| 1 | /* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield |
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| 2 | * |
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| 3 | * This library is open source and may be redistributed and/or modified under |
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| 4 | * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or |
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| 5 | * (at your option) any later version. The full license is in LICENSE file |
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| 6 | * included with this distribution, and on the openscenegraph.org website. |
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| 7 | * |
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| 8 | * This library is distributed in the hope that it will be useful, |
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| 9 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 10 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 11 | * OpenSceneGraph Public License for more details. |
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| 12 | */ |
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| 13 | |
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| 14 | #ifndef OSG_ANIMATIONPATH |
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| 15 | #define OSG_ANIMATIONPATH 1 |
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| 16 | |
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| 17 | #include <map> |
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| 18 | #include <istream> |
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| 19 | #include <float.h> |
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| 20 | |
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| 21 | #include <osg/Matrixf> |
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| 22 | #include <osg/Matrixd> |
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| 23 | #include <osg/Quat> |
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| 24 | #include <osg/NodeCallback> |
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| 25 | |
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| 26 | namespace osg { |
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| 27 | |
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| 28 | /** AnimationPath encapsulates a time varying transformation pathway. Can be |
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| 29 | * used for updating camera position and model object position. |
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| 30 | * AnimationPathCallback can be attached directly to Transform nodes to |
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| 31 | * move subgraphs around the scene. |
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| 32 | */ |
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| 33 | class OSG_EXPORT AnimationPath : public virtual osg::Object |
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| 34 | { |
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| 35 | public: |
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| 36 | |
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| 37 | AnimationPath():_loopMode(LOOP) {} |
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| 38 | |
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| 39 | AnimationPath(const AnimationPath& ap, const CopyOp& copyop=CopyOp::SHALLOW_COPY): |
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| 40 | Object(ap,copyop), |
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| 41 | _timeControlPointMap(ap._timeControlPointMap), |
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| 42 | _loopMode(ap._loopMode) {} |
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| 43 | |
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| 44 | META_Object(osg,AnimationPath); |
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| 45 | |
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| 46 | class ControlPoint |
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| 47 | { |
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| 48 | public: |
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| 49 | ControlPoint(): |
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| 50 | _scale(1.0,1.0,1.0) {} |
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| 51 | |
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| 52 | ControlPoint(const osg::Vec3d& position): |
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| 53 | _position(position), |
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| 54 | _rotation(), |
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| 55 | _scale(1.0,1.0,1.0) {} |
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| 56 | |
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| 57 | ControlPoint(const osg::Vec3d& position, const osg::Quat& rotation): |
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| 58 | _position(position), |
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| 59 | _rotation(rotation), |
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| 60 | _scale(1.0,1.0,1.0) {} |
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| 61 | |
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| 62 | ControlPoint(const osg::Vec3d& position, const osg::Quat& rotation, const osg::Vec3d& scale): |
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| 63 | _position(position), |
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| 64 | _rotation(rotation), |
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| 65 | _scale(scale) {} |
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| 66 | |
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| 67 | void setPosition(const osg::Vec3d& position) { _position = position; } |
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| 68 | const osg::Vec3d& getPosition() const { return _position; } |
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| 69 | |
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| 70 | void setRotation(const osg::Quat& rotation) { _rotation = rotation; } |
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| 71 | const osg::Quat& getRotation() const { return _rotation; } |
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| 72 | |
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| 73 | void setScale(const osg::Vec3d& scale) { _scale = scale; } |
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| 74 | const osg::Vec3d& getScale() const { return _scale; } |
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| 75 | |
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| 76 | inline void interpolate(float ratio,const ControlPoint& first, const ControlPoint& second) |
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| 77 | { |
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| 78 | float one_minus_ratio = 1.0f-ratio; |
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| 79 | _position = first._position*one_minus_ratio + second._position*ratio; |
