| 1 | /* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield |
|---|
| 2 | * |
|---|
| 3 | * This library is open source and may be redistributed and/or modified under |
|---|
| 4 | * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or |
|---|
| 5 | * (at your option) any later version. The full license is in LICENSE file |
|---|
| 6 | * included with this distribution, and on the openscenegraph.org website. |
|---|
| 7 | * |
|---|
| 8 | * This library is distributed in the hope that it will be useful, |
|---|
| 9 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
|---|
| 10 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
|---|
| 11 | * OpenSceneGraph Public License for more details. |
|---|
| 12 | */ |
|---|
| 13 | |
|---|
| 14 | #ifndef OSG_CLEARNODE |
|---|
| 15 | #define OSG_CLEARNODE 1 |
|---|
| 16 | |
|---|
| 17 | #include <osg/Group> |
|---|
| 18 | #include <osg/Vec4> |
|---|
| 19 | |
|---|
| 20 | namespace osg { |
|---|
| 21 | |
|---|
| 22 | /** A Group node for clearing the color and depth buffers. Use setClearColor |
|---|
| 23 | * to change the clear color, and setRequiresClear to disable/enable the call |
|---|
| 24 | * clearing. You might want to disable clearing if you perform your clear by |
|---|
| 25 | * drawing fullscreen geometry. If you do this, add child nodes to perform |
|---|
| 26 | * such drawing. The default StateSet associated with this node places |
|---|
| 27 | * children in render bin -1 to ensure that children are rendered prior to |
|---|
| 28 | * the rest of the scene graph. |
|---|
| 29 | */ |
|---|
| 30 | class OSG_EXPORT ClearNode : public Group |
|---|
| 31 | { |
|---|
| 32 | public : |
|---|
| 33 | |
|---|
| 34 | ClearNode(); |
|---|
| 35 | |
|---|
| 36 | ClearNode(const ClearNode& cs, const CopyOp& copyop=CopyOp::SHALLOW_COPY): |
|---|
| 37 | Group(cs,copyop), |
|---|
| 38 | _requiresClear(cs._requiresClear), |
|---|
| 39 | _clearColor(cs._clearColor), |
|---|
| 40 | _clearMask(cs._clearMask) {} |
|---|
| 41 | |
|---|
| 42 | |
|---|
| 43 | META_Node(osg, ClearNode); |
|---|
| 44 | |
|---|
| 45 | /** Enable/disable clearing via glClear. */ |
|---|
| 46 | inline void setRequiresClear(bool requiresClear) { _requiresClear = requiresClear; } |
|---|
| 47 | |
|---|
| 48 | /** Gets whether clearing is enabled or disabled. */ |
|---|
| 49 | inline bool getRequiresClear() const { return _requiresClear; } |
|---|
| 50 | |
|---|
| 51 | /** Sets the clear color. */ |
|---|
| 52 | inline void setClearColor(const Vec4& color) { _clearColor = color; } |
|---|
| 53 | |
|---|
| 54 | /** Returns the clear color. */ |
|---|
| 55 | inline const Vec4& getClearColor() const { return _clearColor; } |
|---|
| 56 | |
|---|
| 57 | /** Set the clear mask used in glClear(..). |
|---|
| 58 | * Defaults to GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT. */ |
|---|
| 59 | inline void setClearMask(GLbitfield mask) { _clearMask = mask; } |
|---|
| 60 | |
|---|
| 61 | /** Get the clear mask.*/ |
|---|
| 62 | inline GLbitfield getClearMask() const { return _clearMask; } |
|---|
| 63 | |
|---|
| 64 | protected : |
|---|
| 65 | |
|---|
| 66 | virtual ~ClearNode() {} |
|---|
| 67 | |
|---|
| 68 | bool _requiresClear; |
|---|
| 69 | Vec4 _clearColor; |
|---|
| 70 | GLbitfield _clearMask; |
|---|
| 71 | }; |
|---|
| 72 | |
|---|
| 73 | } |
|---|
| 74 | |
|---|
| 75 | #endif |
|---|