538 | shell->push_back(face[i]); |
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| 539 | } |
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| 540 | |
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| 541 | osg::StateSet* stateset = new_geometry->getOrCreateStateSet(); |
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| 542 | stateset->setMode(GL_BLEND, osg::StateAttribute::ON); |
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| 543 | stateset->setMode(GL_LIGHTING, osg::StateAttribute::OFF); |
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| 544 | stateset->setAttributeAndModes(new osg::CullFace, osg::StateAttribute::ON); |
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| 545 | stateset->setRenderingHint(osg::StateSet::TRANSPARENT_BIN); |
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| 546 | return new_geometry; |
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| 547 | } |
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| 548 | |
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| 549 | |
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| 550 | osg::Geometry* computeThickness(osg::Geometry* orig_geometry, float thickness) |
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| 551 | { |
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| 552 | |
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| 553 | osg::Vec3Array* orig_vertices = dynamic_cast<osg::Vec3Array*>(orig_geometry->getVertexArray()); |
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| 554 | osg::Geometry::PrimitiveSetList& orig_primitives = orig_geometry->getPrimitiveSetList(); |
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| 555 | |
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| 556 | osg::Geometry* new_geometry = new osg::Geometry; |
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| 557 | |
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| 558 | for(osg::Geometry::PrimitiveSetList::iterator itr = orig_primitives.begin(); |
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| 559 | itr != orig_primitives.end(); |
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| 560 | ++itr) |
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| 561 | { |
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| 562 | osg::DrawArrays* drawArray = dynamic_cast<osg::DrawArrays*>(itr->get()); |
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| 563 | if (drawArray && drawArray->getMode()==GL_POLYGON) |
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| 564 | { |
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| 565 | Boundary boundary(orig_vertices, drawArray->getFirst(), drawArray->getCount()); |
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| 566 | if (thickness>0.0f) boundary.removeAllSegmentsBelowThickness(thickness); |
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| 567 | else if (thickness<0.0f) boundary.removeAllSegmentsAboveThickness(thickness); |
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| 568 | boundary.addBoundaryToGeometry(new_geometry, thickness); |
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| 569 | } |
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| 570 | } |
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| 571 | return new_geometry; |
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| 572 | } |
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| 573 | |
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| 574 | int main(int argc, char** argv) |
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| 575 | { |
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| 576 | osg::ArgumentParser arguments(&argc, argv); |
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| 577 | |
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| 578 | if (arguments.read("--test")) |
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| 579 | { |
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| 580 | return main_test(argc,argv); |
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| 581 | } |
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| 582 | else if (arguments.read("--original") || arguments.read("--orig")) |
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| 583 | { |
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| 584 | return main_orig(argc,argv); |
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| 585 | } |
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| 586 | |
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| 587 | std::string fontFile("arial.ttf"); |
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| 588 | while(arguments.read("-f",fontFile)) {} |
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| 589 | |
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| 590 | std::string word("This is a simple test"); |
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| 591 | |
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| 592 | while(arguments.read("--ascii")) |
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| 593 | { |
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| 594 | word.clear(); |
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| 595 | for(unsigned int c=' '; c<=127;++c) |
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| 596 | { |
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| 597 | word.push_back(c); |
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| 598 | } |
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| 599 | } |
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| 600 | |
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| 601 | while(arguments.read("-w",word)) {} |
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| 602 | |
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| 603 | osg::ref_ptr<osgText::Font3D> font = osgText::readFont3DFile(fontFile); |
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| 604 | if (!font) return 1; |
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| 605 | OSG_NOTICE<<"Read font "<<fontFile<<" font="<<font.get()<<std::endl; |
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| 606 | |
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| 607 | bool useTessellator = true; |
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| 608 | while(arguments.read("-t") || arguments.read("--tessellate")) { useTessellator = true; } |
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| 609 | while(arguments.read("--no-tessellate")) { useTessellator = false; } |
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| 610 | |
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| 611 | float thickness = 5.0; |
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| 612 | while(arguments.read("--thickness",thickness)) {} |
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| 613 | |
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| 614 | float width = 20.0; |
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| 615 | while(arguments.read("--width",width)) {} |
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| 616 | |
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| 617 | float creaseAngle = 30.0f; |
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| 618 | while(arguments.read("--crease-angle",creaseAngle)) {} |
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| 619 | |
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| 620 | OSG_NOTICE<<"creaseAngle="<<creaseAngle<<std::endl; |
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| 621 | |
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| 622 | osgText::BevelProfile profile; |
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| 623 | float ratio = 0.5; |
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| 624 | while(arguments.read("--rounded",ratio)) { profile.roundedBevel(ratio); } |
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| 625 | while(arguments.read("--rounded2",ratio)) { profile.roundedBevel2(ratio); } |
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| 626 | while(arguments.read("--flat",ratio)) { profile.flatBevel(ratio); } |
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| 627 | |
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| 628 | profile.print(std::cout); |
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| 629 | |
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| 630 | |
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| 631 | osg::ref_ptr<osg::Group> group = new osg::Group; |
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| 632 | osg::Vec3 position; |
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| 633 | |
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| 634 | |
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| 635 | |
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| 636 | for(unsigned int i=0; i<word.size(); ++i) |