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| 80 | _rotation.slerp(ratio,first._rotation,second._rotation); |
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| 81 | _scale = first._scale*one_minus_ratio + second._scale*ratio; |
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| 82 | } |
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| 83 | |
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| 84 | inline void interpolate(double ratio,const ControlPoint& first, const ControlPoint& second) |
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| 85 | { |
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| 86 | double one_minus_ratio = 1.0f-ratio; |
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| 87 | _position = first._position*one_minus_ratio + second._position*ratio; |
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| 88 | _rotation.slerp(ratio,first._rotation,second._rotation); |
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| 89 | _scale = first._scale*one_minus_ratio + second._scale*ratio; |
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| 90 | } |
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| 91 | |
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| 92 | inline void getMatrix(Matrixf& matrix) const |
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| 93 | { |
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| 94 | matrix.makeRotate(_rotation); |
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| 95 | matrix.preMultScale(_scale); |
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| 96 | matrix.postMultTranslate(_position); |
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| 97 | } |
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| 98 | |
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| 99 | inline void getMatrix(Matrixd& matrix) const |
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| 100 | { |
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| 101 | matrix.makeRotate(_rotation); |
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| 102 | matrix.preMultScale(_scale); |
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| 103 | matrix.postMultTranslate(_position); |
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| 104 | } |
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| 105 | |
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| 106 | inline void getInverse(Matrixf& matrix) const |
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| 107 | { |
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| 108 | matrix.makeRotate(_rotation.inverse()); |
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| 109 | matrix.postMultScale(osg::Vec3d(1.0/_scale.x(),1.0/_scale.y(),1.0/_scale.z())); |
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| 110 | matrix.preMultTranslate(-_position); |
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| 111 | } |
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| 112 | |
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| 113 | inline void getInverse(Matrixd& matrix) const |
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| 114 | { |
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| 115 | matrix.makeRotate(_rotation.inverse()); |
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| 116 | matrix.postMultScale(osg::Vec3d(1.0/_scale.x(),1.0/_scale.y(),1.0/_scale.z())); |
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| 117 | matrix.preMultTranslate(-_position); |
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| 118 | } |
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| 119 | |
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| 120 | protected: |
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| 121 | |
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| 122 | osg::Vec3d _position; |
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| 123 | osg::Quat _rotation; |
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| 124 | osg::Vec3d _scale; |
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| 125 | |
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| 126 | }; |
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| 127 | |
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| 128 | |
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| 129 | /** Given a specific time, return the transformation matrix for a point. */ |
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| 130 | bool getMatrix(double time,Matrixf& matrix) const |
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| 131 | { |
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| 132 | ControlPoint cp; |
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| 133 | if (!getInterpolatedControlPoint(time,cp)) return false; |
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| 134 | cp.getMatrix(matrix); |
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| 135 | return true; |
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| 136 | } |
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| 137 | |
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| 138 | /** Given a specific time, return the transformation matrix for a point. */ |
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| 139 | bool getMatrix(double time,Matrixd& matrix) const |
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| 140 | { |
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| 141 | ControlPoint cp; |
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| 142 | if (!getInterpolatedControlPoint(time,cp)) return false; |
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| 143 | cp.getMatrix(matrix); |
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| 144 | return true; |
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| 145 | } |
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| 146 | |
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| 147 | /** Given a specific time, return the inverse transformation matrix for a point. */ |
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| 148 | bool getInverse(double time,Matrixf& matrix) const |
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| 149 | { |
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| 150 | ControlPoint cp; |
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| 151 | if (!getInterpolatedControlPoint(time,cp)) return false; |
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| 152 | cp.getInverse(matrix); |
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| 153 | return true; |
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| 154 | } |
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| 155 | |
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| 156 | bool getInverse(double time,Matrixd& matrix) const |
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| 157 | { |
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| 158 | ControlPoint cp; |
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| 159 | if (!getInterpolatedControlPoint(time,cp)) return false; |
