| 1 | /* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield |
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| 2 | * Copyright (C) 2010 Tim Moore |
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| 3 | * |
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| 4 | * This library is open source and may be redistributed and/or modified under |
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| 5 | * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or |
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| 6 | * (at your option) any later version. The full license is in LICENSE file |
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| 7 | * included with this distribution, and on the openscenegraph.org website. |
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| 8 | * |
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| 9 | * This library is distributed in the hope that it will be useful, |
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| 10 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 11 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 12 | * OpenSceneGraph Public License for more details. |
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| 13 | */ |
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| 14 | |
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| 15 | #ifndef OSG_BUFFERINDEXBINDING |
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| 16 | #define OSG_BUFFERINDEXBINDING 1 |
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| 17 | |
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| 18 | #include <osg/Export> |
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| 19 | #include <osg/BufferObject> |
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| 20 | #include <osg/StateAttribute> |
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| 21 | |
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| 22 | #ifndef GL_TRANSFORM_FEEDBACK_BUFFER |
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| 23 | #define GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E |
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| 24 | #endif |
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| 25 | |
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| 26 | namespace osg { |
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| 27 | |
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| 28 | class State; |
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| 29 | |
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| 30 | /** Encapsulate binding buffer objects to index targets. This |
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| 31 | * specifically supports the uniform buffer and transform feedback |
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| 32 | * targets. |
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| 33 | */ |
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| 34 | |
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| 35 | // Common implementation superclass |
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| 36 | class OSG_EXPORT BufferIndexBinding : public StateAttribute |
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| 37 | { |
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| 38 | protected: |
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| 39 | BufferIndexBinding(GLenum target, GLuint index); |
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| 40 | BufferIndexBinding(GLenum target, GLuint index, BufferObject* bo, GLintptr offset, |
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| 41 | GLsizeiptr size); |
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| 42 | BufferIndexBinding(const BufferIndexBinding& rhs, const CopyOp& copyop=CopyOp::SHALLOW_COPY); |
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| 43 | public: |
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| 44 | // The member value is part of the key to this state attribute in |
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| 45 | // the State class. Using the index target, we can seperately |
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| 46 | // track the bindings for many different index targets. |
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| 47 | virtual unsigned getMember() const { return static_cast<unsigned int>(_index); } |
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| 48 | |
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| 49 | GLenum getTarget() const { return _target; } |
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| 50 | /** Get the index target. |
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| 51 | */ |
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| 52 | GLuint getIndex() const { return _index; } |
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| 53 | /** Set the buffer object that will be bound to the index target. |
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| 54 | */ |
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| 55 | void setBufferObject(BufferObject *bo) { _bufferObject = bo; } |
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| 56 | /** Get the buffer object to be bound. |
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| 57 | */ |
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| 58 | BufferObject* getBufferObject() const { return _bufferObject.get(); } |
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| 59 | /** Set the starting offset into the buffer object for data for |
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| 60 | the indexed target. Note: the required alignment on the offset |
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| 61 | may be quite large (e.g., 256 bytes on NVidia 8600M). This |
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| 62 | should be checked with glGetIntegerv(GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT...). |
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| 63 | */ |
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| 64 | void setOffset(GLintptr offset) { _offset = offset; } |
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| 65 | GLintptr getOffset() const { return _offset; } |
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| 66 | /** Set the size of data for the indexed target. |
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| 67 | */ |
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| 68 | void setSize(GLsizeiptr size) { _size = size; } |
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| 69 | GLsizeiptr getSize() const { return _size; } |
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| 70 | virtual void apply(State& state) const; |
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| 71 | protected: |
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| 72 | virtual ~BufferIndexBinding(); |
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| 73 | const GLenum _target; |
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| 74 | const GLuint _index; |
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| 75 | ref_ptr<BufferObject> _bufferObject; |
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| 76 | GLintptr _offset; |
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| 77 | GLsizeiptr _size; |
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| 78 | }; |
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| 79 | |
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| 80 | /** StateAttribute for binding a uniform buffer index target. |
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| 81 | */ |
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| 82 | class OSG_EXPORT UniformBufferBinding : public BufferIndexBinding |
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| 83 | { |
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| 84 | public: |
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| 85 | UniformBufferBinding(); |
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| 86 | UniformBufferBinding(GLuint index); |
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| 87 | /** Create a binding for a uniform buffer index target. |
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| 88 | * @param index the index target |
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| 89 | * @param bo associated buffer object |
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| 90 | * @param offset offset into buffer object |
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| 91 | * @param size size of data in buffer object |
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| 92 | */ |
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| 93 | UniformBufferBinding(GLuint index, BufferObject* bo, GLintptr offset, GLsizeiptr size); |
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| 94 | UniformBufferBinding(const UniformBufferBinding& rhs, const CopyOp& copyop=CopyOp::SHALLOW_COPY); |
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| 95 | META_StateAttribute(osg, UniformBufferBinding, UNIFORMBUFFERBINDING); |
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| 96 | |
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| 97 | virtual int compare(const StateAttribute& bb) const |
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| 98 | { |
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| 99 | COMPARE_StateAttribute_Types(UniformBufferBinding, bb) |
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| 100 | |
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| 101 | COMPARE_StateAttribute_Parameter(_target) |
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| 102 | COMPARE_StateAttribute_Parameter(_index) |
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| 103 | COMPARE_StateAttribute_Parameter(_bufferObject) |
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| 104 | COMPARE_StateAttribute_Parameter(_offset) |
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| 105 | COMPARE_StateAttribute_Parameter(_size) |
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| 106 | return 0; |
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| 107 | } |
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| 108 | }; |
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| 109 | |
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| 110 | /** StateAttribute for binding a transform feedback index target. |
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| 111 | */ |
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| 112 | class OSG_EXPORT TransformFeedbackBufferBinding : public BufferIndexBinding |
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| 113 | { |
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| 114 | public: |
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| 115 | TransformFeedbackBufferBinding(GLuint index = 0); |
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| 116 | TransformFeedbackBufferBinding(GLuint index, BufferObject* bo, GLintptr offset, GLsizeiptr size); |
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| 117 | TransformFeedbackBufferBinding(const TransformFeedbackBufferBinding& rhs, const CopyOp& copyop=CopyOp::SHALLOW_COPY); |
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| 118 | META_StateAttribute(osg, TransformFeedbackBufferBinding, TRANSFORMFEEDBACKBUFFERBINDING); |
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| 119 | |
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| 120 | virtual int compare(const StateAttribute& bb) const |
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| 121 | { |
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| 122 | COMPARE_StateAttribute_Types(TransformFeedbackBufferBinding, bb) |
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| 123 | |
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| 124 | COMPARE_StateAttribute_Parameter(_target) |
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| 125 | COMPARE_StateAttribute_Parameter(_index) |
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| 126 | COMPARE_StateAttribute_Parameter(_bufferObject) |
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| 127 | COMPARE_StateAttribute_Parameter(_offset) |
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| 128 | COMPARE_StateAttribute_Parameter(_size) |
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| 129 | return 0; |
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| 130 | } |
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| 131 | }; |
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| 132 | } |
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| 133 | |
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| 134 | #endif |
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