| 1 | /* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield |
|---|
| 2 | * |
|---|
| 3 | * This library is open source and may be redistributed and/or modified under |
|---|
| 4 | * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or |
|---|
| 5 | * (at your option) any later version. The full license is in LICENSE file |
|---|
| 6 | * included with this distribution, and on the openscenegraph.org website. |
|---|
| 7 | * |
|---|
| 8 | * This library is distributed in the hope that it will be useful, |
|---|
| 9 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
|---|
| 10 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
|---|
| 11 | * OpenSceneGraph Public License for more details. |
|---|
| 12 | */ |
|---|
| 13 | |
|---|
| 14 | #ifndef OSG_CAMERAVIEW |
|---|
| 15 | #define OSG_CAMERAVIEW 1 |
|---|
| 16 | |
|---|
| 17 | #include <osg/Group> |
|---|
| 18 | #include <osg/Transform> |
|---|
| 19 | #include <osg/AnimationPath> |
|---|
| 20 | #include <osg/Vec3d> |
|---|
| 21 | #include <osg/Quat> |
|---|
| 22 | |
|---|
| 23 | namespace osg { |
|---|
| 24 | |
|---|
| 25 | /** CameraView - is a Transform that is used to specify camera views from within the scene graph. |
|---|
| 26 | * The application must attach a camera to a CameraView via the NodePath from the top of the scene graph |
|---|
| 27 | * to the CameraView node itself, and accumulate the view matrix from this NodePath. |
|---|
| 28 | */ |
|---|
| 29 | class OSG_EXPORT CameraView : public Transform |
|---|
| 30 | { |
|---|
| 31 | public : |
|---|
| 32 | CameraView(); |
|---|
| 33 | |
|---|
| 34 | CameraView(const CameraView& pat,const CopyOp& copyop=CopyOp::SHALLOW_COPY): |
|---|
| 35 | Transform(pat,copyop), |
|---|
| 36 | _position(pat._position), |
|---|
| 37 | _attitude(pat._attitude), |
|---|
| 38 | _fieldOfView(pat._fieldOfView), |
|---|
| 39 | _fieldOfViewMode(pat._fieldOfViewMode), |
|---|
| 40 | _focalLength(pat._focalLength) {} |
|---|
| 41 | |
|---|
| 42 | |
|---|
| 43 | META_Node(osg, CameraView); |
|---|
| 44 | |
|---|
| 45 | /** Set the position of the camera view.*/ |
|---|
| 46 | inline void setPosition(const Vec3d& pos) { _position = pos; dirtyBound(); } |
|---|
| 47 | |
|---|
| 48 | /** Get the position of the camera view.*/ |
|---|
| 49 | inline const Vec3d& getPosition() const { return _position; } |
|---|
| 50 | |
|---|
| 51 | /** Set the attitude of the camera view.*/ |
|---|
| 52 | inline void setAttitude(const Quat& quat) { _attitude = quat; dirtyBound(); } |
|---|
| 53 | |
|---|
| 54 | /** Get the attitude of the camera view.*/ |
|---|
| 55 | inline const Quat& getAttitude() const { return _attitude; } |
|---|
| 56 | |
|---|
| 57 | /** Set the field of view. |
|---|
| 58 | * The camera's field of view can be constrained to either the horizontal or vertical axis of the camera, or unconstrained |
|---|
| 59 | * in which case the camera/application are left to choose an appropriate field of view. |
|---|
| 60 | * The default value if 60 degrees. */ |
|---|
| 61 | inline void setFieldOfView(double fieldOfView) { _fieldOfView = fieldOfView; } |
|---|
| 62 | |
|---|
| 63 | /** Get the field of view.*/ |
|---|
| 64 | inline double getFieldOfView() const { return _fieldOfView; } |
|---|
| 65 | |
|---|
| 66 | enum FieldOfViewMode |
|---|
| 67 | { |
|---|
| 68 | UNCONSTRAINED, |
|---|
| 69 | HORIZONTAL, |
|---|
| 70 | VERTICAL |
|---|
| 71 | }; |
|---|
| 72 | |
|---|
| 73 | /** Set the field of view mode - controlling how the field of view of the camera is constrained by the CameraView settings.*/ |
|---|
| 74 | inline void setFieldOfViewMode(FieldOfViewMode mode) { _fieldOfViewMode = mode; } |
|---|
| 75 | |
|---|
| 76 | /** Get the field of view mode.*/ |
|---|
| 77 | inline FieldOfViewMode getFieldOfViewMode() const { return _fieldOfViewMode; } |
|---|
| 78 | |
|---|
| 79 | /** Set the focal length of the camera. |
|---|
| 80 | * A focal length of 0.0 indicates that the camera/application should determine the focal length. |
|---|
| 81 | * The default value is 0.0. */ |
|---|
| 82 | inline void setFocalLength(double focalLength) { _focalLength = focalLength; } |
|---|
| 83 | |
|---|
| 84 | /** Get the focal length of the camera.*/ |
|---|
| 85 | inline double getFocalLength() const { return _focalLength; } |
|---|
| 86 | |
|---|
| 87 | |
|---|
| 88 | virtual bool computeLocalToWorldMatrix(Matrix& matrix,NodeVisitor* nv) const; |
|---|
| 89 | virtual bool computeWorldToLocalMatrix(Matrix& matrix,NodeVisitor* nv) const; |
|---|
| 90 | |
|---|
| 91 | |
|---|
| 92 | protected : |
|---|
| 93 | |
|---|
| 94 | virtual ~CameraView() {} |
|---|
| 95 | |
|---|
| 96 | Vec3d _position; |
|---|
| 97 | Quat _attitude; |
|---|
| 98 | double _fieldOfView; |
|---|
| 99 | FieldOfViewMode _fieldOfViewMode; |
|---|
| 100 | double _focalLength; |
|---|
| 101 | }; |
|---|
| 102 | |
|---|
| 103 | } |
|---|
| 104 | |
|---|
| 105 | #endif |
|---|