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| 160 | cp.getInverse(matrix); |
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| 161 | return true; |
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| 162 | } |
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| 163 | |
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| 164 | /** Given a specific time, return the local ControlPoint frame for a point. */ |
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| 165 | virtual bool getInterpolatedControlPoint(double time,ControlPoint& controlPoint) const; |
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| 166 | |
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| 167 | /** Insert a control point into the AnimationPath.*/ |
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| 168 | void insert(double time,const ControlPoint& controlPoint); |
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| 169 | |
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| 170 | double getFirstTime() const { if (!_timeControlPointMap.empty()) return _timeControlPointMap.begin()->first; else return 0.0;} |
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| 171 | double getLastTime() const { if (!_timeControlPointMap.empty()) return _timeControlPointMap.rbegin()->first; else return 0.0;} |
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| 172 | double getPeriod() const { return getLastTime()-getFirstTime();} |
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| 173 | |
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| 174 | enum LoopMode |
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| 175 | { |
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| 176 | SWING, |
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| 177 | LOOP, |
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| 178 | NO_LOOPING |
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| 179 | }; |
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| 180 | |
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| 181 | void setLoopMode(LoopMode lm) { _loopMode = lm; } |
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| 182 | |
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| 183 | LoopMode getLoopMode() const { return _loopMode; } |
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| 184 | |
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| 185 | |
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| 186 | typedef std::map<double,ControlPoint> TimeControlPointMap; |
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| 187 | |
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| 188 | void setTimeControlPointMap(TimeControlPointMap& tcpm) { _timeControlPointMap=tcpm; } |
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| 189 | |
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| 190 | TimeControlPointMap& getTimeControlPointMap() { return _timeControlPointMap; } |
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| 191 | |
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| 192 | const TimeControlPointMap& getTimeControlPointMap() const { return _timeControlPointMap; } |
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| 193 | |
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| 194 | bool empty() const { return _timeControlPointMap.empty(); } |
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| 195 | |
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| 196 | void clear() { _timeControlPointMap.clear(); } |
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| 197 | |
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| 198 | /** Read the animation path from a flat ASCII file stream. */ |
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| 199 | void read(std::istream& in); |
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| 200 | |
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| 201 | /** Write the animation path to a flat ASCII file stream. */ |
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| 202 | void write(std::ostream& out) const; |
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| 203 | |
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| 204 | /** Write the control point to a flat ASCII file stream. */ |
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| 205 | void write(TimeControlPointMap::const_iterator itr, std::ostream& out) const; |
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| 206 | |
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| 207 | protected: |
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| 208 | |
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| 209 | virtual ~AnimationPath() {} |
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| 210 | |
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| 211 | TimeControlPointMap _timeControlPointMap; |
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| 212 | LoopMode _loopMode; |
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| 213 | |
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| 214 | }; |
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| 215 | |
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| 216 | |
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| 217 | class OSG_EXPORT AnimationPathCallback : public NodeCallback |
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| 218 | { |
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| 219 | public: |
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| 220 | |
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| 221 | AnimationPathCallback(): |
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| 222 | _pivotPoint(0.0,0.0,0.0), |
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| 223 | _useInverseMatrix(false), |
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| 224 | _timeOffset(0.0), |
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| 225 | _timeMultiplier(1.0), |
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| 226 | _firstTime(DBL_MAX), |
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| 227 | _latestTime(0.0), |
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| 228 | _pause(false), |
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| 229 | _pauseTime(0.0) {} |
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| 230 | |
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| 231 | AnimationPathCallback(const AnimationPathCallback& apc,const CopyOp& copyop): |
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| 232 | NodeCallback(apc,copyop), |
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| 233 | _animationPath(apc._animationPath), |
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| 234 | _pivotPoint(apc._pivotPoint), |
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| 235 | _useInverseMatrix(apc._useInverseMatrix), |
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| 236 | _timeOffset(apc._timeOffset), |
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| 237 | _timeMultiplier(apc._timeMultiplier), |
