| 1 | /* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield |
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| 2 | * |
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| 3 | * This library is open source and may be redistributed and/or modified under |
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| 4 | * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or |
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| 5 | * (at your option) any later version. The full license is in LICENSE file |
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| 6 | * included with this distribution, and on the openscenegraph.org website. |
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| 7 | * |
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| 8 | * This library is distributed in the hope that it will be useful, |
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| 9 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 10 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 11 | * OpenSceneGraph Public License for more details. |
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| 12 | */ |
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| 13 | |
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| 14 | #ifndef OSG_CLUSTERCULLINGCALLBACK |
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| 15 | #define OSG_CLUSTERCULLINGCALLBACK 1 |
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| 16 | |
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| 17 | #include <osg/Drawable> |
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| 18 | #include <osg/NodeCallback> |
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| 19 | |
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| 20 | namespace osg { |
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| 21 | |
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| 22 | /** Implements cluster culling to cull back facing drawables. Derived from |
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| 23 | * Drawable::CullCallback. |
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| 24 | */ |
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| 25 | class OSG_EXPORT ClusterCullingCallback : public Drawable::CullCallback, public NodeCallback |
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| 26 | { |
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| 27 | public: |
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| 28 | |
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| 29 | ClusterCullingCallback(); |
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| 30 | ClusterCullingCallback(const ClusterCullingCallback& ccc,const CopyOp& copyop); |
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| 31 | ClusterCullingCallback(const osg::Vec3& controlPoint, const osg::Vec3& normal, float deviation); |
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| 32 | ClusterCullingCallback(const osg::Drawable* drawable); |
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| 33 | |
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| 34 | META_Object(osg,ClusterCullingCallback); |
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| 35 | |
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| 36 | /** Computes the control point, normal, and deviation from the |
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| 37 | * given drawable contents. */ |
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| 38 | void computeFrom(const osg::Drawable* drawable); |
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| 39 | |
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| 40 | /** Transform the ClusterCullingCallback's positional members to a new coordinate frame.*/ |
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| 41 | void transform(const osg::Matrixd& matrix); |
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| 42 | |
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| 43 | void set(const osg::Vec3& controlPoint, const osg::Vec3& normal, float deviation, float radius); |
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| 44 | |
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| 45 | void setControlPoint(const osg::Vec3& controlPoint) { _controlPoint = controlPoint; } |
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| 46 | const osg::Vec3& getControlPoint() const { return _controlPoint; } |
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| 47 | |
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| 48 | void setNormal(const osg::Vec3& normal) { _normal = normal; } |
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| 49 | const osg::Vec3& getNormal() const { return _normal; } |
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| 50 | |
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| 51 | void setRadius(float radius) { _radius = radius; } |
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| 52 | float getRadius() const { return _radius; } |
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| 53 | |
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| 54 | void setDeviation(float deviation) { _deviation = deviation; } |
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| 55 | float getDeviation() const { return _deviation; } |
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| 56 | |
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| 57 | virtual bool cull(osg::NodeVisitor*, osg::Drawable*, osg::State*) const; |
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| 58 | |
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| 59 | /** Callback method called by the NodeVisitor when visiting a node.*/ |
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| 60 | virtual void operator()(Node* node, NodeVisitor* nv); |
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| 61 | |
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| 62 | protected: |
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| 63 | |
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| 64 | virtual ~ClusterCullingCallback() {} |
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| 65 | |
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| 66 | osg::Vec3 _controlPoint; |
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| 67 | osg::Vec3 _normal; |
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| 68 | float _radius; |
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| 69 | float _deviation; |
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| 70 | }; |
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| 71 | |
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| 72 | |
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| 73 | } |
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| 74 | |
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| 75 | #endif |
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