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| 637 | { |
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| 638 | osg::ref_ptr<osgText::Font3D::Glyph3D> glyph = font->getGlyph(word[i]); |
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| 639 | if (!glyph) return 1; |
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| 640 | |
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| 641 | osg::ref_ptr<osg::PositionAttitudeTransform> transform = new osg::PositionAttitudeTransform; |
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| 642 | transform->setPosition(position); |
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| 643 | transform->setAttitude(osg::Quat(osg::inDegrees(90.0),osg::Vec3d(1.0,0.0,0.0))); |
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| 644 | |
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| 645 | position.x() += glyph->getHorizontalWidth(); |
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| 646 | |
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| 647 | osg::ref_ptr<osg::Geode> geode = new osg::Geode; |
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| 648 | |
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| 649 | #if 1 |
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| 650 | osg::ref_ptr<osg::Geometry> glyphGeometry = osgText::computeGlyphGeometry(glyph.get(), thickness, width); |
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| 651 | osg::ref_ptr<osg::Geometry> textGeometry = osgText::computeTextGeometry(glyphGeometry.get(), profile, width); |
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| 652 | osg::ref_ptr<osg::Geometry> shellGeometry = osgText::computeShellGeometry(glyphGeometry.get(), profile, width); |
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| 653 | if (textGeometry.valid()) geode->addDrawable(textGeometry.get()); |
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| 654 | if (shellGeometry.valid()) geode->addDrawable(shellGeometry.get()); |
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| 655 | |
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| 656 | |
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| 657 | if (true) |
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| 658 | { |
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| 659 | osgUtil::SmoothingVisitor smoother; |
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| 660 | smoother.setCreaseAngle(osg::DegreesToRadians(creaseAngle)); |
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| 661 | geode->accept(smoother); |
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| 662 | } |
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| 663 | #else |
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| 664 | osg::Vec3Array* vertices = glyph->getRawVertexArray(); |
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| 665 | osg::Geometry::PrimitiveSetList& primitives = glyph->getRawFacePrimitiveSetList(); |
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| 666 | |
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| 667 | osg::ref_ptr<osg::Geometry> geometry = new osg::Geometry; |
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| 668 | geometry->setVertexArray(vertices); |
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| 669 | geometry->setPrimitiveSetList(primitives); |
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| 670 | osg::Vec4Array* colours = new osg::Vec4Array; |
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| 671 | colours->push_back(osg::Vec4(1.0,1.0,1.0,1.0)); |
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| 672 | geometry->setColorArray(colours); |
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| 673 | geometry->setColorBinding(osg::Geometry::BIND_OVERALL); |
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| 674 | |
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| 675 | osg::ref_ptr<osg::Geometry> face_and_bevel = computeThickness(geometry, thickness); |
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| 676 | |
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| 677 | osg::ref_ptr<osg::Geometry> face = getGeometryComponent(face_and_bevel, false); |
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| 678 | |
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| 679 | if (face.valid()) |
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| 680 | { |
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| 681 | osgUtil::Tessellator ts; |
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| 682 | ts.setWindingType(osgUtil::Tessellator::TESS_WINDING_POSITIVE); |
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| 683 | ts.setTessellationType(osgUtil::Tessellator::TESS_TYPE_GEOMETRY); |
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| 684 | ts.retessellatePolygons(*face); |
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| 685 | |
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| 686 | osg::ref_ptr<osg::Geometry> faces = computeFrontAndBackGeometry(face.get(), width); |
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| 687 | if (faces.valid()) geode->addDrawable(faces.get()); |
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| 688 | } |
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| 689 | |
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| 690 | osg::ref_ptr<osg::Geometry> bevel_strip = getGeometryComponent(face_and_bevel, true); |
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| 691 | osg::ref_ptr<osg::Geometry> bevel = computeBevelGeometry(bevel_strip, profile, width); |
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| 692 | |
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| 693 | if (bevel.valid()) |
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| 694 | { |
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| 695 | geode->addDrawable(bevel.get()); |
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| 696 | } |
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| 697 | |
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| 698 | |
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| 699 | { |
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| 700 | osgUtil::SmoothingVisitor smoother; |
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| 701 | geode->accept(smoother); |
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| 702 | } |
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| 703 | |
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| 704 | osg::ref_ptr<osg::Geometry> shell = createShell(bevel.get(), width); |
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| 705 | |
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| 706 | { |
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| 707 | osgUtil::SmoothingVisitor smoother; |
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| 708 | smoother.setCreaseAngle(osg::DegreesToRadians(creaseAngle)); |
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| 709 | geode->accept(smoother); |
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| 710 | } |
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| 711 | |
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| 712 | if (shell.valid()) |
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| 713 | { |
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| 714 | geode->addDrawable(shell.get()); |
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| 715 | } |
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| 716 | #endif |
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| 717 | |
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| 718 | transform->addChild(geode.get()); |
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| 719 | |
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| 720 | group->addChild(transform.get()); |
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| 721 | } |
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| 722 | |
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| 723 | std::string filename; |
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| 724 | if (arguments.read("-o", filename)) osgDB::writeNodeFile(*group, filename); |
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| 725 | |
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| 726 | osgViewer::Viewer viewer(arguments); |
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| 727 | viewer.setSceneData(group.get()); |
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| 728 | viewer.addEventHandler( new osgGA::StateSetManipulator(viewer.getCamera()->getOrCreateStateSet()) ); |
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| 729 | return viewer.run(); |
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| 730 | } |
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