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| 238 | _firstTime(apc._firstTime), |
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| 239 | _latestTime(apc._latestTime), |
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| 240 | _pause(apc._pause), |
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| 241 | _pauseTime(apc._pauseTime) {} |
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| 242 | |
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| 243 | |
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| 244 | META_Object(osg,AnimationPathCallback); |
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| 245 | |
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| 246 | /** Construct an AnimationPathCallback with a specified animation path.*/ |
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| 247 | AnimationPathCallback(AnimationPath* ap,double timeOffset=0.0,double timeMultiplier=1.0): |
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| 248 | _animationPath(ap), |
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| 249 | _pivotPoint(0.0,0.0,0.0), |
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| 250 | _useInverseMatrix(false), |
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| 251 | _timeOffset(timeOffset), |
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| 252 | _timeMultiplier(timeMultiplier), |
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| 253 | _firstTime(DBL_MAX), |
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| 254 | _latestTime(0.0), |
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| 255 | _pause(false), |
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| 256 | _pauseTime(0.0) {} |
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| 257 | |
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| 258 | /** Construct an AnimationPathCallback and automatically create an animation path to produce a rotation about a point.*/ |
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| 259 | AnimationPathCallback(const osg::Vec3d& pivot,const osg::Vec3d& axis,float angularVelocity); |
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| 260 | |
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| 261 | |
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| 262 | void setAnimationPath(AnimationPath* path) { _animationPath = path; } |
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| 263 | AnimationPath* getAnimationPath() { return _animationPath.get(); } |
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| 264 | const AnimationPath* getAnimationPath() const { return _animationPath.get(); } |
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| 265 | |
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| 266 | inline void setPivotPoint(const Vec3d& pivot) { _pivotPoint = pivot; } |
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| 267 | inline const Vec3d& getPivotPoint() const { return _pivotPoint; } |
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| 268 | |
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| 269 | void setUseInverseMatrix(bool useInverseMatrix) { _useInverseMatrix = useInverseMatrix; } |
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| 270 | bool getUseInverseMatrix() const { return _useInverseMatrix; } |
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| 271 | |
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| 272 | void setTimeOffset(double offset) { _timeOffset = offset; } |
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| 273 | double getTimeOffset() const { return _timeOffset; } |
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| 274 | |
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| 275 | void setTimeMultiplier(double multiplier) { _timeMultiplier = multiplier; } |
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| 276 | double getTimeMultiplier() const { return _timeMultiplier; } |
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| 277 | |
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| 278 | |
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| 279 | virtual void reset(); |
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| 280 | |
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| 281 | void setPause(bool pause); |
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| 282 | bool getPause() const { return _pause; } |
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| 283 | |
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| 284 | /** Get the animation time that is used to specify the position along |
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| 285 | * the AnimationPath. Animation time is computed from the formula: |
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| 286 | * ((_latestTime-_firstTime)-_timeOffset)*_timeMultiplier.*/ |
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| 287 | virtual double getAnimationTime() const; |
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| 288 | |
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| 289 | /** Implements the callback. */ |
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| 290 | virtual void operator()(Node* node, NodeVisitor* nv); |
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| 291 | |
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| 292 | void update(osg::Node& node); |
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| 293 | |
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| 294 | public: |
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| 295 | |
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| 296 | ref_ptr<AnimationPath> _animationPath; |
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| 297 | osg::Vec3d _pivotPoint; |
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| 298 | bool _useInverseMatrix; |
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| 299 | double _timeOffset; |
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| 300 | double _timeMultiplier; |
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| 301 | double _firstTime; |
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| 302 | double _latestTime; |
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| 303 | bool _pause; |
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| 304 | double _pauseTime; |
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| 305 | |
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| 306 | protected: |
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| 307 | |
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| 308 | ~AnimationPathCallback(){} |
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| 309 | |
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| 310 | }; |
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| 311 | |
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| 312 | } |
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| 313 | |
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| 314 | #endif |
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